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Lazy Peon's Ashes Of Creation Developer Q&A

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  • DistopiaDistopia Member EpicPosts: 21,183

    Steven's experience is just an easy target, not unlike Brad's personal history was used against Pantheon, P2W is used against COE, Ship sales used against SC, etc... You could even say the long development time of an MMO or equivalent is also used as an easy target to bemoan the entire practice of funding an MMO this way (hence you always hear "where are the success stories"). 

    There are just a number of people who hyper focus on one perceived negative and use said avenue to hammer negativity into the entire project.




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  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Jacobin said:
    No back then they just asked for Corporate handouts ;)
    If you don't understand the difference between investing and donating I don't know what to tell you.

    The risk calculation is a lot different when you own a share of the potential profits and have leverage over the management of the project vs being a random internet donator.

    A game can be terrible yet still provide a good ROI (P2W Asian Games). Unfortunately for the KS backer if the game sucks you do not get any of the money back, you are just stuck with a defective product.
    Oh!! Please tell me about the risk calculation. I actually have extensive experience in risk management for software projects.
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  • laseritlaserit Member LegendaryPosts: 7,591
    Jacobin said:
    No back then they just asked for Corporate handouts ;)
    If you don't understand the difference between investing and donating I don't know what to tell you.

    The risk calculation is a lot different when you own a share of the potential profits and have leverage over the management of the project vs being a random internet donator.

    A game can be terrible yet still provide a good ROI (P2W Asian Games). Unfortunately for the KS backer if the game sucks you do not get any of the money back, you are just stuck with a defective product.
    Sorry, I just had to laugh at the "have leverage over the management" part of your reply. 
    [Deleted User]

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  • KyleranKyleran Member LegendaryPosts: 44,059
    Iselin said:
    It's a damn good thing that early MMOs like UO, EQ, DAoC, Lineage, etc., were all created by people who had many years of experience launching MMOs... oh wait.
    In all fairness most of those early titles were total train wrecks at launch, so you are sort of proving the opposite side of the argument.

    They went on to be successful but I'm not so sure the market would be nearly so forgiving.

    Although look how well early access titles sell in spite of withering criticism, perhaps it is a non issue after all.
    Iselin

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  • RusqueRusque Member RarePosts: 2,785
    Fyrefest: The MMO


  • blorpykinsblorpykins Member RarePosts: 466
    Shroud of the Avatar if full of celebrity industry veterans and that game is a floater that's steady circling the drain.  I think if the AoC team keeps lines of communication open with their playerbase and hire the right industry vets when they expand their team they'll be set up for the win.  I don't want to play another UO reskin MMORPG based on everything that's already been done - I like the new ideas in AoC and they appear to be just as excited as we are about playing it.  Bring on the stock exchange goal!
  • IselinIselin Member LegendaryPosts: 18,719
    Kyleran said:
    Iselin said:
    It's a damn good thing that early MMOs like UO, EQ, DAoC, Lineage, etc., were all created by people who had many years of experience launching MMOs... oh wait.
    In all fairness most of those early titles were total train wrecks at launch, so you are sort of proving the opposite side of the argument.

    They went on to be successful but I'm not so sure the market would be nearly so forgiving.

    Although look how well early access titles sell in spite of withering criticism, perhaps it is a non issue after all.
    Train wreck at launch is still the norm. The ones that aren't are the rare exception. And I'm talking about AAA projects with $100 million plus budgets.
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  • JacobinJacobin Member RarePosts: 1,009
    laserit said:
    Sorry, I just had to laugh at the "have leverage over the management" part of your reply. 
    Accountability is one of the biggest problems with crowdfunding. Devs can use community money to pay themselves 6 figure salaries for years and years with little to show for it then release a mess.

    Obviously investor oversight can lead to major problems as well, but at least the community can judge a real product before spending money on it.


