Why do people even bother posting Star Citizen articles on this website? There are always 5 times as many people hoping the games fails as those who are fans/backers. You aren't going to convince these folks to like the game or stop hating it, so stop trying.
People keep crying about the prices of ships without understanding why the ships are priced like that. You can have any ship you want for $45 because that's the price of the game. Once you actually play the game, the only measure of progress is how much money you've made (there is no exp or level up) and use that money to buy upgrades such as new ship components or even a whole new ship. If you are going to 'pay to win' how much is 100 hours of gaming time worth to you in $? How much is 500 hours worth? How much is your entire 60-man organisation's time worth? What happens when you've played the game for 3 months straight, or even a whole year? Do you get bored and move on to a different game? Would you be happy with that? Ships are available to buy right now at those shocking prices not because that's what they're worth, it's because people have money to throw at Chris Roberts' dream and they'll feel better about it if they get something in return.
How long do you think it should take to earn the best fighter ship in the game? If that ship is for one person, how long should it take to earn the best capital ship with 80 escape pods designed for a minimum crew of 23 people that has a hangar for a full sized gunship/fighter/bomber? The ship I'm taking about is the Javelin Class Destroyer which sold for $2500.
People keep crying about the prices of ships without understanding why the ships are priced like that. You can have any ship you want for $45 because that's the price of the game. Once you actually play the game, the only measure of progress is how much money you've made (there is no exp or level up) and use that money to buy upgrades such as new ship components or even a whole new ship. If you are going to 'pay to win' how much is 100 hours of gaming time worth to you in $? How much is 500 hours worth? How much is your entire 60-man organisation's time worth? What happens when you've played the game for 3 months straight, or even a whole year? Do you get bored and move on to a different game? Would you be happy with that? Ships are available to buy right now at those shocking prices not because that's what they're worth, it's because people have money to throw at Chris Roberts' dream and they'll feel better about it if they get something in return.
How long do you think it should take to earn the best fighter ship in the game? If that ship is for one person, how long should it take to earn the best capital ship with 80 escape pods designed for a minimum crew of 23 people that has a hangar for a full sized gunship/fighter/bomber? The ship I'm taking about is the Javelin Class Destroyer which sold for $2500.
" What Game " I see nothing but promises .
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
People keep crying about the prices of ships without understanding why the ships are priced like that. You can have any ship you want for $45 because that's the price of the game. Once you actually play the game, the only measure of progress is how much money you've made (there is no exp or level up) and use that money to buy upgrades such as new ship components or even a whole new ship. If you are going to 'pay to win' how much is 100 hours of gaming time worth to you in $? How much is 500 hours worth? How much is your entire 60-man organisation's time worth? What happens when you've played the game for 3 months straight, or even a whole year? Do you get bored and move on to a different game? Would you be happy with that? Ships are available to buy right now at those shocking prices not because that's what they're worth, it's because people have money to throw at Chris Roberts' dream and they'll feel better about it if they get something in return.
How long do you think it should take to earn the best fighter ship in the game? If that ship is for one person, how long should it take to earn the best capital ship with 80 escape pods designed for a minimum crew of 23 people that has a hangar for a full sized gunship/fighter/bomber? The ship I'm taking about is the Javelin Class Destroyer which sold for $2500.
TI'm pretty sure most peoples' issue with the constant ship sales is the "Pay-for-nothing" right now, not "Pay-to-Win"
Just to push the conversation along but what have they done that has pushed the boundries of game dev?
Tackling the development process to fit the ambition of the game, instead of the opposite (that is the norm). And that shows by how much prototyping they are always doing.
Yes they do lots of prototyping, every month we hear about more and more prototyping. We also hear about more and more ships.
Actual progress to a deliverable product not so much.
You might then want to read more patch notes and playtest the Alpha.
Another ship for sale for the saps that stay at home nightly to save up the money they need for their next ship after they've already spent $3000.00 or more?
another broke qqer who stays in his moms basement.
Most working people can't just afford 2 or 3 grand for a computer generated space ship. I could buy a cheap running motorcycle or a bunch of food for my family or a number of other things for that kind of money. Real things that benefit people, things that aren't just promises and simulation. Not to mention in 15 years with maintenance I could still have that bike, while SC will just be gone, like your money.
Star Citizen was available for as low as 20 $.
Currently it costs 54 $.
Everything else is COMPLETELY OPTIONAL and not necessary to play the game. Yes, you can support this crowdfunding campaign with as much money as you want. Yes, you can spend 2 or 3 grand IF YOU WANT - that is the nature of crowdfunding. But no one forces you to spend more than the minimal amount, as you will be able to get it in game for in game currency after the game has launched.
