I feel ESO is a great game trapped by a restrictive design. You move through the lands motivated by ... yep you guessed it: Level. The lands themselves have no value unless you are the right level (see: SWTOR) and the endgame is big-arena PvP. I feel that they should have tried to top Skyrim but instead took the easy way out and just used a lame level to 50 and do PvP model.
MMORPG players are often like Hobbits: They don't like Adventures
I feel ESO is a great game trapped by a restrictive design. You move through the lands motivated by ... yep you guessed it: Level. The lands themselves have no value unless you are the right level (see: SWTOR) and the endgame is big-arena PvP. I feel that they should have tried to top Skyrim but instead took the easy way out and just used a lame level to 50 and do PvP model.
I think at this point you can go anywhere you want regardless of level.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I feel ESO is a great game trapped by a restrictive design. You move through the lands motivated by ... yep you guessed it: Level. The lands themselves have no value unless you are the right level (see: SWTOR) and the endgame is big-arena PvP. I feel that they should have tried to top Skyrim but instead took the easy way out and just used a lame level to 50 and do PvP model.
I think at this point you can go anywhere you want regardless of level.
Yes, I forgot about that thank you. Is endgame still that PvP land?
MMORPG players are often like Hobbits: They don't like Adventures
I feel ESO is a great game trapped by a restrictive design. You move through the lands motivated by ... yep you guessed it: Level. The lands themselves have no value unless you are the right level (see: SWTOR) and the endgame is big-arena PvP. I feel that they should have tried to top Skyrim but instead took the easy way out and just used a lame level to 50 and do PvP model.
You missed the One Tamriel update. Now players scale to the mob/zone level. Low level and High Level players can group up together and get XP and individual loot appropriate to their real level.
I SO want to like this game and have tried starting up and playing it several times - both on PC and PS4. Last time was during the 2 week double-XP Halloween event. I just cannot get passed how static and generic, in my perception, the game is. To me, it's just super boring and I'm honestly really bothered by my own opinion but I just have to face that it's sadly not a game for me
I tend to agree.
Haha OP. I did almost the exact same thing when I started up again a couple months ago. I enjoy the game in very small play sessions. Longer sessions get really boring. Often times there doesn't seem to be much to do other than quest. I do think the game has improved and there is a nice bit of solo challenge involved in some of the dungeons.
Is there more to do at endgame now besides PvP ste2000 ? Thank you for the correction btw
Being a classic themepark ESO offer the classic PvP and Trials (Raids) Personally I don't do much PvP in ESO, mainly PvE. My main objective is collecting Armor Blueprints for crafting, there are tons of them, and you can get them from different sources, so that keeps me busy and interested.
It is a rather good game, Quests are diverse and not as boring as in other games, Combat is decent, Crafting is OK and there are lot of different activities that suits different playstyles. And at the start of the new year they will implement Housing.
It is still a themepark though, with all its limitations. So don't expect Skyrim Online.
It is still a themepark though, with all its limitations. So don't expect Skyrim Online.
This is what keeps me from diving back into the game.
For me personally, I've found that MMORPG theme parks quickly remind me of how much more a single player game is able to use the story, your personal story, to determine world outcomes and meaningful reputation effects (think Mass Effect/Pillars of Eternity).
I haven't been able to stick with any theme park due to that nagging thought. I know MMORPGs bring multiplayer to that exerience, but I've found my tastes aren't much anymore for the compromise. I like to keep my multiplayer focused almost exclusively on the multiplayer aspect and my single player focused almost exclusively on the single player experience.
I'm a competitive gamer (HotS, Overwatch) so I have to pick and choose what I get to play outside of those games. Which on top of my day job and kids, means I don't get a lot of that time. Currently, I play WoW in my in between times. Huge fan of Legion, still going strong.
I was a BETA tester for ESO, which I did with my wife. We were underwhelmed by the game during that time, and grudgingly purchased the based game and a couple months of subscriptions a piece. Needless to say we felt a bit ripped off at the time, as it sort of failed to hold our attention for that time. We came back when the game went buy-to-play, and have been off and on ever since. They improved the multiplayer aspects of the game quite drastically, and I almost have a level 50 dark elf sorcerer (plus multiple low level alts) that I play off and on when my SWTOR or WoW subs are offline.
