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This is from the DnL reddit.
Death proxy (YouTuber) also mentions this information in his weekly DnL update videos.
If this information is correct, I am so disappointed.
From the sound of this information, the game plays more like a "modern warfare 2 style dedicated server system", where people will host and you can join in.
It brings up a lot of questions. Will server size will most likely be low since it will be hosted by the public? Are dedicated servers just an option over official servers? If a server closes is your character gone? what is the point of factions if the population is so low?
In the end, we will have to wait and see what early access brings, but this information really stings. I was extremely excited for a fantasy survival mmo.
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"the steam page listing is accurate - single-player, local, and online co-op through private servers should be available at EA launch."Confirmed (self.dnl)
submitted 4 days ago by KroyMortlach|light| |MA|
Horsejoke - Today at 2:50 AM @Kroy just got confirmation from the product manager, the steam page listing is accurate - single-player, local, and online co-op through private servers should be available at EA launch. Just part of a feature list rather than a full announcement
I questioned Horsejoke on Discord and he checked with his colleagues. This represents another piece of the puzzle confirmed, rather than the speculation and rumours.
It's something that we all suspected. It was even part of a leaked statement back in September, and yes it was listed on Steam. But for those of us who have been around a bit, we know that until it's been verified in at least two places by Snail, it's likely not official news, (e.g. Facebook calling the game an MMORPG, or release in "Fall" or "This year" in the same announcement etc...). They haven't been the most reliable of communicators so far during Dark and Light's pre-release build up.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
Comments
According to the official BS story, DnL was originally bought by Snail because "one of the directors of Snail liked the game design so much that he was determined to bring it to the world's MMO players"...
So much for that.
I think they bought the rights for pennies and are just using the IP as a cash grab opportunity due to the current popularity of "survival games". By branding this version of DnL as a "survival game", they can get away with minimal content and rush it out as Early Access.
DnL = DayZ in a fantasy setting instead of guns/zombies?
I guess it doesn't sound all bad, as long as the servers are populated and reliable. I don't want to spend months capping out skills only to get my toon deleted when the host decided to shut down.
I would much prefer official servers, only for the character security.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
That would be, your friend needs to be online to play on their save kind of deal that is just annoying >.>
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Pretty clear they are following the model of minimal investment those titles used to generate substantial revenue.
But definitely not putting in the effort to build and run an epic MMORPG, or even a large scale survival title which I had been hoping for.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That type of games are already very very drained; even Conan Exiles struggles on this aspect.
Hopefully they realize end-game with PvE and challenging PvE Co-Op Content instead of PvP is something that I think people want much more than another survival PvP game.
I personally love the smaller server games like Rust and Ark.
This is all speculation of course, its a wait and see game at the moment.
The typical MMO Grind system for me would be enough. Have stuff to grind for, and ways to do it.
> Big and/or slow-progressing skill tree. See Life is Feudal colossal effort it takes to get max crafting levels, players trade with players with full craft skills at X and Y thing instead << This pushes on economy play
> PvE as, bosses and locations meant for co-op play instead of "i'm a solo snowflake".
> Gear progression tied to defeat hard bosses or whatever; this could be if not gear progression, be made at shiny vanity things players would want and would then grind for.
It's about give players objectives and purpose so then you start seeing end-game happen that wouldn't be that hollowness with survival elements. But for me it's not that hard for a game like this to add more meaning to PvE, like MMO's do, via give them stuff to grind for.
If you have a dedicated private server it's a permanent ran thing, it's some sort of MMO without MMO player counts, yet with the type of elements you would expect to find in one.
Hosting something like that, under our control, ability to mod and set all the parameters it's something that then yes I believe people would be interested on.
Go play any of those pseudo-wannabe-mmo's to get your nice little cozy private servers that get wiped, banned, hacked or simple erased at the whim of any admin with a hangover..
I find survival games, hell any games with extensive resource gathering and building, just totally boring. I couldn't stand even minecraft. They just feel like busy work to me... worse if gankers mess with my busy work.
I hate mobas too... I'm definitely not the target audience of the gaming industry these days
Oh well, back to killing and exploring in games that are still about that.
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