It looks like you're new here. If you want to get involved, click one of these buttons!
The organization found that, by the end of 2016, the Oculus Rift is projected to sell 355,088 units; the HTC Vive will sell 420,108 units; Google Daydream will sell 450,083 units; and the PS VR will sell 2,602,307 units.
http://uploadvr.com/superdata-headset-sales-analysis/
Comments
http://forums.mmorpg.com/discussion/458219/vr-sales-analysis#latest
And everything in that thread pretty much sums up what you can expect from Superdata. Estimate sales are often wrong, especially from Superdata.
And in case anyone can't be bothered checking the link this new Superdata "note" basically say "our last estimate was wrong" - again. And yes these "sales numbers" are not actual sales they are "estimated sales".
PS4 Pro does have Native 4K games out now and more coming. Not all of them will be Native 4K but even the ones that uses Sony's Checkerboard Upscaling Technique has already been confirmed to be very close to Native quality.
http://www.neogaf.com/forum/showthread.php?t=1289840
Also next year things get even better with Project Scorpio.
Anyways, initially more console players will have VR then PC players but the price for PC VR will go down and a gaming PC is way more powerful then a console so how the market will look a few years from now is impossible to tell.
Lower prices, new technology and better games is what will increase the VR. Currently a few good car and flight sims would help a lot (well, and porn of course) but in the future the possibilities are almost endless.
That future is a few years back but just a grand turismo VR game would sell loads of VR sets.
I self identify as a monkey.