My wife didn't get into RPG's outside of FF:X until she met me, and I quickly introduced her to TES:Oblivion, which she gobbled up. Shortly afterwards TES:Skyrim was released, and we needed to buy 2 copies so she and I could play simultaneously. So while I have had a very wide RPG palate for years, she really attached herself to this series (and Mass Effect). My point being that she is the one who is constantly firing up this game, and pulling me in from time to time to finish my Dark Magic/Conjuring specialist. Every time I jump back in, I lose about 2-3 days of my normal gaming schedule as I just fall into this game, its immersion is top notch, about as good as Legion or SWTOR story. In fact, it executes this better than WoW, though not as well as SWTOR, which is unsurprising as ESO doesn't work on the story cut-scenes to quite the same extent (no one does).
I recommend having 2 offensive active abilities per weapon choice (3 including your ultimate) and 3 passives/defensive spells. I have single target spells on 1, and aoe's on 2, with 2 summons and conjured armor. I dish very good damage, do not get mana or stamina starved, and have a ton of defensive tools at my disposal. Leveling is great with this class/build. My wife is Bow oriented wood elf, with daggers and assassin line spells for defensive and close range combat. She debilitates and poisons at range, then burst damage and evasion talents for close range.
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Now players scale to the mob/zone level.
Low level and High Level players can group up together and get XP and individual loot appropriate to their real level.
I tend to agree.
Haha OP. I did almost the exact same thing when I started up again a couple months ago. I enjoy the game in very small play sessions. Longer sessions get really boring. Often times there doesn't seem to be much to do other than quest. I do think the game has improved and there is a nice bit of solo challenge involved in some of the dungeons.
Personally I don't do much PvP in ESO, mainly PvE.
My main objective is collecting Armor Blueprints for crafting, there are tons of them, and you can get them from different sources, so that keeps me busy and interested.
It is a rather good game, Quests are diverse and not as boring as in other games, Combat is decent, Crafting is OK and there are lot of different activities that suits different playstyles.
And at the start of the new year they will implement Housing.
It is still a themepark though, with all its limitations.
So don't expect Skyrim Online.
For me personally, I've found that MMORPG theme parks quickly remind me of how much more a single player game is able to use the story, your personal story, to determine world outcomes and meaningful reputation effects (think Mass Effect/Pillars of Eternity).
I haven't been able to stick with any theme park due to that nagging thought. I know MMORPGs bring multiplayer to that exerience, but I've found my tastes aren't much anymore for the compromise. I like to keep my multiplayer focused almost exclusively on the multiplayer aspect and my single player focused almost exclusively on the single player experience.
I was a BETA tester for ESO, which I did with my wife. We were underwhelmed by the game during that time, and grudgingly purchased the based game and a couple months of subscriptions a piece. Needless to say we felt a bit ripped off at the time, as it sort of failed to hold our attention for that time. We came back when the game went buy-to-play, and have been off and on ever since. They improved the multiplayer aspects of the game quite drastically, and I almost have a level 50 dark elf sorcerer (plus multiple low level alts) that I play off and on when my SWTOR or WoW subs are offline.
My wife didn't get into RPG's outside of FF:X until she met me, and I quickly introduced her to TES:Oblivion, which she gobbled up. Shortly afterwards TES:Skyrim was released, and we needed to buy 2 copies so she and I could play simultaneously. So while I have had a very wide RPG palate for years, she really attached herself to this series (and Mass Effect). My point being that she is the one who is constantly firing up this game, and pulling me in from time to time to finish my Dark Magic/Conjuring specialist. Every time I jump back in, I lose about 2-3 days of my normal gaming schedule as I just fall into this game, its immersion is top notch, about as good as Legion or SWTOR story. In fact, it executes this better than WoW, though not as well as SWTOR, which is unsurprising as ESO doesn't work on the story cut-scenes to quite the same extent (no one does).
I recommend having 2 offensive active abilities per weapon choice (3 including your ultimate) and 3 passives/defensive spells. I have single target spells on 1, and aoe's on 2, with 2 summons and conjured armor. I dish very good damage, do not get mana or stamina starved, and have a ton of defensive tools at my disposal. Leveling is great with this class/build. My wife is Bow oriented wood elf, with daggers and assassin line spells for defensive and close range combat. She debilitates and poisons at range, then burst damage and evasion talents for close range.