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Wanted: More Realism and Logic in MMORPGs in General

cantankerousmagecantankerousmage Member UncommonPosts: 992
edited May 2017 in The Pub at MMORPG.COM
I like realism and logic.  I want mobs with strengths and weaknesses.  I want mobs who can establish camps which can grow into settlements and produce more mobs/more powerful mobs if left unchecked.  I want morale checks and the possibility that a mob or mobs will flee from battle.  I want weight and encumbrance.  I want hunger and thirst (and the possibility of dying from either).  I want fatigue and the need to sleep (and the possibility of falling asleep on your feet).  Fatigue is important.  People need to sleep, both players and characters.  Player-characters and NPCs can only accomplish so much in any 24 hour period (game time or real time).  Players should not be able to live on the game.  And there should be no way to increase the amount of things a player can accomplish in a day by paying more money.

I want open narrative as opposed to closed narrative.  I would also prefer quests/missions/tasks of which progress/completion could be deduced and accomplished logically without the need for detailed quest descriptions or even generic/hold-your-hand/obvious quest givers.  Player-characters should be able to make contracts with each other to perform tasks in exchange for barter/trade/reward.  NPCs could also offer quests, but they shouldn't be part of any generic questline and should reflect the actual needs or wants of the individual NPC or the NPC's Realm.  Please no more of Everquest 2-type wander around aimlessly until you figure out what in the world the quest wants you to do garbage.

I want day and night cycles.  I want different NPCs, mobs, and events available during the night than are available during the day.  I want buildings in towns that are closed or open depending on whether the sun or the moon is out.  I want some mobs that are weaker or stronger during the day or night.  I want weather that actually effects the environment, player-characters, npcs, and mobs.

I want the ability to interact with mobs (who don't even ever bleed) in more ways than leaving their corpses to rot in the dirt (I mean disappear into nothingness).  How about being able to bargain/bribe/trick/distract/knock-out/tie-up/capture?  How about being able to rob mobs without killing them?

I want to get rid of default maps.  Player-characters should have to draw maps themselves (with the cartography skill they may or may not have) or buy them from other players or npcs.  I want the ability to make or buy fake or incomplete maps.  You don't know whether a map is accurate until you try to use.  Player-characters shouldn't be able to make a map of a dungeon unless they have some sort of rudimentary drawing skill at least.  And enough intelligence and/or wisdom to realize it might be a good idea.
Post edited by cantankerousmage on

Comments

  • kitaradkitarad Member LegendaryPosts: 8,177
    edited May 2017
    There used to be this guy not sure what the name was that used to scour Reddit and pilfer the ideas from there and post them here...you aren't that person are you by any chance.

  • etharnetharn Member UncommonPosts: 152
    Seems you miss the old mmorpg (I do too) Ahh I miss star wars galaxies and other mmos like it. I honestly believe WoW ruined the mmo market. Ever since then mmo tried to copy their formula which made the genre very stale. 

    A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?

  • EldurianEldurian Member EpicPosts: 2,736
    I think fun and realism is a careful balance. Sometimes something that is realistic won't be fun, and I think in those scenarios it either needs to be reconsidered and implemented in a way that is fun, or cut from the game entirely.

    I think most games have taken this too far. "Fun > Realism so realism doesn't matter!"

    Not at all. While fun is the objective of any game realism can greatly enhance fun, especially for people who really like realistic mechanics.

    RPGs have moved from games like D&D which is fully immersive and based around roleplay to games where people actually considering level and gear progression to the "content" or point of the game and roleplay is a dirty word to the majority of people play MMORPGs. 

    I'd like to see some MMO"RPGs" that revert from Massively Multiplayer Online Level Grinding Games to Massively Multiplayer Online ROLE PLAYING Games.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    kitarad said:

    There used to be this guy not sure what the name was that used to scour Reddit and pilfer the ideas from there and post them here...you aren't that person are you by any chance.


    Sure.  I must not be intelligent or have any original or irregular ideas of my own because you don't like me or disagree with me.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    etharn said:

    Seems you miss the old mmorpg (I do too) Ahh I miss star wars galaxies and other mmos like it. I honestly believe WoW ruined the mmo market. Ever since then mmo tried to copy their formula which made the genre very stale. 

    The success and popularity of World of Warcraft (aka Everquest Reloaded) is the bane of the future of MMORPGs.  I really wish Blizzard would shut down WoW and maybe focus on trying to make a real rpg online.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992
    edited May 2017


    Eldurian said:


    I think fun and realism is a careful balance. Sometimes something that is realistic won't be fun, and I think in those scenarios it either needs to be reconsidered and implemented in a way that is fun, or cut from the game entirely.

    I think most games have taken this too far. "Fun > Realism so realism doesn't matter!"

    Not at all. While fun is the objective of any game realism can greatly enhance fun, especially for people who really like realistic mechanics.

    RPGs have moved from games like D&D which is fully immersive and based around roleplay to games where people actually considering level and gear progression to the "content" or point of the game and roleplay is a dirty word to the majority of people play MMORPGs. 

    I'd like to see some MMO"RPGs" that revert from Massively Multiplayer Online Level Grinding Games to Massively Multiplayer Online ROLE PLAYING Games.




    THIS

    To me personally, more challenge = more fun.  I believe that if games were more realistic, they might be more challenging.  Which means they might be more fun.
    Post edited by cantankerousmage on
  • ForgrimmForgrimm Member EpicPosts: 3,069

    kitarad said:

    There used to be this guy not sure what the name was that used to scour Reddit and pilfer the ideas from there and post them here...you aren't that person are you by any chance.


    He actually used a reddit random topic generator. And yes, I thought the same thing, OP's posts sound just like his.
  • anemoanemo Member RarePosts: 1,903
    Because I to also want both participants in a fight to die,  the winner afterwards from bleeding out, infection, or enforcement.

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    Forgrimm said:



    kitarad said:


    There used to be this guy not sure what the name was that used to scour Reddit and pilfer the ideas from there and post them here...you aren't that person are you by any chance.




    He actually used a reddit random topic generator. And yes, I thought the same thing, OP's posts sound just like his.


    You have prove of this?  Where?  Please show me.
  • cantankerousmagecantankerousmage Member UncommonPosts: 992

    anemo said:

    Because I to also want both participants in a fight to die,  the winner afterwards from bleeding out, infection, or enforcement.

    This could happen.  Fighting with deadly weapons is dangerous.
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