** I would hope for a Skyrim style retention ! **
But for this to happen, several things would have to go just right:
- The game will have to have extreme engaging content, one could only hope.
- An extreme community to keep people wanting to play, one can only hope.
- If all goes well, and the game is a money maker, developers would have to dump the money right back in for more development.
SOE and the EverQuest series were more greedy. Blizzards World of Warcraft spent years of free patches and updates before marketing showed it's ugly face !
Sure this is another one of my bold statements. Its my hopeful vision. BUT, Skyrim does prove that people can STILL play a single game for years.
The possibility is there !........ For every mmo designed in the last twelve years.....This was completely impossible. With cash shops, short 30 days of content, strictly solo games and solo story lines.
I just wished they would charge a box price of like $59.99, It's really amazing how the so called bad economy, how people could come up with the cash !
Comments
Your bold statement are starting to look like blantent trolling statements.
You know damn well the game is not going to have the same retention as Skyrim.
Mods should close this thread.
Let me guess, you would like to talk about doom !.....I'm going to work, more later
99% of what keeps 99% of people interested in Skyrim is community mods. Done for free. From many different minds from many different directions. Some people want Thomas the Tank Engine and Macho Man flying around and destroying the countryside. Some people want realistic clouds. Some people want naked women. Some people want a complete overhaul of the world into a completely different world altogether. In a single player game like Skyrim all of those some peoples can get all of what they want. You can pretty much guarantee that no two Skyrim installs are the same and can double down on the bet that no Skyrim install that is played extensively is a base or Bethesda expansion only install.
I hope for retention too. For any MMO I want to play. For single player games, like Skyrim, it is completely irrelevant though, and this comparison does not compute. I would try to give some analogy here, but anything would come off as completely ridiculous.
Rather than compare it to Skyrim you are better off comparing it to EQ 1/2 or any other long running mmo.
It's the mention of Skyrim that threw me off but yeah, other than that I agree.
There are two reasons why Skyrim has a high replayability (and retention):
it is single-player
it has a very active modding community supplying high-quality mods
Pantheon has neither, and will never have either.
Pantheon will have the standard MMO retention rate, i.e. it will lose 75% of its launch players in 6 weeks.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But outside that I disagree with the retention rate following the norms. Pantheon is not built on the verticle BIS system. Where you do X quest to get gear good enough to beat X dungeon to get gear to beat X beginner raid to get gear good enough to beat X hardcore raid. Then every 6 months they release a new raid.
Pantheon is having situational gear, meaning it seems to be more structured horizontally (not pure horizontal but a hell of alot more then every themepark out there). This will lead to multiple gearsets... which means multiple BIS sets for each specific situation you find yourself in.
The game is also more group centric and focused. And trust me from playing oldschool EQ and FFXI for nearly 14 years. the community and your guild is what keeps people playing longterm. Fast forward to today and your guild is nothing but a chat channel... popular games like FFXIV actually remove the need to even socialize to succeed and progress.
So the group aspect of Pantheon will help alot with retention in itself.
And from reading this is a not a rush to endgame, game. Meaning content is meaningful and hopefully long lasting.
As long as they add content quicker then the players can consume it retention for those who like the game will not be an issue. And for a game that is not primarily solo quest driven that should not be too hard.
For an exact retention we need info about endgame though which is not released yet, at least not in any detail. Since even with a non-endgame focused game after time people will reside at endgame. IF it is good.
The second step? There's none. In an mmo, retention will always be lower because modders cant keep the servers running for free/donations, enough paying customers do.
What one that is dying away? Last I heard up till his F2P bump, which remains to see how long that will last, Eve was fading away.
Skyrim's "triumph" is not retention but high sales.
There are still a lot of people who play the game. I'm definitely one of them.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Pantheon doesn't have either of those things. They are kind of a square-one project and need to plan retention around the notion of being a niche title.
Let's try to nail this down to a True / False situation and avoid the rampant hype.
Logic, my dear, merely enables one to be wrong with great authority.
The characters in the streams were low level, so they wouldn't have as much dependence on such things.
Situational Gear
In Pantheon, there often won't simply be a weapon or piece of gear that is the absolute best item for your character’s class and level. Instead, many items will be more situational, and the player will need to ask himself, 'where am I?', 'what am I going to fight next?', and 'who in my group is what class, and what items do they have that may help defeat the next encounter?' Items that protect against climates/atmospheres (areas of extreme heat or cold, or disease, or absolute darkness) will often be important. So also will 'bane' items that are especially effective against certain types of mobs (for example, the Undead, or Dragonkind).Over hype..... and get themselves and others all lost in the clouds and lala land.
Sure i can understand the hope here, and the wish for a good game. But come on.
Some people are bound and determined to hype games so hard that when reality comes calling, the self created disappointment is so bad that absolutely no game could ever get a fair shot.
We really need some reality to come and hit some folks over the head here.....
Not many titles can claim similar success, this one would be lucky to follow the same curve.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So if Pantheon sells 500k 1 in 5,000 would be only 100 people. So I think it needs to achieve levels far higher levels of retention than Skyrim.
Which comes down to decisions made around design features. A group finder - "multiple" options are planned. Mentoring - is planned. Death penalties, factions, skill points, travel times, pricing ..... every decision will attract some people and repel others. They have to get it right