What are you doing Filmoret? Because it looks like you are essentially just advocating the status quo and counter complaining for its own sake, or maybe because everyone needs to be ok with what you like in games like SWTOR and GW2. Not sure what your aim is in this thread
We are discussing the uniqueness of a game and when people wish to disagree at least tthey should come up with something half way decent as an argument. I mean it breaks immersion because of zones. Or the same old scripts repeat themselves every hour or so. They need to think first before barfing crap all over a game. Yet they cannot name 1 game that is full of scripts or a seamless world. ESO, FF14 exceptions because yes they are newer and had people think before they developed.
Ok well thanks for answering my question.
MMORPG players are often like Hobbits: They don't like Adventures
Instant travel can fit perfectly in a MMO, if the magic/tech in the world's lore allows it.
I never missed instant travel in SWG though. Which had huge planets that took a while to cross on a speeder. But the reason for this , I think, is that SWG didn't punish you first by forcing you to travel that huge world without mount (until you reach some milestone in toon progression). You could use one from the get go.
This is often a mistake from themepark MMO's imo. They dump you in a world, making you travel the same boring distances for hand in's on foot, and at some point grant you a mount as reward (which is more like lifting a restriction). This breaks immersion too. It is silly that learning to ride a horse is more difficult then learning to safely wield magic/ or even a sword. Same with all those gold sinks in the wrong places, like for learning your basic recipes/abilities. It always feels so restrictive, those games.
Making the boring travel between questhubs mandatory is usually the reason why instant travel demand pops up. It is because of boring design.
No MMORPG with furry rodents as a playable character could even remotely approach immersive for me. I always see those races and roll my eyes.
For me, the most immersive game that I've played is Age of Conan. They really captured the flavor of Robert E Howard's stories and they weren't PC about it and they didn't sugar coat it.
AoC might have been immersive....if only it didn't take a climbing skill of 25 to climb the side of a sheer cliff and up a volcano, but when I come across a perfectly functional ladder in the next zone in a thriving city, it takes a climb skill of 300 to climb said ladder.......
I think some of the quests are very well done. And I have stopped and followed a few NPCs just to see their little script playout.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I mean why don't you at least give us an example of an immersive mmorpg?
Star Wars Galaxies pre NGE.
Open world planets but with borders, space shuttle and the JTLS space ships with the yacht house space boat. Entire player towns, housing system, crafting system, trade/vendor system, no instant travel.
Also GW2 is far from bad it's just not an open immersive world.
Edit: Just a side note on mounts and speeders in SWG and nothing in GW2. Also going the way of SWG for immersion.
SWG didn't have load screens when you visited a planet? How big was a planet anyways? I think everyone would agree that a sandbox is capable of much better immersion. But sandboxes usually give us lifeless npc's that just sit there and do nothing.
You don't have to like GW2 but you can at least consider and agree that they did something amazing with the npc's that you just don't see in very many mmo's. I mean if you see something walking around you can follow it and will usually result in some kind of quest. And they have diversities that are just off the charts when it comes to this type of thing. Here's a few examples.
Trade cart walking down the road so you follow it and it gets attacked. So you either can defend it or watch it die. After a while it reaches destination and you can get exp for defending it.
Some dude walking down the road and wants to go fishing. He then asks you to go get him some grub worms and you either walk away or get the grub worms.
The next village you visit is under attack from a local enemy and you can either defend it or watch it get captured. And once its captured you can fight to free it or leave it alone.
I felt the most immersed in NWN back in it's day (Bioware not AOL) I played on a really cool server. MMO lite ESO is doing it for me now. The shadows and lighting are phenomenal. I really love all the butterflies and animals running around. People going places and doing things. Just a really well done world.
I find that action combat and First Person view really brings a lot of immersion. Too bad mmo formula's don't really promote these things very often. I'd like to play ESO in first person but it severely hinders my gameplay so I just don't do it. Worlds just look so small when you zoom out.
