I'd hate to live in a virtual Middle Earth, the smell would be terrible.
I'd live in the Star Wars universe. Only as a force sensitive billionaire mind.
Why it would smell terrible in Middle Earth? Besides we don't have smell-o-vision.
You could smell the shit and piss of Athens for miles around according to some ancient texts. I assume he's referring to that reality.
You'd get used to it. Just like if you live too close to a dump or sewage treatment facility. Eventually, you can't smell it anymore.
Anyway, this is a total sidetrack. We'll most likely never be able to smell anything while playing an mmorpg. And I don't really care to try actual VR.
Right the current PvP system is not at all realistic. Imagine the advantage you would get in a sport from intense physical training vs. practicing the sport and actually getting good at it.
The advantage from physical training is the maximum advantage you would see in a realistic game. While actual skill at the sport would equate to your skills as a player.
Now I'm a very large guy and I was an athlete in highschool. I actually have had people hurt their hand trying to punch me (Of course those people didn't aim at very good spots.) Give those people a sword or a gun. I don't care how much bigger and stronger I am. It will not take them dozens of hits to have any real effect. Not even if I went full on body builder.
Gear and weapons can account for some disparity but not nearly as much it's given. And there is no realistic basis for "not being high enough level" to use higher quality versions of the same weapon and armor you are wearing.
But that kind of disparity is commonplace in MMOs. Infact I cannot name a currently existing MMO without it.
If there were an MMO with a realistic power disparity it would actually be close enough to my ideal I'd give it a shot.
Real life isn't fair. War simulators shouldn't be fair. But there is a difference between "not fair" and "my level means I don't even need to try".
You'd get used to it. Just like if you live too close to a dump or sewage treatment facility. Eventually, you can't smell it anymore.
Anyway, this is a total sidetrack. We'll most likely never be able to smell anything while playing an mmorpg. And I don't really care to try actual VR.
That's why IMO trying to create a virtual world to live in when you can't touch, taste or smell anything in it is pointless.
You like to bring real world analogies into discussions so I'll do the same, do you think living in this world would be appealing if you lost those 3 senses?
Also, all you're doing in these virtual worlds is sat in front of a computer clicking buttons.
It's why I find the "it's nothing like real life" a weak argument to not include certain game mechanics.
I'd hate to live in a virtual Middle Earth, the smell would be terrible.
I'd live in the Star Wars universe. Only as a force sensitive billionaire mind.
Why it would smell terrible in Middle Earth? Besides we don't have smell-o-vision.
You could smell the shit and piss of Athens for miles around according to some ancient texts. I assume he's referring to that reality.
You'd get used to it. Just like if you live too close to a dump or sewage treatment facility. Eventually, you can't smell it anymore.
Anyway, this is a total sidetrack. We'll most likely never be able to smell anything while playing an mmorpg. And I don't really care to try actual VR.
That's why IMO trying to create a virtual world to live in when you can't touch, taste or smell anything in it.
You like to bring real world analogies into discussions so I'll do the same, do you think living in this world would be appealing if you lost those 3 senses?
Also, all you're doing in these virtual worlds is sat in front of a computer clicking buttons.
It's why I find the "it's nothing like real life" a weak argument to not include certain game mechanics.
Fine. Keep playing your silly, unrealistic, children's games. The adults here might like something more interesting to play.
I'd hate to live in a virtual Middle Earth, the smell would be terrible.
I'd live in the Star Wars universe. Only as a force sensitive billionaire mind.
Why it would smell terrible in Middle Earth? Besides we don't have smell-o-vision.
You could smell the shit and piss of Athens for miles around according to some ancient texts. I assume he's referring to that reality.
You'd get used to it. Just like if you live too close to a dump or sewage treatment facility. Eventually, you can't smell it anymore.
Anyway, this is a total sidetrack. We'll most likely never be able to smell anything while playing an mmorpg. And I don't really care to try actual VR.
That's why IMO trying to create a virtual world to live in when you can't touch, taste or smell anything in it.
You like to bring real world analogies into discussions so I'll do the same, do you think living in this world would be appealing if you lost those 3 senses?
Also, all you're doing in these virtual worlds is sat in front of a computer clicking buttons.
It's why I find the "it's nothing like real life" a weak argument to not include certain game mechanics.
Fine. Keep playing your silly, unrealistic, children's games. The adults here might like something more interesting to play.
I'd hate to live in a virtual Middle Earth, the smell would be terrible.
I'd live in the Star Wars universe. Only as a force sensitive billionaire mind.
Why it would smell terrible in Middle Earth? Besides we don't have smell-o-vision.
