Like I said thinking they have a less buggy version ready to go as an 'update' to 'fool' people is next level conspiracy but if it happens it will basically be proof by inspection.
Right now the only people that like what 3.0 is showing are hardcores who couldnt care less WHAT they put out., and guys with just enough money 'invested' to fool themselves into thinking its going in the 'right' direction.
Someone on a reddit somewhere said it best. This is basically the point where fence sitters pick a side of the fence to be on. And a logical assumption is that with what this is right now they are jumping into the 'no way' backyard.
I also think people who say 3.0 is better than 2.0 are revising history. 3.0 has also had things disabled that were available (and buggy) in 2.6. So even though they are still buggy you just dont experience them. Theyre more than likely game breaking since they have in fact been disabled. And to say this is a 'first' build are laughable. How many times was it updated on Evocati servers? I remember these same people making it a point to show how many times (and how much 'progress' was made) the super secret server was updated.
I had twitch on in the background most of the day and probably was exposed to close to 8 hours of SC. And I can tell you that when they werent reloading or suiciding to glitch out or get into a base from a ship they couldnt leave, or bouncing out into space from an open door or trying to leave their ship, to cratering ships to whatever other of a dozen bugs they all experienced...they werent doing much. Because there isnt anything to do.
People flew to 3 or 4 stations that I saw, those were all bugged and every one of them had issues landing or getting out and when they did get out they couldnt do anything but walk around and see NPCs jogging in place or running through walls or whatever else they do.
Oh there were missions but I saw a single one that someone actually completed, and that was very first thing this morning and it took him over an hour to do something that should have taken 10 minutes.
What I or anyone else types in these forums isnt a secret. Its what there is. Anyone can watch it. So you can read the spin of some people or the critiques of others watch a stream for 15 minutes and judge for yourself which is more accurate. Or forego everything written here and make your judgement.
This buggy version is already capable to impress. And people like what they see.
The backers seem to understand the point of PTU and what it implies, the first builds are always messy, always, yet the "haters" always go on this silly nitpicking to make a fuss of a testing phase cause reasons.
It's just irrelevant noise. 3.0 PTU is much better than how messy the Alpha 2.0 PTU was.
First Day Star Citizen Anniversary Sale Funding 2017: $434,735 First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326 First Day Star Citizen Anniversary Sale Funding 2015: $633,883 First Day Star Citizen Anniversary Sale Funding 2014: $665,676 First Day Star Citizen Anniversary Sale Funding 2013: $242,069
This buggy version is already capable to impress. And people like what they see.
The backers seem to understand the point of PTU and what it implies, the first builds are always messy, always, yet the "haters" always go on this silly nitpicking to make a fuss of a testing phase cause reasons.
It's just irrelevant noise. 3.0 PTU is much better than how messy the Alpha 2.0 PTU was.
First Day Star Citizen Anniversary Sale Funding 2017: $434,735 First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326 First Day Star Citizen Anniversary Sale Funding 2015: $633,883 First Day Star Citizen Anniversary Sale Funding 2014: $665,676 First Day Star Citizen Anniversary Sale Funding 2013: $242,069
Sales of a single day don't mean much, it's more about how attractive this concept sale is than anything else. You'll need to take data from a longer duration.
Star Citizen sales between August - October 2016: $12,025,434 Star Citizen sales between August - Octoebr 2017: $7,774,962
This buggy version is already capable to impress. And people like what they see.
The backers seem to understand the point of PTU and what it implies, the first builds are always messy, always, yet the "haters" always go on this silly nitpicking to make a fuss of a testing phase cause reasons.
It's just irrelevant noise. 3.0 PTU is much better than how messy the Alpha 2.0 PTU was.
First Day Star Citizen Anniversary Sale Funding 2017: $434,735 First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326 First Day Star Citizen Anniversary Sale Funding 2015: $633,883 First Day Star Citizen Anniversary Sale Funding 2014: $665,676 First Day Star Citizen Anniversary Sale Funding 2013: $242,069
Sales of a single day don't mean much, it's more about how attractive this concept sale is than anything else. You'll need to take data from a longer duration.
Star Citizen sales between August - October 2016: $12,025,434 Star Citizen sales between August - Octoebr 2017: $7,774,962
So very interesting, everyone loves stats! lets include even longer periods!
