"The evidence is what CIG claimed and kept pushing then to suddenly say oops its not gonna work. Just so happens every delay and mistake they made encouraged backers to give more money. This is literally the only company that you get persecuted for believing. I'll show you a few examples.
The only reason the production was delayed in the first place was because they decided to go open space with no loading screens. Yet you gotta do an awful lot of digging to find out this one simple truth.
--> What are you jabbering about ? Here is an excerpt from the original Kickstarter page:
---> "Range of scale never seen before in a game
"
---> "From a vast 1km long carrier to a 27m fighter, to your 1.8m
tall pilot, Everything is rendered and to the same level of detail. Zoom
in to the paneling of the carrier and its texel density is the same as the 27m fighter.
All without a load screen or loss of visual fidelity."
--> Notice the : "without a load screen" part in those VERY early CIG descriptions of the game ?
At one point Chris said that Star Marine will be ready in 1 week. It took over a year for Star Marine to launch after he said that.
--> That was before he found out that his subcontractor fucked up w.r.t. object and room scaling and their data could not be integrated into the main game. At all. CIG also admitted that they made a mistake in doing not enough supervision and quality checking of the subcontractors work.
They said that SQ 42 would be ready by December of 2016. That message remained on their website untill October or November. At which time they delayed it. "Kinda odd how everyone knew this date was impossible but CIG didn't bother to tell anyone untill last minute"
--> They said they HOPED to be ready by December 2016. BIG difference. They encountered problems that needed to be solved. Happens to a majority of video game studios during development of games. You just do not hear about it, because they do not practise open development like CIG does.
Then they said that 3.0 would be ready by December and that message also didn't change unill October or November despite the fact that common sense told everyone it wasn't possible.
--> They said they HOPED to be ready by December 2016. They encountered problems that needed to be solved. See above.
Yea I can get trying to project a deadline that is a year away isn't easy. They didn't change deadlnies untill last minute when they should have just been upfront once they realized it wasn't possible. They kept the truth hidden so they could generate hype and revenue.
--> They even showed their deadline discussion meetings on video. They hoped to be able to finish 3.0 and PG by the end of the year. And it did not work out. No mystery there, no conspiracy, no scam. Overconfident, maybe overly optimistic developers running into a technical problem that delays their project. Business as usual in the video game industry.
Reading this thread I cannot help myself but wonder why is anyone still defending the CIG... Be a fan all you want, after-all, the game looks really promising But for god sake, be pissed off at how the company is behaving towards its backers - the amount of BS "release" dates is outright ridiculous and there's really no excuse for missing every module release nth times and by such an extreme amounts of time
You can be supportive yet critical at the same time, and CIG currently deserves a HEAVY criticism considering their absolutely messed up development
Yeah you can be, but these forums are far from being just critical. If you read this thread and others like this and think that most of what the majority of the naysayers say sounds logical or even sane and seems like fair criticism, I just don't know what to say. There are a few who do ask who are critical and fair, but those people are few and far between.
The main problem is there is no chance for fan to share their thoughts here because when ever a thread opens the anti-sc brigade kicks in, spouting the same questions for the past 3 years. ignoring all information posted on SC website which could answer their questions, even when their questions are answered here, they dismiss it all.
How do you know the fans aren't pissed or being critical? Have you actually asked them? Have any of your asked Erillion or Maxbacon or anyone else, what don't you like about the project? I highly doubt it.
This is the problem here, people act as they know what the fans want and how they feel., they believe they are the divining hand here to save people, but the thing is, they don't need saving. Yes the delivery times are fucked, but they deliver and the fans know that and it's clear for anyone to see unless you have some deep seeded hate and wish to ignore all information.
Why do you think press and other outlets don't post like they did in 2015 or before? The escapist, Kotaku and such? We had constant articles, post, blogs about SC being critical. Because the drama isn't as deep as some wish it to believe and they understand whats happening due to the shitton of info they post on their site on a daily bases.
The game is being created, while management is poor, no one has yet to deny that, it's still being developed and the delayed content, so far, has always been delivered. Am I wrong in saying that? 2.0, SM and ships as an example.