What kills immersion for me is no risk vs reward. While WoW is all reward no risk. GW2 has the distinction of no risk and no reward. I like the DE's as well as the combat and combo system, but the world leaves quite a bit to be desired.
SWG didn't have load screens when you visited a planet? How big was a planet anyways? I think everyone would agree that a sandbox is capable of much better immersion. But sandboxes usually give us lifeless npc's that just sit there and do nothing.
There were indeed loading screens when switching planets or going into space to fly in a spaceship. However, once you got on a planet there weren't any loading screens except for when you died and where rezzed back into the cloning facility or when you took a shuttle to another shuttle port. The planets were pretty big too. I think it would take about about 45 mins to run on foot from one end to the other assuming there wasn't a geographical feature that prevented it. They didn't implement mounts in the game until about 6 months after launch so we had to walk/run (in the snow, uphill, both ways) every where we went. When they added mounts (which were barely faster than running) making a cross planet trek take about 25 minutes. During that time it made prospecting for the best crafting resources just about an epic several hour quest in itself due to travel time and possibly fighting or running from some pretty nasty monsters.
If you consider grinding the same style of quests in every zone immersive, you've definitely got your game. Personally, I can't stand it. It is mind numbingly boring to me.
If you consider grinding the same style of quests in every zone immersive, you've definitely got your game. Personally, I can't stand it. It is mind numbingly boring to me.
Liike the quest where you pick up frogs and put them in a machine to squeeze juices out of them. And throw the juices at invisible egg poachers so they become visible. Then the mothers of the eggs attack the poachers because they are now visible.
Then there is a quest where you have to smash weapon crates and bring the weapons to warriors so they can fight. You can also kill certain monsters to help complete the quest. You can also revive dead Warriors to help complete the quest as well. This entire quest takes place under water.
The game is full of all kinds of boring stuff like this. Same old same old repetetive stuff.
Most immersive nah, but GW2 does have some immersive qualities... It is just that you have to be really good at ignoring the bad parts to acknowledge it. I def had moments where I felt immersed, just not for long because the game systems and mechanics kept pulling me out of those moments. For me GW2 does a few things well, but still overwhelmed by all the crap design/mechanics which .. theoretically could be "fixed" .. but will never be because it is too late now and that would also alienate many of its current players.
What kills immersion for me is no risk vs reward. While WoW is all reward no risk. GW2 has the distinction of no risk and no reward. I like the DE's as well as the combat and combo system, but the world leaves quite a bit to be desired.
It is because of that silly difficult nerf after beta weekend 1. People couldn't stand that they could get less then gold or even fail DEs after trying their best, even in low level zones.
I like GW2 but the open world zones and personal story is way too easy. They had things just right and then listened to the nerf whiners... Not the first or last MMO that have happened to.
If you consider grinding the same style of quests in every zone immersive, you've definitely got your game. Personally, I can't stand it. It is mind numbingly boring to me.
Liike the quest where you pick up frogs and put them in a machine to squeeze juices out of them. And throw the juices at invisible egg poachers so they become visible. Then the mothers of the eggs attack the poachers because they are now visible.
Then there is a quest where you have to smash weapon crates and bring the weapons to warriors so they can fight. You can also kill certain monsters to help complete the quest. You can also revive dead Warriors to help complete the quest as well. This entire quest takes place under water.
The game is full of all kinds of boring stuff like this. Same old same old repetetive stuff.
Enter a new zone and find the heart NPC. Squeezing frogs or smashing crates doesn't negate the fact that it's the same old concept in every zone. I liked SWG where you didn't have a heart, exclamation point nor any other marker over an NPC's head. You explored and talked to all NPC's to see what they had to say. I'm not dogging just GW2, I find it the same in all theme park MMO's.
It's 2017. Video games aren't immersive to me, at all, anymore. None of them.
