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We’ve heard for a long time that big changes are coming to FFXIV when Stormblood finally launches — and now, just weeks away from early access, we have an idea of what we’re going to see, thanks to this month’s Letter from the Producer.
Comments
This triggered me. Yoshi-P has stated that healer damage is not taken into account when creating dps checks. So do your damn job and quit putting extra pressure on your healer and tank!
Anywho, I like the changes I have seen so far. I think I will be maining Bard. I like the mobility, and the extra support they can bring is great as well.
There's no pressure to begin with. You group should be avoiding enough damage that you are standing there. If you are standing there, or spending your time healing people that are at 80% health, you are doing it so, so wrong.
I'm a MUDder. I play MUDs.
Current: Dragonrealms
Crush your enemies, see them driven before you, and hear the lamentations of their women...
They have completely split pvp and pve which now has its own abilities with pve skills not being usable at all in pvp and vice versa. You can select 12 abilities from a pool of skills to provide customisation plus gear is all normalized along with HP.
It sounds like they have really thought things out with the new system.
This. I'm spoiled now.
Furthermore this bleeds over into a players play style when they aim to achieve the most efficient potency per second available. Every DRK will open with DA->SE->Um->Pl. . .etc, because it is the most mathematically effective use of skills.
Such is the paradigm of tab-target trinity combat.
Thanks for reminding me SE has become a greed driven, empty husk of what it used to be before I threw more money away.
parry now becomes tenacity
-reduce damage taken
-increases your action) ability damage/damage in general
and acc is supposed to be something like "multistrike" (rumor i think)
they have changed this somehow in HW , with bosses doing random patterns (still scripted as hell )
ok so dosent this mean were still going to have to play those classes to unlock the shared abilites? can someone please clarify this change
No what it means is that "cross class" crap is basically shared no matter what. So you can activate them on any class instead of having to level in further to get it.
Fixed that last line for you. There are plenty of tab-targeting, trinity-based games that allow players some level of freedom in their builds, and more than one tiny action bar. FF XIV is not one of them!
Need to elaborate more on this for people to agree or debate.
ty! that makes alot more sense
PvP System Changes
I noticed how scripted/linear/repeated everything became back at the start of HW and could not get myself to continue the terrible ladder gear climb where of course content/gear all become completely irrelevant every other patch. It was such a shift from XI that did the complete opposite and handled thing like the story missions with competency by not forcing you into it, but putting great insensitive to complete it (access to special areas or great gear). So what the hell happened here?
Maybe people are starting to take notice, but i see how the comments for posts about this game went from just about everyone praising this game and calling it the best MMO out to now a pretty mixed bag.