This thread is about describing that specific moment you fell out of love with the MMO you were enjoying.
When you quit playing a MMO you love, it is usually an accumulation of reasons, but I found out that I could actually pinpoint the actual moment or episode when I became aware I no longer enjoyed that game.
Can you remember what was the tipping point that made you quit a MMO you loved?
I start with a couple:
WoW = Pandas
I was already fed up with the direction WoW was taking, the game was getting increasingly fast paced, casual and shallow, not the same game I fell in love with in 2004.
But when I read the first news that the new expansion (MOP) was all about Pandas I finally gave up.
I mean seriously? Pandas?.......WTF!
If they are so desperate they feel the need to appeal to 12 y/o girls, I am gonna respectfully GTFO of here.
BDO = Auction House Rage
I was already fed up by lack of meaningful PvE, specifically I was frustrated by the One Shot mechanic that would not allow me to get BIS gear from Bosses.
So since I had ton of in-game money I decided to just buy it.
But when I started bidding I was in for a bad surprise, though I could buy that items 100 time over, they were snapped almost instantly, and when I say instantly I mean exactly that, most time I could not even push the "Bid Button", that's how fast it was.
I spent the next week glued to the AH interface ignoring everything else, basically I wasn't playing the game in a desperate bid to buy what I needed.
After a week I only managed to buy 1 item while still having Millions sitting in my bank that I could not spend.
Eventually after another failed attempt to buy an item I finally snapped and uninstalled the game.
Comments
As it previously was a largely unnecessary trait pre-nerf I only had enough to summon 2 bears instead of 3 previously.
The nerf didn't bother me, the lack of a way to respec in any way did. No way was I going to reroll as I had spent 3 months grinding to raise1M adena to buy the spell.
Also my Mage had the great fortune of getting sn ultra rare invisibility spell and there was no way I was giving it up.
So I left to play DAOC.
Made sure I could never go back. They had a mechanic where players could buy scrolls, write on them and drop them in the game world for others to read where they would last for 2 weeks or so.
I had 3 accounts and used them to litter every city in the game world with scrolls inviting people to come join me on DAOC.
As the moderators would chat ban you 24 hrs for even mentioning another game in global chat, you can imagine their response to my action.
Yep, perma banned on all 3 accounts. Is OK, I had given away all of stuff to clanmates, had no plans on returning.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
the pandaren (and especially brewmasters) are part of Warcraft for quite some time now.
so if you stopped playing WoW bc of pandaren, you maybe should never have started in the first place
"I'll never grow up, never grow up, never grow up! Not me!"
SWG, they took it away... but it's back in just about all forms, so no longer a problem...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
WoW - Cata few weeks after server first Hnef kill the new patch came with a new tier of gear.
If he had a valid point about why he felt the Panda's Expansion was bad, then that would have been something else. But saying you quit a game strictly because of Panda's , well .. that's sad!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
WOW- Watching 8 players attacking 1 priest and he wouldn't die in a battlefront. Said screw this.
SWTOR- Battlefronts were fairly balanced so i fell in love.
Rift- Was in the middle of a zone raid at lvl 10. Fell in love.
GW2- So many different events going on and nothing felt like a grind. Fell in love.
ESO- Entering WVW and fighting a massive battle with players spread all out. Fell in love.
Swtor endgame had way too many bugs at launch, they also had huge balance issues, particularly among healers. Had both an imperial agent and a Jedi consular and it was night and day healing with the two characters. Did a fairly comprehensive comparison between the IA/smuggler and JC/SI healers comparing their heals on my max level toons to show that all across the board JC/SI heals were more effective.
The thread got bit of traction and a few days later there was a dev post stating everything was fine, players didn't have the right information and they had no plans to make changes on healers.
My reaction was fuck that shit, cancelled my subscription immediately because there was no fucking way I would pay the salary to incompetent arrogant shitheads. They did get rid of bunch of dev, including that guy because the game wasn't making enough money and they also made changes to healers but it was too late because I had already moved on.
