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Elder Scrolls Online - What Do We Want in 2017? - MMORPG.com

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Comments

  • someforumguysomeforumguy Member RarePosts: 4,088
    edited January 2017


    All of you people asking for it to be classless are a bit silly. It basically is classless, you are just required to pick one starting (class) skill line. You cannot access other class skill lines. That is simply because they do not want players to be able to have multiple class skill lines on the same character (for balancing and functionality reasons). Every skill line beyond that is basically up to you as a player...want to be a Nightblade Healer? Why not?



    For active abilities it would not matter. You can still only use 5 abilities and 1 ultimate per ability bar. All classes are also balanced to each other, so it would not matter if you had the choice from all skilllines. You are still limited with skillpoints. And chosing abilities from lines you did not put any points further in passives, probably wont be a good choice anyway.

    The only problem could be caused by the extra passives. But that is about balance vs current PVE. If the game would be classless to begin with, PVE would be balanced against that. Also, the skill lines would have looked different anyway.

    In ESO there is no reason for dividing into different classes except for making it look as if there is more content.
  • Nzscorpion80Nzscorpion80 Member UncommonPosts: 54
    Jeminai said:
    Oceanic Servers so we dont just serve as easy targets in PVP.
    a new class, a new race (daedra even). enjoyed wrothgar so new zones would be good as long as there was gear and items worth doing content for... might come back if they do some of these... i love the game but periodically lose interest when i get close to BiS builds..
    No way, I play from aussie/sydney but you dont wanna divide the player base to start with just to get a better ping. Ive played on the new Fibre infrastructure thats being developed around oz & you can get 150-180 ping thats pretty decent, at the moment I get like 220-250 on copper adsl2. Eso aint like WoW where thers millions of players to have a oceanic server.
  • Bosco916Bosco916 Member CommonPosts: 1
    I'm always looking forward to what part of the unexplorable landmass they will unveil next...
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    I'm not sure if we'll ever see this. But I would love a wardrobe or "transmorg" feature that allows me to look like I'm wearing for example heavy armor, but in reality i'm wearing light or medium armor. SWTOR does a great job of this with the adaptive gear. So which ever system they choose, I'd be pretty happy.
  • gipfeligipfeli Member UncommonPosts: 98
    battle fatigue and entertainers at inn's!

    a possibility to compose own songs with the lute or flute :> !

    an option to see less people..
  • LeirosLeiros Member UncommonPosts: 281


    Underwater content.  Oh and a new class, Necromancer.



    ^THIS 100%.

    Underwater content has been a staple of the ES games since Morrowind. There's nothing quite like finding a chest underwater that everyone else has missed.
  • blamo2000blamo2000 Member RarePosts: 1,130

    mgilbrtsn said:


    blamo2000 said:

    1. A real auction house that isn't a huge pain in the ass just to even think about buying something.



    2. Guilds that are guilds and not customers.



    3. Meaningful character progression. Not this new-age, grind for skill points and open everything and have no thought character progression. I would like to see a deep (much deeper) system that matters. Make the crappy skill gem things a resource needed to respec.



    I don't know why the big mmorpgs people like nowadays are just boring grinds. FF whatever the newer mmo is called has the biggest grind class system imaginable for almost nothing in return chardev wise besides it is a needed to do or else. ESO has made buying anything a huge pain in the ass. At least let people made a real action house mod that requires no running around so normal people can just shop normally. ESO also wants you to grind every skill you get to open it up for some unknown reason.



    Now, the other big mmos is grind crafting - usually "survival" games, or games that claim that label. Craft, craft, craft, craft grind boring boring. All games now are getting far more grindy (it seems to me) instead of less. Less grinding sounds good to me.



    I heard of the wow private servers too late. I would have loved to have played on a server for Vanilla, BC, or WotLK when wow was good and every expansion added complexity and new systems instead of stripping all complexity away.


    You have a lot of anger in you.  Maybe a nice herbal tea and a game of scrabble would be better for you.



    I am far too angry for tea and scrabble to fix.
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