Star Citizen sales between January - August 2016: $13.84m Star Citizen sales between January - August 2017: $15m
It is almost like the only stats you want to see are ones that show a downward trend, almost like if you had picked any different time the impact wouldn't have been as dramatic? hmm i wonder why? ITS ALL DOOOOOOOOOOOOOMED!!!!!!!!!
or perhaps as you say, there were more things going on in this time period last year that were more enticing. Perhaps when SQ42 slice is shown over holiday stream there is a massive boom on last years figures for the year as a whole making these nothing more than cherry picked rubbish?
Even if there is a downturn going forward up to launch, tell me what do you really think that means for the project, because to me it means diddly squat. They have more than enough product and velocity to do what ever the hell they want in regards to acquiring funds in a more traditional way.
Usual nonsense from the detractors, somehow raising well over 2 million per month in fundraising is meant to be a bad thing. Such a joke.
First Day Star Citizen Anniversary Sale Funding 2017: $434,735 First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326 First Day Star Citizen Anniversary Sale Funding 2015: $633,883 First Day Star Citizen Anniversary Sale Funding 2014: $665,676 First Day Star Citizen Anniversary Sale Funding 2013: $242,069
Irrelevant. Such a reality disconnect to even attempt to make that argument like that. lol
But anyway, keep using the test phase of 3.0 to feed this usual narrative of yours, we will talk judgments once 3.0 is properly released.
This buggy version is already capable to impress. And people like what they see.
The backers seem to understand the point of PTU and what it implies, the first builds are always messy, always, yet the "haters" always go on this silly nitpicking to make a fuss of a testing phase cause reasons.
It's just irrelevant noise. 3.0 PTU is much better than how messy the Alpha 2.0 PTU was.
First Day Star Citizen Anniversary Sale Funding 2017: $434,735 First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326 First Day Star Citizen Anniversary Sale Funding 2015: $633,883 First Day Star Citizen Anniversary Sale Funding 2014: $665,676 First Day Star Citizen Anniversary Sale Funding 2013: $242,069
Sales of a single day don't mean much, it's more about how attractive this concept sale is than anything else. You'll need to take data from a longer duration.
Star Citizen sales between August - October 2016: $12,025,434 Star Citizen sales between August - Octoebr 2017: $7,774,962
Usual nonsense from the detractors, somehow raising well over 2 million per month in fundraising is meant to be a bad thing. Such a joke.
Pretty much, breaks my heart that they haven't up their FUD game since 2015 tbh.
This buggy version is already capable to impress. And people like what they see.
The backers seem to understand the point of PTU and what it implies, the first builds are always messy, always, yet the "haters" always go on this silly nitpicking to make a fuss of a testing phase cause reasons.
It's just irrelevant noise. 3.0 PTU is much better than how messy the Alpha 2.0 PTU was.
First Day Star Citizen Anniversary Sale Funding 2017: $434,735 First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326 First Day Star Citizen Anniversary Sale Funding 2015: $633,883 First Day Star Citizen Anniversary Sale Funding 2014: $665,676 First Day Star Citizen Anniversary Sale Funding 2013: $242,069
Sales of a single day don't mean much, it's more about how attractive this concept sale is than anything else. You'll need to take data from a longer duration.
Star Citizen sales between August - October 2016: $12,025,434 Star Citizen sales between August - Octoebr 2017: $7,774,962
So very interesting, everyone loves stats! lets include even longer periods!
Star Citizen sales between January - August 2016: $13.84m Star Citizen sales between January - August 2017: $15m
It is almost like the only stats you want to see are ones that show a downward trend, almost like if you had picked any different time the impact wouldn't have been as dramatic? hmm i wonder why? ITS ALL DOOOOOOOOOOOOOMED!!!!!!!!!
If I had wanted to pick negative numbers for Star Citizen I could have picked up them getting November 1st - 24th 2016: $4,509,475 November 1st - 24th 2017: $1,272,502
But I though most of that difference was caused by them having their anniversary sale later this year than they did last year, and left November's data out. Instead I picked last 3 complete months to make the comparison fair.
By the way sales in January - August 2016 are actually $17.77 million and January - August 2017 are $17.94 million. Time frame January - August means you'll have to calculate everything from first day of January to last day of August. You seem to have calculated something else.
This buggy version is already capable to impress. And people like what they see.