Have fun
PS:
Your motorcycle could be a heap of scrap one day after you bought it. And I could play Star Citizen 15 years after i bought it ... just like I still play Wing Commander.
Actual progress to a deliverable product not so much.
I think this year with 3.0 alone, will be the biggest delivery SC has ever done, stuff years in the works. They take the long path because they are willing to prototype and rewrite as they go, but what matters is that manage to do it right even if it's set to be by trial and error.
Why do people even bother posting Star Citizen articles on this website? There are always 5 times as many people hoping the games fails as those who are fans/backers. You aren't going to convince these folks to like the game or stop hating it, so stop trying.
With 1.75+ million subscribers to the SC website (="Star Citizens") and still rising by a few thousands people per week, posting about Star Citizen here and in other places seems to be working well. And we backers are happy to talk to other people interested in Star Citizen. We do not post to convince the haters ... we post to share our enthusiasm with fellow fans. An ever growing number of fellow fans :-D
So Op is saying that even though God King Chris had all those peoples millions and loads of ideas that if the game doesn't come out he'll still be happy.
So fuck the people who pledged and pledged, they should stfu and be thankful for God King pushing so called boundaries.
Are you fucking joking Op or has one night in God King's herem gone to your head, was the loving that good.
You DO realize that the OP is a MMORPG.com staff member, do you not ?
I'm not sure if you said solutions is not fixing a problem as a joke or not.
physics grids are nothing new and I'm sure when they were first used in games that would be pushing the boundaries. There are game devs who are constantly Prototyping and finding the best solutions to a problem but there comes a time when you need to go with what you have or you will never release. There's nothing wrong with releasing something that works and works just fine until you can come up with a better way of doing it.
The thing I see with SC is they keep trying to pass off already existing technology as their own ideas. I'm not saying they haven't come up with their own ideas but they tend to pass off things gamers take for granted as their own and make it seem like they are at the forefront of game dev when really their snails pace of development allows others to figure out the ideas and go to market before they can
Nah, you just fail to see the whole picture. SC is not X or Y feature, it's the ENTIRE thing. Everything working together is what will make it push the boundaries of what we ever saw an MMO doing before, not a single feature or piece of it.
The example related to this topic... The Ships alone. I don't think there is any other game that puts as much effort, work and detail into a single player-owned game vehicle, with the capital ships they did just flip the table on it... and that is just one part of SC.
They take the most challenging path by putting so much work and time on prototyping to push things as far as they can, but that is also why I support SC, very few are willing/capable to do this.
Ok so they make pretty looking ships. If that's the selling point of the game then yeah sure devote a lot of resources to pretty ships but don't try and pretend everything else is ground breaking.
Its great to say this will change how we view MMO's but I've been around long enough to see plenty of studios make the same claim (in different genres as well) and fall flat on their face because the ambition was more then the team can handle. Dream big sure but you need to temper that ambition with what your team is capable of. A good studio will push their devs but also recognize when they are starting to crack because of the demands placed on them.
there has been no mmo out there that has been released that offers fps/group oriented gameplay/solo exploration/jobs pvp/pve. for example open world fps. each planet being landable each with different types of exploration im betting. not to mention diff types of quest stories to unlock, and that is just the small portion of the game. there is industrial trades probably will be faction warefare since there are already alien species out. again small part of the game. not to mention they will also have an arena base game where u have racing fps and sim. in short sc is the only game who will be releasing a game 5 in 1. meaning they will have fps/sims/racing/pve/pvp/explorations. they are pushing technology because of all these things they are factoring out. look at swtor took 500mill to make to come out trash cause it was rushed by ea. star citizen doesnt want that type of bs. and all honosty as a backer myself i rather have a finished playable product instead of having a pos game. also not to mention s42 will be a seperate game so they have multiple projects at once. they are doing things no game devs has ever done before. name an mmo besides star citizen that offerd that. i will bet u my soul that u cant name 1
Ok first off please use a space bar cause walls of text benefit no one. Second Everything you listed SC doesn't even offer since most of their promised features are not in game. If it's not in game then it's not pushing boundaries now is it?
I hate to shatter your reality here here but with the exception of racing, EVE online beat Star Citizen to everything already.
*edit* well there's hopefully my derps for the day. Enter key not space bar lol
also id like to add only reason why people qqing is cause they dont have the patients for the game. again look at swtor people wanted it out then boom wasnt even ready to be released people already cried bout it. it sad really. so many qqers out there, ive spoken to people online who even qqs about star citizen making promises when they themselves isnt even a backer. judging the game by its cover and what they read. but when the game releases and the game does deliver its promises. i will laugh at those that qqed and trashed sc. but then again once a qqer always a qqer. they will probably find something to cry bout like this game is to hard blablabla why the fuck do i need a bed blablabla why cant i solo play blalblabla. why cant anyone hold my hand blablabla.
You do realize you are "qqing" about people "qqing" about SC so what does that make your post besides terribly ironic?
Why do people even bother posting Star Citizen articles on this website? There are always 5 times as many people hoping the games fails as those who are fans/backers. You aren't going to convince these folks to like the game or stop hating it, so stop trying.
With 1.75+ million subscribers to the SC website (="Star Citizens") and still rising by a few thousands people per week, posting about Star Citizen here and in other places seems to be working well. And we backers are happy to talk to other people interested in Star Citizen. We do not post to convince the haters ... we post to share our enthusiasm with fellow fans. An ever growing number of fellow fans :-D
Ok first off please use a space bar cause walls of text benefit no one. Second Everything you listed SC doesn't even offer since most of their promised features are not in game. If it's not in game then it's not pushing boundaries now is it?
I hate to shatter your reality here here but with the exception of racing, EVE online beat Star Citizen to everything already.
I am looking forward to you showing me how i can interact with another player avatar in EVE Online. I have a door malfunction in my captains quarters for years now ... unfortunately I cannot join you and the tenthousands of other captains that walk around and interact on space stations.
I have also not figured out yet - after 14 years of playing - how to walk around in any of my several dozen ships in EVE Online.
Furthermore i have never used a personal sidearm or rifle in EVE Online.
Or did an EVA.
Or drove around in a ground vehicle.
Or danced.
My my ... how much things i missed in EVE Online that you obviously have experienced in that game.
BTW ... in Star Citizen I can do that .... even now, in the Alpha.
Have fun
PS:
We have been doing races in EVE Online for the last 14 years. Usually the racers get shot at ... like the sandpeople shoot podracers on Tatooine. Back in the day we had double MWDs ... now THAT was Speed !
Why do people even bother posting Star Citizen articles on this website? There are always 5 times as many people hoping the games fails as those who are fans/backers. You aren't going to convince these folks to like the game or stop hating it, so stop trying.
With 1.75+ million subscribers to the SC website (="Star Citizens") and still rising by a few thousands people per week, posting about Star Citizen here and in other places seems to be working well. And we backers are happy to talk to other people interested in Star Citizen. We do not post to convince the haters ... we post to share our enthusiasm with fellow fans. An ever growing number of fellow fans :-D
Have fun
Still misrepresenting those numbers eh Erillion?
Number of Star Citizens now at time of posting ... 1,773,940
Ok first off please use a space bar cause walls of text benefit no one. Second Everything you listed SC doesn't even offer since most of their promised features are not in game. If it's not in game then it's not pushing boundaries now is it?
I hate to shatter your reality here here but with the exception of racing, EVE online beat Star Citizen to everything already.
I am looking forward to you showing me how i can interact with another player avatar in EVE Online. I have a door malfunction in my captains quarters for years now ... unfortunately I cannot join you and the tenthousands of other captains that walk around and interact on space stations.
I have also not figured out yet - after 14 years of playing - how to walk around in any of my several dozen ships in EVE Online.
Furthermore i have never used a personal sidearm or rifle in EVE Online.
Or did an EVA.
Or drove around in a ground vehicle.
Or danced.
My my ... how much things i missed in EVE Online that you obviously have experienced in that game.
BTW ... in Star Citizen I can do that .... even now, in the Alpha.
Have fun
PS:
We have been doing races in EVE Online for the last 14 years. Usually the racers get shot at ... like the sandpeople shoot podracers on Tatooine. Back in the day we had double MWDs ... now THAT was Speed !
Did you forget about Dust 514? Part of the eve online universe or was it convienant to forget about that in your condescending post?
Why do people even bother posting Star Citizen articles on this website? There are always 5 times as many people hoping the games fails as those who are fans/backers. You aren't going to convince these folks to like the game or stop hating it, so stop trying.
With 1.75+ million subscribers to the SC website (="Star Citizens") and still rising by a few thousands people per week, posting about Star Citizen here and in other places seems to be working well. And we backers are happy to talk to other people interested in Star Citizen. We do not post to convince the haters ... we post to share our enthusiasm with fellow fans. An ever growing number of fellow fans :-D
Have fun
Still misrepresenting those numbers eh Erillion?
Number of Star Citizens now at time of posting ... 1,773,940
Ok first off please use a space bar cause walls of text benefit no one. Second Everything you listed SC doesn't even offer since most of their promised features are not in game. If it's not in game then it's not pushing boundaries now is it?
I hate to shatter your reality here here but with the exception of racing, EVE online beat Star Citizen to everything already.
I am looking forward to you showing me how i can interact with another player avatar in EVE Online. I have a door malfunction in my captains quarters for years now ... unfortunately I cannot join you and the tenthousands of other captains that walk around and interact on space stations.
I have also not figured out yet - after 14 years of playing - how to walk around in any of my several dozen ships in EVE Online.
Furthermore i have never used a personal sidearm or rifle in EVE Online.
Or did an EVA.
Or drove around in a ground vehicle.
Or danced.
My my ... how much things i missed in EVE Online that you obviously have experienced in that game.
BTW ... in Star Citizen I can do that .... even now, in the Alpha.
Have fun
PS:
We have been doing races in EVE Online for the last 14 years. Usually the racers get shot at ... like the sandpeople shoot podracers on Tatooine. Back in the day we had double MWDs ... now THAT was Speed !
Did you forget about Dust 514? Part of the eve online universe or was it convienant to forget about that in your condescending post?
Ah yes .... please point me to the PC version of Dust 514 that I can play together with EVE Online.
Ah yes, there never WAS a PC version.
Ah yes, Dust 514 was officially shut down by CCP on May 30, 2016.
Did you mean THAT Dust 514 ?
And no, in Dust 514 one could NOT walk in a space station and interact with EVE Online player avatars. Different platform, different engine.
Ok first off please use a space bar cause walls of text benefit no one. Second Everything you listed SC doesn't even offer since most of their promised features are not in game. If it's not in game then it's not pushing boundaries now is it?
I hate to shatter your reality here here but with the exception of racing, EVE online beat Star Citizen to everything already.
I am looking forward to you showing me how i can interact with another player avatar in EVE Online. I have a door malfunction in my captains quarters for years now ... unfortunately I cannot join you and the tenthousands of other captains that walk around and interact on space stations.
I have also not figured out yet - after 14 years of playing - how to walk around in any of my several dozen ships in EVE Online.
Furthermore i have never used a personal sidearm or rifle in EVE Online.
Or did an EVA.
Or drove around in a ground vehicle.
Or danced.
My my ... how much things i missed in EVE Online that you obviously have experienced in that game.
BTW ... in Star Citizen I can do that .... even now, in the Alpha.
Have fun
PS:
We have been doing races in EVE Online for the last 14 years. Usually the racers get shot at ... like the sandpeople shoot podracers on Tatooine. Back in the day we had double MWDs ... now THAT was Speed !
Did you forget about Dust 514? Part of the eve online universe or was it convienant to forget about that in your condescending post?
Ah yes .... please point me to the PC version of Dust 514 that I can play together with EVE Online.
Ah yes, there never WAS a PC version.
Ah yes, Dust 514 was officially shut down by CCP on May 30, 2016.
Did you mean THAT Dust 514 ?
And no, in Dust 514 one could NOT walk in a space station and interact with EVE Online player avatars. Different platform, different engine.
Have fun
I never brought up space stations. You added that in when you responded to someone else's post.
Just because it was was shut down and a different platform doesnt change the fact CCP still beat CIG to the punch.
We have been doing races in EVE Online for the last 14 years. Usually the racers get shot at ... like the sandpeople shoot podracers on Tatooine. Back in the day we had double MWDs ... now THAT was Speed !
I miss my double MWD ratting Raven. Now that was fucked up...
Just because it was was shut down and a different platform doesnt change the fact CCP still beat CIG to the punch.
For that you would have given the example of Freelancer lol. The point one needs to go pointing out games that are not even available anymore to make such points... gg
Just because it was was shut down and a different platform doesnt change the fact CCP still beat CIG to the punch.
No really. No.
That said CIG should take a look at the lessons learned from DUST 512. Mixing grand scale space exploration with surface FPS might seem like a good idea, until you realize the scales mix very poorly. Either you have empty surfaces or you have too little space.
Just because it was was shut down and a different platform doesnt change the fact CCP still beat CIG to the punch.
No really. No.
That said CIG should take a look at the lessons learned from DUST 512. Mixing grand scale space exploration with surface FPS might seem like a good idea, until you realize the scales mix very poorly. Either you have empty surfaces or you have too little space.
I'd like to think they would do another dust type game but it wasn't very populated when I played so chances are probably low
As opposed to games that aren't even released yet?
Let them come!
All this "SC Killers" that would render SC irrelevant... Remember this?
All of them have come, people played them and moved on.... There's a lot of effort put on comparing, yet in practice, the survivor is the "mammoth" after all.
The uniqueness of SC, where it is and where they are taking it as it develops, will not be taken away just because you find X or Y game that also did X or Y features SC also has, when we play the entire thing, that's what forms the gameplay experience, hence what makes it unique.
Comments
How long do you think it should take to earn the best fighter ship in the game? If that ship is for one person, how long should it take to earn the best capital ship with 80 escape pods designed for a minimum crew of 23 people that has a hangar for a full sized gunship/fighter/bomber? The ship I'm taking about is the Javelin Class Destroyer which sold for $2500.
MAGA
You might then want to read more patch notes and playtest the Alpha.
Have fun
Star Citizen was available for as low as 20 $.
Currently it costs 54 $.
Everything else is COMPLETELY OPTIONAL and not necessary to play the game. Yes, you can support this crowdfunding campaign with as much money as you want. Yes, you can spend 2 or 3 grand IF YOU WANT - that is the nature of crowdfunding. But no one forces you to spend more than the minimal amount, as you will be able to get it in game for in game currency after the game has launched.
Have fun
PS:
Your motorcycle could be a heap of scrap one day after you bought it. And I could play Star Citizen 15 years after i bought it ... just like I still play Wing Commander.
With 1.75+ million subscribers to the SC website (="Star Citizens") and still rising by a few thousands people per week, posting about Star Citizen here and in other places seems to be working well. And we backers are happy to talk to other people interested in Star Citizen. We do not post to convince the haters ... we post to share our enthusiasm with fellow fans. An ever growing number of fellow fans :-D
Have fun
You DO realize that the OP is a MMORPG.com staff member, do you not ?
Have fun
I hate to shatter your reality here here but with the exception of racing, EVE online beat Star Citizen to everything already.
*edit* well there's hopefully my derps for the day. Enter key not space bar lol
I am looking forward to you showing me how i can interact with another player avatar in EVE Online. I have a door malfunction in my captains quarters for years now ... unfortunately I cannot join you and the tenthousands of other captains that walk around and interact on space stations.
I have also not figured out yet - after 14 years of playing - how to walk around in any of my several dozen ships in EVE Online.
Furthermore i have never used a personal sidearm or rifle in EVE Online.
Or did an EVA.
Or drove around in a ground vehicle.
Or danced.
My my ... how much things i missed in EVE Online that you obviously have experienced in that game.
BTW ... in Star Citizen I can do that .... even now, in the Alpha.
Have fun
PS:
We have been doing races in EVE Online for the last 14 years. Usually the racers get shot at ... like the sandpeople shoot podracers on Tatooine. Back in the day we had double MWDs ... now THAT was Speed !
Number of Star Citizens now at time of posting ... 1,773,940
Source: https://robertsspaceindustries.com/funding-Goals
Have fun
PS:
Ah .. you may be confused by me using the word "subscribers". I am NOT speaking about the "Centurion" or "Imperator" subscribers.
https://robertsspaceindustries.com/pledge/subscriptions
A "Star Citizen" is someone that made an account on the Star Citizen website.
Cringe!
Ah yes .... please point me to the PC version of Dust 514 that I can play together with EVE Online.
Ah yes, there never WAS a PC version.
Ah yes, Dust 514 was officially shut down by CCP on May 30, 2016.
Did you mean THAT Dust 514 ?
And no, in Dust 514 one could NOT walk in a space station and interact with EVE Online player avatars. Different platform, different engine.
Have fun
Just because it was was shut down and a different platform
doesnt change the fact CCP still beat CIG to the punch.
That said CIG should take a look at the lessons learned from DUST 512. Mixing grand scale space exploration with surface FPS might seem like a good idea, until you realize the scales mix very poorly. Either you have empty surfaces or you have too little space.
All this "SC Killers" that would render SC irrelevant... Remember this?
All of them have come, people played them and moved on.... There's a lot of effort put on comparing, yet in practice, the survivor is the "mammoth" after all.
The uniqueness of SC, where it is and where they are taking it as it develops, will not be taken away just because you find X or Y game that also did X or Y features SC also has, when we play the entire thing, that's what forms the gameplay experience, hence what makes it unique.