Frankfurt stocked up to 3 game programming guys, 1 Lead 2 regulars and they are looking to fix Doors and after this they look into the air control stuff - yay!
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it. The cake is a lie.
Frankfurt stocked up to 3 game programming guys, 1 Lead 2 regulars and they are looking to fix Doors and after this they look into the air control stuff - yay!
There you goon:
CIG - Foundry 42 Frankfurt Team:
Brian Chambers - Development Director Janine Irmler - Production Assistant Alex Marschal - Senior Project Manager Frank ? - Senior Enviroment artist Erasmus Brosdau - Art Director Hannes Appell - Cinematic Director Michael - Lead Cinematic Designer Tod Pappy - Design Director Grégoire Andivero - Systems Designer Sim Dollin - Tech Designer Oscar Quintanilla - Senior Animator Francesco Roccucci- AI programer Dan ? - Senior Designer Christopher Nolan - Senior Systems Designer Andreas Johanse - Level Designer Francesco ? - Senior Build Engenier Jeff ? - Dev Ops Engenier Caleb Essex - Senior FX Artist Marco Corbetta - Senior Technical Director Carsten Wenzel - Technical Director Christopher Raine - Senior Physics Programmer Chris Bolte - Senior Engine Programmer Sean Tracy - Engine Technical Director Ali Brown - Engine Okka Kyaw - Engine Janine - Producion David - Weapons Art Team
Extra Info:
Brian Chambers - Development Director Past: Senior Producer Crytek Alexander Marschal - Senior Project Manager Past: Senior Project Manager Crytek Frank Meinl - Senior Environment Artist Portfolio: https://www.artstation.com/artist/digitalwerk & http://digitalwerk.blogspot.ch/ Past: Senior 3D Artist Crytek Erasmus Brosdau - Art Director of Cinematics Portfolio: http://erasmusbrosdau.crevado.com/ Past: Senior 3D and Cinematic Artist Crytek Hannes Appell - Director of Cinematics Portfolio: http://www.loneclone.de/ Past: Senior Cinematic Artist Crytek Todd Papy - Design Director Past: Game Director Crytek / Game Director SCEA Santa Monica Chris Nolan - Technical Designer Past: System Designer Crytek Francesco Roccucci - Senior AI Engineer Past: Senior Game Programmer Crytek Michael Korotyaev? - Senior Audio Engineer Past: Audio Engineer Crytek Dan Trufin - Senior System Designer Past: Senior System Designer Crytek Andreas Johansson - Lead Level Designer Past: Senior Level Designer Crytek Francesco Riziero Di Mizio - Senior Build Engineer Past: Build Engineer Crytek Visitor Jeff from Texas (hi) Caleb Essex? - Senior VFX artist Past: VFX artist Crytek Demo Reel: Marco Corbetta - Senior Technical Director Past: Senior Technical Director Crytek Carsten Wenzel - Technical Director Past: Technical Director - CryEngine R&D at Crytek Christopher Raine - Senior Physics Programmer Past: Lead R&D Physics Programmer at Crytek Chris ? - Senior Engine Programmer
Comments
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
There you goon:
CIG - Foundry 42 Frankfurt Team:
Brian Chambers - Development Director
Janine Irmler - Production Assistant
Alex Marschal - Senior Project Manager
Frank ? - Senior Enviroment artist
Erasmus Brosdau - Art Director
Hannes Appell - Cinematic Director
Michael - Lead Cinematic Designer
Tod Pappy - Design Director
Grégoire Andivero - Systems Designer
Sim Dollin - Tech Designer
Oscar Quintanilla - Senior Animator
Francesco Roccucci- AI programer
Dan ? - Senior Designer
Christopher Nolan - Senior Systems Designer
Andreas Johanse - Level Designer
Francesco ? - Senior Build Engenier
Jeff ? - Dev Ops Engenier
Caleb Essex - Senior FX Artist
Marco Corbetta - Senior Technical Director
Carsten Wenzel - Technical Director
Christopher Raine - Senior Physics Programmer
Chris Bolte - Senior Engine Programmer
Sean Tracy - Engine Technical Director
Ali Brown - Engine
Okka Kyaw - Engine
Janine - Producion
David - Weapons Art Team
Extra Info:
Brian Chambers - Development Director Past: Senior Producer Crytek
Alexander Marschal - Senior Project Manager Past: Senior Project Manager Crytek
Frank Meinl - Senior Environment Artist Portfolio: https://www.artstation.com/artist/digitalwerk & http://digitalwerk.blogspot.ch/ Past: Senior 3D Artist Crytek
Erasmus Brosdau - Art Director of Cinematics Portfolio: http://erasmusbrosdau.crevado.com/ Past: Senior 3D and Cinematic Artist Crytek
Hannes Appell - Director of Cinematics Portfolio: http://www.loneclone.de/ Past: Senior Cinematic Artist Crytek
Todd Papy - Design Director Past: Game Director Crytek / Game Director SCEA Santa Monica
Chris Nolan - Technical Designer Past: System Designer Crytek
Francesco Roccucci - Senior AI Engineer Past: Senior Game Programmer Crytek
Michael Korotyaev? - Senior Audio Engineer Past: Audio Engineer Crytek
Dan Trufin - Senior System Designer Past: Senior System Designer Crytek
Andreas Johansson - Lead Level Designer Past: Senior Level Designer Crytek
Francesco Riziero Di Mizio - Senior Build Engineer Past: Build Engineer Crytek
Visitor Jeff from Texas (hi)
Caleb Essex? - Senior VFX artist Past: VFX artist Crytek Demo Reel:
Marco Corbetta - Senior Technical Director Past: Senior Technical Director Crytek
Carsten Wenzel - Technical Director Past: Technical Director - CryEngine R&D at Crytek
Christopher Raine - Senior Physics Programmer Past: Lead R&D Physics Programmer at Crytek
Chris ? - Senior Engine Programmer
?t=975 (this forum doesn't like timemarks)
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
How do they compare with the one in Wolfenstein 3D so far?
If so, yes. Some ATV they talked about some of the guys that worked in WoW/Blizzard.