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Elder Scrolls Online - Home Improvement with Bill the Skoomaman Murphy - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2017 in News & Features Discussion

imageElder Scrolls Online - Home Improvement with Bill the Skoomaman Murphy - MMORPG.com

It’s going to be an Elder Scrolls week here at MMORPG.com, as just about everyone is feeling the hype from last week’s Morrowind announcement, and this week’s PC launch of Homestead. Housing is finally here in Tamriel, and while it’s certainly robust, we’ve got a few features we’d love to see added in the coming months.

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Comments

  • Scott_JeslisScott_Jeslis Member RarePosts: 637
    Yes "housing usefulness" has always been an issue for me, hence I have never spent too much of my precious & limited gaming time delving into housing. BDO has a nice system where decorating gives you certain buffs, that and you can craft fairly easy in a BDO home. But Rift for example as the same issue in that regard as ESO.
  • josko9josko9 Member RarePosts: 577

    Spaced76 said:

    Ultima Online Housing was the greatest thing ever! EVER!. Waiting for a house to come down to reap all the rewards from inside, while trying to stay alive to claim everything FUN AS HELL. Second best housing is Archeage. Open world pvp with housing thats fun as well.. This ESO housing style and whole idea in itself is garbage. They should have opened up a few areas where you could actually build houses and farms . But ya know . Instance housing is stupid ...



    Instanced housing is the only type of housing that works in popular MMOs. Any other kind of housing and you end up upseting and disappointing a large amount of the playerbase (which is exactly what happened with Archeage).

    So before you say it's garbage, keep it to yourself, apparently others are more than happy with it.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    I'm surprised nobody has commented on bills addiction to skooma.  Intervention coming in 3.....2..... 1.....



  • WizardryWizardry Member LegendaryPosts: 19,332
    I watched twitch players and the housing to me at least looks pretty good but the players were complaining a lot ..lol.The only knock i would have is they use the same brick/tiles almost everywhere and for obvious reasons,to keep the polycount/ gpu lag down.

    I still am a little bummed out that i expected a LOT more from ALL games with housing.I first saw what the Unreal engine could do back in 1999 and figured we SHOULD be seeing a LOT better games/housing.Now fast forward almost 20 years later and what i have been seeing could have been done 15 years ago,so we are not advancing our games or the industry at all.

    We should have windows with breakable glass,ability to have several movers like the doors for example.Using voxels or whatever,we could be building houses ourselves with foundations basically doing whatever we want with architecture/color/brick types etc etc.The industry and housing just seems so lacking still and i don't know if we ever see it done well because of cost/upkeep and zone stability.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LeiloniLeiloni Member RarePosts: 1,266
    I haven't had a chance to see the houses yet so how is it laid out? If they don't have FFXIV/Aion style neighborhoods, then is it more BDO style where the building exists already in the game world in a town or something and many players can own it (phased once you walk inside) or is it Wildstar style where you literally have your own instance somewhere all by yourself?
  • xpsyncxpsync Member EpicPosts: 1,854
    Leiloni said:
    I haven't had a chance to see the houses yet so how is it laid out? If they don't have FFXIV/Aion style neighborhoods, then is it more BDO style where the building exists already in the game world in a town or something and many players can own it (phased once you walk inside) or is it Wildstar style where you literally have your own instance somewhere all by yourself?
    Phased
    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
  • LeiloniLeiloni Member RarePosts: 1,266
    xpsync said:
    Leiloni said:
    I haven't had a chance to see the houses yet so how is it laid out? If they don't have FFXIV/Aion style neighborhoods, then is it more BDO style where the building exists already in the game world in a town or something and many players can own it (phased once you walk inside) or is it Wildstar style where you literally have your own instance somewhere all by yourself?
    Phased
    Hmm ok I'll have to check it out when I get in game. I see people on streams that look like they have these huge houses and extra space the size of half a town (and they look exactly like some of the existing spaces in game). It looks very lonely to have that sort space all to yourself. At least with something like BDO my house was in the middle of a busy city and I felt like I was part of the community and could even open the windows to see the players outside. I hope ESO starts to feel like that with the housing. Maybe these streamers with super empty homes are the minority? I just want people to be walking around lol!
  • xpsyncxpsync Member EpicPosts: 1,854
    edited February 2017
    I had the crowns and bought the Cyrodilic Jungle House, perfect quick travel location, love the atmosphere, perfect size.
    I used my alts and got the three starter closets, now the Jungle House. All characters on your account can use them for instant quick travel and that's about as useful as the housing gets.
    Who said they are done with housing? I wouldn't be surprised if more usefulness is added at some point.
    Housing has never been something i usually get into, i did once in EQ2 and made a really cool pad, but i like to have a place to hang my hat so to speak and if the urge to decorate strikes it's there.
    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
  • xpsyncxpsync Member EpicPosts: 1,854
    Leiloni they may have been touring the homes, anyone who can log in can tour all the homes.