You could smell the shit and piss of Athens for miles around according to some ancient texts. I assume he's referring to that reality.
You'd get used to it. Just like if you live too close to a dump or sewage treatment facility. Eventually, you can't smell it anymore.
Anyway, this is a total sidetrack. We'll most likely never be able to smell anything while playing an mmorpg. And I don't really care to try actual VR.
That's why IMO trying to create a virtual world to live in when you can't touch, taste or smell anything in it.
You like to bring real world analogies into discussions so I'll do the same, do you think living in this world would be appealing if you lost those 3 senses?
Also, all you're doing in these virtual worlds is sat in front of a computer clicking buttons.
It's why I find the "it's nothing like real life" a weak argument to not include certain game mechanics.
Fine. Keep playing your silly, unrealistic, children's games. The adults here might like something more interesting to play.
These "adults"?
I have the feeling everyone in that picture is more mature and intelligent than you. So sure.
The possibility of permadeath is not absolutely essential I suppose. (Though I would prefer trying it first.) But if a game didn't have that, I would replace it with severe (or at least painful) penalties for dying.
I don't know how many people want or don't want a realistic mmorpg. I don't know of too many, if any, that have ever been made.
Full fledged pvp games like Mortal and Darkfall are unrealistic crap, so I don't consider those to be good examples of open world pvp.
I don't know what is a niche and what isn't. We don't get many mmorpgs that are truly all that significantly different from each other at their core. If all we serve people is Coca Cola or Pepsi or Dr. Pepper, how can we then claim that few people like Mountain Dew? Or few people will like Mountain Dew?
The possibility of permadeath is not absolutely essential I suppose. (Though I would prefer trying it first.) But if a game didn't have that, I would replace it with severe (or at least painful) penalties for dying.
I don't know how many people want or don't want a realistic mmorpg. I don't know of too many, if any, that have ever been made.
Full fledged pvp games like Mortal and Darkfall are unrealistic crap, so I don't consider those to be good examples of open world pvp.
I don't know what is a niche and what isn't. We don't get many mmorpgs that are truly all that significantly different from each other at their core. If all we serve people is Coca Cola or Pepsi or Dr. Pepper, how can we then claim that few people like Mountain Dew? Or few people will like Mountain Dew?
One of the most commonly cited claims by a Publisher was something along the lines of "Players have no idea what they want" .. its' often attributed to Smedly of SoE (Now called Daybreak) who was the guy in Charge of EverQuest, after he fired Brad "The Vision" McQuaid, over creative differences.
However, a player, known as Furor, the guild leader of Fires of Heaven (a guild in EQ, on the Veeshan Server), proved that to be.. not so much the case, when he was hired by Blizzard to help them give gamers what they wanted.. and Lo.. he helped build WoW.
Which leaves us to your "vision", which, I'll admit, I know little to nothing about, and I will openly admit, what I do know of it, does not sound like a game I would play, however, in defense of your ideas,WoW is also not a game I would play, and they at one time had 10 million subscriptions, so just because I would not play it, does not mean it won't be massively successful.
Look at Day Z, if you look at the game, and it's components, it sounds like a horrible game, surround by zombies, no weapons, no gear, you need to find food, shelter, and on top of all that, full loot PvP and Perma death, but it was literally the launching board of the "Survival genre" as we know it today, because it was such a smashing success.
What I am trying to say, long and short, don't sell your vision sort just because it may be odd, or off the typical, it might be great, however, truth is, until it becomes a reality, who knows.
True, we never really know how worthwhile a dream or a vision is until we attempt to make it a reality.
"1970s: the first modern RPGs
The first commercially available role-playing game, Dungeons & Dragons (D&D), was published in 1974 by Gygax's TSR. TSR marketed the game as a niche product. Gygax expected to sell about 50,000 copies.[12] After establishing itself in boutique stores it developed a cult following."'
"During a Tribeca Film Festival panel Friday hosted by Stephen Colbert, Lucas recalled how no one thought the movie was going to be a hit — not himself, not 20th Century Fox, and not even his closest friends."
To me, the problem with World of Warcraft is that it's not fundamentally different from the single-player Final Fantasy games I played as a teenager. Except for that it's not even as realistic as they were. WoW is easier as well. I don't want to keep playing the same games over and over for the rest of my life. The kids already have WoW to play. I say we make more mmorpgs for adults.
Comments
You'd get used to it. Just like if you live too close to a dump or sewage treatment facility. Eventually, you can't smell it anymore.