The backers seem to understand the point of PTU and what it implies, the first builds are always messy, always, yet the "haters" always go on this silly nitpicking to make a fuss of a testing phase cause reasons.
It's just irrelevant noise. 3.0 PTU is much better than how messy the Alpha 2.0 PTU was.
First Day Star Citizen Anniversary Sale Funding 2017: $434,735 First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326 First Day Star Citizen Anniversary Sale Funding 2015: $633,883 First Day Star Citizen Anniversary Sale Funding 2014: $665,676 First Day Star Citizen Anniversary Sale Funding 2013: $242,069
Sales of a single day don't mean much, it's more about how attractive this concept sale is than anything else. You'll need to take data from a longer duration.
Star Citizen sales between August - October 2016: $12,025,434 Star Citizen sales between August - Octoebr 2017: $7,774,962
So very interesting, everyone loves stats! lets include even longer periods!
Star Citizen sales between January - August 2016: $13.84m Star Citizen sales between January - August 2017: $15m
It is almost like the only stats you want to see are ones that show a downward trend, almost like if you had picked any different time the impact wouldn't have been as dramatic? hmm i wonder why? ITS ALL DOOOOOOOOOOOOOMED!!!!!!!!!
If I had wanted to pick negative numbers for Star Citizen I could have picked up them getting November 1st - 24th 2016: $4,509,475 November 1st - 24th 2017: $1,272,502
But I though most of that difference was caused by them having their anniversary sale later this year than they did last year, and left November's data out. Instead I picked last 3 complete months to make the comparison fair.
By the way sales in January - August 2016 are actually $17.77 million and January - August 2017 are $17.94 million. Time frame January - August means you'll have to calculate everything from first day of January to last day of August. You seem to have calculated something else.
mine were to Aug 1st to complete the picture with your figures, I am not anally retentive enough to edit sorry, it was clear enough. The sentiment stands.
It seems to me the anomaly is more to do with incentives at that time last year, figures seem pretty steady for this year, overall though a big waste of everyones time unless you really really love numbers for numbers sake.
"Instead I picked last 3 complete months to make the comparison fair." yeah i am totally convinced that's what you were doing.
No the relevance is that considering what 3.0 was announced as and what it is/was, shows that they made more on the PROMISE than the actual delivery.
Again you can spin it anyway you want the money difference is huge, over 850K difference. Basically a third.
Had 3.0 been 'success' how much would they have raised? Should have been 2 million going by last years numbers. They doubled the previous year with a glitchy bugged movie of supposed gameplay.
Also love how people cherry pick numbers to try and make a point. Last year on Nov 1st they had 'raised' 130 million. On the 19th after some fancy (fake video) and a few more jpeg sales the rush was on. They raised/sold their way to almost 7 million in two weeks. From 11-19 thru 11-30 (the entirety of the sale period) they made 6.7million.
So I guess we will have to wait and see if the sales explode over the next week here.
Also the start of the anniversary sale coincided with a release of something people have been waiting for for over a year. Last year it was the aforementioned 'live stream'.
But those numbers I first cut and pasted from somewhere else actually look to be incorrect anyway. According to the spread sheet they only had 60K added yesterday not the 435K given credit for there.
But whatever it doesnt matter because if at the end of this sale they havent reached 167 million (meaning they barely made 2 million) the fans will have some spin for it to be sure.
Thats why I say in the deep conspiracy mind I have there is some working version somewhere getting ready to drop that will save the sale period....
Thats why I say in the deep conspiracy mind I have there is some working version somewhere getting ready to drop that will save the sale period....
I have been thinking a lot about this conspiracy stuff and I have come to the conclusion that I think there is some big conspiracy by CIG, I think they marketed a proposition for a game to just random people in the world to collect fundraising so they can build it and are now in the process of not so secretly building that very game >.>
Thats why I say in the deep conspiracy mind I have there is some working version somewhere getting ready to drop that will save the sale period....
I have been thinking a lot about this conspiracy stuff and I have come to the conclusion that I think there is some big conspiracy by CIG, I think they marketed a proposition for a game to just random people in the world to collect fundraising so they can build it and are now in the process of not so secretly building that very game >.>
MIND BLOWN RIGHT!
if that were true they wouldnt suck at it so much.....
No the relevance is that considering what 3.0 was announced as and what it is/was, shows that they made more on the PROMISE than the actual delivery.
