After playing it for a while, I realized that everything is behind a paywall. To fully unlock inventory slots it costs like $150.... and it's per character not account wide. That's some next level greed SMH
I spent five dollars, and enjoyed it. Fully expect to get back into it once I have free time or need a break from my schedule. Never played games to be the baddest dude. Just play them for sh%ts and giggles.
I got the monthly like sub thing don't recall what it is called, it increases the bank and personal inventory. I hardly needed anything else .I enjoyed the game immensely but I don't PvP so there is that. These types of games make the money off the sort that want to be top dog. All these PvP games that offer cash shop items don't target the people who just play and have fun they target those who want to be best at PvP and want an advantage to get there. Sad to say you are the prime target .
Since you decided to amend your first post and only complain about the inventory and delete the bit about being competitive in PvP here is a list of quests that will help you unlock the inventory slots.
Since you decided to amend your first post and only complain about the inventory and delete the bit about being competitive in PvP here is a list of quests that will help you unlock the inventory slots.
That's not why there are locks. The locks are in the story and NPC quests that help with the game tutorials they are not locked to make money in the cash shop only. The quests actually help you interact with the world and move you on the map to explore. If you're impatient you can use the cash shop but there is no need to. If you actually played this game instead of randomly popping into threads about BDO only to criticize it you would understand.
These inventory slots are similar to bags that you get from other games and even WoW had them. You were given a bag to collect some ingredients and you could more often than not keep that bag. I remember in Everquest one quest gave you this monstrously heavy box to cart about to collect something, my memory fails me here and my poor enchanter who had such low strength as is still used it as an expansion to my inventory space because bags were so hard to come by and inventory space so restricted. I also waited as long as I could before returning to the NPC and returning the blasted box to complete the quest.
The minute an Asian game with a cash shop uses quests to unlock inventory space it is described as sad when this same method already existed in other games.
Since you decided to amend your first post and only complain about the inventory and delete the bit about being competitive in PvP here is a list of quests that will help you unlock the inventory slots.
It's sad when you have locks and do quest to unlock !
ummm I think its called basic game progression.... I guess people are so use to buying DLC that theyve forgoten that you use to have to play games to unlock features and upgrades
Since you decided to amend your first post and only complain about the inventory and delete the bit about being competitive in PvP here is a list of quests that will help you unlock the inventory slots.
BDO makes money by making the game way more enjoyable if you spend money. The base game is crippled on purpose to force players to spend money.
Its Pay 2 Enjoy
Examples: Without pets to loot for you the gameplay is terrible. There is NO way to unlock pets in game.
Everything has weight including coin, without spending money on maxing out your encumberance limit the base gameplay is horrible as you would constantly have to manage your weight. You want to purchase alll weight increase options both loyalty and cash shop for every character.
Outfits provide small yet usefull benefits, same with +1 luck underwear eye and ear slots. None of these can be obtained by normal gameplay. You want to buy these for every character.
etc...
Yes you can purchase outfits and pets off AH but it is hard to do so as as soon as one is put up it is sold immediately - again this pushed players to just buy it themselves from the cash shop.
Lots of things are character locked, no wonder that they give away new classes for free - because they know that to fully enjoy the new class you will most likely spend money.
Its a pretty ingenious system from the pure - it makes a lot of money every time they release a new class perspective.
Most games make money via expansions - BDOs expansions with new zones are so bad and have such high gear requirments that less than 5% of players ever go there lol
The money all comes from new class releases
Its not just BDO that use the PTE model, many titles do this including SWTOR and ESO to name a few.
Devs have to find more and more new ways to get players to spend ever more money or they won't survive.
CCP recently reported "record" revenues. As they certainly have no where near record numbers of paying accounts logged in, either their smaller games like Valkyre or Gunjack are doing far better than most think or they are finding ways to get more money from current customers in EVE.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The devs put an awful lot of effort into this game for it being just a "cash shop grab". I'm sure they could have put something else out much more bare bones and fooled people into throwing money into inventory slots in the cash shop.
Devs have to find more and more new ways to get players to spend ever more money or they won't survive.
You really think it's about survival? No wonder so many of you are willing to rationalize monetization schemes that do harm to games if you think you're really looking at a game / no game scenario.
You don't think that just maybe what you're really looking at is profit / bigger profit?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Been playing since release and never spent a dime in the cash shop. As much as I want that Archer Costume Set for my Tamer I am still waiting to see if I can get it out of the Market.
Kyleran said: CCP recently reported "record" revenues. As they certainly have no where near record numbers of paying accounts logged in, either their smaller games like Valkyre or Gunjack are doing far better than most think or they are finding ways to get more money from current customers in EVE.
While revenue from subscriptions falls sharply for last 3 years, they are making new VR game, go figure...
What made me quit a while back the the unavoidable 1 Hit KO world boss mechanics that massively incentivized buying rez crystals so you wouldn't miss out on loot.
It had the effect of putting a price tag on a chance for loot from a boss which is one of the oldest mechanics in the genre. Really disgusting.
The trick is to never put the player in a position to make an overall judgement of whether the game is worth the total price (monthly sub). Just constantly place small barriers and annoyances in the way and the player will justify the spend in the moment.
I just don't get why more people don't see these constantly poking the customer business tactics as insulting. Its probably because like slot machines in a casino, MMOs have an 'in the zone' effect where a player can space out and go through the motions and is willing to pay to make sure that cycle is not interrupted.
Devs have to find more and more new ways to get players to spend ever more money or they won't survive.
You really think it's about survival? No wonder so many of you are willing to rationalize monetization schemes that do harm to games if you think you're really looking at a game / no game scenario.
You don't think that just maybe what you're really looking at is profit / bigger profit?
No. We see it as "getting what they paid for." If they paid nothing then they should expect to get nothing. And just STHU. Developers are not in the business to make FREE games, they are in the business of making money to pay employees. If it's not fun, then don't play. I don't want to hear anyone's gripe of how much fun they are having and being forced to spend money to continue having fun.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Devs have to find more and more new ways to get players to spend ever more money or they won't survive.
You really think it's about survival? No wonder so many of you are willing to rationalize monetization schemes that do harm to games if you think you're really looking at a game / no game scenario.
You don't think that just maybe what you're really looking at is profit / bigger profit?
No. We see it as "getting what they paid for." If they paid nothing then they should expect to get nothing. And just STHU. Developers are not in the business to make FREE games, they are in the business of making money to pay employees. If it's not fun, then don't play. I don't want to hear anyone's gripe of how much fun they are having and being forced to spend money to continue having fun.
You don't want to hear it but you went out of your way to post in a thread about it.....just saying.
The inventory management meta game is what killed it for me.
What made me quit a while back the the unavoidable 1 Hit KO world boss mechanics that massively incentivized buying rez crystals so you wouldn't miss out on loot.
It had the effect of putting a price tag on a chance for loot from a boss which is one of the oldest mechanics in the genre. Really disgusting.
The trick is to never put the player in a position to make an overall judgement of whether the game is worth the total price (monthly sub). Just constantly place small barriers and annoyances in the way and the player will justify the spend in the moment.
I just don't get why more people don't see these constantly poking the customer business tactics as insulting. Its probably because like slot machines in a casino, MMOs have an 'in the zone' effect where a player can space out and go through the motions and is willing to pay to make sure that cycle is not interrupted.
Loot actually stays for a good while after the boss dies, and the respawn locations are generally like ten feet away. With a few exceptions to the latter. I rarely use Tears, except for the free ones you get from events.
On top of that, those world boss mechanics CAN be avoided very easily in case of most of them. Karanda is a bit of the exception, although there are some players that are ridiculously good at dodging her stuff too.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Nobody expects to pay nothing for a game, that is a complete straw man argument.
Its the developers and marketers who are constantly spamming F2P! F2P! Amazing experience F2P! Unparalleled world F2P! "Its phenomenal" Play 4 Free!!!
How come few ever complain about this gross misrepresentation?
People get angry because they actually enjoy a lot of aspects of the game, but the lowest common denominator and sleazy business tactics that go after gullible whales and gambling addicts make it unplayable.
BDO makes money by making the game way more enjoyable if you spend money. The base game is crippled on purpose to force players to spend money.
Its Pay 2 Enjoy
Examples: Without pets to loot for you the gameplay is terrible. There is NO way to unlock pets in game.
Everything has weight including coin, without spending money on maxing out your encumberance limit the base gameplay is horrible as you would constantly have to manage your weight. You want to purchase alll weight increase options both loyalty and cash shop for every character.
Outfits provide small yet usefull benefits, same with +1 luck underwear eye and ear slots. None of these can be obtained by normal gameplay. You want to buy these for every character.
etc...
Yes you can purchase outfits and pets off AH but it is hard to do so as as soon as one is put up it is sold immediately - again this pushed players to just buy it themselves from the cash shop.
Lots of things are character locked, no wonder that they give away new classes for free - because they know that to fully enjoy the new class you will most likely spend money.
Its a pretty ingenious system from the pure - it makes a lot of money every time they release a new class perspective.
Most games make money via expansions - BDOs expansions with new zones are so bad and have such high gear requirments that less than 5% of players ever go there lol
The money all comes from new class releases
<looks at her 5 free pets> Yeah, no way to get any of this stuff ingame. Never purchased a weight increase, you can work strength with trade packs, store stuff in your mount, or use drop gear that increases weight limit a bunch. Unless you're in the desert there's a town nearby anyway, buy ingots and keep going. The new zones, I ride through there in my lifeskill outfit. I don't normally disagree with you Kano, but on a lot of this you're doing it the hard way.
See Tsiya the problem is that people don't want to work for what they can have . They look at what others buy and assume they cannot get it from the game itself. Then they go off thinking like this without bothering to play and discover you can. Nothing much can be done to disabuse people of these thoughts even if you constantly repeat it people will go on spouting this stuff in every thread.
See Tsiya the problem is that people don't want to work for what they can have . They look at what others buy and assume they cannot get it from the game itself. Then they go off thinking like this without bothering to play and discover you can. Nothing much can be done to disabuse people of these thoughts even if you constantly repeat it people will go on spouting this stuff in every thread.
Yeah, I know. I'm just hoping that others will read the whole thread and make up their own minds.
Devs have to find more and more new ways to get players to spend ever more money or they won't survive.
You really think it's about survival? No wonder so many of you are willing to rationalize monetization schemes that do harm to games if you think you're really looking at a game / no game scenario.
You don't think that just maybe what you're really looking at is profit / bigger profit?
Well I'm thinking of EVE now, CCP recently announced record income, yet clearly their flagship game EVE is lagging in terms of number of paying subs, down about 50% from its heyday judging from the number of folks online at any more time these days.
They made up for the decline in paying subs by finding alternate ways to monetize the game including skins, skill extractors, costumes etc to keep it viable despite the game's age and lack of significant content adds for quite some time.
Without these changes, I do question if CCP would have survived seeing how they pretty much botched up most everything else new they tried, including Dust514 and WOD.
I know, they've got some VR titles out on the market now, but I doubt they are significant revenue generators, EVEs still the cash cow.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Kyleran said: CCP recently reported "record" revenues. As they certainly have no where near record numbers of paying accounts logged in, either their smaller games like Valkyre or Gunjack are doing far better than most think or they are finding ways to get more money from current customers in EVE.
While revenue from subscriptions falls sharply for last 3 years, they are making new VR game, go figure...
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
http://www.gameskinny.com/ziliq/black-desert-online-inventory-quest-list-and-how-to-train-strength
https://docs.google.com/spreadsheets/d/10hHbShPIf02IZYHS7pj0vYnnxq7WmPAl2I6o8ev69GU/edit?pref=2&pli=1#gid=0
It's sad when you have locks and do quest to unlock !
These inventory slots are similar to bags that you get from other games and even WoW had them. You were given a bag to collect some ingredients and you could more often than not keep that bag. I remember in Everquest one quest gave you this monstrously heavy box to cart about to collect something, my memory fails me here and my poor enchanter who had such low strength as is still used it as an expansion to my inventory space because bags were so hard to come by and inventory space so restricted. I also waited as long as I could before returning to the NPC and returning the blasted box to complete the quest.
The minute an Asian game with a cash shop uses quests to unlock inventory space it is described as sad when this same method already existed in other games.
ummm I think its called basic game progression.... I guess people are so use to buying DLC that theyve forgoten that you use to have to play games to unlock features and upgrades
THIS.
BTW, did you know that games without monthly subs needs to make money somehow? If you are a lazy child than just grab mommy's credit card.
Its not just BDO that use the PTE model, many titles do this including SWTOR and ESO to name a few.
Devs have to find more and more new ways to get players to spend ever more money or they won't survive.
CCP recently reported "record" revenues. As they certainly have no where near record numbers of paying accounts logged in, either their smaller games like Valkyre or Gunjack are doing far better than most think or they are finding ways to get more money from current customers in EVE.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I self identify as a monkey.
You really think it's about survival? No wonder so many of you are willing to rationalize monetization schemes that do harm to games if you think you're really looking at a game / no game scenario.
You don't think that just maybe what you're really looking at is profit / bigger profit?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
https://docs.google.com/spreadsheets/d/10hHbShPIf02IZYHS7pj0vYnnxq7WmPAl2I6o8ev69GU/edit#gid=0
Been playing since release and never spent a dime in the cash shop. As much as I want that Archer Costume Set for my Tamer I am still waiting to see if I can get it out of the Market.
https://www.youtube.com/watch?v=tHg3j4C03Nw
It had the effect of putting a price tag on a chance for loot from a boss which is one of the oldest mechanics in the genre. Really disgusting.
The trick is to never put the player in a position to make an overall judgement of whether the game is worth the total price (monthly sub). Just constantly place small barriers and annoyances in the way and the player will justify the spend in the moment.
I just don't get why more people don't see these constantly poking the customer business tactics as insulting. Its probably because like slot machines in a casino, MMOs have an 'in the zone' effect where a player can space out and go through the motions and is willing to pay to make sure that cycle is not interrupted.
No. We see it as "getting what they paid for." If they paid nothing then they should expect to get nothing. And just STHU. Developers are not in the business to make FREE games, they are in the business of making money to pay employees. If it's not fun, then don't play. I don't want to hear anyone's gripe of how much fun they are having and being forced to spend money to continue having fun.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
You don't want to hear it but you went out of your way to post in a thread about it.....just saying.
The inventory management meta game is what killed it for me.
Loot actually stays for a good while after the boss dies, and the respawn locations are generally like ten feet away. With a few exceptions to the latter. I rarely use Tears, except for the free ones you get from events.
On top of that, those world boss mechanics CAN be avoided very easily in case of most of them. Karanda is a bit of the exception, although there are some players that are ridiculously good at dodging her stuff too.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Its the developers and marketers who are constantly spamming F2P! F2P! Amazing experience F2P! Unparalleled world F2P! "Its phenomenal" Play 4 Free!!!
How come few ever complain about this gross misrepresentation?
People get angry because they actually enjoy a lot of aspects of the game, but the lowest common denominator and sleazy business tactics that go after gullible whales and gambling addicts make it unplayable.
Yeah, I know. I'm just hoping that others will read the whole thread and make up their own minds.
Well I'm thinking of EVE now, CCP recently announced record income, yet clearly their flagship game EVE is lagging in terms of number of paying subs, down about 50% from its heyday judging from the number of folks online at any more time these days.
They made up for the decline in paying subs by finding alternate ways to monetize the game including skins, skill extractors, costumes etc to keep it viable despite the game's age and lack of significant content adds for quite some time.
Without these changes, I do question if CCP would have survived seeing how they pretty much botched up most everything else new they tried, including Dust514 and WOD.
I know, they've got some VR titles out on the market now, but I doubt they are significant revenue generators, EVEs still the cash cow.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Any evidence the new VR games are gaining any traction and generating significant revenues yet?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon