Absurd argument. In fact LoL has more players than all these games combined.
LoL is in a completely different genre. MOBAs =/= MMOs
Most instanced multiplayer games have as much or even less players than mobas per instance. So I do not see what is the great difference. Well, if you call only the open world games MMOs, you are right, but this is not the case.
MMOs require two things to be defined as such: meaningful progression and an open world. Neither is found in LoL.
I agree that heavily instanced 'lobby' games like Vindictus should not be called MMORPGs, but instead MORPGs (multiplayer online role playing games).
The Mobas have progression system. What do you mean by meaningful, as I do not find any meaning in the most so called MMOs, where you get level/gear to fight something, and then you get rank like in the Mobas. Well, there are very few games where the PvP and the PvE have some multiplayer long term point and limited effect on the world. None of these above actually.
Progression doesn't matter in MOBAs. If an e-sports superstar starts from scratch in their favourite MOBA, they're still going to be an e-sports superstar and carry their entire team.
Not being able to do that (having at least some progression tied to your account) is MEANINGFUL progression.
being a super star in game is meaningless. there is always new kid become new super star. meh
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