This video was made by retarded guy that has no idea of netcode or massive MMO combat.
The fact they did rooting is to relieve server of constantly communicating position to with the client. This way they can actually have large massive combats.
Now, like this it will just be a lag fest ( which is allready evident from the video )
And for what ? To please circle strafing crowd ?
Why they dont play overwatch or something ?
I circle strafe in WoW, so do many others. Circle strafing is something I've been doing since a little game long ago called Infantry. I personally can't stand combat where you just face each other and roll your face across the keyboard.
You also have to keep in mind this is pre-alpha/early alpha at best, of course it is going to be laggy.
eh, I never considered circle strafing to have any skill involved. It's sort of lowest common denominator.
I never once mentioned skill.
Ok, well when you said "rolling your face across the keyboard" I took that for meaning the lack of any skill".
So ok, take out skill, I still think of it as lowest common denominator.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
3 - It seems to be taking quite a while to kill anyone, which makes the combat look a bit tedious. Of course you don't want your players to drop dead in a sec, but in the video it looks like it's taking almost minutes to kill a single player, which is odd.
combat is WAY too long, did someone actually die during that vid?? (just kidding, saw the one dying there...)
This was my thought too. If they are going to rely on action combat that heavily then the TTK needs to be alot lower. The character he was playing looked to be a mage of some type. Typically those character types deal high damage and have low hp in return for balance. This seems to be the opposite with low damage and high hp. Granted the game is still way pre-alpha and adjusting stat and damage numbers is easily done programatically. I just hope that there is some serious tuning before any type of beta starts.
It will be tweaked a lot till beta (this is still pre-alpha), main point being that Crowfall aims for servers with thousands and battles with hundreds of players. That, together with full corpse loot on some servers, explains longer TTKs - MOBA or battleground logic doesn't apply here, these are order(s) of magnitude below.
I expect some toning down of mobility as tests scale grows bigger, and I'd say healthpools / TTK won't go much lower - if at all.
It will be tweaked a lot till beta (this is still pre-alpha), main point being that Crowfall aims for servers with thousands and battles with hundreds of players. That, together with full corpse loot on some servers, explains longer TTKs - MOBA or battleground logic doesn't apply here, these are order(s) of magnitude below.
I expect some toning down of mobility as tests scale grows bigger, and I'd say healthpools / TTK won't go much lower - if at all.
In the video you've got a mage with 45k HP running around dealing barely 2-3% of damage per attacks by the looks of it, and taking somewhat a similar amount of damage, maybe closer to 2-5%, but able to heal for 2% max health per second with some spells + natural regen.
Then you've got a tank with 65k HP dealing around 1-2% damage, taking roughly 1-3% damage per attack. Doesn't appear to have any healing abilities and natural regen is a little on the low side. One thing I noticed from his Centaur enemies was that once they started running away, they'd easily recover the HP they lost against the player in the video, and sometimes even more HP so it's back to square one for the player.
The balance is awfully off in my opinion. Yes the % are pulled out of my
ass, I don't know the exact numbers, I'm just giving guesstimates based
on the video, but my point stands, it's taking an awful lot of time to
kill a single player. It's as if players are all given the equivalent HP of what would be considered as boss monsters in other games. I think it'd be better to bring the damage dealt/taken a little higher otherwise even very small group battles are looking like they'd take at least 15-20 minutes to settle and I don't even want to imagine how long actual large-scale battles would last. Take too long and you can run into problems of player availability or even tiring your players.
It will be tweaked a lot till beta (this is still pre-alpha), main point being that Crowfall aims for servers with thousands and battles with hundreds of players. That, together with full corpse loot on some servers, explains longer TTKs - MOBA or battleground logic doesn't apply here, these are order(s) of magnitude below.
I expect some toning down of mobility as tests scale grows bigger, and I'd say healthpools / TTK won't go much lower - if at all.
In the video you've got a mage with 45k HP running around dealing barely 2-3% of damage per attacks by the looks of it, and taking somewhat a similar amount of damage, maybe closer to 2-5%, but able to heal for 2% max health per second with some spells + natural regen.
