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UPDATED: KickStarter Begins and Is Off to a Great Start - Ashes of Creation - MMORPG.com

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  • donger56donger56 Member RarePosts: 443
    The 750k was probably a number they knew they could easily make. They didn't want to look like idiots like old Smedley and have to drop their campaign when it was obvious that it would fail badly. Obviously they already have funding since this game has been in development for over a year already. 

    I like this mixed funding approach far better than the past where all you got was a picture of a space ship and a request for millions of dollars. That has been working out real well hasn't it...
  • finnelhirfinnelhir Member UncommonPosts: 36

    Nyctelios said:





    Well that livestream was disappointing.  Also didn't follow through on what they said they were going to show and talk about like the monster tokens.




    Kinda shallow Q&A indeed. But the discord has an official channel for questions. Maybe trying there. 

    Some backers there posted a link to a gdoc with all info of the project summed up.


    https://www.ashesofcreation.com/forums/topic/a-newbies-guide-ashes-of-creation-information/

    Here. 

    The Community Docs

    Know Information Doc. 
    Dude..where is my booze? 
  • esc-joconnoresc-joconnor Member RarePosts: 1,097

    Jacobin said:

    Its a free money hype campaign that screams to private investors - invest in us, the players will pay the debt if we fail.

    Welcome to the new era, get used to it. Crowdfunding isn't going anywhere. And actually it screams: "People want this and will actually give us money", which is what investors want to hear. 

    I'm just waiting for the next step where you can actually say what you want to see in the game where you pledge, because nothing send a message better then putting your money where your mouth is. 

    Look at SWTOR, what idiot would make a Star Wars game and not plan to add the iconic species? Or Droid characters?  They don't think it's a worthwhile use of dev time. Now the game is dead to too many people, but before it's slide into mediocrity they probably could have tried to crowdfund Wookie, Rodian, Droid and other characters, and I bet they would have made their goals.
  • DistopiaDistopia Member EpicPosts: 21,183

    anemo said:

    Oh look at all those pretty things that should have been quest/raid/crafting/story/content/PvPer rewards...  


    Without the funding, there will be no questing, crafting, story or PVP.... As there will be no game, gotta throw those bones to get the funds. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MokrestioMokrestio Member UncommonPosts: 6
    edited May 2017



    Nyctelios said:







    Distopia said:









    anemo said:





    Oh look at all those pretty things that should have been quest/raid/crafting/story/content/PvPer rewards...  










    Without the funding, there will be no questing, crafting, story or PVP.... As there will be no game, gotta throw those bones to get the funds. 








    Actually according to them, live on stream, the game is already funded.

    They want an extra to invest in extra mechanics - or so they claim.






    They want an extra, because there is an extra to be had. Simple enough I guess. Also it can be used as a very real "market interest evaluation" for other investors. Example:" Look how many people are interested AND are willing to spend on this game". Money + concrete proof of market interest. This is plain genius and people fall for it like sheeps.

    To all people "investing" in this:

    You either have a net income of 2000$ and no debt whatsoever or you just plain can't afford to spend 400$ on a game you literally don't know anything about. I saw so many students getting literally frustrated on Reddit, because they think they are missing on the hottest shit ever. Some even wrote emails for permission to pay the 400$ with monthly rates. Enough is enough, guys. You want to "invest"(what a dumb word for a mmo) you are just that hyped for this game then get the 40$ bundle it's by far the best value one.
  • MokrestioMokrestio Member UncommonPosts: 6

    Nyctelios said:



    Mokrestio said:






    Nyctelios said:









    Distopia said:











    anemo said:






    Oh look at all those pretty things that should have been quest/raid/crafting/story/content/PvPer rewards...  












    Without the funding, there will be no questing, crafting, story or PVP.... As there will be no game, gotta throw those bones to get the funds. 










    Actually according to them, live on stream, the game is already funded.

    They want an extra to invest in extra mechanics - or so they claim.








    They want an extra, because there is an extra to be had. Simple enough I guess. Also it can be used as a very real "market interest evaluation" for other investors. Example:" Look how many people are interested AND are willing to spend on this game". Money + concrete proof of market interest. This is plain genius and people fall for it like sheeps.


    Sorry I don't see your point since I never said otherwise.


    But you didn't go into detail either. You just made a very vague point.
  • JayFiveAliveJayFiveAlive Member UncommonPosts: 601
    They keep adding lifetime subs tiers around 400-500 since they keep running out... Kinda crazy lol. That is where a lot of there money is from.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651

    Nyctelios said:



    Mokrestio said:





    Nyctelios said:







    Mokrestio said:










    Nyctelios said:













    Distopia said:















    anemo said:








    Oh look at all those pretty things that should have been quest/raid/crafting/story/content/PvPer rewards...  
















    Without the funding, there will be no questing, crafting, story or PVP.... As there will be no game, gotta throw those bones to get the funds. 














    Actually according to them, live on stream, the game is already funded.

    They want an extra to invest in extra mechanics - or so they claim.












    They want an extra, because there is an extra to be had. Simple enough I guess. Also it can be used as a very real "market interest evaluation" for other investors. Example:" Look how many people are interested AND are willing to spend on this game". Money + concrete proof of market interest. This is plain genius and people fall for it like sheeps.




    Sorry I don't see your point since I never said otherwise.






    But you didn't go into detail either. You just made a very vague point.




    I could go on details about investing money, but that's not the point.

    If my point seems vague is because I'm avoiding making assumptions at this moment due lack of information.

    But, as they said, it is not a case of having no game due lack of funding (kickstarter) since the game is already funded.


    So can you tell me what the budget is and what the funding is?  What functionality is included in the core game vs what is added after launch?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Nyctelios said:














    Nyctelios said:











    Mokrestio said:













    Nyctelios said:















    Mokrestio said:


















    Nyctelios said:





















    Distopia said:























    anemo said:












    Oh look at all those pretty things that should have been quest/raid/crafting/story/content/PvPer rewards...  
























    Without the funding, there will be no questing, crafting, story or PVP.... As there will be no game, gotta throw those bones to get the funds. 






















    Actually according to them, live on stream, the game is already funded.

    They want an extra to invest in extra mechanics - or so they claim.




















    They want an extra, because there is an extra to be had. Simple enough I guess. Also it can be used as a very real "market interest evaluation" for other investors. Example:" Look how many people are interested AND are willing to spend on this game". Money + concrete proof of market interest. This is plain genius and people fall for it like sheeps.








    Sorry I don't see your point since I never said otherwise.














    But you didn't go into detail either. You just made a very vague point.












    I could go on details about investing money, but that's not the point.

    If my point seems vague is because I'm avoiding making assumptions at this moment due lack of information.

    But, as they said, it is not a case of having no game due lack of funding (kickstarter) since the game is already funded.










    So can you tell me what the budget is and what the funding is?  What functionality is included in the core game vs what is added after launch?








    I can't because he did not said a thing about it.

    He just said the game is already funded and the kickstarter was an extra to be a mean to interact with the community and add extra content to please said community. It is on stream if you watch it. I don't get your aggressiveness - - the same way I don't get the edginess of everyone else. I'm just saying what he said.

    I saw now that maybe when I said "details about investing money" you could see it as details about the project but I was talking about common investment. 

    I meant they could take this extra 750k and turn into a bigger amount which would immensely help the game.

    But, as he said, is not a case of "not happening" if KS would't score the mark.


    Thats BS.  It basically means they did a kickstarter so that people will give them free money for nothing because they are "already funded".  I've seen other companies do that, and pull their kickstarter because they honestly didn't need the money.

    These guys needs the money, no matter what they say.  They could have launched the full game (that they pretend to have funding for) and made money from it that way, then put that money towards developing whatever they wanted, but they didn't.  They didn't because they don't have to.  They get free money this way, and don't need to produce anything for it.

    If and when the game launches it will go free to play within a year or two,  then the lifetime subs will be worthless - if the game stays afloat that long, as no Kickstarter MMO has been without problems.  Not a one.



  • SeariasSearias Member UncommonPosts: 743
    Congratulations guys, we went over the Kickstarter goal! :)

    <InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;

  • davezordavezor Member UncommonPosts: 17
    Funded immediately with average donos over 200. Sounds totally legit /s
    Don't be a dum dum.
  • LobotomistLobotomist Member EpicPosts: 5,981
    How can 750,000$ mean anything for cost of producing MMO ?

    At the scope they presented it can not cost less than 20 million



  • ShaighShaigh Member EpicPosts: 2,150


    How can 750,000$ mean anything for cost of producing MMO ?

    At the scope they presented it can not cost less than 20 million


    Make that at least $50M
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • DistopiaDistopia Member EpicPosts: 21,183
    edited May 2017





    Thats BS.  It basically means they did a kickstarter so that people will give them free money for nothing because they are "already funded".  I've seen other companies do that, and pull their kickstarter because they honestly didn't need the money.

    These guys needs the money, no matter what they say.  They could have launched the full game (that they pretend to have funding for) and made money from it that way, then put that money towards developing whatever they wanted, but they didn't.  They didn't because they don't have to.  They get free money this way, and don't need to produce anything for it.

    If and when the game launches it will go free to play within a year or two,  then the lifetime subs will be worthless - if the game stays afloat that long, as no Kickstarter MMO has been without problems.  Not a one.




    IF that's what you believe that's fine, yet I see no need to jump at Nyc for simply stating what was said by the team. He/she did say "according to them" as well as "so they say".... Both of which question the validity of said statement. It shows that the shared info was not being presented as fact. Which is more than I can say for your post. As you seem to present everything you feel here as a statement of fact.


    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • VaultarnVaultarn Member UncommonPosts: 23
    Some


    I always want to know about the PvP and PvE up front. They always manage to not put that information at the top.



    Some info I was given about pvp:

    What type of flagging system will be used for PvP in Ashes?

    There are three states that a player can find themselves in: Non-Combatant (Green), Combatant (Purple), and Corrupt (Red).

    Everyone is a Non-Combatant by default. If a Non-Combatant attacks a Combatant or another non-combatant, then they become a Combatant for a period of time. Similarly, if a Non-Combatant enters a PVP zone (which includes things like Castles, City Sieges and Caravans) they are automatically flagged a Combatant while in the zone, and for a period of time after leaving that zone.

    Players can kill Combatants without repercussions, and are encouraged to do so, since dying while a Combatant means you suffer reduced death penalties. Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). This Corruption Score can be worked off with effort through a few mechanics, but the primary means of getting rid of it is through death.

    While a player is marked as Corrupt, they may be attacked by both Combatants and Non-Combatants. If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.
  • VaultarnVaultarn Member UncommonPosts: 23
    Found it, all the info was from the following document. It's not mine, someone linked it to me.

    https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit#heading=h.gpqtp6lqar6j
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    "Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). "

    So I take it this means that there are no 100% safe flags?  That everyone can be attacked?  Full PvP?


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • DistopiaDistopia Member EpicPosts: 21,183


    "Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). "

    So I take it this means that there are no 100% safe flags?  That everyone can be attacked?  Full PvP?




    It doesn't exactly have to mean that, taking SWG's flag system as an example there were a few ways a non combatant could find themselves attackable by other players. Group tefs, factional tefs from attacking NPCS,  Healing tefs. etc... 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651

    Distopia said:





    "Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). "

    So I take it this means that there are no 100% safe flags?  That everyone can be attacked?  Full PvP?






    It doesn't exactly have to mean that, taking SWG's flag system as an example there were a few ways a non combatant could find themselves attackable by other players. Group tefs, factional tefs from attacking NPCS,  Healing tefs. etc... 


    But a TEF by definition is a flag type... The above didn't say that non-combatants would temporarily flagged as combatant.  It clearly states that you can kill non-combatants.

    I mean why would I be flagged as"Corrupt" if you go and attack a friendly NPC?  That wouldn't make any sense but maybe someone can ask Steven for clarification.

    As I read it, non-combatants can be attacked and killed.  It just corrupts the killer.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • DistopiaDistopia Member EpicPosts: 21,183




    Distopia said:








    "Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). "

    So I take it this means that there are no 100% safe flags?  That everyone can be attacked?  Full PvP?








    It doesn't exactly have to mean that, taking SWG's flag system as an example there were a few ways a non combatant could find themselves attackable by other players. Group tefs, factional tefs from attacking NPCS,  Healing tefs. etc... 




    But a TEF by definition is a flag type... The above didn't say that non-combatants would temporarily flagged as combatant.  It clearly states that you can kill non-combatants.

    I mean why would I be flagged as"Corrupt" if you go and attack a friendly NPC?  That wouldn't make any sense but maybe someone can ask Steven for clarification.

    As I read it, non-combatants can be attacked and killed.  It just corrupts the killer.


    This is true, I was just saying there have been systems used before where non combatants could be killed. Yet they weren't exactly open PVP systems. I'm sure it's most likely FFA PVP as most of these games go that route, but there's always that slim chance they're not. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • LobotomistLobotomist Member EpicPosts: 5,981

    Shaigh said:





    How can 750,000$ mean anything for cost of producing MMO ?

    At the scope they presented it can not cost less than 20 million




    Make that at least $50M


    And note that the studio is in Silicon Valley, heck only rent will cost them 20 million



  • SeariasSearias Member UncommonPosts: 743


    How can 750,000$ mean anything for cost of producing MMO ?

    At the scope they presented it can not cost less than 20 million

    The game was already privately funded before coming to kickstarter. 

    "How can you build an MMO for $750k!?

    This project is primarily self funded, and we’re dedicated to staying true to our vision and not being compromised. The core product can be delivered with our current capital and the crowdfunding goal. Going forward, we are dedicated to keeping our vision consistent with our philosophies and adding features whenever possible.

    Unreal engine has helped greatly with this! Out of the box, UE4 is a graphically stunning engine, but most importantly UE4 provides us as the developers, the ability to modify the engine at the source code level. This has been a great help for us, since leveraging technology like this can save companies a lot of money in a big way.

    We are beyond elated that you are reading this and share our vision! We believe the MMO genre can offer so much more, and be so much better to its players. We have a lot invested in the product, money, time, and a ton of effort with late nights. We have a ton of experience on our team with MMOs and we know how to tackle each hurdle."

    from the faq's https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs

    <InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651

    Searias said:





    How can 750,000$ mean anything for cost of producing MMO ?

    At the scope they presented it can not cost less than 20 million


    The game was already privately funded before coming to kickstarter. 

    "How can you build an MMO for $750k!?

    This project is primarily self funded, and we’re dedicated to staying true to our vision and not being compromised. The core product can be delivered with our current capital and the crowdfunding goal. Going forward, we are dedicated to keeping our vision consistent with our philosophies and adding features whenever possible.

    Unreal engine has helped greatly with this! Out of the box, UE4 is a graphically stunning engine, but most importantly UE4 provides us as the developers, the ability to modify the engine at the source code level. This has been a great help for us, since leveraging technology like this can save companies a lot of money in a big way.

    We are beyond elated that you are reading this and share our vision! We believe the MMO genre can offer so much more, and be so much better to its players. We have a lot invested in the product, money, time, and a ton of effort with late nights. We have a ton of experience on our team with MMOs and we know how to tackle each hurdle."

    from the faq's https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs



    What was the original budget they funded and what features are included or excluded from it?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Distopia said:








    Thats BS.  It basically means they did a kickstarter so that people will give them free money for nothing because they are "already funded".  I've seen other companies do that, and pull their kickstarter because they honestly didn't need the money.

    These guys needs the money, no matter what they say.  They could have launched the full game (that they pretend to have funding for) and made money from it that way, then put that money towards developing whatever they wanted, but they didn't.  They didn't because they don't have to.  They get free money this way, and don't need to produce anything for it.

    If and when the game launches it will go free to play within a year or two,  then the lifetime subs will be worthless - if the game stays afloat that long, as no Kickstarter MMO has been without problems.  Not a one.






    IF that's what you believe that's fine, yet I see no need to jump at Nyc for simply stating what was said by the team. He/she did say "according to them" as well as "so they say".... Both of which question the validity of said statement. It shows that the shared info was not being presented as fact. Which is more than I can say for your post. As you seem to present everything you feel here as a statement of fact.




    I didn't "jump at nyc" I didn't attack them or state anything other than speaking directly to what "they" (the company) stated.  



  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    edited May 2017


    Torval said:





    Vaultarn said:



    Some








    I always want to know about the PvP and PvE up front. They always manage to not put that information at the top.












    Some info I was given about pvp:







    What type of flagging system will be used for PvP in Ashes?







    There are three states that a player can find themselves in: Non-Combatant (Green), Combatant (Purple), and Corrupt (Red).







    Everyone is a Non-Combatant by default. If a Non-Combatant attacks a Combatant or another non-combatant, then they become a Combatant for a period of time. Similarly, if a Non-Combatant enters a PVP zone (which includes things like Castles, City Sieges and Caravans) they are automatically flagged a Combatant while in the zone, and for a period of time after leaving that zone.







    Players can kill Combatants without repercussions, and are encouraged to do so, since dying while a Combatant means you suffer reduced death penalties. Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). This Corruption Score can be worked off with effort through a few mechanics, but the primary means of getting rid of it is through death.







    While a player is marked as Corrupt, they may be attacked by both Combatants and Non-Combatants. If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.






    Interesting. Death penalties, open pvp. The game sounds a bit hardcore, but that's not necessarily a bad thing.

    I could see playing an open pvp game with this type of flagging system. This type of flagging coupled with an alignment system (corruption) could work well if the rest of the game systems and mechanics support it. If it's just a crude pk penalty then it will likely end up far less effective. I liked it alright in Lineage 1.

    They have some people on their team with pvp game experience. That bodes well. Making it actually feel organic in an mmo? That's a pretty tall order to fill. I don't think they can do it, but I'll be pleasantly surprised if they do.




    I agree.  I dislike flags but this sounds like the least painful way to implement one.  

    I just hope the PvE folks don't freak out about getting ganked as a non combatant.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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