Project Entropia is that you convert real money into game money and then if you are successful in-game you can convert that game money for real money. So it essentially uses real money as its currency in which the PED (project entropia dollars) is like $1.00 = 10 PED.
Great game. I play it, but i've already put in close to $2,700 into it. My account if i liquidate everything may be worth like $1,200. Such is life.
Cryomatrix
Catch me streaming at twitch.tv/cryomatrix You can see my sci-fi/WW2 book recommendations.
Played SecondLife for a while. As a scripter I made a couple of projects for a weekend or two each (wave rezzer for surfing the only one that panned out). And ended up paying for a couple college text books with the income. Put about $50 in to initially/ongoing build my character's looks, and pulled out something a little under $200.
If it was just for income, totally not worth the time in any way shape or form.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
If i remember right , GTA5 Online tried to use this idea . I don't remember how it turn out in the end .
The problem is why people want to play a MMO like that .
P2P people don't want it F2P fishes can't stand again the hearth , and without them what will the whale eat ?
The only case that work well with this system is MO game like CS:GO or MOBA like LOL and DOTA2 . Though lol , some people here call LOL MMO and CS:GO MMOFPS haha
If i remember right , GTA5 Online tried to use this idea . I don't remember how it turn out in the end .
The problem is why people want to play a MMO like that .
P2P people don't want it F2P fishes can't stand again the hearth , and without them what will the whale eat ?
The only case that work well with this system is MO game like CS:GO or MOBA like LOL and DOTA2 . Though lol , some people here call LOL MMO and CS:GO MMOFPS haha
One attempt != example represent the whole
Please do not respond to me, even if I ask you a question, its rhetorical.
I would stay clear of a game like that, but I would be interested to see something like this as a social experiement; see how far some individuals would go.
I think in game real money economy is just an opportunity for both players and developers waiting to happen.
I heard a conversation about this and I really agreed with it. questions like 'but the pixels dont really have any value' 'nor does a porche instead of a honda civic, the value is what people attach to it and often its a matter of vanity'
so why not build an account up and be able to sell it? or work on some digital property making it very impressive so that you can sell it for more.
You can already do this in games like Second Life.
It's fine but I think this stuff has no place in role-playing games because it breaks the immersion. Plus it will inevitably morph into a real-life simulator where the rich get richer. Most people play games to escape the inequities of real life, not to exaggerate them virtually.
Comments
The majority of games don't allow they. Those that do are a special breed.
Project Entropia is that you convert real money into game money and then if you are successful in-game you can convert that game money for real money. So it essentially uses real money as its currency in which the PED (project entropia dollars) is like $1.00 = 10 PED.
Great game. I play it, but i've already put in close to $2,700 into it. My account if i liquidate everything may be worth like $1,200. Such is life.
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
If it was just for income, totally not worth the time in any way shape or form.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Can you exchange PED for real cash later? So people could do money laundering?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
The problem is why people want to play a MMO like that .
P2P people don't want it
F2P fishes can't stand again the hearth , and without them what will the whale eat ?
The only case that work well with this system is MO game like CS:GO or MOBA like LOL and DOTA2 . Though lol , some people here call LOL MMO and CS:GO MMOFPS haha
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
It's fine but I think this stuff has no place in role-playing games because it breaks the immersion. Plus it will inevitably morph into a real-life simulator where the rich get richer. Most people play games to escape the inequities of real life, not to exaggerate them virtually.