OK I had a chance to pop into the "Big World" last night and was really impressed with the responsiveness. One of the issues I had with prior iterations was very poor FPS. I didn't blame the game, but my system is a bit old so I was just hoping for something playable at release. Well current performance is WAY beyond that. I was getting a solid 60 FPS consistently. My rig is below:
3570k (overclocked to 4.1Ghz)
16 GB RAM
Radeon 7950
Of course that will probably go down once there are big battles with effects going off all over the place, but the step change from what I previously experienced was unexpectedly great.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
*curious*
So pretty small parcels.
Furthermore, it features no destruction in current tests.
What might happen is that both voxels (as described in the FAQ and as seen in front page video) and these ˝bloxels˝ you linked simply get removed and replaced with good old pre-arranged destruction, because of the bad influence on (already very critical) Unity performance. It seems like one of the easier parts to cut off, if things become really bad.
It's far from what was pitched during the Kickstarter (everything is destructible: the ground, the structures, etc.) but with Unity it's not surprising that Voxel Farm or other demanding tech kill the performances.
I hope that it won't happen, of course. But some kind of toning down seems mandatory, we agree on that.
So, would it be possible (theoretically, ofc!) to replace Unity with, let's say, Amazon Lumberyard without losing to much work? And would this be a good idea?
Camelot Unchained does also feature destructible buildings, but the physics are processed on the servers ... would that reduce the overhead?
I'd choose smooth gameplay over a gimic any day of the week.