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With today's huge announcement of Secret World Legends, a rebranding and reimagined game, fans are clamoring for more information. We had the chance to send along a few questions to Game Director Roman Amiel that will provide a few of them. It's a great and informative interview so get crackin'!
Comments
There's no improvements coming to the original? And we still have to pay for DLC packs, while Legends gets them free?
I was excited about this, but this sounds like bullshit. Paying customers are getting left out in the dust. Usually in a F2P transition we get some benefits.
Here? NOTHING. If you put tons of money into the original, and paid for those EXPENSIVE Issue packs...now everyone gets them free and you get nothing.
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"...worry not: a free transfer process will allow you to move vanity items like Mounts, Pets, Vehicles, and other customizations that have been purchased through the item store from The Secret World to your characters in Secret World Legends."
Means I won't lose my MMORPG.com T-Shirt :-D
Yeah this is a wait and see thing for sure. Sounds like the original game is going into maintenance mode though. Glad i didn't pure to much money into it.
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Probably that's why they were raising the false hope for months, then went in utter silence for an another 3 months, then now that the cat's out of the bag they're still not saying a word, because it is a better version (and not because of they are avoiding the players).
Probably also that is why the players are pissed and angry, because it is a better version (and not because it is gutting everything which makes TSW unique and fun, and put some dime-a-dozen crappy mechanic with levels and dumb, brainless pre-set skills... nah, surely not because of that).
Except TSW is pretty good and has an active community, plus it is nearly 5 years old. FF was still in its infancy when it was switched off, losing 5 years of gameplay is not even in the same ballpark.
(Not to mention ARR was pretty much the same game, just better. TSW was an MMORPG, while SWL will be a single/co-op action game, with the lore and missions of TSW)
In terms of calling it a "single/co-op action game", that's not at all what he said. What he said sounds exactly like what TSW is right now. They're just rebranding so new players don't think it's going to be like WoW. TSW was always a different kind of MMORPG with limited players in any zone. Legends will do the same thing, along with having the shared hubs. So... exactly how TSW plays right now.
The number of people you encountered in the playfields wasn't very big to begin with, so I don't think it will make much of a difference. And you won't be alone while leveling:
"As a Shared World RPG, we have reduced the maximum amount of players that can enter a playfield. While adventuring, you will still meet a few strangers here and there, but the focus is on you, and your friends if you choose."