So 3.0 is live on the test servers now. Spent a bit of time on it yesterday and plan to go test it some more tomorrow.
First thing I noticed:
The new song that plays during character creation / selection.Second thing I noticed. Racial attributes have been changed. I don't remember the Haranyan side traits off the top of my head. All traits are now 5 minute buffs with 30 minute cooldowns.
Nuian:
Construction Speed buff
+8% buff to all attributes (agility, stamina, strength etc.)
Elves:
Swim speed / breath holding buff
+10 health regeneration to all nearby mounts
Dwarf:
Machining speed buff
Transform into a battle mech
They've added iris style selection and skin style selection to dwarves. Nuians and elves don't have this yet. It allows you to pick from like 4-5 realistic looking irises as well as a bunch of crazy irises like cat eye, star shaped irises, etc. The really funny part is the skin selection though. Male dwarves have the most horrid gut ever as part of their character model and you can put a skin over that that looks like a Greek god. Somehow your gut has an eight pack on it.
Comments
With the new account rule and the limited marketplace on start I'm pretty confident that while I won't be the most twinked character around, I'll be twinked enough that even the super swipers will have to put some effort into fighting me.
That being said 6-9 months sounds like enough time to prepare for legacy characters IMO given that I do actually have accounts with a few thousand gold I'm going to throw at my main on this server when the floodgates open.
Overall I found this a pretty darn handy skill. You slap a mirror light on yourself and then run into combat blasting your opponent with it and receiving healing for each hit you inflict. It's a no cooldown / fully spammable skill like mana-stars/triple-slash/flamebolts/endless arrows
The damage isn't great and the healing isn't great but it's pretty good when you have both of them. Not sure if that holds true into high level play or not though.
The only other new thing I've noticed so far is an actual journal tracking your progress on racial quests.
Anyway the point I was getting at is that my race is already aligned with what I want to do. If it's harder for everyone wanting to try out the new races to put down property. I feel bad for them but personally I'm like "YES! Less competition!"
Well... looks like I'll be rolling my crafting alt 1st instead of 2nd unless they fix that.
These are why I never actually played at the first launch despite being an alpha backer. With all the mayhem going on I decided to wait until they cleaned things up.
Thing is, by time that happened (like maybe 6 months or so) it was really apparent what impact head start, cheating and whales (often combined) had on the game play so I never joined.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In the early days of L2 cash shops were not a thing, however the clan alliance that held every major keep had one main requirement, their
members had to play at least 10 hours a day.
Ruins (sic) of Magic was the first P2W MMORPG I really played, and the top organized raiding guilds openly advertised what gear was required to join them.
Not atypical except unless you ground for about 12 hours a day you had to spend about $600 or so in the cash shop depending how the RNG gods treated you.
PVP was a different story, if you ganked people enough you went "red" and people could freely attack you.
There was one "red" clan of note only accepted big spending whales, reportedly their members spent between $2K - $8K and it really showed.
One day I watched their leader, a mage exploit a mechanic to stand on a roof top and then proceed to burn down more than 40 same level characters, and no one could kill him despite being clearly visible to everyone's ranged attacks.
I recall reporting the exploit and unfairness of this imbalance (hey, I was new and naive to the ways of cash shops) and the haughty and condescending reply I received (basically "spend more and get gud") made me think the person replying was in that guild.
I ended up quitting instead, well cured and wary of cash shop games. (had spent about $200 in 3 months already.)
Point of all this was, whales frequently organize together and really play to crush if the game design lets them.
Fortunately, as DMkano and others said, it won't be that sort of cash shop, at least not for now.
Will be a great chance to see if organization and skill can prevail in AA instead of wallet size.
Good luck to everyone.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So it's the groups that control the content early on that will have the biggest impact. Why do you think I'm literally meal prepping and changing my sleep schedule to get more playtime in the first 72 hours? Beyond the initial landgrab it's so that I can be high level and geared before most other players. Get in on the first world boss kills. Fist leviathan fights. Start taking runs of packs to Freedich while I have the gearscore to stomp anyone who gets in my way.
Because that kind of advantage, is better than being a whale if I get it and maintain it. And having myself, my fiance, and some of the initial members of my guild doing that gives the advantage of highly geared allies to all our members that join at a later date.
That means they can get in on world events, run packs to Freedich, and get ahead of the common rabble as well. So essentially, by taking a commanding lead early on we're setting our entire guild up for permanent success as long as we maintain that advantage.
Phase 2: Open new servers for the Stupid people we missed .. Whales take over ruin sever...
Phase 3 : Open new servers again for Extremely stupid we missed the first two times(bending cashshop slightly , to sucker them in and give them hope) 6-8 Months later unleash Cashshop ,Whales take over ruin server ...
People who own a castle > People who can beat Leviathan but have no castle
People who can beat Leviathan > People who do Freedich packs
People who do Freedich packs > People who do cross-faction runs
People who do cross-factions runs > People who do safezone runs
People who do safezone runs > People who can't afford good trade carts
Which of those categories you fall into largely determines how much gold you make per labor / day. Being in one of those upper categories for 6-8 months is worth hundreds and potentially even thousands of dollars of swiping.
What determines which category you fall into is your equipment points and the strength of your guild.
Someone with high equipment points relative to other players at the start therefore has a greater chance of maintaining higher equipment points going forward because they have the strength to do the difficult content.
So in 6-8 months when the floodgates open... people who've been near the top the whole time could be easily be resting comfortably in the 6-7k equipment points range. Thats enough equipment points to compete with pretty much anyone.
If I can promise you one thing. It's that they won't get my tradepacks on any kind of regular basis when I get in on day one. Even if they had a regular marketplace that actually did carry labor pots.
Also I'm subbing a 2nd account which is something I've never done before. Pretty damn confident in my ability to better than I've done historically but we'll see who's right.
Pretty sure a scrub will be a scrub anywhere in any circumstances though so yeah, you might want to take a pass this go around.
And we will see aight , we can revisit in the future which by the way has a habit of repeating itself ..
Cya in 8 moths...
Swipe .........Swipe ..Swipe
It's like a song which this girlish one is playing while on a train or something , with her head on the window, thinking about his boyfriend who just left her !
But then again, Archeage and cars , is what I last remember about this game when I stopped carrying about it .
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
You bought chili peppers to make chopped produce, you bought Poppies or Saffron for Spices, Ginseng for medicine, quinoa or beans for grain and cornflower for flowers. Or if something was way below 'market' value you could buy that up too. But selling those raw mats to fools who couldnt do math was much more than growing things breaking it down and driving it around yourself.