Still irrelevant, you're trying to tie the money funded to people liking or not the 3.0 release that BY THE WAY, is not yet released. --'
The sales success always depended on the sale itself and how attractive it is like @Vrika mentioned, in the point of 3.0 they already did sales on all the ships coming with the release so it's not the ongoing limited PTU that's going to make any difference. #Logic
No the relevance is that considering what 3.0 was announced as and what it is/was, shows that they made more on the PROMISE than the actual delivery.
Still irrelevant, you're trying to tie the money funded to people liking or not the 3.0 release that BY THE WAY, is not yet released. --'
The sales success always depended on the sale itself and how attractive it is like @Vrika mentioned, in the point of 3.0 they already did sales on all the ships coming with the release so it's not the ongoing limited PTU that's going to make any difference. #Logic
spin spin spin.... but not unexpected.
They released enough. They have streamers streaming black screens and crashes and glitches. You have streamers losing their minds when people point it out and then start banning people. Its sad and funny at the same time. These shill streamers cant even defend it because theyre literally there with a black screen after the 20th crash in the past 4 or 5 hour stream. So they go to the same mantra people here go through 'ohh bugs in an EA alpha'.
What they dont get it complete system failures arent bugs. And especially when they occur for everyone doing the exact same thing. Its easily recreating a crash. And when it occurs it generally gets fixed.
and I just switched to a new streamer and he is spewing the same 'its a PTU alpha, its going to be buggy' and what is he doing....yup looking at a black screen. But good news he is back he is now wearing a flight suit but headless...now THAT is a 'bug'. Those CAN be expected, but CONTINUOUS crashes and freezes shouldnt be.
Either way you can watch first hand why the sales from yesterday are dogshit, and will be today and will continue to be horrid unless they do have that super secret patch ready.
Like I said it will be a coin flip of what has more refund requests or sales.
and I just switched to a new streamer and he is spewing the same 'its a PTU alpha, its going to be buggy' and what is he doing....yup looking at a black screen. But good news he is back he is now wearing a flight suit but headless...now THAT is a 'bug'. Those CAN be expected, but CONTINUOUS crashes and freezes shouldnt be.
Interesting, because when you mentioned WTFosaurus, the guy who you are referring to at the start of this thread as can be seen from your comments earlier in the other thread......I hopped in for a look. Seems to me When you switched to this NEW STREAMER in the above quote, WTFosaurus was doing the exact same thing at the exact same time! almost like there was no second streamer but you just made up a second one like a little porky pig liar!
funny ole world init, what were the chances of that!
fair enough, but lets be clear, no one is losing their minds over bugs on a test server, only a mindless moron would not expect a test server for the live alpha server not to have bugs. as can be seen in some of those nice vids, when it runs smooth....its damn sweet
btw, this guy still not crashed, been watching him for 20 mins now or something? no idea what you on about, he even has a crash counter as he is expecting to lol, like any sane person
Like I said it will be a coin flip of what has more refund requests or sales.
Nope, you're the one playing the spin it to feed your little narrative, so it's as useful as discussing with a wall. Your last bit shows just how far the delusion goes, but not unexpected.
fair enough, but lets be clear, no one is losing their minds over bugs on a test server, only a mindless moron would not expect a test server for the live alpha server not to have bugs. as can be seen in some of those nice vids, when it runs smooth....its damn sweet
like I have said at least a half dozen times THEY ARENT BUGS. A system crash and a crash to desk top even server crashes ARE NOT 'bugs'.
The guy running around without a head is a BUG. Getting trapped on a ladder is a bug (when it causes you to crash which it does for some people makes it more than a bug), NPCs walking/jogging in place is a bug but one based on another deeper problem that is more than a bug. Not being able to land properly is another bug but based on another deeper issue that is more than a bug. Because when guys start having these 'bugs' they ultimately crash (their ship) and then crash the 'game'. Or their avatar catapults out of the cockpit and then lands and dies and freezes the screen.
The list goes on and on. If were 'just' bugs fine, its not, its way more.
There are so many and theyre so common (repeatable) a guy made a list in about 30 minutes and its posted on the SC reddit.
But keep pushing those production videos like they matter
Like I said it will be a coin flip of what has more refund requests or sales.
Nope, you're the one playing the spin it to feed your little narrative, so it's as useful as discussing with a wall. Your last bit shows just how far the delusion goes, but not unexpected.
LOL I have been watching baron stream for 24 minutes now he has gotten a ship made a couple jumps and is trying to land at levski. He just did actually. Now he is trying to get out of his ship. He even said it just now try to get out alive. He fell out and lived so yay for him knowing a work around for getting out of a ship. I wonder how much money and time they spent working on ladders?
But now 25 minutes in he is out of his ship walking around. Not sure what he is going to do when he gets to where he is going.
One positive is he has his head while wearing his suit....
Yeah he's still not crashed, honestly no idea what you're going on about.
LOL right on queue go watch him he is stuck in place and has been for 2-4 minutes. trying to suicide but cant so just logging out.
yeah that's not a CTD. This Dtox guy is doing just fine, not seen anything to cry about sorry. No CDT's even though if he would have had some it would be fine. I think you are hyperventilating about something that isn't even happening.
Comments
Right now the only people that like what 3.0 is showing are hardcores who couldnt care less WHAT they put out., and guys with just enough money 'invested' to fool themselves into thinking its going in the 'right' direction.
Someone on a reddit somewhere said it best. This is basically the point where fence sitters pick a side of the fence to be on. And a logical assumption is that with what this is right now they are jumping into the 'no way' backyard.
I also think people who say 3.0 is better than 2.0 are revising history. 3.0 has also had things disabled that were available (and buggy) in 2.6. So even though they are still buggy you just dont experience them. Theyre more than likely game breaking since they have in fact been disabled. And to say this is a 'first' build are laughable. How many times was it updated on Evocati servers? I remember these same people making it a point to show how many times (and how much 'progress' was made) the super secret server was updated.
I had twitch on in the background most of the day and probably was exposed to close to 8 hours of SC. And I can tell you that when they werent reloading or suiciding to glitch out or get into a base from a ship they couldnt leave, or bouncing out into space from an open door or trying to leave their ship, to cratering ships to whatever other of a dozen bugs they all experienced...they werent doing much. Because there isnt anything to do.
People flew to 3 or 4 stations that I saw, those were all bugged and every one of them had issues landing or getting out and when they did get out they couldnt do anything but walk around and see NPCs jogging in place or running through walls or whatever else they do.
Oh there were missions but I saw a single one that someone actually completed, and that was very first thing this morning and it took him over an hour to do something that should have taken 10 minutes.
What I or anyone else types in these forums isnt a secret. Its what there is. Anyone can watch it. So you can read the spin of some people or the critiques of others watch a stream for 15 minutes and judge for yourself which is more accurate. Or forego everything written here and make your judgement.
First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326
First Day Star Citizen Anniversary Sale Funding 2015: $633,883
First Day Star Citizen Anniversary Sale Funding 2014: $665,676
First Day Star Citizen Anniversary Sale Funding 2013: $242,069
Star Citizen sales between August - October 2016: $12,025,434
Star Citizen sales between August - Octoebr 2017: $7,774,962
So very interesting, everyone loves stats! lets include even longer periods!
Star Citizen sales between January - August 2016: $13.84m
Star Citizen sales between January - August 2017: $15m
It is almost like the only stats you want to see are ones that show a downward trend, almost like if you had picked any different time the impact wouldn't have been as dramatic? hmm i wonder why? ITS ALL DOOOOOOOOOOOOOMED!!!!!!!!!
or perhaps as you say, there were more things going on in this time period last year that were more enticing. Perhaps when SQ42 slice is shown over holiday stream there is a massive boom on last years figures for the year as a whole making these nothing more than cherry picked rubbish?
Even if there is a downturn going forward up to launch, tell me what do you really think that means for the project, because to me it means diddly squat. They have more than enough product and velocity to do what ever the hell they want in regards to acquiring funds in a more traditional way.
Usual nonsense from the detractors, somehow raising well over 2 million per month in fundraising is meant to be a bad thing. Such a joke.
But anyway, keep using the test phase of 3.0 to feed this usual narrative of yours, we will talk judgments once 3.0 is properly released.
Pretty much, breaks my heart that they haven't up their FUD game since 2015 tbh.
November 1st - 24th 2016: $4,509,475
November 1st - 24th 2017: $1,272,502
But I though most of that difference was caused by them having their anniversary sale later this year than they did last year, and left November's data out. Instead I picked last 3 complete months to make the comparison fair.
By the way sales in January - August 2016 are actually $17.77 million and January - August 2017 are $17.94 million. Time frame January - August means you'll have to calculate everything from first day of January to last day of August. You seem to have calculated something else.
EDIT: We're picking Star Citizen's crowdfunding figures from this spreadsheet:
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207
It seems to me the anomaly is more to do with incentives at that time last year, figures seem pretty steady for this year, overall though a big waste of everyones time unless you really really love numbers for numbers sake.
"Instead I picked last 3 complete months to make the comparison fair."
yeah i am totally convinced that's what you were doing.
Again you can spin it anyway you want the money difference is huge, over 850K difference. Basically a third.
Had 3.0 been 'success' how much would they have raised? Should have been 2 million going by last years numbers. They doubled the previous year with a glitchy bugged movie of supposed gameplay.
Also love how people cherry pick numbers to try and make a point. Last year on Nov 1st they had 'raised' 130 million. On the 19th after some fancy (fake video) and a few more jpeg sales the rush was on. They raised/sold their way to almost 7 million in two weeks. From 11-19 thru 11-30 (the entirety of the sale period) they made 6.7million.
So I guess we will have to wait and see if the sales explode over the next week here.
Also the start of the anniversary sale coincided with a release of something people have been waiting for for over a year. Last year it was the aforementioned 'live stream'.
But those numbers I first cut and pasted from somewhere else actually look to be incorrect anyway. According to the spread sheet they only had 60K added yesterday not the 435K given credit for there.
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207
But whatever it doesnt matter because if at the end of this sale they havent reached 167 million (meaning they barely made 2 million) the fans will have some spin for it to be sure.
Thats why I say in the deep conspiracy mind I have there is some working version somewhere getting ready to drop that will save the sale period....
MIND BLOWN RIGHT!
The sales success always depended on the sale itself and how attractive it is like @Vrika mentioned, in the point of 3.0 they already did sales on all the ships coming with the release so it's not the ongoing limited PTU that's going to make any difference. #Logic
They released enough. They have streamers streaming black screens and crashes and glitches. You have streamers losing their minds when people point it out and then start banning people. Its sad and funny at the same time. These shill streamers cant even defend it because theyre literally there with a black screen after the 20th crash in the past 4 or 5 hour stream. So they go to the same mantra people here go through 'ohh bugs in an EA alpha'.
What they dont get it complete system failures arent bugs. And especially when they occur for everyone doing the exact same thing. Its easily recreating a crash. And when it occurs it generally gets fixed.
and I just switched to a new streamer and he is spewing the same 'its a PTU alpha, its going to be buggy' and what is he doing....yup looking at a black screen. But good news he is back he is now wearing a flight suit but headless...now THAT is a 'bug'. Those CAN be expected, but CONTINUOUS crashes and freezes shouldnt be.
Either way you can watch first hand why the sales from yesterday are dogshit, and will be today and will continue to be horrid unless they do have that super secret patch ready.
Like I said it will be a coin flip of what has more refund requests or sales.
funny ole world init, what were the chances of that!
I just switched to badnewsbaron in case youre keeping score. but he has a black screen now as well.....he is rambling on about the hornet
btw, this guy still not crashed, been watching him for 20 mins now or something? no idea what you on about, he even has a crash counter as he is expecting to lol, like any sane person
The guy running around without a head is a BUG. Getting trapped on a ladder is a bug (when it causes you to crash which it does for some people makes it more than a bug), NPCs walking/jogging in place is a bug but one based on another deeper problem that is more than a bug. Not being able to land properly is another bug but based on another deeper issue that is more than a bug. Because when guys start having these 'bugs' they ultimately crash (their ship) and then crash the 'game'. Or their avatar catapults out of the cockpit and then lands and dies and freezes the screen.
The list goes on and on. If were 'just' bugs fine, its not, its way more.
There are so many and theyre so common (repeatable) a guy made a list in about 30 minutes and its posted on the SC reddit.
But keep pushing those production videos like they matter
But now 25 minutes in he is out of his ship walking around. Not sure what he is going to do when he gets to where he is going.
One positive is he has his head while wearing his suit....
We shall talk when 3.0 is released, the problematic issues are dealt with and the build is complete to see what will be your spin then.