You whole statement is full of holes but I will just ask one question. How is letting people try the game in its current very playable form a bad thing? (i have seen early access with much less) I just tell everyone to check it out see for your self don't spend a dime unless you want to,
I have ZERO problem with allowing players to sort of test ONE simple facet of game design. However one should ALWAYS question motives,especially if you have followed this game at all.
IMO th emotive is simple,Chris or his marketing team believe that many gamer's will see a cool ship and think i want one and quickly go out and send more money his way.
I have always questioned WHERE all this cash shop money is going because there were SUPPOSED to be stretch goals already funded.Somebody is filling his pockets with money that is suppose to go to the game as well i am sure a very hefty salary along with his wife's hefty salary for making the very odd appearance.Then there is his brother,accounting,leasing,contracting "those outsourced ships are not made for free",the lawyer partner,yeah i an sure there is a boat load of money leaking elsewhere than the game itself.
Of course it's marketing, but the success of that marketing hinges on wither or not people like what they play or not. If the alpha is shit, they won't see a dime, but if it's good, then people may contribute or wait for it when/if it releases.
The final decision is down to the person, there's more than enough information out there for them to make an informed choice.
Where the money goes is debatable, but it's not in question, it's why does he see it as a bad thing and why do others try to make it out to be a bad thing? And as you said, someone who has been skeptical of the project said, there isn't a problem with it. So the person Vasel quoted is making drama over nothing.
As I said if it's shit, then no money, but if they like it, you can't be pissed at people for liking something and wanting to contribute? it comes across as hating.
IMO th emotive is simple,Chris or his marketing team believe that many gamer's will see a cool ship and think i want one and quickly go out and send more money his way.
How dare them... How dare them to promote their own game to captivate new players to buy it?!
This worth downloading? someone give me a quick rundown of who would like this?
If you liked Wing Commander, Freelancer, Star Wars Galaxies, Elite:Dangerous or any kind of space sim game, this might be interesting for you.
Keep in mind - this is an Alpha version. If you are looking for a complete, bug free version you might want to wait a bit. Furthermore - its a big download and you should have a computer that is not too old.
On the other hand - its free. Check it out.
Plenty of guides online if you want to familiarize yourself with cockpit controls, game modes and in game missions.
This worth downloading? someone give me a quick rundown of who would like this?
Well someone who would have liked games like Freelancer, or would ever wish to play one Space Sim MMO with the FPS embed to it, on where you play as a character on a game universe + ships instead of playing as the ship itself.
The current alpha would already give you a taste of what is the gameplay of the game set to be like, over what's currently there there'll be far more economy (mechanics as mining, trading, cargo, etc..).
With all these Space Crafts. I wonder which ones are Pay to win or is it just fluff Space crafts.Pew,pew?
From experience ... if the pilot sucks at flying and/or shooting, even the best ship won't save you from being obliterated.
What's the point of comparing a pilot with good skills to one with bad skills? Compare equally skilled pilots and then see what they are flying and how they got it.
With all these Space Crafts. I wonder which ones are Pay to win or is it just fluff Space crafts.Pew,pew?
From experience ... if the pilot sucks at flying and/or shooting, even the best ship won't save you from being obliterated.
What's the point of comparing a pilot with good skills to one with bad skills? Compare equally skilled pilots and then see what they are flying and how they got it.
From what I looked up about the ships on their site, both skilled players most likely be even, might be wrong, but the strength of your ship seems to be determined by the items you buy/earn in-game. So mix of skill and upgrades.
So overall, you shouldn't have an advantage, again might be wrong, they seem more like classes than bigger = stronger/better. I say this as you have giant ships were their only use is to transport people or tell the news
Tbh would like a straight answer about this from CIG
The answer from CIG was "bigger is not automatically better". This is not EVE Online, where once (not anymore !) single-pilot Titans killed whole fleets single-handed with their (back then) area-effect Doomsday weapons.
CIG has ship classes. And many bigger ships are non combat ships (mining, passenger liner, research, pure cargo haulers, hospital ship etc.). The bigger COMBAT ships are multi-crew ships that really NEED multiple PLAYER crew, otherwise they will get owned by multiple smaller player ships (e.g. without CAP - combat air patrol - player pilots and trained player gunners, your corvette will be killed by player torpedo ships easily).
W.r.t. only single seater fighters: If you compare equally skilled pilots (if there ever IS such a thing - i doubt it) and one flies a Sabre and the other flies an Aurora, i know from experience that the Sabre pilot in the dedicated interceptor fighter will typically win more often than the multi-purpose Aurora fighter pilot. But I have seen Auroras win such fights too (and done it myself) - usually when the nimble smaller Aurora takes advantage of asteroids.
>>>> and how they got it >>>>
Most of the pilots I know get their Sabre from "leasing" it for a week (by spending the REC in-game currency that you get from participating in the playtesting). A few have chosen a Sabre pledge package as their starter pledge and have this ship permanently in the hangar.
>>> What's the point of comparing a pilot with good skills to one with bad skills? >>> The point is that in pay-to-win games even a player that sucks in PvP can beat a skilled player by having bought "unbeatable" equipment and buffs. Star Citizen is not such a game.
I did two fly around's and was so turned off i exited the game within 5 minutes. The longest time i spent in game was to check out the Hangar and that really is nothing special. For a Hangar i expected to see immersion and QUALITY ideas like npc's to repair your ships or npc's doing other things,tools laying around and parts etc etc,i mean it is instanced anyhow so not like there is any worries. Having said that ,i felt like the hangar frame rates were terrible,like a really bad engine or the mapper does not know how to utilize the engine for mapping.
The space station does look ok,but took them like a year to get that up for show so yeah,this team seems to be really lacking in skills.
I think they go a bit overboard with the free flights tbh, it is great that people can try it but it looks a little bit desperate from CIG's end, especially for prototype testing. They are so regular it feels like those scummy credit card junk mail offers you get through your letterbox every week.
The game promises everything under the sun but after five years it's delivered maybe 5% of that, going to be a long ride to get the remaining 95% at this rate, if they don't run out of money before then.
On a more positive note, I did like this screenshot
if only they spent less money on their office (their office looks liike a starship..) this game is like a crack junkie
Comments
I retired retroactively..Haha
The final decision is down to the person, there's more than enough information out there for them to make an informed choice.
Where the money goes is debatable, but it's not in question, it's why does he see it as a bad thing and why do others try to make it out to be a bad thing? And as you said, someone who has been skeptical of the project said, there isn't a problem with it. So the person Vasel quoted is making drama over nothing.
As I said if it's shit, then no money, but if they like it, you can't be pissed at people for liking something and wanting to contribute? it comes across as hating.
Shameless scammers, they are indeed. --'
Keep in mind - this is an Alpha version. If you are looking for a complete, bug free version you might want to wait a bit. Furthermore - its a big download and you should have a computer that is not too old.
On the other hand - its free. Check it out.
Plenty of guides online if you want to familiarize yourself with cockpit controls, game modes and in game missions.
Have fun
The current alpha would already give you a taste of what is the gameplay of the game set to be like, over what's currently there there'll be far more economy (mechanics as mining, trading, cargo, etc..).
This is a game where you need some flying skill with the controller (i recommend HOTAS joystick, but it could be gamepad, mouse&keyboard etc.).
For pew pew I recommend the Arena Commander Battle Royale PvP game mode.
Have fun
Compare equally skilled pilots and then see what they are flying and how they got it.
..Cake..
So overall, you shouldn't have an advantage, again might be wrong, they seem more like classes than bigger = stronger/better. I say this as you have giant ships were their only use is to transport people or tell the news
Tbh would like a straight answer about this from CIG
The answer from CIG was "bigger is not automatically better". This is not EVE Online, where once (not anymore !) single-pilot Titans killed whole fleets single-handed with their (back then) area-effect Doomsday weapons.
CIG has ship classes. And many bigger ships are non combat ships (mining, passenger liner, research, pure cargo haulers, hospital ship etc.). The bigger COMBAT ships are multi-crew ships that really NEED multiple PLAYER crew, otherwise they will get owned by multiple smaller player ships (e.g. without CAP - combat air patrol - player pilots and trained player gunners, your corvette will be killed by player torpedo ships easily).
W.r.t. only single seater fighters: If you compare equally skilled pilots (if there ever IS such a thing - i doubt it) and one flies a Sabre and the other flies an Aurora, i know from experience that the Sabre pilot in the dedicated interceptor fighter will typically win more often than the multi-purpose Aurora fighter pilot. But I have seen Auroras win such fights too (and done it myself) - usually when the nimble smaller Aurora takes advantage of asteroids.
>>>> and how they got it >>>>
Most of the pilots I know get their Sabre from "leasing" it for a week (by spending the REC in-game currency that you get from participating in the playtesting). A few have chosen a Sabre pledge package as their starter pledge and have this ship permanently in the hangar.
>>> What's the point of comparing a pilot with good skills to one with bad skills? >>>
The point is that in pay-to-win games even a player that sucks in PvP can beat a skilled player by having bought "unbeatable" equipment and buffs. Star Citizen is not such a game.
Have fun
Have fun
overexplaining doesn't make u smart
if only they spent less money on their office (their office looks liike a starship..) this game is like a crack junkie
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".