Kind of like War Thunder (progression wise) but with skills, loadouts, guns? It can be fps or third person. Kind of like The Division (but better?) or like Escape from Tarkov (which looks really awesome to me, but probably too hardcore). BF1 looks really cool, but it seems like the focus is more on the action without much time to plan your character development out. I don't mind grind. I don't mind paying for removing some grind. I don't like p2w, which to me is getting more powerful stuff that's only available in the store or super rare in the game. If you can grind for it or buy it, I'm fine with that.
I don't consider War Thunder p2w because (the last time I played it anyway) it was just pay or grind. Premium planes and stuff like that are just expensive but you can get just as good or better by grinding it out if you want to. I'm fine with that type of model.
I prefer not pre-set characters (like Dirty Bomb - which I may revisit) but it's not a deal breaker. The more customization possible, the better.
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And you have Destiny...
And sort of Planetside 2
This have been a good conversation
When you don't want the truth, you will make up your own truth.
Someone needs to release something similar. I miss it.
P.S I'm willing to join ya whatever you end up playing. Suddenly felt the urge!
Escape from Tarkov just looks really cool, but I bet that game is going to attract a hardcore crowd for sure.
I may give The Division another go, too.
Thanks guys. If I start on something, I will let you know.
Cheers.
- content is the focus designed (the devs hope) to be exciting - in the hope that you will want more.
- progression is the filler intended to keep you playing until the next content drop; so the aim is for it to be interesting and attainable, not overly easy but no question of it being hard. So you have unlocking weapons and customizations - Titanfall does have "levelling" and unlocking Titan skills but its basically the same.
War Thunder is designed around a different model. Nothing to do with "pay to win" but all to do about having lots and lots of stuff to progress. So:- progression is the focus designed to be (the devs hope) interesting but not to easy to attain in the hope that you will buy unlocks from the cash shop;
- content is the filler the aim being to make you want to do the progression.
So - in simple terms - what you probably need to look at are games whose primary focus is a cash shop if you want depth of progression. For the business model drives the game design aims.Of course there are hybrid model these days so the above is a simplification but always remember that - not unreasonably - all developers / companies are looking to get paid for their work / on-going costs.