As in title.
I'm no more a mmo player, so I shifted my philosoph-ing to the game in general, as i realised that the most important thing leading me to mmo was...longevity of the game.
But, as almost all mmo's are based on the same tropes and tricks, I finally decided to totally drop the genre.
Still, it's probably the most important feature I look for, when choosing whether to play a game or not: how long does it last?
Let's clarify what I mean for "length" of a game: I don't need a pre-scripted story, or a very deep lore, or a hard challenge, or a esport to repeat until i master a skill, a char, etc etc. I don't need challenge....so, in this, the whole leaderboards/pvp as longevity factor is removed from my list.
-so no mobas, no tactical/arena fps, no sports games. also, prefer to skip gestional/strategic rts/turnbased/4x games.. action is my genre.
what I value most, is replayability: and something i love is sandbox + procedural generation.
for example, terraria: where I generate environments always slightly different...and just play. alone or with someone, if I like so.
simply, i'm not forced to follow a plot o a script or seek help for a tough boss to coop.
looking at arpg like diablo and co, it has become mostly about ladders/seasons/leaderboards.
No crpg.. nor action rpgs like skyrim: although it's sandbox, definitely there is a beginning and an end, even if a ton of content available (for those interested in lore and exploration.)
I made a huge search on the net, but seemingly, as durable action/rpg games there are only roguelikes...and I literally hate permadeath and that stressful, anxious feeling of losing everything.
any other consideration about longevity in gaming?
what about level/quest/weapons editors?
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey