Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Around the Verse - Trouble at Drake - Star Citizen Videos - MMORPG.com

2»

Comments

  • renstarensta Member RarePosts: 728
    All the fanboys waiting for 3.0 hahaha get ready for it to be delayed as much as possible and then released while cutting at least 50% of shat they promised hehehe. Have fun waiting.

    image


    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
    Reply
    Add Multi-Quote

  • ErillionErillion Member EpicPosts: 10,329
    >>> Have fun waiting. <<<

    We do :-D


    Have fun
  • goobsnewsgoobsnews Member UncommonPosts: 220
    Waiting IS Star Citizen. That's the game, CR will claim all along that the game was "the experience" you had waiting for am actual game. Dreams, folks. DREAMS.
  • goobsnewsgoobsnews Member UncommonPosts: 220
    Also wow at how bad Sandy is at acting. Even the fanboys are tearing her to shreds on Reddit.
  • Ellie9021GabrielEllie9021Gabriel Member CommonPosts: 3
  • KefoKefo Member EpicPosts: 4,229
    Erillion said:
    In Star Citizen:

    Out in space - check
    Visited asteroids - check
    Explored asteroids - check
    Mined asteroids - not yet
    Fought against enemy ships (NPC and player) - check
    Running around with avatar - check
    Flying over planetary surface - not yet (does driving with electric car count ?)

    In real life:
    Out in space - not yet (but fortunately spoke to 100+ that did)
    Visited asteroids - not yet
    Explored asteroids - remotely via space probe - check
    Mined asteroids - not yet
    Fought against enemy ships  - not yet, and hopefully won't
    Running around with avatar - check
    Flying over planetary surface - not yet (does Mars data via VR count ?)


    Have fun


    PS:
    You might want to add Star Citizen
    ship racing
    FPS combat
    social interaction
    shopping
    dancing
    EVA station repair
    Vendor machine transport
    to your list.

    In the interest of full disclosure since Erillion only posts the positives here's what they have yet to deliver on. List might be a little out of date since it was posted 5 months ago.

    Stretch goals not delivered

    Decorations

    • Cockpit decorations (bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters)
    • Class I repair bot (in hangar)
    • Hadesian artifact

    100 star systems at launch

    • Odin system
    • Tyrol system
    • Kellog system
    • Goss system
    • Orion system
    • Ellis system
    • Cathcart system
    • Tal system
    • Geddon system
    • Chronos system
    • Tamsa system
    • Tanga system
    • Cano system
    • UDS-2943-01-22 system
    • Kabal system
    • Oretani system
    • Exclusive star system for pre-launch backers

    Ships

    • Bengal carrier as a playable ship
    • Frigate ship class
    • Destroyer ship class
    • Escort Carrier ship class
    • Battlecruiser ship class
    • Banu Merchantman
    • RSI Orion
    • Aegis Surveyor
    • Anvil Carrack
    • MISC Hull C
    • MISC Endeavor-class Research Platform
    • Anvil Aerospace Crucible
    • Espera Prowler
    • Genesis-class Starliner

    Ship systems and components

    • Command and Control center (Tie all of your ships' sensors together and assume central command from the 3rd seat)
    • Enhanced capital ship systems (damage control teams, navigation and engineering consoles)
    • Ship upgrade package containing an engine modifier
    • Engine tuning kit
    • Updated scanning software
    • Ballistic gatling weapon (Preacher Armament Inquisition XXII)
    • J-Span Cryo-Star cooling system
    • Enhanced ship modularity

    Base types

    • Vanduul trading post base type
    • Alien derelict base type

    Gameplay

    • 50 missions in Squadron 42
    • Hibernation mode (saving your game)
    • Place bets on Arena Commander competitions
    • Manage space stations (player-owned space stations)
    • Planetside FPS combat
    • Salvage mechanic career
    • Public transportation system
    • Enhanced mission design for Squadron 42
    • Explorer-class "ExoGlass" mobiGlas rig
    • Omni Role Combat Armor (ORC) mk9
    • Stellar Cartography in-game map room (not the website version)
    • Alien languages (Banu)
    • BB-12 Manned Maneuvering Unit
    • Independent Arbitrator’s Guild
    • More detailed AI activities
    • Pets

    Technical

    • Hardcore flight sim controller support: Flight chairs, MFDs (Multi Function Displays)
    • Multiple monitor support
    • Track-IR support
    • Virtual reality (Oculus Rift) support

    Outside the game

    • Professional mod tools
    • The first Squadron 42 mission disk: Behind Enemy Lines
    • “Behind the Scenes of Star Citizen” documentary film
    • Digital 42-page Upgrade Handbook (customizing and overclocking ship systems)
    • Digital Jane’s Fighting Ships style manual
    • RSI Museum airing monthly
    • Retaliator Commercial

     


      • KefoKefo Member EpicPosts: 4,229
        Part 2 since the list was too large to post in one go

        Features advertised but not delivered

        • Rentable ships (outside Arena Commander)
        • Some ships with artificial gravity (or not)
        • Different HUDs for different ships
        • Hull breaches
        • Shuttles for larger ships to land on planets
        • Banu ports and stations for trading
        • Parking smaller ships in the Idris
        • Inertia on objects not anchored on ships
        • Beam weapons for larger ships
        • Tractor beams and EVA for cargo
        • EVA ship repair
        • Wreck exploration
        • Benefits for ejecting from a ship about to explode
        • Wreckage as a navigational hazard
        • Using inertia for flight rather than burning fuel all the time
        • Dangerous and dynamic Jump Points
        • Changeable gravity systems for ships
        • Booby traps and trackers for cargo
        • Detailed navigation system
        • Weapon slaving
        • Detailed ship destruction for large ships
        • Ship repair and cleanliness/degradation
        • Ship trade-in and buying used ships
        • Naming your ship
        • Manual and auto-docking
        • Customizable AI voices for different aspects of your ship
        • Organization infiltration
        • Playing as another alien race
        • Run your own business
        • In depth non-FTL communication
        • Bounty hunting system
        • Player influenced politics
        • In-game VOIP and “Live Driver”
        • Shareable star map locations
        • Group mining operations
        • In-fiction “Live Team” that will report player driven events as in-fiction news
        • Dynamic population count
        • Character damage and aging
        • Character histories and/or ancestral trees
        • Large scale dynamic events
        • Player rating system
        • Taxes for organizations
        • Dead (wounded) body recovery
        • Player or organization ran medical facilities
        • User generated content
        • Shared organization hangars
        • Combined arms missions
        • Location for contributors' names to be found in the PU
        • Organization reputation system
        • Damageable cyborg limbs and cybernetic repair facilities
        • Dynamic social interaction with NPCs
        • Galactapedia
        • Space creatures
        • Planet day/night cycle
        • Cargo damage (item damage)
        • Potential in-game “Voice Attack” system
        • NPC generation
        • Realistic audio options
        • Personally owned NPCs
        • Farming
        • Your name in the game
        • Getting everyone into the same instance
        • More economical or versatile corvettes
        • Planetary ship entry
        • Repair and items system capability
        • Character customization
        • Ship connected to user online/offline status
        • Picking up objects on planets
        • Multi-monitor HUD
        • Large ship damage control lockers
        • Dogfights through space stations
        • Ship persistence
        • Stealth game play
        • Ability for privateers/corsairs/buccaneers
        • Landing on planets
        • Procedurally generated environments
        • Starfarer's refueling mechanic
        • Rigging
        • Anchoring to an asteroid
        • Killboards (outside Arena Commander)
        • NPC ranks
        • Thruster trails
        • Non-lethal combat modules
        • Raid supply shipments
        • Hidden ship compartments
        • Catapulting through space
        • Locking ships
        • Jury rig repairing
        • Dynamic weather
        • Automatic battle flight pattern
        • Living spaces
        • Insurance for pilots
        • Mining
        • Escape pods
        • Extreme ship maneuvers
        • Start up sequence for large multi-crew ships
        • Remotely hacking ships
        • Pacing NPC's
        • Incentives to keep your original ship's Hull
        • Game generated missions
        • Communication between two ships
        • Ship armor
        • NPC crews
        • Guild wars
        • Trading
        • Inflation and deflation (money value)
        • Hiring NPC's for missions
        • Travelling in fleets
        • Tactical game modes in Star Marine
        • Trading weapons in the Star Marine
        • Player generated content
        • Assigning ships to landing zones
        • UI customization
        • Radar features
        • Future playable maps
        • Ships developed by the community
        • Warning NPC's of attack
        • NPC crew AI
        • Clothing damage
        • Character creator
        • Interior damage system
        • Roaming floating structures
        • Vehicles for planetside
        • NPC dialogue
        • Player owned cargo space
        • NPC population in the PU
        • Ship aging
        • Linux client
        • In-game banking
        • Medic and surgeon skill progression
        • Mining and resource gathering
        • Fabricate weapons/armor/ship parts
        • Join in-progress free flight games
        • Hangar parties & instancing
        • Physical grappling beam
        • Multi-crew keycards
        • Repairing Gold Horizon space stations
        • Natural areas in the 'Verse
        • FPS environmental hazards
        • Store ore in your hangar
        • Organic ships
        • Ship spoofing
        • Non-combat ships
        • Search players for weapons
        • Flying a ship without a hud
        • Starting wars between the different races
        • NPCs react to weapons
        • Drop pods
        • Org recruiting NPCs
        • NPCs using different loadouts
        • Resource spawning
        • NPC & human scanning
        • Location based damage for pets

         

        Features advertised at CitizenCon 2014 but not delivered

        • Missile and countermeasure improvements
        • Advanced power management
        • Organizations 2.0 (with deep game integration)
        • Landing on ArcCorp

         

        Features advertised at CitizenCon 2015 but not delivered

        • Star Citizen HOTAS from Saitek (unlikely to ever happen after Logitech bought Saitek and Mad Catz went bankrupt)

         

        Features advertised at CitizenCon 2016 but not delivered

        • Refining and processing
        • Quantum interdiction
        • Escort
        • Salvage
        • Mercenary - covert operations
        • Rescue
        • Travel to multiple Star Systems
        • Exploration and discovery
        • Science and research

         

        Players per instance

        Chris Roberts:

        We could have thousands of players in the same area.

        Erin Roberts:

        So with the next big release [alpha 3.0] a lot of the underlying game is there and then we can look at transferring people between servers so we can have hundreds of thousands of people maybe in one instance, but that doesn’t come online until later.

         

        Kickstarter promises broken or not delivered

        Squadron 42 (Single player)

        • Online or offline play
        • Drop in / drop out co-op play

        Star Citizen (Multiplayer, also known as Persistent Universe)

        • Mod-able multiplayer
        • Private servers "hosted by YOU"
        • No subscriptions
        • No pay-to-win
        • Controller agnosticism ("We’ve all got our preferences, so why be forced to choose?")
        • Actions of the players impact the universe and become part of its history and lore
        • Fully dynamic economy driven by player actions

        Backer rewards

        • Full Star Citizen soundtrack
        • 42 page book "Squadron 42 Manual"
        • 42 page book "The Making of Star Citizen"
        • 42 page book "Engineering Manual for Modders"
        • Star Citizen novella written by Dave Haddock
        • Spaceship shaped USB stick
      • MaquiameMaquiame Member UncommonPosts: 1,073
        *Goes back to watching Elite Dangerous updates*

        image

        Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

      • MaxBaconMaxBacon Member LegendaryPosts: 7,846
        edited April 2017
        Kefo said:
        In the interest of full disclosure since Erillion only posts the positives here's what they have yet to deliver on. 
        No offense but this is such a troll, see what the user asked: "is that all the backers are able to do at this time?"

        What is he replying him with what he can do right now has to do with posting only the positives?! Such flame-bait! Full disclosure, oh my! :|

        rensta said:
        Have fun waiting.
        Well there are the ones who ask every 5 minutes "are we there yet?" and whine about how long it is taking through the whole process. And there are the ones who are patient and/or find things to do as they wait for it. I'm the later so I'm cool ;)
        Post edited by MaxBacon on
      • KefoKefo Member EpicPosts: 4,229

        MaxBacon said:


        Kefo said:

        In the interest of full disclosure since Erillion only posts the positives here's what they have yet to deliver on. 
        No offense but this is such a troll, see what the user asked: "is that all the backers are able to do at this time?"

        What is he replying him with what he can do right now has to do with posting only the positives?! Such flame-bait! Full disclosure, oh my! :|

        rensta said:
        Have fun waiting.
        Well there are the ones who ask every 5 minutes "are we there yet?" and whine about how long it is taking through the whole process. And there are the ones who are patient and/or find things to do as they wait for it. I'm the later so I'm cool ;)



        It's flame bait telling people who might not know specifics that 5 years in and the list is still gigantic on promises and features they still have to deliver on?
      • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
        Kefo said:

        MaxBacon said:


        Kefo said:

        In the interest of full disclosure since Erillion only posts the positives here's what they have yet to deliver on. 
        No offense but this is such a troll, see what the user asked: "is that all the backers are able to do at this time?"

        What is he replying him with what he can do right now has to do with posting only the positives?! Such flame-bait! Full disclosure, oh my! :|

        rensta said:
        Have fun waiting.
        Well there are the ones who ask every 5 minutes "are we there yet?" and whine about how long it is taking through the whole process. And there are the ones who are patient and/or find things to do as they wait for it. I'm the later so I'm cool ;)



        It's flame bait telling people who might not know specifics that 5 years in and the list is still gigantic on promises and features they still have to deliver on?
        Most of those features, if the industry record holds, will either never make it into the game or will be pushed to future updates and/or expansion packs.  I surmise that most, even those who love SC, can already admit that's likely going to be the case for many of these items.

        Or, I hope they do.  Otherwise, it will be an unprecedented amount of butthurt when the game goes "gold".

        image
      Sign In or Register to comment.