I'm going to say no. I was a big fan of the original but there were some pretty glaring issues with the game. When I played the RoA beta I was reminded of a lot of the reasons that I left, and also reminded that the development/advancement of that game was put on hold for years.
The main hope for DF:RoA at this point is every single PvP oriented game now in development to fail. Even a single one succeeds, and we have a better game.
A good half or more probably will flop, but I'm not putting my money on all of them failing. I'm going to wait for and try those games as they release. DFO is a serious time investment, and it's one I don't feel will pay off for me right now.
Hell yes. I'll be there as soon as they turn the lights on.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I will be supporting them for one month to check and see how the community is like and maybe get some good fights nostalgia out of it.
You know how those open world, loot everything, pvp games attract the real winning communities you want to be around haha.
I wont be playing, this game has been re done to death, and it fails every time. Only a tiny few think that spending 400+ hours grinding is fun, to have it all taken from you in .2 seconds by some one who played longer, and has better stuff than you, or is just better than you are.
Besides it is never gonna compete with any mmo. If some one is interested in pvp, they will go to a MOBA, because it is faster, no grinding, and much more fun. People interesting in PVE, will go towards wow or final fantasy type games so they dont have the worry some ones gonna come kill them and take their stuff.
So what does that leave you? Like the 100 people who like this game for what ever reason, and once all the new wears off, there will be like 10 people left who run around and kill newbies. Sounds like great times.
I will be supporting them for one month to check and see how the community is like and maybe get some good fights nostalgia out of it.
You know how those open world, loot everything, pvp games attract the real winning communities you want to be around haha.
I wont be playing, this game has been re done to death, and it fails every time. Only a tiny few think that spending 400+ hours grinding is fun, to have it all taken from you in .2 seconds by some one who played longer, and has better stuff than you, or is just better than you are.
Besides it is never gonna compete with any mmo. If some one is interested in pvp, they will go to a MOBA, because it is faster, no grinding, and much more fun. People interesting in PVE, will go towards wow or final fantasy type games so they dont have the worry some ones gonna come kill them and take their stuff.
So what does that leave you? Like the 100 people who like this game for what ever reason, and once all the new wears off, there will be like 10 people left who run around and kill newbies. Sounds like great times.
I totally understand and respect your opinion on what u are saying but the fact that the game is being ran by gamers and whit a monthly subscription makes me hope that the community is going to focus on the adrenaline rush part of the game and less douchebaggery.
Darkfall (its message boards) was a milestone MMORPG for me. It showed me a deep-seated decadence in MMORPGs I had not seen till then. When I followed Shadowbane, its closest predecessor, six years earlier, on the forums for months leading up to launch, role-players, idealistists, player killers, socializers and everyone between was there. Darkfall , it seemed, only had player-killers. It was an unpleasant, decadent lot. It will not thrive. MUDs must have all four types of players to thrive. See Bartle's Hearts, Clubs, Spades and Diamonds (paraphrase).
Darkfall (its message boards) was a milestone MMORPG for me. It showed me a deep-seated decadence in MMORPGs I had not seen till then. When I followed Shadowbane, its closest predecessor, six years earlier, on the forums for months leading up to launch, role-players, idealistists, player killers, socializers and everyone between was there. Darkfall , it seemed, only had player-killers. It was an unpleasant, decadent lot. It will not thrive. MUDs must have all four types of players to thrive. See Bartle's Hearts, Clubs, Spades and Diamonds (paraphrase).
this is all correct.
ironically I played and loved the game but only for the sake the game. NFG about anyone in the community other than about 3 people. we clearly didnt thrive but the game at the time really was ground breaking. (i speak only about the digital code...the game..not the players)
Please do not respond to me, even if I ask you a question, its rhetorical.
If either Darkfall allows for some players to be gods and some players to be ants, I will not play them.
In the original it was very much this way though less so than most games. There were certain spells you absolutely needed to be very competitive as anything but a destroyer, and destroyers were nearly unplayable for anyone with a high ping.
These spells took a very long time to acquire level. Beyond that your characteristics such as quickness and strength took a very long time to level.
Most people ran AFK macros to bypass most of the progression and the game mods did nothing about it. But if you were a legit player you stood no chance for a good many months of play.
That aside the main thing that would make someone a god and others an ant is actual legit player skill. THAT aspect at least was cool. The game was highly skill intensive, though in some cases the level of skill required had as much to do with learning to work the poor GUI and control bugs they intentionally left in the game (Bunny hopping) as it did with any actual design to make an optimal/skill based game.
I've heard the grind time has been dramatically reduced in RoA. That might help alleviate this problem a bit.
If either Darkfall allows for some players to be gods and some players to be ants, I will not play them.
In the original it was very much this way though less so than most games. There were certain spells you absolutely needed to be very competitive as anything but a destroyer, and destroyers were nearly unplayable for anyone with a high ping.
These spells took a very long time to acquire level. Beyond that your characteristics such as quickness and strength took a very long time to level.
Most people ran AFK macros to bypass most of the progression and the game mods did nothing about it. But if you were a legit player you stood no chance for a good many months of play.
That aside the main thing that would make someone a god and others an ant is actual legit player skill. THAT aspect at least was cool. The game was highly skill intensive, though in some cases the level of skill required had as much to do with learning to work the poor GUI and control bugs they intentionally left in the game (Bunny hopping) as it did with any actual design to make an optimal/skill based game.
I've heard the grind time has been dramatically reduced in RoA. That might help alleviate this problem a bit.
Interesting. But is level and gear disparity going to be a deciding factor in battles usually or often or not?
Comments
I'm going to say no. I was a big fan of the original but there were some pretty glaring issues with the game. When I played the RoA beta I was reminded of a lot of the reasons that I left, and also reminded that the development/advancement of that game was put on hold for years.
The main hope for DF:RoA at this point is every single PvP oriented game now in development to fail. Even a single one succeeds, and we have a better game.
A good half or more probably will flop, but I'm not putting my money on all of them failing. I'm going to wait for and try those games as they release. DFO is a serious time investment, and it's one I don't feel will pay off for me right now.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
You know how those open world, loot everything, pvp games attract the real winning communities you want to be around haha.
I wont be playing, this game has been re done to death, and it fails every time. Only a tiny few think that spending 400+ hours grinding is fun, to have it all taken from you in .2 seconds by some one who played longer, and has better stuff than you, or is just better than you are.
Besides it is never gonna compete with any mmo. If some one is interested in pvp, they will go to a MOBA, because it is faster, no grinding, and much more fun. People interesting in PVE, will go towards wow or final fantasy type games so they dont have the worry some ones gonna come kill them and take their stuff.
So what does that leave you? Like the 100 people who like this game for what ever reason, and once all the new wears off, there will be like 10 people left who run around and kill newbies. Sounds like great times.
I totally understand and respect your opinion on what u are saying but the fact that the game is being ran by gamers and whit a monthly subscription makes me hope that the community is going to focus on the adrenaline rush part of the game and less douchebaggery.
this is all correct.
ironically I played and loved the game but only for the sake the game. NFG about anyone in the community other than about 3 people. we clearly didnt thrive but the game at the time really was ground breaking. (i speak only about the digital code...the game..not the players)
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Ill probably play this until New Dawn comes out. If New Dawn turns out to be trash ill stay with Rise.
In the original it was very much this way though less so than most games. There were certain spells you absolutely needed to be very competitive as anything but a destroyer, and destroyers were nearly unplayable for anyone with a high ping.
These spells took a very long time to acquire level. Beyond that your characteristics such as quickness and strength took a very long time to level.
Most people ran AFK macros to bypass most of the progression and the game mods did nothing about it. But if you were a legit player you stood no chance for a good many months of play.
That aside the main thing that would make someone a god and others an ant is actual legit player skill. THAT aspect at least was cool. The game was highly skill intensive, though in some cases the level of skill required had as much to do with learning to work the poor GUI and control bugs they intentionally left in the game (Bunny hopping) as it did with any actual design to make an optimal/skill based game.
I've heard the grind time has been dramatically reduced in RoA. That might help alleviate this problem a bit.
Interesting. But is level and gear disparity going to be a deciding factor in battles usually or often or not?