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We got some early hands-on time with the upcoming console version of the F2P Marvel MMORPG, Marvel Heroes Omega. We took Wolverine, Rocket Raccoon, Thor and Deadpool for a spin during our short time with the game.
Comments
The feedback when enemies are hit looks very weak, and...off.
The movement looks pretty clunky, unlike D3 with a console controller.
Idk why he kept darting backwards... if that was just a player issue or from poor controls... but it is extremely important that controls are perfect for the game's release.
Also, a little sound effect work for various weapon/power types hitting flesh/wood/steel goes a long way. Wolverine hitting those dudes should make a satisfying sound. (I actually don't know if this is already present, as there's no sound)
Edit: Also, the big circle under the player is a bit overboard. You could shrink the circle and remove the arrow entirely; it's an eyesore, and we don't need an arrow telling us where the hero is facing, we can see him, and we are controlling him.
It astounds me how Marvel Ultimate Alliance did everything right with the controls, animations, and graphics, but Marvel Heroes and now this piece of sheet struggle to come anywhere close. It's hilarious because the MMOs need player retention, but can't even be bothered to put in the basic foundations of quality for a game of this genre.
dunno why they just dont port it , MH is playable with controller already , is better witth mouse? hell yes is an arpg , pero do what D3 did modify it a bit so is more playable and done.
oh and dont forget to add multiplayer that would be awesome
D3 wasn't just modified a bit... it was overhauled.
It was zoomed in, has a completely new UI, and even added a dodge feature.
They seem to be copying the zoomed in aspect and the new UI; though the menus weren't shown in the video.