Overall people here need to get over it an move on, it's fine to be critical, no one has said you can't be, even people deemed super fanbois, but most who speak up aren't being critical, they're not looking for answers or trying to understand. If you haven't seen that by now then there's not much left to be said
Honestly this is all from how CIG did shady business. It wasn't untill November or December when they actually started being honest and half way competent. So everything that happened before that time is really bad stuff and there's a lot of garbage and dirt floating around with empty promises and falsely generated hype for the purpose of raising funds. There is no excuse for how they acted before December giving what was clearly known as false hope for the sake of getting more money. Sad thing is it actually worked.
No, there's no evidence of anything like that. You're simply believing what the Internet told you. Unfortunately, you and many others seem to be hanging onto these ideas and, now, even though the game has turned a corner and has become almost inevitable, you end up sounding like a broken record. That's fine though, I know many people who have trouble accepting that maybe they were wrong.
The evidence is what CIG claimed and kept pushing then to suddenly say oops its not gonna work. Just so happens every delay and mistake they made encouraged backers to give more money. This is literally the only company that you get persecuted for believing. I'll show you a few examples.
The only reason the production was delayed in the first place was because they decided to go open space with no loading screens. Yet you gotta do an awful lot of digging to find out this one simple truth.
At one point Chris said that Star Marine will be ready in 1 week. It took over a year for Star Marine to launch after he said that.
They said that SQ 42 would be ready by December of 2016. That message remained on their website untill October or November. At which time they delayed it. "Kinda odd how everyone knew this date was impossible but CIG didn't bother to tell anyone untill last minute"
Then they said that 3.0 would be ready by December and that message also didn't change unill October or November despite the fact that common sense told everyone it wasn't possible.
Yea I can get trying to project a deadline that is a year away isn't easy. They didn't change deadlnies untill last minute when they should have just been upfront once they realized it wasn't possible. They kept the truth hidden so they could generate hype and revenue.
This is just complete speculation. Let's look at The Witcher 3, for instance. In the grand scheme of things, it was a 4 year development project. So why were there multiple delays in the last months leading up to release..... twice!!! ? Or how about CU? Multiple delays of their beta, but crickets. Again, when you start adding context to stuff, you COULD start to gain some perspective and recognize that maybe there are factors involved that you just don't understand. Instead, though, you simply make completely unsubstantiated claims that would further your agenda, whatever that might be. Maybe just keeping this thread going? Who knows.
Why would it be delusional? This is supposedly the most open and transparent game dev ever! So if that's the case why is stuff being shown to journalists and not to backers who actually paid to have this created?
The stuff shown to the journalists was also shown to the backers.
Maybe one day you'll learn more on business and marketing and then you may understand why a crowdfunded company like this still has to behave like a normal one when it comes to marketing. I think it's a fair giveaway due the highlight they get from it.
Nice passive aggressive there.
I thought this company wasn't going to spend any money on marketing and all cash was going towards the game development? After all their backers seem to be doing the marketing for them.
I am not very familiar with this game. I am not sure why anyone cares about this unfinished game when Elite Dangerous is playable and enjoyable. I don't know what specific features SC is supposed to have that ED doesn't/won't.................bird in the hand as they say.
“It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”
Reading this thread I cannot help myself but wonder why is anyone still defending the CIG... Be a fan all you want, after-all, the game looks really promising But for god sake, be pissed off at how the company is behaving towards its backers - the amount of BS "release" dates is outright ridiculous and there's really no excuse for missing every module release nth times and by such an extreme amounts of time
You can be supportive yet critical at the same time, and CIG currently deserves a HEAVY criticism considering their absolutely messed up development
Yeah you can be, but these forums are far from being just critical. If you read this thread and others like this and think that most of what the majority of the naysayers say sounds logical or even sane and seems like fair criticism, I just don't know what to say. There are a few who do ask who are critical and fair, but those people are few and far between.
