It looks like you're new here. If you want to get involved, click one of these buttons!
The Ship of Heroes team has published a new developer blog to let the fan community know that the game engine has been updated to include the Low Level of Detail feature. This will allow the dev team to focus more on content creation rather than having to hand-create low detail models. The new engine provides a tool to generate LOD variations for static images.
Comments
Here is a pair of videos if you want to see their progress and listen to the CEO of Heroic Games Corp talk about their plans.
Part One
Part Two
The world is going to the dogs, which is just how I planned it!
As much as I liked CoH, it was far from perfect. Having more than one successor is probably a good thing, as each game will cater to a different taste. Still, if two or three of these projects got together, what could they do? Realistically, only CoT and SoH could combine quickly and efficiently, because they are both using UE4. And each team has strengths the other is a bit lacking in. But these two games are going to end up being quite different in execution, so that would probably be a hurdle that could not be overcome.
The world is going to the dogs, which is just how I planned it!