  • KyleranKyleran Member LegendaryPosts: 44,059
    edited May 2017
    Iselin said:
    Kyleran said:
    Iselin said:
    It's a damn good thing that early MMOs like UO, EQ, DAoC, Lineage, etc., were all created by people who had many years of experience launching MMOs... oh wait.
    In all fairness most of those early titles were total train wrecks at launch, so you are sort of proving the opposite side of the argument.

    They went on to be successful but I'm not so sure the market would be nearly so forgiving.

    Although look how well early access titles sell in spite of withering criticism, perhaps it is a non issue after all.
    Train wreck at launch is still the norm. The ones that aren't are the rare exception. And I'm talking about AAA projects with $100 million plus budgets.
    True, but modern MMOs seem to challengedmore with being victims of their own success, struggling more with outside factors such as extraordinary demand at launch, combating hackers and gold spam.

    Early MMOs were genuinely buggy and or bad games, or so it seems to me.
    Distopia

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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    Don't just play games, inhabit virtual worlds™

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Iselin said:
    It's a damn good thing that early MMOs like UO, EQ, DAoC, Lineage, etc., were all created by people who had many years of experience launching MMOs... oh wait.
    You are right.  The best thing a hiring manager can do is throw away all the resumes from people with successful relevant experience when hiring for a position...  

    I mean, nobody is saying it's IMPOSSIBLE for people without experience to be successful, but to blow it all off and say it's not a valid concern is silly.  If given 2 candidates  to leave my project, both with nearly identical skillsets and one of them has SUCCESSFULLY led a project... I thin it's obvious which one i would choose to lead my project.



    What is your definition of SUCCESSFULLY led a project? Few MMORPG projects are as successful as intended.
    I suppose that would be for each hiring manager to determine based on how the applicant answered.   Why would I answer that question?  Instead I would pose it to THEM.   "Was project XYZ a success?  If so, explain why and what you did to drive that.  If not, what went wrong and what have you learned from those mistakes.  What would you do different this time"


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  • JacobinJacobin Member RarePosts: 1,009
    edited May 2017
    Shroud of the Avatar if full of celebrity industry veterans and that game is a floater that's steady circling the drain.
    This is the whole basis of the concerns with the project.

    If industry veterans cant deliver a crowdfunded game why are people deciding that it makes sense to go to the roulette table with someone totally unknown with nothing but whatever could he could fish out of the SOE dumpster?

    SOA should be an example that makes people more critical of AoC, not more hopeful.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Jacobin said:
    laserit said:
    Sorry, I just had to laugh at the "have leverage over the management" part of your reply. 
    Accountability is one of the biggest problems with crowdfunding. Devs can use community money to pay themselves 6 figure salaries for years and years with little to show for it then release a mess.

    Obviously investor oversight can lead to major problems as well, but at least the community can judge a real product before spending money on it.


    Can you give a citation here? This is a common misconception. In fact, I've heard about projects requiring people to work unpaid for months at a time. Pantheon being one of those.
    [Deleted User]

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  • JacobinJacobin Member RarePosts: 1,009
    CrazKanuk said:
    Can you give a citation here? This is a common misconception. In fact, I've heard about projects requiring people to work unpaid for months at a time. Pantheon being one of those.
    Ever heard of a game called Star Citizen?
  • DistopiaDistopia Member EpicPosts: 21,183
    Jacobin said:
    Shroud of the Avatar if full of celebrity industry veterans and that game is a floater that's steady circling the drain.
    This is the whole basis of the concerns with the project.

    If industry veterans cant deliver a crowdfunded game why are people deciding that it makes sense to go the the roulette table with someone totally unknown with nothing but whatever could he could fish out of the SOE dumpster?

    SOA should be an example that makes people more critical of AoC, not more hopeful.
    They (SOA) are delivering a game and I don't think it's really the budget that is the problem, it's the design. Not because of limitations, but because it's just not fun for many. Mostly because of the card based combat system, and the world set-up/ functionality. 


     Throwing more money at it wouldn't change that, unless they made a whole different experience with those funds ( a different game). 
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  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    edited May 2017
    Jacobin said:
    CrazKanuk said:
    Can you give a citation here? This is a common misconception. In fact, I've heard about projects requiring people to work unpaid for months at a time. Pantheon being one of those.
    Ever heard of a game called Star Citizen?

    Yeah, they're one of the most accountable projects out there. Lol, if you're going to give an example of someone running away with money, it probably shouldn't be one where a developer can't have a shit without the Internet blowing up and claiming they're wasting money lol. Do some math on the salaries. It's accurate enough for government work. 
    [Deleted User]Kyleran

    Crazkanuk

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    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • JacobinJacobin Member RarePosts: 1,009
    edited May 2017
    You contradicted your own point. The accountability is there because people are fed up with waiting for years and years while the devs collect a salary.
  • DistopiaDistopia Member EpicPosts: 21,183
    Jacobin said:
    You contradicted your own point. The accountability is there because people are fed up with waiting for years and years while the devs collect a salary.
    When a project goes way out of the realm of a typical MMO development time frame, sure that would make sense. Otherwise you're expecting blood from a stone. Most of these projects are only a couple years in, even SC with it's promised scope is still within the realm of what it should take to make such a game. With multiple studios intertwined it can just add to that time. 

    AT this point these kinds of concerns are about as useful as asking "are we there yet" for the 100th time, 20 mins into a four hour drive
    Sovrath[Deleted User]

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  • SovrathSovrath Member LegendaryPosts: 32,938
    Distopia said:
    Jacobin said:
    You contradicted your own point. The accountability is there because people are fed up with waiting for years and years while the devs collect a salary.
    When a project goes way out of the realm of a typical MMO development time frame, sure that would make sense. Otherwise you're expecting blood from a stone. Most of these projects are only a couple years in, even SC with it's promised scope is still within the realm of what it should take to make such a game. With multiple studios intertwined it can just add to that time. 

    AT this point these kinds of concerns are about as useful as asking "are we there yet" for the 100th time, 20 mins into a four hour drive
    I remember someone posted on this site that some mmo was taking too long and it was just about "2 years".


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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    edited May 2017
    Distopia said:
    Jacobin said:
    You contradicted your own point. The accountability is there because people are fed up with waiting for years and years while the devs collect a salary.
    When a project goes way out of the realm of a typical MMO development time frame, sure that would make sense. Otherwise you're expecting blood from a stone. Most of these projects are only a couple years in, even SC with it's promised scope is still within the realm of what it should take to make such a game. With multiple studios intertwined it can just add to that time. 

    AT this point these kinds of concerns are about as useful as asking "are we there yet" for the 100th time, 20 mins into a four hour drive
    I agree with much of what you posted EXCEPT I would change it just sightly:

    AT this point these kinds of concerns are about as useful as asking "are we there yet" for the 100th time, 20 mins into a four hour drive That your driver told you should take 10 minutes.

    I mean, if you are going to sell people something and tell them an estimate on when you will deliver it, they have a right to complain when you are significantly late.  I'm a fan of CR and cannot wait for Squadron42... but given the timeframe promised when people pledged.. criticism about late delivery is certainly valid.


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  • DistopiaDistopia Member EpicPosts: 21,183
    Sovrath said:
    Distopia said:
    Jacobin said:
    You contradicted your own point. The accountability is there because people are fed up with waiting for years and years while the devs collect a salary.
    When a project goes way out of the realm of a typical MMO development time frame, sure that would make sense. Otherwise you're expecting blood from a stone. Most of these projects are only a couple years in, even SC with it's promised scope is still within the realm of what it should take to make such a game. With multiple studios intertwined it can just add to that time. 

    AT this point these kinds of concerns are about as useful as asking "are we there yet" for the 100th time, 20 mins into a four hour drive
    I remember someone posted on this site that some mmo was taking too long and it was just about "2 years".


