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And well, really, I'm confused as what to do . I'm currently a level 10 Crusader Barbarian in Qeynos (I plan on being a Paladin), and as soon as I hit level 10, I find I only have the option to grind, which I really do not want to do at this early in the game. I figured to go into a tradeskill to pass the time, however, I find the Tradeskills to be fairly confusing, and I'm not sure on what to do. (I want to be an outfitter, by the way).
So, can anyone tell me were I should be leveling, or rather, how should I be leveling? Grinding? Quests? Also, can anyone give me a little information on the Tradeskills, especially the Outfitter Tradeskill (or, Armorer to be more precise). Also, I heard that there is something in Everquest 2 similar the World of Warcraft's Auction System, is this true? And, were would I find it?
Thanks in advance.
Comments
Well, for a start go trough the city zones and collect quests (not the collector-quests ) They will force you out into the next zones (as in what you need for the quest will be there). Those zones are also filled with new quests that you can find.
No, there is no yellow arrow above questgivers heads. Most likely you still have a lot of quests from the startupzones to find. All the "Home" zones in this game is filled with questgivers. And I doubt you've even taken all from your own home-zone in 2 days
Hello Zuran,
I perfer to have a reason to go kill the monsters other than just grinding. So what I do is hail, press "H", every NPC I see. Alot will give you quests. Open your journal "J" and you will see all the current quests you have. Pick one and start working on it. If you find you need help then check around or move to a quest where you might not need help. I have played from the day of launch and still have not completed a 10th of the quests you can get. There are always quest to be done and more being added all the time. Try that out and I am sure you will have fun.
Tradeskilling, on the other hand, can be very slow and time consuming. If you don't like repitition then I don't recommend you get involved in it. Personally I like the crafting and all my characters have a tradeskill profession.
First thing in tradeskilling is to join a society. Once you do that you can go into the tradeskill instance and purchase tradeskill books from the merchant. You will also either have to harvest or purchase materials for you to make things. Then you go the appropriate device for which you want to craft. Double click and your book will open. Pick the recipe you want and as long as you have all the materials and fuel, fuel is purchased from the merchant, you begin crafting. Tradeskill events will appear at the bottom of the window you need to counter these events by pressing the corresponding skill out of your knowledge book. Press K. You can put these skills into a hotbar to make it easier to counter these events. There will be 4 sets of bars for the item. if you Progress bar, green gets to the end of all 4 then you created a prestine level. If you only make the 3 then its a regular item, 2 is a subquality item and only 1 bar is a crude item. Certain skills can be use to push Progress faster and some skills that you get after level 10 can be used to push duribilty which is the other color bar. When duribily drops too much is when you loose a quality level.
This is by no means a comprehensive description of tradeskilling but should give you the basics. Try some stuff out and ask people in the tradeskill instances if you have further questions.
Darksheer Level 45 Templar - Level 40 Tailor on Steamfont
Xokug Level 35 Monk - Level 39 Alchemist on Steamfont
Cadak Level 15 Enchanter - Level 43 Provisioner on Steamfont
Thanks Darksheer, and Xminator for all your help.
I'am doing some quests from the newbie zones, so I don't have to grind anymore . However, searching the Everquest 2 official site, and a few others, I still could not find my other question. Is there a system in Everquest 2 similar to World of Warcraft's? I believe I heard a few people talking about it on the official Everquest 2 boards, however, I did'nt find one in Qeynos.
What i did was grind to 50.
Very boring and made me quit
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Don't click here...no2
You mean the broker system?
There is no auction house as in WoW. In Eq2 they have brokers. There is one in every tradeskill society (cant remember, but they are market on map I think.) The broker is a NPC that will show you what players have for sale, and let you buy directly for a 20% fee. There is also a broker for the other faction market (in Q you only can access Q market), and works like a regular broker, but takes some searching to find (or just poke the nearest player for info ). You can also visit the sellers inn room directly if they are selling while online.
How do you sell stuff? There should be a merchant near your startup inn room that sell a board for your inn room. Buy this and hang it on a wall inside your apartment (warning, this step might lead to decoration addiction - expensive timesink!), then click it to access the market (you cant buy from this . visit the player or run to the broker). This is also where you can sell stuff. There have been a lot of changes to how its done since I left the game, so someone else need to explain that. Oh, and you have to set a fixed price. There is chat channels in game where you can do auctions, and also every server have its own merchant forum at the official forums. There is no system that manage the auctions for you like in SWG.
Don't you need to be a member to access those societies? And, if you do need to be a member, how would one go about becoming a member?
EDIT: Nevermind, managed to figure it out.
However, another question arised . Do I have to buy my Adept III skills from a player, or can I buy them from an NPC?
Master spells are (or where) really rare drops. They come from iron looking chests and not the ordinary wooden type. Think I saw 1 drop in my 34 levels (then RL happened)
Adept 3 is player made. Basically you find/buy rares, then get someone to make them. I never saw them as worth the price. I bought some Master spells since I was filthy rich (yeah, I'm still #2 of my crafter society from doing provisioner tasks ), and tried to keep every spell/skill I had at Adept 1.
I haven't found EQII a grinding experience, if you take time to smell the roses. If you are a player that wants to rush to the top, you're naturally going to grind. If you are an explorer, quests will keep you busy forever.
Quests
There are many types of quests in EQII. A lot are soloable. You have the everyday "kill ten rats and bring me their tails" quests that are given by various NPCs of course, but it doesn't end there. Mobs sometimes drop items that give quests. There are massive "heritage" quests that take levels and levels to complete, especially if you do them solo. Hallmark quests are those you have to do in order to advance. In the Mage Tower in So. Qeynos, you can see Sage Idrus (or something like that) and buy books from here that will lead you on exploratory journeys. There are cataloging quests where all you have to do is use a special skill to "catalog" the creatures. There are collection quests where you pick up those little ?'s you see here and there. Don't forget to examine items in stores and houses or even in mob camps. Quests are sometimes hidden in furniture, chests and other stuff. If you belong to a guild there are special quests called "writs" that you can do.
Tradeskills
Tradeskills can be very confusing at first, but once you figure out what's going on, it gets unconfusing. About the only tradeskill in which you combine raw materials and get a finished product is cooking. The others all require interim products. The basis to make interim items are WORTs (washes, oils, resins, tempers). They are used to refine raw materials and make various interim products (i.e., harnesses, padding, patterns, etc.). So, once you have a supply of WORTs, you can begin refining your wood, ore, pelts and roots into lumber, metal, leather, and cloth. Now you're ready to make the pieces you need to assemble your final product.
When you first start tradeskilling, you get 3 reaction keys for each of the 9 skills. Press the "k" key to see them. Make hot bars for them. Check an item's recipe to find out which set of reaction keys you need. As an artisan (level 1-9) you can make all level 1-9 items. At level 10, just like for your adventure class, you have to choose your first subclass (Craftsman, Outfitter, Scholar). You will get another set of 3 reaction keys for each of the 3 skills in your subclass. They are used in conjunction with the first set of keys. From level 10-19, you'll get all the recipes for the 3 skills in your subclass. Finally, at level 20, you pick your final tradeskill class. At this point, you will only receive recipes for that final class. The exception to the rule is that you can buy recipe books that will allow you to refine materials and make the parts you need even though they are not part of your final tradeskill class.
If you haven't figured it out yet, you harvest your raw materials from "nodes" which are found in the adventuring areas. You have to keep your harvesting levels up as it takes a certain amount of skill to harvest in each successive area.
The Market
Buy a market board from an NPC near your lodgings. Hang the board in your room. Put a couple boxes or bags in your room vault and put the items you wish to sell into them. Open your market board and set prices for the items and click the sell button. The items in your room vault will sell whether you are online or off. If you wish to sell items from your personal inventory, you must remain in the room in merchant mode. You can search the market for items from your room but you can't buy anything from your room. You have to use the NPC in the tradeskill places for that, or if you don't want to pay the markup, you can go to the person's inn room and purchase the items directly.
I hope this helps! Have fun!
--Nyture, Arc Convoker of fironia vie server (EQ) --Retired--
-- Nytur 39 Conjuror of Lucan D'lere (Quit due to low populations)
-- Currently playing WoW while waiting for vanguard
Explorer 66%
Socializer 60%
Killer 53%
Achiever 20%
PLEASE SOE MAKE A CLASSIC EQ SERVER. Shadow of luclin was a prick in EQs side. PoP Was a gun to the face.
Adept 3's are worth it for certian spells (dependant on ur class) --
Warrior type - i suggest Taunts (if you grp fight) .. maybe power attacks if u solo
Healers - ur main vitae/ward/regen ect.
Mages - ur primary nuke maybe ur DoT too.
Summoners - Your pet should be Adept 3 if at all possible (not all pets just the one you use the most). My summoner used his adept 3 spider til lvl 24-25ish with no problems.
Now masters as of now are not really important seeings how the improvment is just alittle over a Adept3. Only lvl 50's with Loads of cash (like myself) Care at all.
Lenus - Lvl 50 Templar (oggok)
Arizoar - Lvl 50 Zerker (oggok)
Iris - lvl 41 Wizard (oggok)
http://www.warcraftrealms.com/sig/14638297.jpg
[quote]Originally posted by Zuran
I'm currently a level 10 Crusader Barbarian in Qeynos (I plan on being a Paladin), and as soon as I hit level 10,
Hrmmm?
On tradeskills: it would help tremendously to go to one of the sites like Stratics and read some of the tradeskilling guides. Basically, it's a lot less complicated and confusing than it looks, but there's no real helpful guide to doing it in the game or the manual. Think of it this way: if you wanted to build a wooden strongbox, what would you, in reality, need? You'd have to gather wood, refine the wood using sandpaper and other tools, get raw metallic ore, refine the ore into sheets and pins, then combine the lot into your box (more or less). The EQ2 tradeskill engine mirrors that logic -- you don't just "buy template, gather two ingredients, and hit combine". You have to plan it out (you can always right-click and "examine" a recipe to see what components are needed).
I use the strongbox example because once you do it, once, it's easy, and it's a big boon to have in your bank. It looks intimidating, and it took time the first time through. But then I got my brain wrapped around the logic behind their recipes -- and building the next five were simple and quick.
Now to make it confusing: they've added real-world snags and bonuses into the process. Open your Knowledge screen and click to Tradeskills. You have three pages of Tradeskills. Just move over each one and you'll see some info on each tradeskill -- like, one may be used in metallurgy, another in woodshaping. When you're, say, shaping wood, you'll need to have the woodshaping skill buttons available to you. Just keep your tradeskills page open, or create a hotbar for tradeskills, or re-arrange the tradeskills pages so that all the same categories are together. During the creation process, events can happen -- you could hit a knot in the wood, for instance, or spill some chemicals, or whatever. There's an icon shown at the bottom of the creation page that refers directly to the buttons in your tradeskills page. Match and click -- you've applied the knowledge of the problem to the problem itself.
And lastly, if during creation you keep "casting" all three related tradeskills, you'll gain bonuses to the speed of your creation and usually end up with a higher-quality item. The key is to match the tradeskills to the process you're doing.
Sounds complicated, but once you actually do it and get everything organized, it's very easy.
You should be able to visit all the people in the 'burbs around Queynos and in the city proper to get enough quests to get you through lvl 11-12 easily, plus some "segue" quests that will have you going out into Antonica and, once there, you'll begin piling up quests that are related to that area. The key is to talk to anyone who's waving at you, all the officers in the military in Queynos, and in particular in North Queynos run up the stairs to the Castle and talk to the Lieutenant at the main doors to the castle. He gives you a quest that can be turned in for some decent silver -- and you can do it over and over again and keep piling up the silver. You shouldn't be "lost" with nothing to do -- that just means that you didn't go everywhere, explore, talk to everyone.
Outside of quests, there are the collections, which are sort of neat, and give some useful items to you -- all those little ? in the world. Plus, if you go to, for instance, the mage tower in South Queynos, and go down to the one guy (Sirius Indar, or some such name) who sells books -- all of those books give quests of some sort. Some are as simple as "go into Antonica and find all the creatures in this book" (not kill, find), and when you're done you'll have seen more of Antonica (again, this is one example) and get rewarded to boot.
What you shouldn't expect is for this to be like WoW, where everything is virtually handed to on a plate. The world is more realistic that way -- where would I go to find books on Antonican wildlife? A library of sorts -- like the one in the Mage Tower. Viola! Book-seller, with tons of things to do. Language quests, so you can understand your enemies better. SPend some time in the caves, get the Gnoll language quest, and bash some gnolls to get their engraved bracers to study.
I just got this game yesterday... im a lvl 10 fighter (freeport/human) how do u join a society? if u do join a society is that like ur guild? im sry if these are really newbie ques. but im confused
i like eggs
Yellow arrows, question markers over NPCs heads have to be the biggest retarded idea for any MMORPG out there. WoW took the MMORPG industry back years. I really hope the dumbing down the game to a child's level stays with WoW.
Sorry that was one of my biggest pet peeves of that game
Nope. Its were you can craft. Think of it as a crafting society. Has no impact on you gameplay really. Dont worry.