I didn't make this thread so people can jump on others pointing out how silly their Rage Quit is.
I am already aware that most of the quitting stories are going to be over the top....but that's why I made this thread, to have a giggle, not to have a smartass pontificating on other people over reactions.
And FYI, I don't care if Pandas were on Warcraft 3, Warcraft is not WoW. Now take your patronizing somewhere else.
Quote from my OP:
"I was already fed up with the direction WoW was taking, the game was getting increasingly fast paced, casual and shallow, not the same game I fell in love with in 2004."
Panda wasn't the only reason, just the tipping point (which is what this thread is about).
Read what the topic is about before posting.
FFXI : Abyssea ....enough said.
WoW : i quited tons of times and is always because the players , cant stand kids in mmorpgs anymore.
FFXIV : got bored , raiding wasnt fun anymore , plus consumables for raiding (despise crafting in FFXIV ) , i stuck playing because my FC otherwise i would have quit looong time ago
Three weeks later I logged in at L64, and my guild only had two people in it. Everyone else quit. I found one of them on my friends list and asked what was happening. They said they were switching servers to join a raiding guild. I asked why no one said anything to me, and he replied, "You aren't leveling fast enough."
So I quit the guild and broadcast for another. Response? Get to L70 and send me a PM. Twenty times.
!@#$% this flew out of my mouth as I quit the game never to return.
The world is going to the dogs, which is just how I planned it!
The good old days when dieing really meant something.
Archeage: After over a year of playing, I couldn't log in for 2 weeks due to RL and when I could finally log back in, all my hard earned valuable housing had been demolished and there was no getting it back.
Riders of Icarus: Finshed every quest and didn't reach level cap, would've had to farm dailies for a week to get one level. Went to PvP zone, it was very large and empty.
Tera: Got 2 characters to level cap in a week only playing their kumas mini-game then found out I would have to continue farming it to get end-game gear.
Devilian: Card system exploit. After I had gotten every legendary stat card.
When I pre-ordered the Trials of Obiwan for SWG and they instituted the NGE. I did later return and eventually made my peace with the NGE, but I was never invested the same way in the game.
There have been other games in which my interest dwindled over time, but these two really stand out.
I can't cope with Rift anymore, so I was going to find another game which has same features I like (dynamic events, interesting dungeons but not too grindy to gear up decently) and that makes me went to GW2.
When you don't want the truth, you will make up your own truth.
Let's party like it is 1863!
ArcheAge - The graphics were so overhyped by the community it was disgusting. The bland gameplay couldn't be carried by the graphics either. Lots of stuff to do does not = fun. I quit pretty quickly.
Devilian - DMKano or whatever went nuts over this game, others touted it too. Got in and realized that all characters were the same, quests were boring, and it was an even more linear version of Diablo.
UO - They added Trammel. Fuck that.
GW 2: When I first tried combat. After playing GW 1 for years, this was a shock, honestly. I think myself and my SO lasted all of two days.
FF XIV ARR: Somewhere around level 40, when I was running dungeons and realized that any time there was another Monk in the group, he or she would use the exact same rotation, in the exact same order, as me. Not due to player choice, but due to the fact that there was no other way to play. I was already concerned about the lack of any sort of uniqueness in builds, and this was the proverbial straw.
Tera and Aion: When I realized that the "end-game" for both of these is little more than RNG "enchanting" and based solely on luck (and the cash shop).
Devilian: When just about everyone left the game, lol.
The second Portalarium's Add-On Store and selling $800+ player-owned towns became more important than finishing the game.
These guys are worse than EA, which is funny since Richard Garriott fanboys think EA was the bad guy in the Tabula Rasa disaster. I'm starting to think it was the other way around and I hate EA.
~~ postlarval ~~
But I agree, Shroud turned into a Real Estate simulation game.
Pretty disappointed in Richard Garriot.