    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    edited February 2017
    The houses are OK for a start. No storage. Limitations on the number of items. No staff for larger estates. No animals or life running around. But I notice you can use them to port to another location by porting to your room in the bar.

     No real use at the moment except for walking around in them, so you might as well just port to the demo homes on the store page, pick the furnished option and just hang out there.

     In SWTOR your first home is big. you can put your companions in your home, ships, and a lot of stuff in it.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • rodarinrodarin Member EpicPosts: 2,611
    We all said this immediately. The housing system here is a joke. They have had 3 years and every other MMO ever made to get this 'right'.

    The houses are cut and pastes of houses already in the game so charging what theyre charging (even though less than I thought they would charge) is laughable.

    There is zero functionality and ZoS is gambling on the people who believe in them hoping they make some of the changes people are clamoring for. Theyre also riding people who they have ridden and will pay anything and buy everything ZoS shovels through the store regardless of price.

    Housing in this game should have been THE thing to bring people back or to the game in the first place. I also dont think its a coincidence they announced Mirrowind 'expansion' before housing even officially released. I think they knew they were delivering a turd and they needed something else out there for people to look forward to. Which is EXTREMELY telling. You (as a developer) add something to the game people have wanted since before the game was even released, and you 'bury' its release with the announcement of a future release of the most popular (most peoples opinion) area of the ES universe.

    They saw the negativity on the PTS forums and figured if they got out ahead of it they could quell some of it with the Morrowind announcement.

    I guess thats a good barometer for people to look at come May, if they announce a new DLC before Morrowind officially releases you have an idea how 'good' its going to be. Wont help if you pre order I guess but for those that dont....
  • IselinIselin Member LegendaryPosts: 18,719
    It's 2017 and MMO housing has been done for nearly 2 decades. There is a body of work out there already with hundreds of ideas on how to make housing fun and relevant from a game play perspective.

    WOW and Wildstar both are recent examples of developers learning from what came before and using their creativity to improve on previous concepts.

    ESO's housing is a giant step backwards on housing functionality and feels, IMO, like housing that was mailed in simply for the purpose of providing a new avenue to the cash shop. And no, I'm not talking about buying the empty, lifeless house itself: that can be done with either in-game gold or crowns.

    I'm talking about the new system of furniture crafting that bears no resemblance whatsoever to the crafting professions that were designed with the idea of making them fun and rewarding in and of themselves with material requirements balanced to require some work to obtain them but not too much.

    It's that balance of mats requirement that is totally out of whack here. Every piece of furnishing you want to craft has extremely high requirements of materials that are also much harder to get than the materials for any other crafting profession.

    So why did they do this? Simple. All other crafting was developed at a time in ESO's cycle when their motivation was all about interesting and rewarding game play and none of the crafted items from those legacy crafting activities are in competition with crown store offerings.

    Furnishing crafting in ESO is actually a very good case study of how changing monetization models in a game influences development focus in more subtle and less obvious ways. It's no longer all about "fun and rewarding." Those are now secondary considerations. The primary design consideration is "how does this enhance our potential future revenues?"

    This is why ESO didn't do something new and creative with their housing and it's so devoid of functionality: because that does not serve their purpose of selling home decorations in the crown store which is what this type of housing is all about.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • DistopiaDistopia Member EpicPosts: 21,183
    I'm not sure what the practical purpose would be in spending a whole lot of dev resources on features like this in Themeparks, that are mostly designed around quest running and story telling. It's a fluff feature, I think it best to treat it as such. A few functionality features isn't going to transform this game into a sandbox. So what's the real point? Aside from not having to pay for storage?

    Dev time would be better spent elsewhere IMO.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • gervaise1gervaise1 Member EpicPosts: 6,919
    Distopia said:
    I'm not sure what the practical purpose would be in spending a whole lot of dev resources on features like this in Themeparks, that are mostly designed around quest running and story telling. It's a fluff feature, I think it best to treat it as such. A few functionality features isn't going to transform this game into a sandbox. So what's the real point? Aside from not having to pay for storage?

    Dev time would be better spent elsewhere IMO.
    Company's do it with the intent of making money directly.

    Purchase of houses and items via cash shops or expansions will provide revenue directly. Adding features broadens the games appeal to a wider number of people - maybe by removing a reason people wonlt buy the game - and additional sales means more revenue. It also generates articles on e.g. mmorpg.com which in turn generates publicity which again may result in additional sales.

    And in this case the cost is probably not that great since most (all?) of the art assets will already have existed.

    Personally I have never been that invested in houses - especially ones with no functional role. I have absolutely no issue with the feature being added however as I recognise that some people like housing. 
  • GruugGruug Member RarePosts: 1,794
    Housing is the hook but they want you to spend extra to get anything useful. No thanks. If I pay a sub, I am not spending more on something "extra" . If anything, it should be in for the price of the sub and no more. Not free. Not with crowns.

    Let's party like it is 1863!

  • DistopiaDistopia Member EpicPosts: 21,183
    gervaise1 said:
    Distopia said:
    I'm not sure what the practical purpose would be in spending a whole lot of dev resources on features like this in Themeparks, that are mostly designed around quest running and story telling. It's a fluff feature, I think it best to treat it as such. A few functionality features isn't going to transform this game into a sandbox. So what's the real point? Aside from not having to pay for storage?

    Dev time would be better spent elsewhere IMO.
    Company's do it with the intent of making money directly.

    Purchase of houses and items via cash shops or expansions will provide revenue directly. Adding features broadens the games appeal to a wider number of people - maybe by removing a reason people wonlt buy the game - and additional sales means more revenue. It also generates articles on e.g. mmorpg.com which in turn generates publicity which again may result in additional sales.

    And in this case the cost is probably not that great since most (all?) of the art assets will already have existed.

    Personally I have never been that invested in houses - especially ones with no functional role. I have absolutely no issue with the feature being added however as I recognise that some people like housing. 
    I meant in terms of bettering the game itself. While I'm sure some might use it for RP purposes I can't see much else they're good for, except as you said a source of revenue in the CS. That part is obvious.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • cheyanecheyane Member LegendaryPosts: 9,404
    If done well they can make money off it. I may not buy clothing but furnishing I will invest time and effort to get like I did in Everquest 2. I even used precious gems that could have been used to make spells or skills for my house furnishing instead. My carpenter would be so excited when I get  a rare ingredient. 
    Garrus Signature
  • IselinIselin Member LegendaryPosts: 18,719
    cheyane said:
    If done well they can make money off it. I may not buy clothing but furnishing I will invest time and effort to get like I did in Everquest 2. I even used precious gems that could have been used to make spells or skills for my house furnishing instead. My carpenter would be so excited when I get  a rare ingredient. 
    I only played EQ2 for a couple of months when it first released and there was no cash shop. What did they do to their housing after it went F2P?
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • LeiloniLeiloni Member RarePosts: 1,266
    edited February 2017
    There's already enough ways to squeeze money out of people in this game. They need to dial it back IMO. They're getting way too money grubbing. 

    The housing should be cheaper and in general affordable for whatever way you choose to buy it. I'd say if furniture crafting is really that bad, hopefully they can fix it to bring it in line with the other crafting professions. I think crafting is pretty good in this game.

    Then they should just allow players to craft all the standard in game styles easily with motifs and only put "premier" furniture on the store, with fancier or special styles (i.e. I think BDO had a Christmas themed furniture set). That's what other games do and it makes it at least feel like a fair choice. They could also sell "premier" furniture crafting motifs on the store like they do now. That would be a better use of my money since I could craft as much furniture with that as I wanted, and sell some, instead of just buying one set of furniture. I hope they do consumer friendly things like that.

    I actually like that the houses are existing building styles. It makes it more immersive and it's also fun when you've seen a building in game that you really like. I just wish they would have made small towns of houses instead of just one house per type. That way there would be an in game place for players to hang out outside of their houses. Maybe add a General Goods vendor and Banker NPC, along with crafting tables and other normal "town square" type objects. That social aspect would be amazing. 

    And I'm about to hate myself for suggesting this, but if they really need to monetize the idea of vendors and NPCs in or near homes, then  just make players buy a cash shop item before we can "see" the NPCs in our home's "town square". But at least that way it's still a shared social experience. I mean it's an MMO afterall!

    All in all these are changes they can easily make in future updates. I just hope they do.
  • IselinIselin Member LegendaryPosts: 18,719
    Leiloni said:
    I'd say if furniture crafting is really that bad, hopefully they can fix it to bring it in line with the other crafting professions. 
    The feedback on the PTS concerning material requirements to craft furnishings was immediate, loud and universal. Not only was it not tweaked with any of the 5 patches before it went live, there were no developer comments about it despite the fact that they commented a lot and made a lot of changes to other things that were not housing related.

    The message was very clear: they know it's extra grindy and not in line with any other crafting... and they want it that way.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • cheyanecheyane Member LegendaryPosts: 9,404
    Iselin said:
    cheyane said:
    If done well they can make money off it. I may not buy clothing but furnishing I will invest time and effort to get like I did in Everquest 2. I even used precious gems that could have been used to make spells or skills for my house furnishing instead. My carpenter would be so excited when I get  a rare ingredient. 
    I only played EQ2 for a couple of months when it first released and there was no cash shop. What did they do to their housing after it went F2P?
    Not sure I never played the game on F2P because I only played on servers requiring a subscription.
    Garrus Signature
  • IselinIselin Member LegendaryPosts: 18,719
    cheyane said:
    Iselin said:
    cheyane said:
    If done well they can make money off it. I may not buy clothing but furnishing I will invest time and effort to get like I did in Everquest 2. I even used precious gems that could have been used to make spells or skills for my house furnishing instead. My carpenter would be so excited when I get  a rare ingredient. 
    I only played EQ2 for a couple of months when it first released and there was no cash shop. What did they do to their housing after it went F2P?
    Not sure I never played the game on F2P because I only played on servers requiring a subscription.
    Oh sorry I thought you were referring to buying furnishing but not clothes from a cash shop - not in the game itself. EQ2 did not have a cash shop when I played.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    josko9 said:



    Spaced76 said:


    Ultima Online Housing was the greatest thing ever! EVER!. Waiting for a house to come down to reap all the rewards from inside, while trying to stay alive to claim everything FUN AS HELL. Second best housing is Archeage. Open world pvp with housing thats fun as well.. This ESO housing style and whole idea in itself is garbage. They should have opened up a few areas where you could actually build houses and farms . But ya know . Instance housing is stupid ...






    Instanced housing is the only type of housing that works in popular MMOs. Any other kind of housing and you end up upseting and disappointing a large amount of the playerbase (which is exactly what happened with Archeage).



    So before you say it's garbage, keep it to yourself, apparently others are more than happy with it.



    They have a right to their opinion.

    That said, no, you are wrong about it being the only housing that works. The reason that UO housing worked is because the game had servers. Each server had its own community, which could not interact with other server communities. The world was set up with large areas of nothing, that ended up being filled up with open world housing. In ESO, they have megaserver tech, which basically forces heavy instancing and phasing. There simply would not be enough space in the game world to accommodate a million players or more.

    Other types of housing has been successful. DAoC housing worked fine. LOTR housing worked well. Neither were my cup of tea, but they still worked. They were both popular MMO's.

    Really, you are going to disappoint everyone if you don't have un-instanced housing. But Zen really has no choice here. In order to have it, based on their server tech, it has to be this way. Not because one or the other doesn't work.
  • HarikenHariken Member EpicPosts: 2,680
    edited February 2017
    cheyane said:
    Iselin said:
    cheyane said:
    If done well they can make money off it. I may not buy clothing but furnishing I will invest time and effort to get like I did in Everquest 2. I even used precious gems that could have been used to make spells or skills for my house furnishing instead. My carpenter would be so excited when I get  a rare ingredient. 
    I only played EQ2 for a couple of months when it first released and there was no cash shop. What did they do to their housing after it went F2P?
    Not sure I never played the game on F2P because I only played on servers requiring a subscription.
    EQ2 Housing is way better than ESO's. You can easily craft everything you need for your house and you will get plenty of drops from mobs or quest rewards with housing item. Also some items give you buffs. ESO's housing is just a money sink for veteran players with to much gold and nothing to spend it on. The free for everyone Inn room is a joke. You will be lucky to fit a table and a couple of chairs in it. In EQ2 the Inn room has two large rooms in it. The one in New Halas has a second floor. 
  • jbombardjbombard Member UncommonPosts: 599

    Leiloni said:

    There's already enough ways to squeeze money out of people in this game. They need to dial it back IMO. They're getting way too money grubbing. 

    The housing should be cheaper and in general affordable for whatever way you choose to buy it.
    ..snip..


    Agree with this. And what really surprised me was, no standard beds for sale at vendors!?! WTF. A complete set of basic furniture should be on the vendors at reasonable prices IMHO. If people want to get fancy then go to the store or the guild traders, but with basic furniture not available from vendors the only reason to get housing for me at this point are the teleports.

    That said the more they money grub, the less I am going to give them my money. If it gets to the point where I can no longer enjoy the game without giving them money for what is essentially basic goods or services then I will simply leave.

    Chat prices and guild trader prices for just about anything are upwards of 30k. Which is just ridiculous, but I guess there must be people paying that much for it so whatever... But with prices like that I imagine there are a lot of people like myself who are just going to craft what they want, and dry up the market for anything but hard to find items.

    On the good side, I am not sure if everything can potentially drop out in the world, but I have received a few nice drops so far.(it's a shame I only have an empty room to put them in) .
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