The main problem is there is no chance for fan to share their thoughts here because when ever a thread opens the anti-sc brigade kicks in, spouting the same questions for the past 3 years. ignoring all information posted on SC website which could answer their questions, even when their questions are answered here, they dismiss it all.
How do you know the fans aren't pissed or being critical? Have you actually asked them? Have any of your asked Erillion or Maxbacon or anyone else, what don't you like about the project? I highly doubt it.
This is the problem here, people act as they know what the fans want and how they feel., they believe they are the divining hand here to save people, but the thing is, they don't need saving. Yes the delivery times are fucked, but they deliver and the fans know that and it's clear for anyone to see unless you have some deep seeded hate and wish to ignore all information.
Why do you think press and other outlets don't post like they did in 2015 or before? The escapist, Kotaku and such? We had constant articles, post, blogs about SC being critical. Because the drama isn't as deep as some wish it to believe and they understand whats happening due to the shitton of info they post on their site on a daily bases.
The game is being created, while management is poor, no one has yet to deny that, it's still being developed and the delayed content, so far, has always been delivered. Am I wrong in saying that? 2.0, SM and ships as an example.
Overall people here need to get over it an move on, it's fine to be critical, no one has said you can't be, even people deemed super fanbois, but most who speak up aren't being critical, they're not looking for answers or trying to understand. If you haven't seen that by now then there's not much left to be said
Really? The fans can't share their thoughts? Have you seen the numerous fan sites around the web where everyone can share their thoughts. Just because mmorpg tends to be negative doesn't mean the fans don't share their thoughts elsewhere.
Gaming website don't write articles like they used to because the fans would flood their comments with hate and shouting them down saying they aren't real journalists and how shit they are if there was anything negative mentioned in them.
There are questions being asked and yes sometimes new questions but certain fans here like to dodge the question or just tell you go read the forums and then derail the thread.
Christ how many of us brought up Star Marine and wondered where it went or that it was cancelled and we were shouted down because "it's just a test bed" and then CR comes and says he gets annoyed cause its already in game and a year later he implements it and everyone yells "see we told you they were making it!" That's great he finally implemented it but it doesn't change the fact he lied about it for so long and the fans here would tell us we are idiots for thinking it wasn't already in game.
I thought this company wasn't going to spend any money on marketing and all cash was going towards the game development? After all their backers seem to be doing the marketing for them.
Oh I'm learning with the best, you, senpai
You're playing ingenious, aren't you? That is the degree of marketing that is inexpensive to pretty much free, give media some exclusive look at X thing is mutual benefit, highlights the game and gives and gives the media in question also audience. They're not paying the media neither is the media paying them due the obvious mutual benefit, what makes it a standard practice.
"The evidence is what CIG claimed and kept pushing then to suddenly say oops its not gonna work. Just so happens every delay and mistake they made encouraged backers to give more money. This is literally the only company that you get persecuted for believing. I'll show you a few examples.
The only reason the production was delayed in the first place was because they decided to go open space with no loading screens. Yet you gotta do an awful lot of digging to find out this one simple truth.
--> What are you jabbering about ? Here is an excerpt from the original Kickstarter page:
---> "Range of scale never seen before in a game
"
---> "From a vast 1km long carrier to a 27m fighter, to your 1.8m
tall pilot, Everything is rendered and to the same level of detail. Zoom
in to the paneling of the carrier and its texel density is the same as the 27m fighter.
All without a load screen or loss of visual fidelity."
Ok now we have to back way up here. Back back back.... So if they didn't expand the scope you would have a game right now? What exactly in the scope caused so much delay?
Is it true one has to re-download the entire thing everytime it's patched?
At the moment yes. But will be changed soon.
Have fun
How much longer will you keep saying soon?
Either CIG doesn't care that some people don't have unlimited internet or they are too incompetent to program a file patcher.
Until "soon" becomes "now".
Have fun
Right so you are giving CIG a free pass and accept any excuse
I am of the opinion - as often stated here before - that they should take as much time as necessary to make Star Citizen the best space sim game so far. I do not care if it is ready now or in 2 years ... as long as it is a game I will enjoy playing. A game that is almost bug free, tested, polished and full of great content (let me mention Witcher 3 as an example of such a game). I have a lot of other games to play until then.
I am not very familiar with this game. I am not sure why anyone cares about this unfinished game when Elite Dangerous is playable and enjoyable. I don't know what specific features SC is supposed to have that ED doesn't/won't.................bird in the hand as they say.
For a start:
You can leave your ship and walk around with your avatar. Go shopping, drive around in a golfcart.... or kill others in shoot outs. Elite Dangerous - just like EVE Online - only has ships, no real avatars. E:D will soon have captains sitting in their own ship cockpits. EVE Online lets you walk around solo in your own captains quarters only - no interaction with other avatars.
Given the nature of E:D and its peer-to-peer network structure, it would be a major change (=very hard) to completely change E:D so they can handle avatars walking around (without everyone and his grandmother hacking the data that is only stored on their own computer, which makes FPS avatar PvP rather pointless).
"The evidence is what CIG claimed and kept pushing then to suddenly say oops its not gonna work. Just so happens every delay and mistake they made encouraged backers to give more money. This is literally the only company that you get persecuted for believing. I'll show you a few examples.
The only reason the production was delayed in the first place was because they decided to go open space with no loading screens. Yet you gotta do an awful lot of digging to find out this one simple truth.
--> What are you jabbering about ? Here is an excerpt from the original Kickstarter page:
---> "Range of scale never seen before in a game
"
---> "From a vast 1km long carrier to a 27m fighter, to your 1.8m
tall pilot, Everything is rendered and to the same level of detail. Zoom
in to the paneling of the carrier and its texel density is the same as the 27m fighter.
All without a load screen or loss of visual fidelity."
Ok now we have to back way up here. Back back back.... So if they didn't expand the scope you would have a game right now? What exactly in the scope caused so much delay?
Excellent question. Ask CIG. There is a whole official forum for that.
And yes - they DID answer that question ... most recently in the "GameStar" computer gaming magazine Star Citizen article series (the english Translation was linked here in other threads, originally from a Star Citizen Reddit member using Google Translator).
And its interesting that you suddenly change the subject now that your statement about loading screens has been verifiably proven wrong.
I am not very familiar with this game. I am not sure why anyone cares about this unfinished game when Elite Dangerous is playable and enjoyable. I don't know what specific features SC is supposed to have that ED doesn't/won't.................bird in the hand as they say.
For a start:
You can leave your ship and walk around with your avatar. Go shopping, drive around in a golfcart.... or kill others in shoot outs. Elite Dangerous - just like EVE Online - only has ships, no real avatars. E:D will soon have captains sitting in their own ship cockpits. EVE Online lets you walk around solo in your own captains quarters only - no interaction with other avatars.
Given the nature of E:D and its peer-to-peer network structure, it would be a major change (=very hard) to completely change E:D so they can handle avatars walking around (without everyone and his grandmother hacking the data that is only stored on their own computer, which makes FPS avatar PvP rather pointless).
Have fun
I don't think SC ha any of those things yet. I am also not sure that ED won't have most if not all of them before SC. The walking around you speak of, is going to be a technical issue for anyone. Having a fully populated earth sized planet that people can walk around on, let alone 100s or 1000s is not realistic at this juncture.
I just don't understand why people would argue about something that is years away when a reasonable facsimile to the game is playable now. Well unless the point is to argue and not actually play a game. I think the OP most certainly has that agenda. Not sure about the others in the thread. I also don't know why people indulge this type of baiting thread.
“It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”
I am not very familiar with this game. I am not sure why anyone cares about this unfinished game when Elite Dangerous is playable and enjoyable. I don't know what specific features SC is supposed to have that ED doesn't/won't.................bird in the hand as they say.
For a start:
You can leave your ship and walk around with your avatar. Go shopping, drive around in a golfcart.... or kill others in shoot outs. Elite Dangerous - just like EVE Online - only has ships, no real avatars. E:D will soon have captains sitting in their own ship cockpits. EVE Online lets you walk around solo in your own captains quarters only - no interaction with other avatars.
Given the nature of E:D and its peer-to-peer network structure, it would be a major change (=very hard) to completely change E:D so they can handle avatars walking around (without everyone and his grandmother hacking the data that is only stored on their own computer, which makes FPS avatar PvP rather pointless).
Have fun
I don't think SC ha any of those things yet. I am also not sure that ED won't have most if not all of them before SC. The walking around you speak of, is going to be a technical issue for anyone. Having a fully populated earth sized planet that people can walk around on, let alone 100s or 1000s is not realistic at this juncture.
I just don't understand why people would argue about something that is years away when a reasonable facsimile to the game is playable now. Well unless the point is to argue and not actually play a game. I think the OP most certainly has that agenda. Not sure about the others in the thread. I also don't know why people indulge this type of baiting thread.
>>>
I don't think SC ha any of those things yet.
>>>
It has. As you can see by a LOT of fan made videos (thousands ... even tenthousands) .... just check out Star Citizen videos on Youtube. And thats only the Alpha testing version.
Of course you could also simply take a look at the "Incredible Videos" thread here in this SC subforum.
You don't need to list specific features, there's one major difference. The play experience. Different for different people that will play both for different reasons.
The biggest direction SC drives away from ED is the MMO aspect, it wants to have players everywhere and the core design, the intentional go against the 1:1 scale of systems/planets/etc, are set purposedly to meet that end.
They figured out PG planets and even had planetary landing ready in August of 2016. Yet somehow they haven't given the players 1 single planet to land on. Now I'm beginning to think they just lied about it and showed us a scripted video of limited gameplay with a spin making people believe it was a full sized planet and lots of area to explore.
i'm pretty sure the game white knights will tell us there is a module with that somewhere
Arena Commander: An arcade-style dogfighting and
racing mode that allows us to test our ships and physics-based flight
model as players battle alongside and against their friends in multiple
arenas and game.
Star Marine: A fast-paced battleground where players put our unique FPS
gameplay through its paces, testing the seamless third and first person
unified animations, zero-G combat, and a variety of high-tech weapons.
Area18: Originally designed as a test for
planetside interactions, Area18 is an ultra-detailed cityscape for you
and your friends to explore, go shopping, or just see the sights.
Hangar: Your own personal space to look at your ships up close, edit your loadouts, and see your special reward flair and decorations.
Persistent Universe: Commonly known as the PU,
this mode combines all the other modes and allows players to explore a
small section of one of our solar systems. Here you and your friends can
do missions, engage in ship or FPS combat, or
explore asteroid fields for long forgotten wrecks. This has all been
built on our 64-bit game engine that provides seamless travel from
inside a space station, to a spaceship so large that you and your
friends can walk around inside while flying thousands of kilometers
through space. All in real time. All without load screens. It’s here in
the PU that you begin to see the real promise of Star Citizen.
“It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”
Why would it be delusional? This is supposedly the most open and transparent game dev ever! So if that's the case why is stuff being shown to journalists and not to backers who actually paid to have this created?
The stuff shown to the journalists was also shown to the backers.
Maybe one day you'll learn more on business and marketing and then you may understand why a crowdfunded company like this still has to behave like a normal one when it comes to marketing. I think it's a fair giveaway due the highlight they get from it.
Nice passive aggressive there.
I thought this company wasn't going to spend any money on marketing and all cash was going towards the game development? After all their backers seem to be doing the marketing for them.
Correction. Apart from the perpetually updated Erillion posts, it should be noted that the majority of new posts are being created by the SC doomsayers. Go take a peek on the SC Forum here. After that, sure the backers are here to play keep-up with the posts for as long as possible, but backers, err white knights, are rarely creating any new posts now.
Shit! Maybe all this time these guys were the ones being paid by SC. Wouldn't that be fucking crazy!??? That's like some M. Night Shyamalan shit right there.
How fun is it to walk around in your ship? Are there a lot of things to do beside enter/exit and fly it? Like minigames, hidden unlocks, that kind of stuff?
"The evidence is what CIG claimed and kept pushing then to suddenly say oops its not gonna work. Just so happens every delay and mistake they made encouraged backers to give more money. This is literally the only company that you get persecuted for believing. I'll show you a few examples.
The only reason the production was delayed in the first place was because they decided to go open space with no loading screens. Yet you gotta do an awful lot of digging to find out this one simple truth.
--> What are you jabbering about ? Here is an excerpt from the original Kickstarter page:
---> "Range of scale never seen before in a game
"
---> "From a vast 1km long carrier to a 27m fighter, to your 1.8m
tall pilot, Everything is rendered and to the same level of detail. Zoom
in to the paneling of the carrier and its texel density is the same as the 27m fighter.
All without a load screen or loss of visual fidelity."
Ok now we have to back way up here. Back back back.... So if they didn't expand the scope you would have a game right now? What exactly in the scope caused so much delay?
Excellent question. Ask CIG. There is a whole official forum for that.
And yes - they DID answer that question ... most recently in the "GameStar" computer gaming magazine Star Citizen article series (the english Translation was linked here in other threads, originally from a Star Citizen Reddit member using Google Translator).
And its interesting that you suddenly change the subject now that your statement about loading screens has been verifiably proven wrong.
Have fun
Dude we had a thread about this over a year ago going back and forth trying to figure out the cause for original delays. You just shot yourself in the foot not me. Because that really was the only reason that I found and now I'm finding it wans't even true.
How fun is it to walk around in your ship? Are there a lot of things to do beside enter/exit and fly it? Like minigames, hidden unlocks, that kind of stuff?
Lets see:
We did "Last man Standing" PvP matches in some of the larger ships (Starfarer)
We did group dancing
We did parties (and came drunk - which is possible in game if you have a liquor cabinet in your hangar ;-)
We did hide and seek
We did parades
We reenacted Alien
We roleplayed the "Dark Star" crew and its talking to a bomb ... (another ship, a Constellation, launching all its Missiles at once simulated the bomb ;-)
We tried to bring that dastardly vendor machine from anywhere to anywhere else, using all the tricks in the book to move that piece of Hardware (some call it the "Benny noodles" minigame).
We did a crashcar derby
We did Station stealth assaults
We did stealth sniping out of a "Ghost" ship cargo hold
etc.
(your Imagination and that of your friends is the limit)
Hidden unlocks ... there are some weapons you can unlock for killing people or finding derelict wrecks in the asteroid belt.
"The evidence is what CIG claimed and kept pushing then to suddenly say oops its not gonna work. Just so happens every delay and mistake they made encouraged backers to give more money. This is literally the only company that you get persecuted for believing. I'll show you a few examples.
The only reason the production was delayed in the first place was because they decided to go open space with no loading screens. Yet you gotta do an awful lot of digging to find out this one simple truth.
--> What are you jabbering about ? Here is an excerpt from the original Kickstarter page:
---> "Range of scale never seen before in a game
"
---> "From a vast 1km long carrier to a 27m fighter, to your 1.8m
tall pilot, Everything is rendered and to the same level of detail. Zoom
in to the paneling of the carrier and its texel density is the same as the 27m fighter.
All without a load screen or loss of visual fidelity."
Ok now we have to back way up here. Back back back.... So if they didn't expand the scope you would have a game right now? What exactly in the scope caused so much delay?
Excellent question. Ask CIG. There is a whole official forum for that.
And yes - they DID answer that question ... most recently in the "GameStar" computer gaming magazine Star Citizen article series (the english Translation was linked here in other threads, originally from a Star Citizen Reddit member using Google Translator).
And its interesting that you suddenly change the subject now that your statement about loading screens has been verifiably proven wrong.
Have fun
Dude we had a thread about this over a year ago going back and forth trying to figure out the cause for original delays. You just shot yourself in the foot not me. Because that really was the only reason that I found and now I'm finding it wans't even true.
Cause for the delay : ITS HARD. See ... all your answers in two words.
"The evidence is what CIG claimed and kept pushing then to suddenly say oops its not gonna work. Just so happens every delay and mistake they made encouraged backers to give more money. This is literally the only company that you get persecuted for believing. I'll show you a few examples.
The only reason the production was delayed in the first place was because they decided to go open space with no loading screens. Yet you gotta do an awful lot of digging to find out this one simple truth.
--> What are you jabbering about ? Here is an excerpt from the original Kickstarter page:
---> "Range of scale never seen before in a game
"
---> "From a vast 1km long carrier to a 27m fighter, to your 1.8m
tall pilot, Everything is rendered and to the same level of detail. Zoom
in to the paneling of the carrier and its texel density is the same as the 27m fighter.
All without a load screen or loss of visual fidelity."
Ok now we have to back way up here. Back back back.... So if they didn't expand the scope you would have a game right now? What exactly in the scope caused so much delay?
Excellent question. Ask CIG. There is a whole official forum for that.
And yes - they DID answer that question ... most recently in the "GameStar" computer gaming magazine Star Citizen article series (the english Translation was linked here in other threads, originally from a Star Citizen Reddit member using Google Translator).
And its interesting that you suddenly change the subject now that your statement about loading screens has been verifiably proven wrong.
Have fun
Dude we had a thread about this over a year ago going back and forth trying to figure out the cause for original delays. You just shot yourself in the foot not me. Because that really was the only reason that I found and now I'm finding it wans't even true.
Dude!! This article was just published. Also, why are you so concerned about what was said a year ago when a plethora of really good, first party information with ample explanation now appears to be available? So are you saying that if you had this article a year ago, you would have just walked away, not said another word? Me thinky noty.
FYI, if you're interested in the read, the translated version is here, or you can go to Gamestar and it looks like you have to sign up to get access or something.
Comments
The only reason the production was delayed in the first place was because they decided to go open space with no loading screens. Yet you gotta do an awful lot of digging to find out this one simple truth.
---> "From a vast 1km long carrier to a 27m fighter, to your 1.8m tall pilot, Everything is rendered and to the same level of detail. Zoom in to the paneling of the carrier and its texel density is the same as the 27m fighter. All without a load screen or loss of visual fidelity."
--> Notice the : "without a load screen" part in those VERY early CIG descriptions of the game ?
At one point Chris said that Star Marine will be ready in 1 week. It took over a year for Star Marine to launch after he said that.
Then they said that 3.0 would be ready by December and that message also didn't change unill October or November despite the fact that common sense told everyone it wasn't possible.
Yea I can get trying to project a deadline that is a year away isn't easy. They didn't change deadlnies untill last minute when they should have just been upfront once they realized it wasn't possible. They kept the truth hidden so they could generate hype and revenue.
This is just complete speculation. Let's look at The Witcher 3, for instance. In the grand scheme of things, it was a 4 year development project. So why were there multiple delays in the last months leading up to release..... twice!!! ? Or how about CU? Multiple delays of their beta, but crickets. Again, when you start adding context to stuff, you COULD start to gain some perspective and recognize that maybe there are factors involved that you just don't understand. Instead, though, you simply make completely unsubstantiated claims that would further your agenda, whatever that might be. Maybe just keeping this thread going? Who knows.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
He was rich before he started the project. Wing Commander was quite a success.
Have fun
I thought he was into Bondage ? OH that's right not him.
MAGA
I thought this company wasn't going to spend any money on marketing and all cash was going towards the game development? After all their backers seem to be doing the marketing for them.
--John Ruskin
Gaming website don't write articles like they used to because the fans would flood their comments with hate and shouting them down saying they aren't real journalists and how shit they are if there was anything negative mentioned in them.
There are questions being asked and yes sometimes new questions but certain fans here like to dodge the question or just tell you go read the forums and then derail the thread.
Christ how many of us brought up Star Marine and wondered where it went or that it was cancelled and we were shouted down because "it's just a test bed" and then CR comes and says he gets annoyed cause its already in game and a year later he implements it and everyone yells "see we told you they were making it!" That's great he finally implemented it but it doesn't change the fact he lied about it for so long and the fans here would tell us we are idiots for thinking it wasn't already in game.
You're playing ingenious, aren't you? That is the degree of marketing that is inexpensive to pretty much free, give media some exclusive look at X thing is mutual benefit, highlights the game and gives and gives the media in question also audience. They're not paying the media neither is the media paying them due the obvious mutual benefit, what makes it a standard practice.
I am of the opinion - as often stated here before - that they should take as much time as necessary to make Star Citizen the best space sim game so far. I do not care if it is ready now or in 2 years ... as long as it is a game I will enjoy playing. A game that is almost bug free, tested, polished and full of great content (let me mention Witcher 3 as an example of such a game). I have a lot of other games to play until then.
Have fun
For a start:
You can leave your ship and walk around with your avatar. Go shopping, drive around in a golfcart.... or kill others in shoot outs. Elite Dangerous - just like EVE Online - only has ships, no real avatars. E:D will soon have captains sitting in their own ship cockpits. EVE Online lets you walk around solo in your own captains quarters only - no interaction with other avatars.
Given the nature of E:D and its peer-to-peer network structure, it would be a major change (=very hard) to completely change E:D so they can handle avatars walking around (without everyone and his grandmother hacking the data that is only stored on their own computer, which makes FPS avatar PvP rather pointless).
Have fun
Excellent question. Ask CIG. There is a whole official forum for that.
And yes - they DID answer that question ... most recently in the "GameStar" computer gaming magazine Star Citizen article series (the english Translation was linked here in other threads, originally from a Star Citizen Reddit member using Google Translator).
And its interesting that you suddenly change the subject now that your statement about loading screens has been verifiably proven wrong.
Have fun
I just don't understand why people would argue about something that is years away when a reasonable facsimile to the game is playable now. Well unless the point is to argue and not actually play a game. I think the OP most certainly has that agenda. Not sure about the others in the thread. I also don't know why people indulge this type of baiting thread.
--John Ruskin
>>>
Have fun
The biggest direction SC drives away from ED is the MMO aspect, it wants to have players everywhere and the core design, the intentional go against the 1:1 scale of systems/planets/etc, are set purposedly to meet that end.
Currently Available Modules:
Link:
https://robertsspaceindustries.com/getting-started
--John Ruskin
Correction. Apart from the perpetually updated Erillion posts, it should be noted that the majority of new posts are being created by the SC doomsayers. Go take a peek on the SC Forum here. After that, sure the backers are here to play keep-up with the posts for as long as possible, but backers, err white knights, are rarely creating any new posts now.
Shit! Maybe all this time these guys were the ones being paid by SC. Wouldn't that be fucking crazy!??? That's like some M. Night Shyamalan shit right there.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Lets see:
We did "Last man Standing" PvP matches in some of the larger ships (Starfarer)
We did group dancing
We did parties (and came drunk - which is possible in game if you have a liquor cabinet in your hangar ;-)
We did hide and seek
We did parades
We reenacted Alien
We roleplayed the "Dark Star" crew and its talking to a bomb ... (another ship, a Constellation, launching all its Missiles at once simulated the bomb ;-)
We tried to bring that dastardly vendor machine from anywhere to anywhere else, using all the tricks in the book to move that piece of Hardware (some call it the "Benny noodles" minigame).
We did a crashcar derby
We did Station stealth assaults
We did stealth sniping out of a "Ghost" ship cargo hold
etc.
(your Imagination and that of your friends is the limit)
Hidden unlocks ... there are some weapons you can unlock for killing people or finding derelict wrecks in the asteroid belt.
Have fun
Cause for the delay : ITS HARD. See ... all your answers in two words.
Have fun
Dude!! This article was just published. Also, why are you so concerned about what was said a year ago when a plethora of really good, first party information with ample explanation now appears to be available? So are you saying that if you had this article a year ago, you would have just walked away, not said another word? Me thinky noty.
FYI, if you're interested in the read, the translated version is here, or you can go to Gamestar and it looks like you have to sign up to get access or something.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------