    Yeah I remember that thread as well, I believe it was about CU. 
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  • IselinIselin Member LegendaryPosts: 18,719
    Distopia said:
    Sovrath said:
    Distopia said:
    Jacobin said:
    You contradicted your own point. The accountability is there because people are fed up with waiting for years and years while the devs collect a salary.
    When a project goes way out of the realm of a typical MMO development time frame, sure that would make sense. Otherwise you're expecting blood from a stone. Most of these projects are only a couple years in, even SC with it's promised scope is still within the realm of what it should take to make such a game. With multiple studios intertwined it can just add to that time. 

    AT this point these kinds of concerns are about as useful as asking "are we there yet" for the 100th time, 20 mins into a four hour drive
    I remember someone posted on this site that some mmo was taking too long and it was just about "2 years".


    Yeah I remember that thread as well, I believe it was about CU. 
    Yeah like I always say about KS MMO projects, we know way too much and discuss them way too much too far ahead of time. I understand that we don't really have much else MMO related to discuss these days but that shouldn't change our perspective about the fact that we're discussing MMO ideas in their infancy.

    Wake me up 3 months before release :)
    Distopia[Deleted User]
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  • DistopiaDistopia Member EpicPosts: 21,183
    Distopia said:
    Jacobin said:
    You contradicted your own point. The accountability is there because people are fed up with waiting for years and years while the devs collect a salary.
    When a project goes way out of the realm of a typical MMO development time frame, sure that would make sense. Otherwise you're expecting blood from a stone. Most of these projects are only a couple years in, even SC with it's promised scope is still within the realm of what it should take to make such a game. With multiple studios intertwined it can just add to that time. 

    AT this point these kinds of concerns are about as useful as asking "are we there yet" for the 100th time, 20 mins into a four hour drive
    I agree with much of what you posted EXCEPT I would change it just sightly:

    AT this point these kinds of concerns are about as useful as asking "are we there yet" for the 100th time, 20 mins into a four hour drive That your driver told you should take 10 minutes.

    I mean, if you are going to sell people something and tell them an estimate on when you will deliver it, they have a right to complain when you are significantly late.  I'm a fan of CR and cannot wait for Squadron42... but given the timeframe promised when people pledged.. criticism about late delivery is certainly valid.


    I don't disagree in the case of SC, however it's not even the same game that was promised then, the original idea was much smaller in scope. They did the best they could do in that situation IMO,  by offering refunds before expanding their scope. Some might disagree and that's fine, however I don't think it's a surprise most opted for the bigger, deeper game to anyone.. 
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  • DistopiaDistopia Member EpicPosts: 21,183
    Iselin said:
    Distopia said:
    Sovrath said:
    Distopia said:
    Jacobin said:
    You contradicted your own point. The accountability is there because people are fed up with waiting for years and years while the devs collect a salary.
    When a project goes way out of the realm of a typical MMO development time frame, sure that would make sense. Otherwise you're expecting blood from a stone. Most of these projects are only a couple years in, even SC with it's promised scope is still within the realm of what it should take to make such a game. With multiple studios intertwined it can just add to that time. 

    AT this point these kinds of concerns are about as useful as asking "are we there yet" for the 100th time, 20 mins into a four hour drive
    I remember someone posted on this site that some mmo was taking too long and it was just about "2 years".


    Yeah I remember that thread as well, I believe it was about CU. 
    Yeah like I always say about KS MMO projects, we know way too much and discuss them way too much too far ahead of time. I understand that we don't really have much else MMO related to discuss these days but that shouldn't change our perspective about the fact that we're discussing MMO ideas in their infancy.

    Wake me up 3 months before release :)
    Yeah that's one of the biggest issues with KS games, people start talking about them and hyping on them far too soon. It's a conundrum that is unavoidable considering they need the hype to raise the funds.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


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