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Hundreds of years ago the world featured a single continent... There were 4 major cities mixed with smaller villages. A northern City, Southern City, Western City, and Eastern City. Then a Massive Volcanic Eruption struck at the heart of the Continent splitting the continent into 5 distinct sections. All of the cities were cut off from each other. So they formed into 4 distinct nations developing and evolving independent from each other. Over the years the Volcanic Crater at the heart smoldered and remained too active for anyone to get near... The land on each newly created continent between the Volcanic Crater and the gates of the cities became hostile territory as the Volcanic Eruption unearthed unruly creatures from the depths. Now all these years later rumors start spreading that the Volcanic crater is dormant and cool enough for exploration. Each Elected Government offer free land to any daring adventurer willing to take a party and settle the territories Closest to the Crater with the hopes to be able to claim it's riches for their Nation.
- Take Control of one of 4 Castles (1 on each Continent) to claim the throne of your nation.
- As King set the taxes for your Nation and lead your nation into glorious battles against the other 3 nations as well as the hordes of creatures from the depths.
- Take control of "Relics" of the past, Buildings, and places of importance to the old world which contain clues about the existence and origins of the Creatures from the depths
- Advance your nation's technological level to allow your cities and towns to grow and advance into higher grade resources.
- As a guild form alliances to defeat your foes and conspire to steal the throne.
- The gears of war require a steady supply of Resources and items. Become a shop keeper, Tradesman, or world renowned craftsman and supply your nation with the finest in wares.
- When not in war laze around your house or the local tavern and catch up the latest news and going ons in the world.
Each city contains 4 gates...
Gate 1: Safe non-pvp Player housing zone
Gate 2: Player Shop District... Players are able to rent or set up a shop and hire a NPC to run it.
Gate 3: Entrance to the PvE Zones where players are able to quest and grind mobs
Gate 4: PvP No man's land... Claim land, set up your own cities, Lay Siege to other player's cities, Best Resources, ect.
Lot's more to the idea but there is the basics!
So what do you guys think... Would you play it or not?
Company Owner
MMO Interactive
Comments
Company Owner
MMO Interactive
Company Owner
MMO Interactive
Particularly the powergap between noobs and vets and how much impact gear gives on your character. For a game like that I think you would need a far less gap then MMOs tend to have, even sandbox games. Since there will be wars you need those to be fun and not forcing the players to spend months leveling and gearing up to be useful in them.
Also, since you are mixing PvP and PvE rather much you need good combat mechanics that works equally good against other players and mobs. That means you just can't use standard trinity mechanics (works fine for PvE but suck for PvP) but neither should you use FPS combat (works fine for PvP but suck for PvE).
To be honest do I think the mechanics demands more work, thought and playtesting then the setting. If you just use Wows mechanics I would stay far away from the game. A specific setting like yours demands custom mechanics and that isn't easy. The closest MMO to it I seen to your ideas would be DaoC.
But sure, rightly done it could be rather fun. RvR do have huge potential.
Right now for Combat I have 9 Combat related Skills with a bunch more such as Magic still to add.
Archery
Axes
Daggers
Hammers
Martial Arts
Shields
Spears
Swordmanship
Two-handed
Each Combat Skill then has a number of Abilities that you will unlock as you level up those skills. The way Leveling currently works is you level up your over all character and as you level you get skill points. You then spend the skill point to increase the level cap of your desired skills. You then level up your skills by using them.
Company Owner
MMO Interactive
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Company Owner
MMO Interactive
best
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Company Owner
MMO Interactive
The Massive Volcanic Eruption left a large chunk of the land uninhabitable. Everything from the Volcanic Crater to the City gates became a wasteland. Everything on the other side of the cities were still livable. When the game starts the Wastelands were opened up for settling but are still lawless and full of creatures unearthed by the volcanic blast. Thus you get your all out PvP, wars, and battle for control of those areas. The areas that have been livable all these years are still under control of their respective nations and law and order rule. So they are safe areas for the player to dive into the PvE aspects of the game.
Once we start testing though we can officially nail down the final layout of the world. Being zones instead of open world we can be much more flexible in how we design the layout and it's easier to change if we find something works better.
Company Owner
MMO Interactive
Philosophy of MMO Game Design
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
Making them as specific skills makes no real logical sense (usually a sword master will beat the snot out of you with any sword, giving him a gladius or claymore wont make him a total noob with it, it might limit him a little while he gets used to it but that is about it), it is more fun to add an exotic weapon skill were you can add a few weirder weapons instead (like scythe, weird martial arts weapons and similar things).
How will you handle armors? Will you have them class restricted or skill restricted (certain skills are disabled when wearing certain armors)?
Does this means that you will go for a skill based system or will you have regular levels besides the weapon levels (that was not unheard in older games, even EQ2 had a weapon skill that got raised with use in the beginning)?
Company Owner
MMO Interactive
There are a few other devs here who been more or less active as well, Jacobs from Camelot Unchained is one of the more famous.
The first few weeks I'll be focused on getting content into the game for Crafting and Resource Gathering. Combat and other features will be getting an initial pass after that. I'll be getting our website updated and getting a Development site online ASAP so you can check out what I'm working on, what I still have to work on, and what I have finished that will be pushed out in the next update.
http://www.riseofheroesmmo.com/
Company Owner
MMO Interactive
Please contact me and let's discuss what can be done for you guys to provide you with a home in RoH!
http://www.riseofheroesmmo.com/greed-monger-backers/
Company Owner
MMO Interactive
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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