Then you've got a tank with 65k HP dealing around 1-2% damage, taking roughly 1-3% damage per attack. Doesn't appear to have any healing abilities and natural regen is a little on the low side. One thing I noticed from his Centaur enemies was that once they started running away, they'd easily recover the HP they lost against the player in the video, and sometimes even more HP so it's back to square one for the player.
The balance is awfully off in my opinion. Yes the % are pulled out of my
ass, I don't know the exact numbers, I'm just giving guesstimates based
on the video, but my point stands, it's taking an awful lot of time to
kill a single player. It's as if players are all given the equivalent HP of what would be considered as boss monsters in other games. I think it'd be better to bring the damage dealt/taken a little higher otherwise even very small group battles are looking like they'd take at least 15-20 minutes to settle and I don't even want to imagine how long actual large-scale battles would last. Take too long and you can run into problems of player availability or even tiring your players.
Try killing a priest,paladin, or druid in wow and then telling us about ttk taking too long. In a 1v1 fight they shouldn't have a ttk longer then 40 seconds. On the other hand you really don't want a ttk less then 15 seconds.
So many salty haters on here as always.. Also pretty much all the critique is way off, TTK, spamming abilities, GW2 like combat etc? You are making fools out of yourselves.
Taking into consideration that this is not even beta and it's a small budget indie project, all I can say is that it's beginning to look positively AAAish.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Try killing a priest,paladin, or druid in wow and then telling us about ttk taking too long. In a 1v1 fight they shouldn't have a ttk longer then 40 seconds. On the other hand you really don't want a ttk less then 15 seconds.
WoW is a PvE-first tab-targetting MMO with its own set of problem. I have trouble understanding how you'd think it could be compared to this situation. A more reasonable comparison would have been with other action MMORPGs like Darkfall for example. In action MMOs abilities have to be aimed at, they can be avoided, etc. That's why you need a reasonable balance between damage dealt and damage taken. Hitting a moving enemy that can avoid your attack simply by moving away is more difficult, hence the need for attacks to deal more damage to account for that increased mobility and evasion.
That's not the case in most tab-targetting MMOs where any single-target spells cast will seek out the enemy and ignore any collision once the spell is flying until it hits the enemy. These games function according to a different set of rules.
You've said this before on some other thread, so let me give you the same response I gave you last time: You really do not know anything about Crowfall now do you?
But this time I might add: You also haven't been educating yourself about it in the meantime, choosing to stay ignorant, which makes this post even worse then the last one.
No one minds opinions, but at least have a small bit of knowledge on the subject before giving yours. Because really, Crowfall is NOTHING like Wildstar.
/Cheers, Lahnmir
But maybe now third time is a charm and you'll stop spouting your nonsense on the Crowfall threads? You still haven't learned anything about the game but keep giving your completely uninformed opinion. Maybe when thread number 4 comes around you will have learned something. I seriously doubt it but worry not, I'll call you out on it again.
Your lack of knowledge could damage your credibility but the fact that you keep posting this 2 sentence nonsense in several threads has already taken care of that.
See you in thread 4!
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Taking into consideration that this is not even beta and it's a small budget indie project, all I can say is that it's beginning to look positively AAAish.
On their website, it says that total funding exceeds 10m usd. Is that considered a small budget indie project nowadays or am I missing something?
By $150 Mil AAA standards? Yes, yes it is.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
3 - It seems to be taking quite a while to kill anyone, which makes the combat look a bit tedious. Of course you don't want your players to drop dead in a sec, but in the video it looks like it's taking almost minutes to kill a single player, which is odd.
combat is WAY too long, did someone actually die during that vid?? (just kidding, saw the one dying there...)
This was my thought too. If they are going to rely on action combat that heavily then the TTK needs to be alot lower. The character he was playing looked to be a mage of some type. Typically those character types deal high damage and have low hp in return for balance. This seems to be the opposite with low damage and high hp. Granted the game is still way pre-alpha and adjusting stat and damage numbers is easily done programatically. I just hope that there is some serious tuning before any type of beta starts.
It will be tweaked a lot till beta (this is still pre-alpha), main point being that Crowfall aims for servers with thousands and battles with hundreds of players. That, together with full corpse loot on some servers, explains longer TTKs - MOBA or battleground logic doesn't apply here, these are order(s) of magnitude below.
I expect some toning down of mobility as tests scale grows bigger, and I'd say healthpools / TTK won't go much lower - if at all.
Just to add, I don't get why people think the TTK is to long. Many other MMOs have a far longer TTK than Crowfall does in a pre-alpha.
I think group play is definitely going to require coordination and skill. I kind of like where the TTK is at right now.
you don't get it?
maybe because they fight... fight.... fight.... fight... and no one is fucking dying ^^ and yes, it feels like fighting a pala in WoW, which is among the most annoying things you can do.
"I'll never grow up, never grow up, never grow up! Not me!"
Taking into consideration that this is not even beta and it's a small budget indie project, all I can say is that it's beginning to look positively AAAish.
On their website, it says that total funding exceeds 10m usd. Is that considered a small budget indie project nowadays or am I missing something?
By $150 Mil AAA standards? Yes, yes it is.
This threshold is applied consistently for all types of games?
I don't know about thresholds but most AAA MMOs cost well over $100 Million to make. The cheaper indie ones look it.
But Crowfall is managing so far to have a far more polished look in art, graphics and animation than I would expect from a KS MMO project. That's what I'm saying.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
3 - It seems to be taking quite a while to kill anyone, which makes the combat look a bit tedious. Of course you don't want your players to drop dead in a sec, but in the video it looks like it's taking almost minutes to kill a single player, which is odd.
combat is WAY too long, did someone actually die during that vid?? (just kidding, saw the one dying there...)
This was my thought too. If they are going to rely on action combat that heavily then the TTK needs to be alot lower. The character he was playing looked to be a mage of some type. Typically those character types deal high damage and have low hp in return for balance. This seems to be the opposite with low damage and high hp. Granted the game is still way pre-alpha and adjusting stat and damage numbers is easily done programatically. I just hope that there is some serious tuning before any type of beta starts.
It will be tweaked a lot till beta (this is still pre-alpha), main point being that Crowfall aims for servers with thousands and battles with hundreds of players. That, together with full corpse loot on some servers, explains longer TTKs - MOBA or battleground logic doesn't apply here, these are order(s) of magnitude below.
I expect some toning down of mobility as tests scale grows bigger, and I'd say healthpools / TTK won't go much lower - if at all.
Just to add, I don't get why people think the TTK is to long. Many other MMOs have a far longer TTK than Crowfall does in a pre-alpha.
I think group play is definitely going to require coordination and skill. I kind of like where the TTK is at right now.
you don't get it?
maybe because they fight... fight.... fight.... fight... and no one is fucking dying ^^ and yes, it feels like fighting a pala in WoW, which is among the most annoying things you can do.
Actually TTK is pretty short, a lot shorter than all the action-combat MMORPGs I've played lately(TERA, Blade and Soul, Darkfall), maybe not judge the game after watching a single video.
You've said this before on some other thread, so let me give you the same response I gave you last time: You really do not know anything about Crowfall now do you?
But this time I might add: You also haven't been educating yourself about it in the meantime, choosing to stay ignorant, which makes this post even worse then the last one.
No one minds opinions, but at least have a small bit of knowledge on the subject before giving yours. Because really, Crowfall is NOTHING like Wildstar.
/Cheers, Lahnmir
But maybe now third time is a charm and you'll stop spouting your nonsense on the Crowfall threads? You still haven't learned anything about the game but keep giving your completely uninformed opinion. Maybe when thread number 4 comes around you will have learned something. I seriously doubt it but worry not, I'll call you out on it again.
Your lack of knowledge could damage your credibility but the fact that you keep posting this 2 sentence nonsense in several threads has already taken care of that.
See you in thread 4!
/Cheers, Lahnmir
[mod edit]
On topic, I hope the devs balancing the combat from rock-scissor-paper philosophy instead 1 vs 1. Please don't ruin class differentiation for the sake of balancing.
And I agree with many posters in here that TTK of this game needs to be lowered.
Post edited by Vaross on
When you don't want the truth, you will make up your own truth.
You've said this before on some other thread, so let me give you the same response I gave you last time: You really do not know anything about Crowfall now do you?
But this time I might add: You also haven't been educating yourself about it in the meantime, choosing to stay ignorant, which makes this post even worse then the last one.
No one minds opinions, but at least have a small bit of knowledge on the subject before giving yours. Because really, Crowfall is NOTHING like Wildstar.
/Cheers, Lahnmir
But maybe now third time is a charm and you'll stop spouting your nonsense on the Crowfall threads? You still haven't learned anything about the game but keep giving your completely uninformed opinion. Maybe when thread number 4 comes around you will have learned something. I seriously doubt it but worry not, I'll call you out on it again.
Your lack of knowledge could damage your credibility but the fact that you keep posting this 2 sentence nonsense in several threads has already taken care of that.
See you in thread 4!
/Cheers, Lahnmir
[mod edit]
On topic, I hope the devs balancing the combat from rock-scissor-paper philosophy instead 1 vs 1. Please don't ruin class differentiation for the sake of balancing.
And I agree with many posters in here that TTK of this game needs to be lowered.
How utterly accurate and vivid!
As for class differentiation, so far every class is played completely differently with a unique approach to each archetype. It shows that they are giving this a lot of thought and really does a lot for the fun in combat right now, we'll see how things turn out with the promotion classes and disciplines though.
Try killing a priest,paladin, or druid in wow and then telling us about ttk taking too long. In a 1v1 fight they shouldn't have a ttk longer then 40 seconds. On the other hand you really don't want a ttk less then 15 seconds.
WoW is a PvE-first tab-targetting MMO with its own set of problem. I have trouble understanding how you'd think it could be compared to this situation. A more reasonable comparison would have been with other action MMORPGs like Darkfall for example. In action MMOs abilities have to be aimed at, they can be avoided, etc. That's why you need a reasonable balance between damage dealt and damage taken. Hitting a moving enemy that can avoid your attack simply by moving away is more difficult, hence the need for attacks to deal more damage to account for that increased mobility and evasion.
That's not the case in most tab-targetting MMOs where any single-target spells cast will seek out the enemy and ignore any collision once the spell is flying until it hits the enemy. These games function according to a different set of rules.
I was talking about ttk. Not the concept of tab vs action combat.
You've said this before on some other thread, so let me give you the same response I gave you last time: You really do not know anything about Crowfall now do you?
But this time I might add: You also haven't been educating yourself about it in the meantime, choosing to stay ignorant, which makes this post even worse then the last one.
No one minds opinions, but at least have a small bit of knowledge on the subject before giving yours. Because really, Crowfall is NOTHING like Wildstar.
/Cheers, Lahnmir
But maybe now third time is a charm and you'll stop spouting your nonsense on the Crowfall threads? You still haven't learned anything about the game but keep giving your completely uninformed opinion. Maybe when thread number 4 comes around you will have learned something. I seriously doubt it but worry not, I'll call you out on it again.
Your lack of knowledge could damage your credibility but the fact that you keep posting this 2 sentence nonsense in several threads has already taken care of that.
See you in thread 4!
/Cheers, Lahnmir
[mod edit]
On topic, I hope the devs balancing the combat from rock-scissor-paper philosophy instead 1 vs 1. Please don't ruin class differentiation for the sake of balancing.
And I agree with many posters in here that TTK of this game needs to be lowered.
The problem they will face is making group dynamics work without causing zerg dynamics to take over. Its a hard thing to accomplish and so far not many mmo's have done it successfully. At the same time you shouldn't be able to stop a zerg with 3 people simply because you placed an oilpot in the middle of the floor. rock-scissor-paper is old and crappy and needs to be replaced with something better. ESO,GW2 don't use this system and its been working fairly well. Time to move forward with massive pvp gaming not backwards.
