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Chronicles of Elyria - Nine Months in Elyria - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited January 2017 in News & Features Discussion

imageChronicles of Elyria - Nine Months in Elyria - MMORPG.com

This week Timothy Eisen looks back at the last nine months of the development of Chronicles of Elyria and looks forward to development in 2017.

Read the full story here



¯\_(ツ)_/¯ 


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Comments

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Really to early to judge as the games still in planning stage. The pictures say it all, just waiting for something to happen, alpha, beta, launch.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • bobbymcswansonbobbymcswanson Member UncommonPosts: 204
    This game looked great at first, but then they went whale watching....gave it a strange taste that puts me off.

    I have two questions

    1. I saw somewhere that some things can be passed down the line when you die to the next character....what kinds of items and wealth are we talking about here? Will people be able to pass down estates and titles?

    2. if someone is a land owner, and I choose to live in their lands, do I have to pay them taxes of some kind?
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Long way to go to fund this monster of a game. Really looking forward to see how they pull off "Dynamic Story" with such a small staff. Something no MMO has done to date. Could be a teaching lesion for the rest of the industry. 
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Iirc, CoE will launch in about 7 months !

    The CoE dev team are going to stun the established MMORPG development community !

    This talented group of complete unknowns will produce one of the most complex games in MMO history in the time it normally takes a AAA dev team to just finalize their initial design documents !

    (PS: add my exclamation marks to the 15 in Tim's article)
  • WizardryWizardry Member LegendaryPosts: 19,332
    idk are we at 30 threads or more spammed on this game,never really telling us much.

    Since Tim or this site has a direct connection to COE get them to tell us what exactly will be our purpose or goal in COE?

    I ask because from where i stand ,it is starting to look like a game with a bunch of ideas tossed into a salad bowl and not much more.

    Probably heard me say it a lot,i want ALL immersion in the game and never touching a cash shop or monetary reasons.The death penalty is a great idea but not if this is their monetary bread basket,it leaves too much open top change and ruining a game because of it.

    I feel after playing likely the best game designed for longevity "FFXI" there is no perfect answer,no death penalty and carrying on some of your abilities/skills will not suffice.The answer really is simple,if you design a game really well,give players lots to strive for,it can last an easy 7-10 years before the design falls off.Every single game is doing it,they start adding trivial stuff to keep players around,the games imo should just die out,move on to a new one.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652


    Iirc, CoE will launch in about 7 months !



    The CoE dev team are going to stun the established MMORPG development community !



    This talented group of complete unknowns will produce one of the most complex games in MMO history in the time it normally takes a AAA dev team to just finalize their initial design documents !



    (PS: add my exclamation marks to the 15 in Tim's article)



    Don't forget all the other games that get launched before that time!

    A full fledged MUD
    A "Prologue" game
    A Kingdoms of Elyeria game

    Gonna be a busy year!


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Tim- Really? The worst thing you could think of with this fiasco is that they stopped Emailing Updates and posted them on the website?!?!?!

    Seriously... do you read the rest of MMORPG.COM? Or even the responses to your multitude of CoE articles?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I can't get excited for these games. I remember the Horizons fiasco.
  • InteritusInteritus Member UncommonPosts: 236


    This game looked great at first, but then they went whale watching....gave it a strange taste that puts me off.



    I have two questions



    1. I saw somewhere that some things can be passed down the line when you die to the next character....what kinds of items and wealth are we talking about here? Will people be able to pass down estates and titles?



    2. if someone is a land owner, and I choose to live in their lands, do I have to pay them taxes of some kind?





    They have really in-depth design journals about this. From what a (kinda) quick glace suggests. when you own land you can legally build on it. Meaning if you build on land not owned by you, you're breaking the law. But it seems the owner of the land can build structures that they can rent out.

    Inheritance is more complex. Land, things built on it and titles can be passed down. But it's also possible to lose things. Title can be lost from things like claims or coups. Land is lost by simply you, or anyone in your family being inactive for a month.

    Inheritance -> https://chroniclesofelyria.com/blog/414/Design-Journal-5--Families--Family-Selection

    Land ownership -> https://chroniclesofelyria.com/blog/6549/DJ-18-Kingdom--Land-Management
  • rodarinrodarin Member EpicPosts: 2,611

    Torval said:

    I'll say one thing about a lot of these new games is the world building teams do an awesome job. The environment and structures look beautiful.



    Thats because engines now are light years ahead of the crap we are used to. All they need to do is plug in some decent looks and its not hard.

    Go into Rift sometime (with an ancient engine) and look at the stuff people create in dimensions.
  • JoreelJoreel Member UncommonPosts: 148
    Yeah it has been a great year for SBS and Caspian... and in the past few months he's made a few mistakes with communication and timelines, but he's also publicly taken responsibility for those errors and has been open and transparent about how things are going and what we should expect next. We are over 1.9 Million in funding for the game and it's still going strong. Will we be starting the Alpha/Beta/Expo phases by Late Spring/Early Summer? No one really knows yet, but we are hopeful as Caspian hasn't told us otherwise yet...
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    rodarin said:

    Torval said:

    I'll say one thing about a lot of these new games is the world building teams do an awesome job. The environment and structures look beautiful.



    Thats because engines now are light years ahead of the crap we are used to. All they need to do is plug in some decent looks and its not hard.

    Go into Rift sometime (with an ancient engine) and look at the stuff people create in dimensions.
    Indeed, the new engines make building high-quality landscapes standard practice.

    Add to that the availability of a wide range of cheap pre-made assets (CoE will be using these extensively) from various marketplaces, and it's very easy to produce stunning screenshots.

    Nowadays you can pump out awesome screenshot compositions in a tiny fraction of the time it took 5 or 10 years ago.
  • IselinIselin Member LegendaryPosts: 18,719
    "A rag tag bunch of developers that had never published a game were throwing their spear to the ground and challenging seasoned developers to step up!"

    That sounds like something you would say after the pretty dreams have been realized and delivered, not while the rag tag bunch is fumbling along learning all the things they didn't know.

    Talk is cheap and there's a humongous difference between doing what others can't and just boasting that you can.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    edited January 2017
    TimEisen said:

    Iselin said:

    "A rag tag bunch of developers that had never published a game were throwing their spear to the ground and challenging seasoned developers to step up!"

    That sounds like something you would say after the pretty dreams have been realized and delivered, not while the rag tag bunch is fumbling along learning all the things they didn't know.

    Talk is cheap and there's a humongous difference between doing what others can't and just boasting that you can.



    I'm not saying they are that now, I was saying around the time they were announcing the project and its KS date they carried that sort of vibe and it clicked with many MMORPGers.
    You're pretty well describing every MMORPG KS project and why they raise the money they do :)

    I could say that I'm going to make a DIY rocket that will get me to Mars in 2 years. But NASA likely wouldn't consider that a challenge -- just a delusion. I don't think they'd feel compelled to step up. 

    But If I did somehow, against all odds, manage to get to Mars in 2 years in my DIY rocket? That would be the time for rocket journalists to praise my gumption and vision: because I actually accomplished something. Heck, even if all I managed to do was make it to the Space Station that would still be notable.

    It's all this hype promoting the grandiose dreams of those who have never shown any ability to turn dreams into reality, that I find very little merit in. Cautious optimism, with a lot of emphasis on the cautious, would be as far as I would go.

    And I certainly wouldn't imply that those who already have proven themselves to be professionals in the field should look on their efforts as a challenge when the only substance there merits at best idle curiosity.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ArChWindArChWind Member UncommonPosts: 1,340



    rodarin said:



    Torval said:


    I'll say one thing about a lot of these new games is the world building teams do an awesome job. The environment and structures look beautiful.






    Thats because engines now are light years ahead of the crap we are used to. All they need to do is plug in some decent looks and its not hard.



    Go into Rift sometime (with an ancient engine) and look at the stuff people create in dimensions.


    Indeed, the new engines make building high-quality landscapes standard practice.

    Add to that the availability of a wide range of cheap pre-made assets (CoE will be using these extensively) from various marketplaces, and it's very easy to produce stunning screenshots.

    Nowadays you can pump out awesome screenshot compositions in a tiny fraction of the time it took 5 or 10 years ago.



    Yes it is easy to do screens but a video of functionality would help restore faith I believe. Making server and client communications is rather tricky endeavor to keep it secure and functional.

    Giving the best estimate of all this functional stuff they claim I would gather a main frame super computer or three would be needed though.
    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    TimEisen said:

    As for hype, if this is hype I need to be fired because I'm terrible at hype. If I was trying to write hype I wouldn't mention any negatives, none and guess what? I'd get more clicks from doing it. Its true and its proven time and again. 
    Actually...  you can go and check but I'm pretty comfortable in saying that the only CoE threads that get any responses are the ones that either ARE critical or where people respond with a critical eye.  Just look at the CoE forum on this site. If a fan comes and makes a "CoE is great" post, it dies really fast unless someone counters.   Actually just look at the last 2 threads in the forum:

    http://forums.mmorpg.com/discussion/459668/looking-back-charging-forward-dev-recap-of-2016#latest
    Actually got 71 views and ZERO responses...

    While http://forums.mmorpg.com/discussion/459778/frustrated-1k-backers-start-to-rebel#latest is at 101 responses and 3.6 THOUSAND hits.


    As a matter of fact if you look at the 1st page on the CoE forum here.  There are 4 threads I started with a total of over 20,000 views.  All those could be construed as negative I suppose... o:)

    If you add up ALL the views of ALL the other threads  on the first page they total somewhere around 8,900.


    Honestly here is some advice.  If you want to draw more clicks... you need to work on the titles of the articles.  I know you may not title them yourself, but there is an actual art to properly titling a thread or an article to pull in folks. (Sorry Suzie if that's you.  I am forever in your debt for your GrimDawn review though!!!  Without that I would have missed my favorite game of the past few years).





    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • RPGMASTERGAMERRPGMASTERGAMER Member UncommonPosts: 516
    edited January 2017
    these kickstarter are the scam of 2016-2017
    none have releases and none will releases, they dont even have 10% of what they would need to deliver a games with the promise they say... and not the team either.

    dream and paper and smart peoples who abused peoples who wanted badly a mmorpg since many years of bad mmorpg.... they come and say everything mmorpg vet wanted... like a dream come true...
    but it will never happen and they will get rich on your dream and hope...
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    TimEisen said:



    TimEisen said:


    As for hype, if this is hype I need to be fired because I'm terrible at hype. If I was trying to write hype I wouldn't mention any negatives, none and guess what? I'd get more clicks from doing it. Its true and its proven time and again. 


    Actually...  you can go and check but I'm pretty comfortable in saying that the only CoE threads that get any responses are the ones that either ARE critical or where people respond with a critical eye.  Just look at the CoE forum on this site. If a fan comes and makes a "CoE is great" post, it dies really fast unless someone counters.   Actually just look at the last 2 threads in the forum:

    http://forums.mmorpg.com/discussion/459668/looking-back-charging-forward-dev-recap-of-2016#latest
    Actually got 71 views and ZERO responses...

    While http://forums.mmorpg.com/discussion/459778/frustrated-1k-backers-start-to-rebel#latest is at 101 responses and 3.6 THOUSAND hits.


    As a matter of fact if you look at the 1st page on the CoE forum here.  There are 4 threads I started with a total of over 20,000 views.  All those could be construed as negative I suppose... o:)

    If you add up ALL the views of ALL the other threads  on the first page they total somewhere around 8,900.


    Honestly here is some advice.  If you want to draw more clicks... you need to work on the titles of the articles.  I know you may not title them yourself, but there is an actual art to properly titling a thread or an article to pull in folks. (Sorry Suzie if that's you.  I am forever in your debt for your GrimDawn review though!!!  Without that I would have missed my favorite game of the past few years).








    No if I wanted to pull in COE clicks I'd go 100% positive. If I was pandering to MMORPG folks I'd just go 100% skeptic. Earlier I was talking about hpye and pandering to COE fans. Pandering to MMORPG readers is different. You guys are here, like me, I got way back. If I wanted mass clicks Id have to hype pander to pull in outside clicks. Hate clicks only go so far LOL.