Anyway, this is a total sidetrack. We'll most likely never be able to smell anything while playing an mmorpg. And I don't really care to try actual VR.
The advantage from physical training is the maximum advantage you would see in a realistic game. While actual skill at the sport would equate to your skills as a player.
Now I'm a very large guy and I was an athlete in highschool. I actually have had people hurt their hand trying to punch me (Of course those people didn't aim at very good spots.) Give those people a sword or a gun. I don't care how much bigger and stronger I am. It will not take them dozens of hits to have any real effect. Not even if I went full on body builder.
Gear and weapons can account for some disparity but not nearly as much it's given. And there is no realistic basis for "not being high enough level" to use higher quality versions of the same weapon and armor you are wearing.
But that kind of disparity is commonplace in MMOs. Infact I cannot name a currently existing MMO without it.
If there were an MMO with a realistic power disparity it would actually be close enough to my ideal I'd give it a shot.
Real life isn't fair. War simulators shouldn't be fair. But there is a difference between "not fair" and "my level means I don't even need to try".
I'm gonna ignore you now.
That's why IMO trying to create a virtual world to live in when you can't touch, taste or smell anything in it is pointless.
You like to bring real world analogies into discussions so I'll do the same, do you think living in this world would be appealing if you lost those 3 senses?
Also, all you're doing in these virtual worlds is sat in front of a computer clicking buttons.
It's why I find the "it's nothing like real life" a weak argument to not include certain game mechanics.
Fine. Keep playing your silly, unrealistic, children's games. The adults here might like something more interesting to play.
These "adults"?
If my ideas threaten you or displease you, you don't have to expose yourself to them. It's your choice to click or not to click, read or not to read.
And adults who like actual role-playing is the whole reason you're able to play MMORPGs at this time.
Well according to you LARPing has EVERYTHING to do with what you're talking about.
I have the feeling everyone in that picture is more mature and intelligent than you. So sure.
I have claimed this territory in the name of the Empire.
I don't know how many people want or don't want a realistic mmorpg. I don't know of too many, if any, that have ever been made.
Full fledged pvp games like Mortal and Darkfall are unrealistic crap, so I don't consider those to be good examples of open world pvp.
I don't know what is a niche and what isn't. We don't get many mmorpgs that are truly all that significantly different from each other at their core. If all we serve people is Coca Cola or Pepsi or Dr. Pepper, how can we then claim that few people like Mountain Dew? Or few people will like Mountain Dew?
One of the most commonly cited claims by a Publisher was something along the lines of "Players have no idea what they want" .. its' often attributed to Smedly of SoE (Now called Daybreak) who was the guy in Charge of EverQuest, after he fired Brad "The Vision" McQuaid, over creative differences.
However, a player, known as Furor, the guild leader of Fires of Heaven (a guild in EQ, on the Veeshan Server), proved that to be.. not so much the case, when he was hired by Blizzard to help them give gamers what they wanted.. and Lo.. he helped build WoW.
Which leaves us to your "vision", which, I'll admit, I know little to nothing about, and I will openly admit, what I do know of it, does not sound like a game I would play, however, in defense of your ideas,WoW is also not a game I would play, and they at one time had 10 million subscriptions, so just because I would not play it, does not mean it won't be massively successful.
Look at Day Z, if you look at the game, and it's components, it sounds like a horrible game, surround by zombies, no weapons, no gear, you need to find food, shelter, and on top of all that, full loot PvP and Perma death, but it was literally the launching board of the "Survival genre" as we know it today, because it was such a smashing success.
What I am trying to say, long and short, don't sell your vision sort just because it may be odd, or off the typical, it might be great, however, truth is, until it becomes a reality, who knows.
"1970s: the first modern RPGs
The first commercially available role-playing game, Dungeons & Dragons (D&D), was published in 1974 by Gygax's TSR. TSR marketed the game as a niche product. Gygax expected to sell about 50,000 copies.[12] After establishing itself in boutique stores it developed a cult following."'
- https://en.wikipedia.org/wiki/History_of_role-playing_games
"During a Tribeca Film Festival panel Friday hosted by Stephen Colbert, Lucas recalled how no one thought the movie was going to be a hit — not himself, not 20th Century Fox, and not even his closest friends."
http://www.businessinsider.com/when-george-lucas-knew-star-wars-was-a-hit-2015-4
To me, the problem with World of Warcraft is that it's not fundamentally different from the single-player Final Fantasy games I played as a teenager. Except for that it's not even as realistic as they were. WoW is easier as well. I don't want to keep playing the same games over and over for the rest of my life. The kids already have WoW to play. I say we make more mmorpgs for adults.