Hey guys, so I just wanted to chime back in to this post after seeing it blow up.
One thing I want to make clear is that, this combat appeals to me as a fan of MOBA's and action-combat games. I can totally see where someone who wants tab-targeting or "Classic" MMO combat isnt going to enjoy it.
The second and more important thing, is that for me, this represents a positive turn for the game, where combat actually looks fun. I know alot of people are commenting on how long it took players to kill one another, and dont get me wrong - I saw that too.
For me, Im looking at this game for what it is, a Pre-Alpha project on a limited budget. I can see past this video and look at the possibilities this video is giving us in terms of how much they can flesh out the gameplay and see it as something I want to play.
If any of you have ever made a "Home-brewed" RPG or card game, you will know this feeling, its seeing the mechanics change in the right direction, and theres many hours or tweaking to be done to make it actually fully functional as a game.
For me right now I have been looking for a reason to get excited about Crowfall and this video did that, Its on my radar right now, im not throwing money at it, or thinking its a second-coming of MMO's, its simply on the Radar.
Anything beyond that is just mere conjecture on a game that's still very far from release.
I've been in several Alpha's and Beta's over the last 15 years, WAR, AoC, Rift, SWTOR etc. But the Crowfall Alpha so far exceeds all of these and I am not even kidding.
For an Alpha it is incredibly solid and responsive. For a 'not AAA game' it is almost unbelievable what they have done so far. And do not be mistaken, this really is an Alpha, not some EA scheme and nowhere near complete or fully featured but if they can keep a solid framerate and lag free experience with big armies clashing they've got something special here.
TTK is an interesting discussion. Sometimes it takes forever, sometimes it is over really fast. Most of the time it is the last though. Its TTK should be compared to MOBAs more then other MMOs, in that it can vary a lot per fight.
19th of November is the next test, I can't frigging wait. Yes, I am a bit of a Crowfall fanboy and not ashamed of it.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I've been in several Alpha's and Beta's over the last 15 years, WAR, AoC, Rift, SWTOR etc. But the Crowfall Alpha so far exceeds all of these and I am not even kidding.
For an Alpha it is incredibly solid and responsive. For a 'not AAA game' it is almost unbelievable what they have done so far. And do not be mistaken, this really is an Alpha, not some EA scheme and nowhere near complete or fully featured but if they can keep a solid framerate and lag free experience with big armies clashing they've got something special here.
TTK is an interesting discussion. Sometimes it takes forever, sometimes it is over really fast. Most of the time it is the last though. Its TTK should be compared to MOBAs more then other MMOs, in that it can vary a lot per fight.
19th of November is the next test, I can't frigging wait. Yes, I am a bit of a Crowfall fanboy and not ashamed of it.
/Cheers, Lahnmir
How did you get into Alpha? Kickstarter backer? I've been wanting to play but haven't found a way that isn't a super expensive bundle.
Comments
So ok, take out skill, I still think of it as lowest common denominator.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I expect some toning down of mobility as tests scale grows bigger, and I'd say healthpools / TTK won't go much lower - if at all.
Then you've got a tank with 65k HP dealing around 1-2% damage, taking roughly 1-3% damage per attack. Doesn't appear to have any healing abilities and natural regen is a little on the low side. One thing I noticed from his Centaur enemies was that once they started running away, they'd easily recover the HP they lost against the player in the video, and sometimes even more HP so it's back to square one for the player.
The balance is awfully off in my opinion. Yes the % are pulled out of my ass, I don't know the exact numbers, I'm just giving guesstimates based on the video, but my point stands, it's taking an awful lot of time to kill a single player. It's as if players are all given the equivalent HP of what would be considered as boss monsters in other games. I think it'd be better to bring the damage dealt/taken a little higher otherwise even very small group battles are looking like they'd take at least 15-20 minutes to settle and I don't even want to imagine how long actual large-scale battles would last. Take too long and you can run into problems of player availability or even tiring your players.
¯\_(ツ)_/¯
Darkfall Unholy Wars:
Zushakon Odi
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That's not the case in most tab-targetting MMOs where any single-target spells cast will seek out the enemy and ignore any collision once the spell is flying until it hits the enemy. These games function according to a different set of rules.
You've said this before on some other thread, so let me give you the same response I gave you last time: You really do not know anything about Crowfall now do you?
But this time I might add: You also haven't been educating yourself about it in the meantime, choosing to stay ignorant, which makes this post even worse then the last one.
No one minds opinions, but at least have a small bit of knowledge on the subject before giving yours.
Because really, Crowfall is NOTHING like Wildstar.
/Cheers,
Lahnmir
But maybe now third time is a charm and you'll stop spouting your nonsense on the Crowfall threads? You still haven't learned anything about the game but keep giving your completely uninformed opinion. Maybe when thread number 4 comes around you will have learned something. I seriously doubt it but worry not, I'll call you out on it again.
Your lack of knowledge could damage your credibility but the fact that you keep posting this 2 sentence nonsense in several threads has already taken care of that.
See you in thread 4!
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
maybe because they fight... fight.... fight.... fight... and no one is fucking dying ^^
and yes, it feels like fighting a pala in WoW, which is among the most annoying things you can do.
"I'll never grow up, never grow up, never grow up! Not me!"
But Crowfall is managing so far to have a far more polished look in art, graphics and animation than I would expect from a KS MMO project. That's what I'm saying.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Actually TTK is pretty short, a lot shorter than all the action-combat MMORPGs I've played lately(TERA, Blade and Soul, Darkfall), maybe not judge the game after watching a single video.
Darkfall Unholy Wars:
Zushakon Odi
On topic, I hope the devs balancing the combat from rock-scissor-paper philosophy instead 1 vs 1. Please don't ruin class differentiation for the sake of balancing.
And I agree with many posters in here that TTK of this game needs to be lowered.
When you don't want the truth, you will make up your own truth.
As for class differentiation, so far every class is played completely differently with a unique approach to each archetype. It shows that they are giving this a lot of thought and really does a lot for the fun in combat right now, we'll see how things turn out with the promotion classes and disciplines though.
Darkfall Unholy Wars:
Zushakon Odi
One thing I want to make clear is that, this combat appeals to me as a fan of MOBA's and action-combat games. I can totally see where someone who wants tab-targeting or "Classic" MMO combat isnt going to enjoy it.
The second and more important thing, is that for me, this represents a positive turn for the game, where combat actually looks fun. I know alot of people are commenting on how long it took players to kill one another, and dont get me wrong - I saw that too.
For me, Im looking at this game for what it is, a Pre-Alpha project on a limited budget. I can see past this video and look at the possibilities this video is giving us in terms of how much they can flesh out the gameplay and see it as something I want to play.
If any of you have ever made a "Home-brewed" RPG or card game, you will know this feeling, its seeing the mechanics change in the right direction, and theres many hours or tweaking to be done to make it actually fully functional as a game.
For me right now I have been looking for a reason to get excited about Crowfall and this video did that, Its on my radar right now, im not throwing money at it, or thinking its a second-coming of MMO's, its simply on the Radar.
Anything beyond that is just mere conjecture on a game that's still very far from release.
For an Alpha it is incredibly solid and responsive. For a 'not AAA game' it is almost unbelievable what they have done so far. And do not be mistaken, this really is an Alpha, not some EA scheme and nowhere near complete or fully featured but if they can keep a solid framerate and lag free experience with big armies clashing they've got something special here.
TTK is an interesting discussion. Sometimes it takes forever, sometimes it is over really fast. Most of the time it is the last though. Its TTK should be compared to MOBAs more then other MMOs, in that it can vary a lot per fight.
19th of November is the next test, I can't frigging wait. Yes, I am a bit of a Crowfall fanboy and not ashamed of it.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer