So how many of yall will be willing to stray out of the more popular group makeups for example. I'm guessing most peeps will want something like this for their group.
1. tank
2. healer
3. cc
4. dps
5. dps
6. open for w/e
What are some other combos that you think might work, maybe it wont be optimal, but sometimes you might not have another dps available or tank for that matter. Would you dare venture into a dungeon with say 2 tanks, 2 healers, 2 dps, with no true cc? Or how about somthing crazy like a monk, 2 healers, 3 dps with good cc.
Some of the best times I've had is putting together off the wall groups that manged to surpass expectations, hoping unconventional groups will be viable in pantheon as well.
Comments
I value play as you like higher than ingenious scripted fights which require specific roles. Sure certain setups are faster or easier, but that's just Invite to Win
That being said it's not a party without a Bard even if they are there as backup CCer. I always like a Paladin tank when you didn't have a cleric. A good paladin can save lives when things go south.
To be honest I liked mixing things up with teams, small changes in classes changes the team dynamic. I used to love perma camping in guk with people coming and going. They were the good old days.
This isn't a signature, you just think it is.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I don't need the best skilled, it's not like were going to be playing a twitch game were you need uber hand eye coordination but I get it, to me as long as you know your class good should be fine. Then again I do remember peeps from vanguard and eq that seemed to know there class but just made bad choices on a regular basis.
I think knowledge of the area / encounter, and mob behavior which takes experience will be of more value. Rolling with an unorthodox party is also cool if it only involves guildies or thats your only option. It's when you get that player who not only lacks experience but also doesn't know there class well that it becomes a bad pug like feel.
Monk
Cleric
Chanter
Ranger
Bard
Bard
We did fine and had fun. I was never a min/maxer.
I always take the people who are able to discuss something while playing other than just their gaming prowess.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Outdoor Set up was.
Necromancer
Druid
Ranger
pity mage invite
token bard
random noob
Dungeon Set Up was.
Warrior
Cleric
Enchanter
cannon fodder
potential sacrifice
token bard
Now in Pantheon, we have set up.. before any actual play.
Ranger
Paladin
Rouge
Hopefully someone that knows what they are doing
^^
^^
VR has already said it will be a very rare thing to change ones name. Reputation will be a big thing in Pantheon. Fact guilds reps are made by peoples reputation. I am sure it will be very much the same.
My EQ1 Favorite was mage/mage/mage/mage/mage/shaman
You could steamroll even the most difficult zones far faster than the respawn rate.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Mage - Tank via his Earth pet
Wizard - (me) puller/DPS
Necromancer - DPS
Enchanter - Slower/CC
Bard - Buffs/CC
Druid - Healer/Buffs
The Mage also healed his pet as well. It was quite the consistent group. I think we were there for like 4 hours and got a half of dozen AA's out of it if I remember right. That was one of my favorite groups, it was fantastic.
*It was unconventional to play a Wizard and main pull. After figuring out pathing and spacing I was pretty good at it. Couldn't split mobs for crap but I could single pull in a crowded area!
The Best Dungeon Group I had was the following...
Shadow Knight - Tank
Wizard (me) - DPS
Necromancer/Beastlord - DPS
Bard - Puller/Buffer/CC
Enchanter - CC/slower
Cleric - Healer
That was a pretty consistent group and believe it or not we downed mobs pretty quickly. Sure you can say that group was mana/dmg buff for the Wizard and it was. I produced some decent damage output back in the day with my Ethereals
IMO that represents the opposite of what we want. If one class is so OP that many people want to make a group consisting of all that class + a healer then its broken. Interesting group makeup means interesting ways of putting together different classes - not just taking the most OP class and calling it a day.
1- Guardian/SK = Tank
2- Cleric = Heals
3- Shaman (Druid) = Buffs
4- Chanter (Bard) = Buffs/CC
5- Wizard = DPS
6- Necromancer = DPS
But in EQ you could mix and match lots of different set ups and get the job done, so I hope Pantheon will be the same.
"You could steamroll even the most difficult zones far faster than the respawn rate."
Yes that IS how it was. Maybe not at day 1, but at the time he was talking about and I was responding to that is exactly how it was. He is talking about the times when mage was so overpowered that people frequently made groups of all mages and a healer (like he said), and that is not a good thing IMO.
Mage was typically the DPS class left sitting lfg, because rogues/wizards/berserkers were better. I cannot count the number of times my request to join an lfp group with declined with "sorry, looking for a wizard."
Shamans, likewise, were typically left sitting out because they were not "real" healers and enchanters/bards/beastlords were preferred for buffs/slows/CC.
I used to take great pleasure in inviting my fellow lfg mages to a group with my wife, the shaman, and blowing past a group that turned down our request to join, because they only had room for "real" healers and DPS.
You really did have to be there to understand just how crazy that group makeup could get. It took a very skilled shaman to be the puller/CC in a place like The Hive when it first released.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin