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Would There Less Griefers/Gankers in an MMORPG that Enforced/Required Role-Playing?

cantankerousmagecantankerousmage Member UncommonPosts: 992
edited May 2017 in The Pub at MMORPG.COM

Definition of role-playing

  1. :  an activity in which people do and say things while pretending to be someone else or while pretending to be in a particular situation

https://www.merriam-webster.com/dictionary/role-playing


How about even creating a system that rewarded or incentivized it?

More Dungeon/Game Masters could be used.  Paid ones with legal-and-binding contracts.
Post edited by cantankerousmage on
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Comments

  • WoeToTheVanquishedWoeToTheVanquished Member UncommonPosts: 276
    edited May 2017
    I ended up roleplaying that I was a pirate on a Neverwinter roleplaying server. The people who encountered me became very upset that I couldn't fulfill the roles they wanted (knights and sorcery). IE: forced roleplaying is the simplest way to troll nerds.
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Enforced role-playing gives griefers another way to cause trouble by kind of role playing but in ways that will infuriate the real role-players.
  • KyleranKyleran Member LegendaryPosts: 44,059
    I think most gankers already do a fine job role playing murderous sociopaths so not seeing a real connection.

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  • HatefullHatefull Member EpicPosts: 2,503








    Definition of role-playing








    1. an activity in which people do and say things while pretending to be
      someone else or while pretending to be in a particular situation




    https://www.merriam-webster.com/dictionary/role-playing


    How about even creating a system that rewarded or incentivized it?

    More Dungeon/Game Masters could be used.  Paid ones with legal-and-binding contracts.

    While I like the idea, I see way too many issues. I believe initially you will get a lot of what you want, you will also end up having the undesirables that will just be there to mess with the Rpers.

    Thinking about it a bit, I can see griefers not lasting very long, since Rpers tend to have low to no tolerance for people that do not Rp (in designated areas/servers) I am betting trolls would starve and die pretty quickly. You may be on to something here. One would have to be comfortable being on a niche server and the resultant population, but hey if everyone is Rping and having a good time, the population might not matter.

    Sort of argued with myself there...sorry.

    If you want a new idea, go read an old book.

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  • cantankerousmagecantankerousmage Member UncommonPosts: 992


    I ended up roleplaying that I was a pirate on a Neverwinter roleplaying server. The people who encountered me became very upset that I couldn't fulfill the roles they wanted (knights and sorcery). IE: forced roleplaying is the simplest way to troll nerds.


    I named a character Town Drunk on Neverwinter and role-played with him in Zone Chat.  It was fun.  I laughed a lot.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    Hatefull said:

















    Definition of role-playing















    1. an activity in which people do and say things while pretending to be

      someone else or while pretending to be in a particular situation







    https://www.merriam-webster.com/dictionary/role-playing


    How about even creating a system that rewarded or incentivized it?

    More Dungeon/Game Masters could be used.  Paid ones with legal-and-binding contracts.


    While I like the idea, I see way too many issues. I believe initially you will get a lot of what you want, you will also end up having the undesirables that will just be there to mess with the Rpers.

    Thinking about it a bit, I can see griefers not lasting very long, since Rpers tend to have low to no tolerance for people that do not Rp (in designated areas/servers) I am betting trolls would starve and die pretty quickly. You may be on to something here. One would have to be comfortable being on a niche server and the resultant population, but hey if everyone is Rping and having a good time, the population might not matter.

    Sort of argued with myself there...sorry.


    No problem.  Thank you for considering it.  Still there are more than a handful of people in the world that role-play in pencil-and-paper rpgs.  Or they have in the past and enjoyed it.  Including myself.  Without the real role-players in the past, MMORPGs might not even exist today.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    Kyleran said:

    I think most gankers already do a fine job role playing murderous sociopaths so not seeing a real connection.


    lol
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    Quizzical said:

    Enforced role-playing gives griefers another way to cause trouble by kind of role playing but in ways that will infuriate the real role-players.


    That is true and possible.  But there's not as many people in the world who would get their jollies from that as there are people who would not want to bother with it.  IMO.  If there were more Dungeon Masters/Game Masters in a game, would those sort of people be more likely to be dealt with or not?
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    Nyctelios said:

















    Definition of role-playing















    1. an activity in which people do and say things while pretending to be

      someone else or while pretending to be in a particular situation







    https://www.merriam-webster.com/dictionary/role-playing


    How about even creating a system that rewarded or incentivized it?

    More Dungeon/Game Masters could be used.  Paid ones with legal-and-binding contracts.




    The server of Neverwinter Nights I played had a script to reward roleplay based on the repetition of certain sentences you would make (to avoid power players) + GM's would personally hand Role Play Tokens due someone role playing its character.

    I love the idea of getting experience due role play. It would require a certain amount of moderation, tho - which makes it more suited to a multiplayer persistent world or private server rather than something massive because even on events could be messy to track everything down.


    Yes, I understand that it wouldn't be easy or without potential pitfalls.  But we don't always know if something will work or not until we seriously attempt it.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    Nyctelios said:



    Hatefull said:














    [snip]



    [snip] since Rpers tend to have low to no tolerance for people that do not Rp (in designated areas/servers) [snip]


    Sorry?

    All these years playing MMORPGS I never saw people booing or antagonizing non RPers even on RP server or area.

    But I was mocked countless times for doing RP on RP server or area.

    I'm not saying that does not exist, but is not a situation of happening "all the time" as your tone suggests.


    There are always gonna be people that try to spoil other people's fun, yes.  Can't really stop it completely in a world where people have free will to do as they please.  Extremely difficult to try to do so anyway.
  • DrDread74DrDread74 Member UncommonPosts: 308
    If you want to remove griefers and gankers, provide them another outlet to do what they want to do.  Like PvP arenas or GASP quests that involve them going into a village and killing a bunch of players who got the quest to defend against players attacking the village! Everyone is getting killed voluntarily and everyone is making XP doing it.

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  • AmatheAmathe Member LegendaryPosts: 7,630
    Roleplayers can be as obnoxious as anyone else. For example, they can sometimes be unfriendly to non-roleplayers.  And, as to their fellow roleplayers, they often become grumpy about how other people are roleplaying "wrong." I'm afraid that douchebaggery extends even into what should be an inviting milieu such as this.

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  • IselinIselin Member LegendaryPosts: 18,719
    I think I'm starting to understand you OP. The many threads you've started in the past few weeks seem to have one thing in common: your belief that gamers can be socially engineered to play in ways other than the way they've already chosen to play.

    Nice thought... good luck with that :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • VideoJockeyVideoJockey Member UncommonPosts: 223
    I'm as carebear as they come but I don't want to RP or have to deal with people who are RPing. Just let me play the damn game. 
  • unfilteredJWunfilteredJW Member RarePosts: 398
    As someone that plays a MUD like that, no. No it does not.

    I'm a MUDder. I play MUDs.

    Current: Dragonrealms

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    They'd find a way
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Iselin said:

    I think I'm starting to understand you OP. The many threads you've started in the past few weeks seem to have one thing in common: your belief that gamers can be socially engineered to play in ways other than the way they've already chosen to play.

    Nice thought... good luck with that :)


    I sorta get the idea that he wants his flavor of idealism to become the accepted norm. Not that all of his ideals are bad (subjective), just not realistic.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775








    Definition of role-playing








    1. an activity in which people do and say things while pretending to be
      someone else or while pretending to be in a particular situation




    https://www.merriam-webster.com/dictionary/role-playing


    How about even creating a system that rewarded or incentivized it?

    More Dungeon/Game Masters could be used.  Paid ones with legal-and-binding contracts.


    I think the answer really is private servers.

    There really is finite number of people one can maintain social interaction with anyway, so a private server with 200 people on it is just as good as server with 20,000 people on it, few exceptions of course but I can tell you my days playing private servers with Neverwinter nights 1 felt just like an MMO to me

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • danwest58danwest58 Member RarePosts: 2,012
    Grievers and Gankers are not going to stop just because you have them Role Play.  They are going to LOL at you for coming up with a ludicrous idea.    You only stop Grievers and Gankers by making it not possible or useless.  
  • IselinIselin Member LegendaryPosts: 18,719




    Iselin said:


    I think I'm starting to understand you OP. The many threads you've started in the past few weeks seem to have one thing in common: your belief that gamers can be socially engineered to play in ways other than the way they've already chosen to play.

    Nice thought... good luck with that :)




    I sorta get the idea that he wants his flavor of idealism to become the accepted norm. Not that all of his ideals are bad (subjective), just not realistic.


    No I don't think his ideas, and certainly not his goals, are bad either. But in gaming, players stop doing one thing and start doing a new thing only when the new thing is more entertaining and rewarding.

    It's pretty well the same reason why I wish Brad McQuaid all the luck in the world with Pantheon but at the same time I'm highly skeptical that forced grouping as the driving force behind a game will gain wide acceptance.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Flyte27Flyte27 Member RarePosts: 4,574

    Iselin said:








    Iselin said:



    I think I'm starting to understand you OP. The many threads you've started in the past few weeks seem to have one thing in common: your belief that gamers can be socially engineered to play in ways other than the way they've already chosen to play.

    Nice thought... good luck with that :)






    I sorta get the idea that he wants his flavor of idealism to become the accepted norm. Not that all of his ideals are bad (subjective), just not realistic.




    No I don't think his ideas, and certainly not his goals, are bad either. But in gaming, players stop doing one thing and start doing a new thing only when the new thing is more entertaining and rewarding.

    It's pretty well the same reason why I wish Brad McQuaid all the luck in the world with Pantheon but at the same time I'm highly skeptical that forced grouping as the driving force behind a game will gain wide acceptance.

    I don't believe that was ever their goal.  They are just trying to capitalize on a niche market like many other indie companies.  The market is so saturated that trying to make a new blockbuster is pointless.  Part of the problem with MMOs is that they are never retired.  People just keep playing the same games over and over again.  Their turnover rate is way too long.
  • IselinIselin Member LegendaryPosts: 18,719

    Flyte27 said:



    Iselin said:












    Iselin said:




    I think I'm starting to understand you OP. The many threads you've started in the past few weeks seem to have one thing in common: your belief that gamers can be socially engineered to play in ways other than the way they've already chosen to play.

    Nice thought... good luck with that :)








    I sorta get the idea that he wants his flavor of idealism to become the accepted norm. Not that all of his ideals are bad (subjective), just not realistic.






    No I don't think his ideas, and certainly not his goals, are bad either. But in gaming, players stop doing one thing and start doing a new thing only when the new thing is more entertaining and rewarding.

    It's pretty well the same reason why I wish Brad McQuaid all the luck in the world with Pantheon but at the same time I'm highly skeptical that forced grouping as the driving force behind a game will gain wide acceptance.


    I don't believe that was ever their goal.  They are just trying to capitalize on a niche market like many other indie companies.  The market is so saturated that trying to make a new blockbuster is pointless.  Part of the problem with MMOs is that they are never retired.  People just keep playing the same games over and over again.  Their turnover rate is way too long.


    You better tell that to the one poster here who keeps making threads about how hugely popular Pantheon will be :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    Amathe said:

    Roleplayers can be as obnoxious as anyone else. For example, they can sometimes be unfriendly to non-roleplayers.  And, as to their fellow roleplayers, they often become grumpy about how other people are roleplaying "wrong." I'm afraid that douchebaggery extends even into what should be an inviting milieu such as this.


    Well, there's no law against being a douchebag.  If we want to escape from douchebags, we must need leave this world.
  • DibdabsDibdabs Member RarePosts: 3,239
    If role-playing was enforced there'd be a lot less players, period.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    danwest58 said:

    Grievers and Gankers are not going to stop just because you have them Role Play.  They are going to LOL at you for coming up with a ludicrous idea.    You only stop Grievers and Gankers by making it not possible or useless.  

    Maybe not.  It's just an idea.  If it's ludicrous fine, I don't care.  But I like trying to think outside the box.  It's fun.
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