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Q4 2016 Earnings Report Released, WildStar MIA - MMORPG.com News

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Comments

  • cheyanecheyane Member LegendaryPosts: 9,404
    Dakeru said:
    Leiloni said:

    Ikeda said:

    Well, according to that chart OTHER is doing better than GW2... who would have thunk a couple of years ago that Aion would be crushing GW2? Weird how the world works.



    It's not weird. Aion has been doing well since it launched. It was very popular here in it's first 2 years before declining but has remained very popular in Korea. GW2 only generated decent revenue when it launched the expansion. It's ongoing B2P model and overly casual come and go gameplay is a little too consumer friendly at the cost of revenue.

    Sure it's generally well liked and a lot of people play it over the course of a year, but too many people don't spend anything or very little, and come and go from the game without any real need for consistent commitment. So I think it's popularity both in consistent player population as well as revenue is overstated by many. Sure it's doing well but it's not the top and never will be with the way it's designed.
    It's pretty much this.
    I play the game every day but I haven't spent any money on it in a long while simply because there is no point in it.

    The game is too fair for its own good.
    Wouldn't a game while loved and played by many but is not earning quite enough spell its own doom.
    Garrus Signature
  • AeanderAeander Member LegendaryPosts: 8,061
    cheyane said:
    Dakeru said:
    Leiloni said:

    Ikeda said:

    Well, according to that chart OTHER is doing better than GW2... who would have thunk a couple of years ago that Aion would be crushing GW2? Weird how the world works.



    It's not weird. Aion has been doing well since it launched. It was very popular here in it's first 2 years before declining but has remained very popular in Korea. GW2 only generated decent revenue when it launched the expansion. It's ongoing B2P model and overly casual come and go gameplay is a little too consumer friendly at the cost of revenue.

    Sure it's generally well liked and a lot of people play it over the course of a year, but too many people don't spend anything or very little, and come and go from the game without any real need for consistent commitment. So I think it's popularity both in consistent player population as well as revenue is overstated by many. Sure it's doing well but it's not the top and never will be with the way it's designed.
    It's pretty much this.
    I play the game every day but I haven't spent any money on it in a long while simply because there is no point in it.

    The game is too fair for its own good.
    Wouldn't a game while loved and played by many but is not earning quite enough spell its own doom.
    Not if it's still profitable - which it is. Just because it isn't WoW or Lineage doesn't make it unsuccessful.
  • MikehaMikeha Member EpicPosts: 9,196
    I still think Wildstar would do great on console. That is the only thing that could save the game.
  • KabulozoKabulozo Member RarePosts: 932
    edited February 2017
    If you take the whole year of 2016, you can notice that even L2 still is as strong in sales as GW2. (Lineage 2 has appeal in eastern markets which GW2 doesn't).




  • WarzodWarzod Member RarePosts: 508
    At this point Wildstar could end world hunger and regrow hair and there would still be legions of people ripping at its carcass. Once most gamers form an opinion about something there is nothing short of a miracle to change it. A game can take an early hit from a poor launch or unpopular design ideas but it is almost always the slow festering infection of forums by past players that results in the death of a title. People don't like something for one reason of another and human nature forces them to start their own crusade to convince the rest of the world they are right.

    So some people didn't like Wildstar's combat. There is a setting to turn off all the graphical telegraphs and then it just plays like any other eastern action MMO but... people don't care. They hate it because reasons. I do feel sorry for Wildstar a little. These truly innovative indie firms come out and release amazing groundbreaking games like CoH and then these soulless spreadsheet firms like NCSoft stick their noses in and F everything up. I worked in the industry for a time and was in those meetings when good ideas were shelved or vital systems redone because some suit's niece didn't understand it. My opinion, the thing that killed Wildstar, was NCSoft.
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