And I doubt that will ever change. There can be some improvements on that area, like with VR, but it's fake and I know it's fake.
It's doesn't help that the Lore tends to be thoroughly uninteresting to me, so I tend to ignore that stuff.
The steep decline of role players in these games is a pretty good indicator of what the average player expects out of them.
I don't find GW2 to be any more immersive than any other game. I also don't think the cliquey and/or single player feel of the game (similar to TESO) helps it, either.
I feel like people
Honestly, at this point I honestly feel like you have to have a few loose screws to actually feel "immersed" in a video game. Seems rather childish to me. I think that's why MMORPGs have sort of plateaued. The player base got older, and moved onto more competitive genres so that they don't have to psych themselves out to justify the time investment.
It's 2017. Video games aren't immersive to me, at all, anymore. None of them.
And I doubt that will ever change. There can be some improvements on that area, like with VR, but it's fake and I know it's fake.
It's doesn't help that the Lore tends to be thoroughly uninteresting to me, so I tend to ignore that stuff.
The steep decline of role players in these games is a pretty good indicator of what the average player expects out of them.
I don't find GW2 to be any more immersive than any other game. I also don't think the cliquey and/or single player feel of the game (similar to TESO) helps it, either.
I feel like people
Honestly, at this point I honestly feel like you have to have a few loose screws to actually feel "immersed" in a video game. Seems rather childish to me. I think that's why MMORPGs have sort of plateaued. The player base got older, and moved onto more competitive genres so that they don't have to psych themselves out to justify the time investment.
Some nice insights there. One thing I don't quite agree with is the immersion factor, I think there are a few games out there that constantly force you to be invested so you also feel immersed in the process. The Dark Souls games are a good example, you NEED to get 'all in' or else you'll die. Another good example are the older balls to the wall action games like Ninja Gaiden Black and DMC3, you need to live these games to progress.
As for MMORPGs and feeling immersed? We've discovered all the mechanics behind the worlds, over exposure, over saturation, we know every enemy before a game hits the shelves, there are dozens of guides for every single thing. And since you don't need a massive amount of skill or lightning fast reflexes to get you invested suspension of disbelief can't be applied to the genre anymore.
I took that for what it was, gaming without a virtual world to actually live in. I did choose however to not play the mechanics anymore but just the game.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
What kills immersion for me is no risk vs reward. While WoW is all reward no risk. GW2 has the distinction of no risk and no reward. I like the DE's as well as the combat and combo system, but the world leaves quite a bit to be desired.
It is because of that silly difficult nerf after beta weekend 1. People couldn't stand that they could get less then gold or even fail DEs after trying their best, even in low level zones.
I like GW2 but the open world zones and personal story is way too easy. They had things just right and then listened to the nerf whiners... Not the first or last MMO that have happened to.
I suspect most people mini-max which makes them OP and complain about content being too easy. I play the builds I like and don't dedicate myself to grinding out the latest gear and weapons. So I'm not OP but have lots of fun playing the way I want. It can be really hard to balance between players who play with optimized builds and players who play the way they want to play even if it's not the fotw build.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If you consider grinding the same style of quests in every zone immersive, you've definitely got your game. Personally, I can't stand it. It is mind numbingly boring to me.
Liike the quest where you pick up frogs and put them in a machine to squeeze juices out of them. And throw the juices at invisible egg poachers so they become visible. Then the mothers of the eggs attack the poachers because they are now visible.
Then there is a quest where you have to smash weapon crates and bring the weapons to warriors so they can fight. You can also kill certain monsters to help complete the quest. You can also revive dead Warriors to help complete the quest as well. This entire quest takes place under water.
The game is full of all kinds of boring stuff like this. Same old same old repetetive stuff.
Enter a new zone and find the heart NPC. Squeezing frogs or smashing crates doesn't negate the fact that it's the same old concept in every zone. I liked SWG where you didn't have a heart, exclamation point nor any other marker over an NPC's head. You explored and talked to all NPC's to see what they had to say. I'm not dogging just GW2, I find it the same in all theme park MMO's.
There's a reason that isnt popular. Not many people feel like talking to every npc when 90% of them will have nothing to say other then hey look at those ducks in the corner. Lets say you got what you wanted then you would be complaining because the npc's were all saying the same thing. You can turn off quest markers and run around randomly talking to everyone if you really want to.
Comments
I never missed instant travel in SWG though. Which had huge planets that took a while to cross on a speeder. But the reason for this , I think, is that SWG didn't punish you first by forcing you to travel that huge world without mount (until you reach some milestone in toon progression). You could use one from the get go.
This is often a mistake from themepark MMO's imo. They dump you in a world, making you travel the same boring distances for hand in's on foot, and at some point grant you a mount as reward (which is more like lifting a restriction).
This breaks immersion too. It is silly that learning to ride a horse is more difficult then learning to safely wield magic/ or even a sword. Same with all those gold sinks in the wrong places, like for learning your basic recipes/abilities. It always feels so restrictive, those games.
Making the boring travel between questhubs mandatory is usually the reason why instant travel demand pops up. It is because of boring design.
Illogical scenarios always kill my immersion lol.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
You don't have to like GW2 but you can at least consider and agree that they did something amazing with the npc's that you just don't see in very many mmo's. I mean if you see something walking around you can follow it and will usually result in some kind of quest. And they have diversities that are just off the charts when it comes to this type of thing. Here's a few examples.
Trade cart walking down the road so you follow it and it gets attacked. So you either can defend it or watch it die. After a while it reaches destination and you can get exp for defending it.
Some dude walking down the road and wants to go fishing. He then asks you to go get him some grub worms and you either walk away or get the grub worms.
The next village you visit is under attack from a local enemy and you can either defend it or watch it get captured. And once its captured you can fight to free it or leave it alone.
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
"If I offended you, you needed it" -Corey Taylor
Then there is a quest where you have to smash weapon crates and bring the weapons to warriors so they can fight. You can also kill certain monsters to help complete the quest. You can also revive dead Warriors to help complete the quest as well. This entire quest takes place under water.
The game is full of all kinds of boring stuff like this. Same old same old repetetive stuff.
For me GW2 does a few things well, but still overwhelmed by all the crap design/mechanics which .. theoretically could be "fixed" .. but will never be because it is too late now and that would also alienate many of its current players.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Sz
I like GW2 but the open world zones and personal story is way too easy. They had things just right and then listened to the nerf whiners... Not the first or last MMO that have happened to.
And I doubt that will ever change. There can be some improvements on that area, like with VR, but it's fake and I know it's fake.
It's doesn't help that the Lore tends to be thoroughly uninteresting to me, so I tend to ignore that stuff.
The steep decline of role players in these games is a pretty good indicator of what the average player expects out of them.
I don't find GW2 to be any more immersive than any other game. I also don't think the cliquey and/or single player feel of the game (similar to TESO) helps it, either.
I feel like people
Honestly, at this point I honestly feel like you have to have a few loose screws to actually feel "immersed" in a video game. Seems rather childish to me. I think that's why MMORPGs have sort of plateaued. The player base got older, and moved onto more competitive genres so that they don't have to psych themselves out to justify the time investment.
As for MMORPGs and feeling immersed? We've discovered all the mechanics behind the worlds, over exposure, over saturation, we know every enemy before a game hits the shelves, there are dozens of guides for every single thing. And since you don't need a massive amount of skill or lightning fast reflexes to get you invested suspension of disbelief can't be applied to the genre anymore.
I took that for what it was, gaming without a virtual world to actually live in. I did choose however to not play the mechanics anymore but just the game.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
GW2 is beautiful in its own way.
Immersive? Not so much.
you forgot the s after guy... " all by the same guys.. "
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