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The Super Positive MMO Like/Love List!

DreadToothDreadTooth Member UncommonPosts: 150

Hey!

Let's start a thread highlighting our favorite things we like and/or love about MMOs! It's Super Positive Fun Time! Yeah!

-Favorite MMOs!

-Favorite in-game features in general or in specific MMOs!

-Favorite pay/play types of MMOs! (Subscription, Pay to Win, Cash Shop, etc.)

-Favorite genre of MMOs!

-Favorite ideas you'd like to see implemented in MMOs!

-Favorite specific experiences or type of experiences in MMOs!

-Favorite other stuff not mentioned above that you like and/or love about MMOs!


Let's all contribute to a super positive thread and keep all the bad stuff out!


OR ELSE!

Currently Playing:

Fallout 4 (Xbox One)

Puzzle Pirates (PC)
Dreadtooth on Emerald Ocean

"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"

Comments

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    "crickets"
  • The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • DreadToothDreadTooth Member UncommonPosts: 150

    For me, there is a lot and I'm bound to forget most of it.

    -Favorite MMOs!
    Ultima Online, pre-T2A for sure but really anything before the "3d client" was super fun, even after the 3d client it was still a ton of fun, still enjoyed Trammel because it was UO! Getting revenge for my friends or accepting challenges from boasting players at the bank, ahh the memories...

    Everquest was fun for me, created a barbarian first and made it through the dungeon tunnel to the human lands, blind in the darkness and then running from the much stronger mobs in the actual dungeon area hahaha. Also, when I created a big fat ugly troll is when I just completely fell in love with the game. Most of my characters for the first month never made it past level 10, I enjoyed creating and half-RPing new characters so much! Halfings with their big hairy feet and being super good at being a thief omgosh. Fun.

    Star Wars: Galaxies now this one I enjoyed for purely different reasons. I made a boring Bothan sniper and spent countless hours slowly hunting, in the prone position hiding in the grass, completely useless mobs outside (Corelian?) one of the big starting cities, then creating a camp and sitting by the campfire in my nice little chair and chatting with other players that came by to sit for a moment (did it give buffs? I can't remember). Once they released the space ship expansion, that was when the game just got epic for me. I got my first extractors/hoppers, my first house(s), set up my first shops, got my first ship(s). The first time I flew in a millennium falcon type ship and in the middle of space flight going into combat and running around the inside of the ship trying to find a turret to sit in and control, looking out a window and getting vertigo as we were doing barrel rolls and dodging lasers. Fantastic. Also, my smuggler character was my all-time favorite. I used to do those hacking missions, all by myself, and somehow enjoyed it more than any other one type of mission ever to that point, and as it turns out, ever since then.

    WoW was just something completely new when it came out. People were flocking to it in droves, it was Warcraft, it was online, it was Blizzard, it had horde/alliance, the races and classes and general play somehow felt new (though it wasn't even close to new), everything felt special and new and unique and super fun. That was the first game I ever reached the max level, in fact if you discount UO because it had skills and not levels, it was the first time in a level game I'd even come close to the max level. Running a guild with one of my best friends and just casually enjoying the heck out of the game really made it a special memory. This was before Burning Crusade. Even after BC and all of the subsequent expansions, I have always enjoyed playing WoW.

    -Favorite in-game features in general or in specific MMOs!
    There is just something about tanking and healing in groups against elites in theme park games that just makes MMOs that much more fun.

    Crafting. I know this one doesn't last forever as games progress into end-game content creation states, but when a game has good, useful crafting with seemingly endless possibilities, playing an MMO is just so much more fun!

    Skills! Raising skills by using them. Not being able to hit the broad side of a barn with a sword until you practice with it, that is probably one of my most favorite types of features.

    Gear and clothing customizations. When a game lets you dye your clothes, shows each individual item you're wearing, lets you hide your armor under your robe (but your metal boots are showing!). Awesome.

    -Favorite pay/play types of MMOs! (Subscription, Pay to Win, Cash Shop, etc.)
    Personally, I like games that have subscriptions and you also have to pay for the box. I know nowadays this isn't really a thing and when it is, there is no guarantee it will mean you are getting a quality game and a quality experience. However, there was a time where this meant both quality in the game and quality playing the game. The best!

    -Favorite genre of MMOs!
    Medieval fantasy! Swords and spells and shields and potions! Medieval happy town/wandering music!

    -Favorite ideas you'd like to see implemented in MMOs!
    Custom construction. From individual pieces of buildings (UO tried this, but I mean even farthur and more detailed) to roads and plants, flag shapes and sword shapes and potion and spell particle effects!

    -Favorite specific experiences or type of experiences in MMOs!
    Revenge and accepting PVP challenges. Specifically in UO.

    A friend died in cove while killing orcs, 3 people killed him. I had just given him shadow plate! I went there, a lot of back and forth of "you attack first, no you attack first" so I attacked first, poisoned sword eb/explo bam one dead, two dead, three dead. I go back to Occlo bank and get insta-killed by guards! Didn't realize it put me over my PVP kill limit and made me a murderer/red! Friends are looting me before realizing it's me, I ghost speak to one saying it's me just give Drake his shadow plate back its in that one bag, guy's like oh I got it here you go Drake. Spent the next few days macroing the L key logged in as a ghost in my house to get back to blue.

    Two guys challenging me outside Occlo bank, so we walk to the right into the woods. With horrible dial-up lag and my guy not moving half the time and them bouncing all over from my lag, managed to kill both of those suckers, I chased the second one (the 'buddy' of the first, was supposed to be a 1on1) to his boat to the right that he had parked along the edge of the island, he opens the little plank of wood to get on his boat, gets on it, starts sailing oops you left it open and now I'm on it! Guess what, you just died on your boat! It's MY boat now! LOL.... I'll be telling that completely useless, probably should be embarrassing how much I think it's awesome, story of epic MMO PVP with my grandkids.

    -Favorite other stuff not mentioned above that you like and/or love about MMOs!
    Housing. Anything that lets me buy a deed, place the house somewhere in the real game world (not a housing instance/zone), and then decorate my house with random stuff. I love it! Countless hours wasted doing this in so many games!

    Currently Playing:

    Fallout 4 (Xbox One)

    Puzzle Pirates (PC)
    Dreadtooth on Emerald Ocean

    "Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"

  • Loke666Loke666 Member EpicPosts: 21,441
    -Favorite MMOs!

    There are so many, Guildwars: Prophesies maybe? 

    -Favorite in-game features in general or in specific MMOs!

    Lineages death penalty: you lost some XP and every third or 4 times a random item. The really cool thing though was that any passing mob would pick it up and add it to it's loot list. I also like GW2s thief initiative mechanics, cooldown is for wimps. :)

    -Favorite pay/play types of MMOs! (Subscription, Pay to Win, Cash Shop, etc.)

    P2P with no microtranactions whatsoever.

    -Favorite genre of MMOs!

    I don't think I have a specific, a good game is a good game.

    -Favorite ideas you'd like to see implemented in MMOs!

    Quests that can be solved in different ways, using brain, brawn or stealth.

    -Favorite specific experiences or type of experiences in MMOs!

    Beating a more powerful opponent in 1 Vs 1 PvP.

    -Favorite other stuff not mentioned above that you like and/or love about MMOs!

    The social aspect of many MMos, particularly the older ones. It is what makes MMOs different from other games.
  • ApexTKMApexTKM Member UncommonPosts: 334
    edited December 2016
    I don't feel like covering every favorite category as there are a ton of stuff but I want to take time to praise other things other than my favorite stuff I've already talked about over trillions of times. Expect this post to be edited a few times over the course of time.

    I like ESO and SWTOR because they have good stories and its fun doing whatever the game takes you and ESO's skill system I like a lot and in my opinion is like almost top notch to me. ESO's graphics is something that I like and GW2 is also great.

    Favorite Genre of an mmo will have to be sci-fi for me man, I understand that RPG's probably originated from fantasy type stuff like the old board game of Dungeons and Dragons but I'm a sci-fi guy.
    The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.

    But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
  • cameltosiscameltosis Member LegendaryPosts: 3,847

    -Favorite MMOs!

    LotRO and SWG (pre-cu)

    -Favorite in-game features in general or in specific MMOs!

    PvP, specifically fighting over keeps and objectives in the open world. Favourite has always been LotRO's ettenmoors, it's never been that popular but always had great fights there over the keeps. WARs PvP was also great and the keep fights could be fun but was usually just a lot of waiting for doors to break. 

    -Favorite pay/play types of MMOs! (Subscription, Pay to Win, Cash Shop, etc.)

    Subscription all the way. I could probably get behind the DLC idea like ESO if they didn't have a cash shop on top of it. 

    -Favorite genre of MMOs!

    I'm gonna go with MMORPG, but within that I'm pretty open. I do prefer high fantasy and I prefer western-developed games, but they are few and far between. 

    -Favorite ideas you'd like to see implemented in MMOs!

    • Horizontal Progression
    • Positional / Weight based tanking (a new tanking mechanic I came up with)
    • Camelot Unchained's CUBE system
    • Removal of XP from quests
    • More than 3 roles for classes (i.e. not just tank, heal and dps, at least add other types of support)

    -Favorite specific experiences or type of experiences in MMOs!

    My best memory from playing MMOs is easily the first kill my guild made of The Balrog (Thaurlach), the final boss of The Rift of Nurz Ghashu, an 8 boss raid in LotRO. It was a tough boss with a ton of distinct phases, so was hard to figure out tactics let alone execute them properly. It took my guild about 3 months from the launch of the raid before we got the final kill but it was an awesome time. The boss fight itself was great fun, took about 20-25minutes to complete. Everyone was so happy at the end of it. It had extra meaning for me personally as I'd only taken over raid leading a few weeks before this raid launched. I had to help rebuild our raid team and then take us through everything, learning how to lead as I was leading! Was extremely satisfying to finally get there. 

    -Favorite other stuff not mentioned above that you like and/or love about MMOs!

    Open World PvP is really what gets me going about MMOs. It is pretty much the only massively-multiplayer feature left in the genre and there is nothing better than seeing 100s of other players all fighting in a big battle over a keep or a hill or the entrance to some dungeon. It has to be consensual and I don't want full loot, but big battles are my thing.

    Beyond that, I love my online communities. I like close-knit servers where you get to know all the other guild leaders and raid leaders, the main pvpers, the trolls, the crafters, the jokers etc. Some games, like LotRO and SWG, really foster the community spirit through social features like the music system, entertainer classes, small amounts of forced downtime etc. In both games I would find myself spending hours just chatting to people in game, even if I didn't have much left to do on my character. Getting to know the community just makes the whole game more interesting - I worked harder in raids because I wanted to clear them before other guilds, or I'd make suicidal charges in pvp in an effort to get the killing blow on a friend!

    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • ste2000ste2000 Member EpicPosts: 6,194

    Hey!

    Let's all contribute to a super positive thread and keep all the bad stuff out!


    "crickets"

    httpsmediatenorcoimagesb7c4c9950ebe2e87c46a5080b11ff89fraw

  • WizardryWizardry Member LegendaryPosts: 19,332
    The game i love is because i was searching for just such a game,it offered what i was looking for with pretty much the same level of difficulty and depth i was also looking for.
    The bonus was that even after playing for several months,i noticed and learned the game had even more depth than i had imagined,new things to discover,NEVER any hand holding or fake looking "!" or "?" over npc heads,yep FOUND IT,my fave game and have played it for now around 13 years.....FFXI.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Lineages death penalty: you lost some XP and every third or 4 times a random item. The really cool thing though was that any passing mob would pick it up and add it to it's loot list. I also like GW2s thief initiative mechanics, cooldown is for wimps. 
    Read more at http://forums.mmorpg.com/discussion/459396/the-super-positive-mmo-like-love-list#d513MrAiUPZP2yV2.99


    Actually EQ2 did this at first,i actually liked it even though it really hampered your playing because once you lost all that gear when died,you had little to no way of getting it back because well,you were too weak and no gear lol.
    It put a LOT of meaning into the risk versus reward,yes we knew the risk,we enjoyed it,but apparently most did not and it was removed,pretty much proves how EASY mode gamer's want their gaming.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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