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Massive Reveal Part 1: Adios, Archetypes - Crowfall Videos - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited May 2017 in Videos Discussion

imageMassive Reveal Part 1: Adios, Archetypes - Crowfall Videos - MMORPG.com

Artcraft has announced that Crowfall is "unlocking Archetypes" to allow players to choose what race and archetype they want to play without restriction. Previous to this, several Archetypes and / or races were bound together, mainly due to cost factors. Because of continued support from the community and other fund raising efforts, that is no longer an issue.

Read the full story here


Comments

  • EldurianEldurian Member EpicPosts: 2,736
    Solid decision. The locked archetypes was my least favorite aspect of this game when it was announced. People don't play RPGs to have their characters dictated to them. Some racial restrictions to classes is ok. Every single class locked to a single race is poor design. Glad they were able to see that.
    GdemamiNildenjgDuffayYaevinduskAeliousSteelhelmlisa1162
  • unfilteredJWunfilteredJW Member RarePosts: 398
    Gerbil berserker. I'm even more solf.

    I'm a MUDder. I play MUDs.

    Current: Dragonrealms

  • NickcsNickcs Member UncommonPosts: 50

    Eldurian said:

    Solid decision. The locked archetypes was my least favorite aspect of this game when it was announced. People don't play RPGs to have their characters dictated to them. Some racial restrictions to classes is ok. Every single class locked to a single race is poor design. Glad they were able to see that.



    Completely agree, i cant help but re-hyping crowfall a little bit from these gorgous news.

    #Freethestonebornduelistclass!

    image

  • TintagilTintagil Member UncommonPosts: 214
    I check in on the CF development every couple of months and they just keep impressing me. Hope they keep it up!
    Yaevindusk
  • YaevinduskYaevindusk Member RarePosts: 2,094
    Was skeptical of them saying it was a huge announcement as typically that means a small announcement that was hyped just to get media attention. But the graphics overhaul along with this really is big news. Thought it would be impossible due to worries about money.
    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • AeanderAeander Member LegendaryPosts: 8,071
    This is phenomenal!
  • LobotomistLobotomist Member EpicPosts: 5,981
    When will this game enter 24/7 beta ?



  • jgDuffayjgDuffay Member UncommonPosts: 237
    Great! This was actually a big turn off for me. Good news
  • Arkade99Arkade99 Member RarePosts: 538


    When will this game enter 24/7 beta ?



    It should be entering 24/7 fairly soon, but it won't officially be beta for a while. It's currently still in pre-alpha and should be moving into alpha I would think within the next couple months. That said, players with up to beta 2 test status are able to play right now (though I think the 2017 beta 2 testers may not be in yet...not sure on that).

    This link contains some info about them moving to 24/7, though doesn't state exactly when:

    https://crowfall.com/en/news/founders-update-a-note-about-translations/

    We’re at an interesting phase with Crowfall® right now, the inflection point between a system “test” and an MMO “playtest”. Many of our core systems are online. Interrelated systems (like Disciplines and power load-out) are surfacing. We’re on the brink of moving from weekend tests to having servers available 24x7, with a LIVE universe (that is more stable) and a separate TEST universe (that comes up and down but always has the latest and greatest).

    Yes, we are still in “pre-alpha”, but it’s a far cry from where we started. We inch ever closer to calling the game “alpha”, scaling that test with more players into “beta”, and then launching it in multiple countries and multiple languages.
  • Arkade99Arkade99 Member RarePosts: 538

    Eldurian said:

    Solid decision. The locked archetypes was my least favorite aspect of this game when it was announced. People don't play RPGs to have their characters dictated to them. Some racial restrictions to classes is ok. Every single class locked to a single race is poor design. Glad they were able to see that.



    The decision to go with archetypes was based on money, not on what they thought would be best or most fun. It was simply a necessity based on funding. As things have turned out, they have received enough funding to this point that they are able to make this change.

    We should see some really interesting builds once they actually split the archetypes into class and race.
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