    Suzie is clear, the terrible titles are all me :D I suppose I could go with the high % click getting titles too. "The think you dont know about Elyria, but you shoud worry about" "Elyria; Hacked?!?!" "The Conspiracy is real, read this before THEY ban me"
    On the MMORPG site you probably want to cater to the MMORPG folks... just sayin...


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • IselinIselin Member LegendaryPosts: 18,719
    TimEisen said:



    TimEisen said:







    TimEisen said:



    As for hype, if this is hype I need to be fired because I'm terrible at hype. If I was trying to write hype I wouldn't mention any negatives, none and guess what? I'd get more clicks from doing it. Its true and its proven time and again. 




    Actually...  you can go and check but I'm pretty comfortable in saying that the only CoE threads that get any responses are the ones that either ARE critical or where people respond with a critical eye.  Just look at the CoE forum on this site. If a fan comes and makes a "CoE is great" post, it dies really fast unless someone counters.   Actually just look at the last 2 threads in the forum:

    http://forums.mmorpg.com/discussion/459668/looking-back-charging-forward-dev-recap-of-2016#latest
    Actually got 71 views and ZERO responses...

    While http://forums.mmorpg.com/discussion/459778/frustrated-1k-backers-start-to-rebel#latest is at 101 responses and 3.6 THOUSAND hits.


    As a matter of fact if you look at the 1st page on the CoE forum here.  There are 4 threads I started with a total of over 20,000 views.  All those could be construed as negative I suppose... o:)

    If you add up ALL the views of ALL the other threads  on the first page they total somewhere around 8,900.


    Honestly here is some advice.  If you want to draw more clicks... you need to work on the titles of the articles.  I know you may not title them yourself, but there is an actual art to properly titling a thread or an article to pull in folks. (Sorry Suzie if that's you.  I am forever in your debt for your GrimDawn review though!!!  Without that I would have missed my favorite game of the past few years).











    No if I wanted to pull in COE clicks I'd go 100% positive. If I was pandering to MMORPG folks I'd just go 100% skeptic. Earlier I was talking about hpye and pandering to COE fans. Pandering to MMORPG readers is different. You guys are here, like me, I got way back. If I wanted mass clicks Id have to hype pander to pull in outside clicks. Hate clicks only go so far LOL.



    Suzie is clear, the terrible titles are all me :D I suppose I could go with the high % click getting titles too. "The think you dont know about Elyria, but you shoud worry about" "Elyria; Hacked?!?!" "The Conspiracy is real, read this before THEY ban me"


    On the MMORPG site you probably want to cater to the MMORPG folks... just sayin...





    My point was and is I'm not catering, I'm not driving a false narrative to pander despit it being easy and effective.
    For the record I didn't think you were pandering either... too enthusiastic about unrealized dreams? Maybe :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • OzmodanOzmodan Member EpicPosts: 9,726
    Wow enough with the mud slinging.  I think Tim does a great job discussing the issues.  

     I find it humorous when people post articles from the website on how the game is supposed to work.  If the game ever makes it to release, it will look a lot different than their dream design they have on the website.  They have not figured out yet that the complex design they have proposed will be far harder to program than they think.  It is easy to put down ideas on paper, but much harder to make them all work together.

    I expect, like many indie studios out there they will eventually get something playable out there, but how close it will be to the game they have proposed is anyone's guess.

    To the person asking about land ownership, no one knows at this point, we will just have to wait and see.  


  • AkumawraithAkumawraith Member UncommonPosts: 370
    edited January 2017
    I have been playing MMORPGs since 1999 and have for the last five or six years have commented on the decline of the MMORPG. Not the genre itself nor the player base, however the creation of quality games.

    When I would critique them I would get ridiculed, flamed and trashed. It was sad to see how venomous the population had become after all these years. Trolling anyone who agreed that the gaming industry had lost its way became the norm.

    I have been watching Chronicles of Elyria this past year and I like most of what they are saying, Some things I dont like but thats normal. You cant please everyone. However I have been watching Citadel of Sorcery for over three years and still feel that it is what I am looking for in an MMORPG.

    Chronicles of Elyria and Citadel of Sorcery are the only 2 MMORPGs in development that have any chance of bringing intelligent life to the Genre. Players mock them, critics are biased either way. Most people do not have the faintest clue what it takes to make an MMORPG. As a backer for Citadel of Sorcery I and many others have access to the devs and we are updated often. Yes there are delays because of glitches and so on but people have to understand:

    New things need to be tried in creation of new MMORPGS, in Citadel of Sorcery's case the folks at MMOMagic had created their own engines and Tool sets. They are creating a game from scratch not using any of the current programs and engines.

    I dont know how Chronicles of Elyria is doing in regards to tools they are using but I hope they are successful because breaking out of the slump MMORPGs are in is a harder task than anyone could have ever imagined.

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • cjmarshcjmarsh Member UncommonPosts: 299



    TimEisen said:


    As for hype, if this is hype I need to be fired because I'm terrible at hype. If I was trying to write hype I wouldn't mention any negatives, none and guess what? I'd get more clicks from doing it. Its true and its proven time and again. 


    Actually...  you can go and check but I'm pretty comfortable in saying that the only CoE threads that get any responses are the ones that either ARE critical or where people respond with a critical eye.  Just look at the CoE forum on this site. If a fan comes and makes a "CoE is great" post, it dies really fast unless someone counters.   Actually just look at the last 2 threads in the forum:

    http://forums.mmorpg.com/discussion/459668/looking-back-charging-forward-dev-recap-of-2016#latest
    Actually got 71 views and ZERO responses...

    While http://forums.mmorpg.com/discussion/459778/frustrated-1k-backers-start-to-rebel#latest is at 101 responses and 3.6 THOUSAND hits.


    As a matter of fact if you look at the 1st page on the CoE forum here.  There are 4 threads I started with a total of over 20,000 views.  All those could be construed as negative I suppose... o:)

    If you add up ALL the views of ALL the other threads  on the first page they total somewhere around 8,900.


    Honestly here is some advice.  If you want to draw more clicks... you need to work on the titles of the articles.  I know you may not title them yourself, but there is an actual art to properly titling a thread or an article to pull in folks. (Sorry Suzie if that's you.  I am forever in your debt for your GrimDawn review though!!!  Without that I would have missed my favorite game of the past few years).








    That says more about mmorpg.com regulars than it does about CoE.
  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    Not sure what I learned from this article, other than that another development team has been, and continues, to struggle to bring their vision for a mmorpg to life.
  • KatillaKatilla Member UncommonPosts: 829
    Technical foul: Overuse of the exclamation point.
  • ShaighShaigh Member EpicPosts: 2,150
    TimEisen said:
    I have been playing MMORPGs since 1999 and have for the last five or six years have commented on the decline of the MMORPG. Not the genre itself nor the player base, however the creation of quality games.

    When I would critique them I would get ridiculed, flamed and trashed. It was sad to see how venomous the population had become after all these years. Trolling anyone who agreed that the gaming industry had lost its way became the norm.

    I have been watching Chronicles of Elyria this past year and I like most of what they are saying, Some things I dont like but thats normal. You cant please everyone. However I have been watching Citadel of Sorcery for over three years and still feel that it is what I am looking for in an MMORPG.

    Chronicles of Elyria and Citadel of Sorcery are the only 2 MMORPGs in development that have any chance of bringing intelligent life to the Genre. Players mock them, critics are biased either way. Most people do not have the faintest clue what it takes to make an MMORPG. As a backer for Citadel of Sorcery I and many others have access to the devs and we are updated often. Yes there are delays because of glitches and so on but people have to understand:

    New things need to be tried in creation of new MMORPGS, in Citadel of Sorcery's case the folks at MMOMagic had created their own engines and Tool sets. They are creating a game from scratch not using any of the current programs and engines.

    I dont know how Chronicles of Elyria is doing in regards to tools they are using but I hope they are successful because breaking out of the slump MMORPGs are in is a harder task than anyone could have ever imagined.
    Hurm, I shall look into this Citadel of Sorcery you speak of. 
    You can find articles on citadel of sorcery going back to 2008, its one of those indie mmorpg that sound too good to be true and therefore never gets finished.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
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