Honostly - I cant figure out how this game plays as tjere doesnt seem to br any infotmation online about it - yes I know that you got to salvage for respuces, build up a base, fend off the waves of monaters in the storm.
But no infor on whether the game qorld is persitent or if its lobby based - how long a single session takes etc.
But no infor on whether the game qorld is persitent or if its lobby based - how long a single session takes etc.
Once NDA is lifted more info will follow, we've been locked to not share stuff for years now.
The game is match-based, there's the lobby interface with the map and all the missions, there are several game types but overall they always take around 20 minutes.
Been part of the alpha for awhile now, neat game. Definitely worth checking out imo, quite a different experience than anything out there atm.
It reminds me of a game I used to alpha test for, Monster Madness Online, which unfortunately didn't see the light of the day, as the company focused on DD2, which turned out to be a wise decision for them.
they borrowed the majority of their ideas from 7 Days to Die so i would say there actually is something out there like it
Please do not respond to me, even if I ask you a question, its rhetorical.
Fortnite was announced way before even the PS4/XBO came out. I remember this game was supposed to be sort of the first game made on the new Unreal Engine 4 back then. Clearly that didn't happen.
they borrowed the majority of their ideas from 7 Days to Die so i would say there actually is something out there like it
Not at all, this game was firstly announced in 2011, long before 7 Days to Die.
Fortnite has one rather unique setting to it, especially the exploring the game maps that are decently big and the way we salvage things literally able to destroy anything, not being forcefully linear on that aspect it can be rather open-world'ish.
they borrowed the majority of their ideas from 7 Days to Die so i would say there actually is something out there like it
Not at all. In fact, this game was firstly shown in 2011, long before 7 Days to Die.
Fortnite has one rather unique setting to it, especially the exploring the game maps that are decently big and the way we salvage things literally able to destroy anything, it's not forcefully linear on that aspect it can be rather open-world'ish.
intresting how it was first shown that long ago however that said 'nothing else like it' is very inaccurate.
7 days to die is a base building, tower defense game, fully destructible that is HUGELY open world.
I do find it very suspecious though that in reference to 7 days to die and knowing that game well enough to know the time line you felt it clever to inject the statement you just did about 'open world'. I think you are up to somethign that is less than honest. I am sure you know 7 days to die is extreemly open world
Please do not respond to me, even if I ask you a question, its rhetorical.
intresting how it was first shown that long ago however that said 'nothing else like it' is very inaccurate.
7 days to die is a base building, tower defense game that is HUGELY open world.
I do find it very suspecious though that in reference to 7 days to die and knowing that game well enough to know the time line you felt it clever to inject the statement you just did about 'open world'. I think you are up to somethign that is less than honest. I am sure you know 7 days to die is extreemly open world
I've played 7 days to die, I've played Orcs must die 2 / Unchained, and I've played Fortnite.
I haven't done any claim about 7 days to die open world, it is open world, while Fortnite is locked to its own mission maps when I referred to it the exploration/salvaging aspect of it considering the size the maps have.
The same core mechanic on some aspects but different games and experiences that I don't think you would play for the same reasons. So, for me, one unique game in its own way.
intresting how it was first shown that long ago however that said 'nothing else like it' is very inaccurate.
7 days to die is a base building, tower defense game that is HUGELY open world.
I do find it very suspecious though that in reference to 7 days to die and knowing that game well enough to know the time line you felt it clever to inject the statement you just did about 'open world'. I think you are up to somethign that is less than honest. I am sure you know 7 days to die is extreemly open world
I've played 7 days to die, I've played Orcs must die 2 / Unchained, and I've played Fortnite.
I haven't done any claim about 7 days to die open world, it is open world, while Fortnite is locked to its own mission maps when I referred to it the exploration/salvaging aspect of it considering the size the maps have.
The same core mechanic on some aspects but different games and experiences that I don't think you would play for the same reasons.
ok just disorganized thought. I dont know why in claiming a game is not like another they would highlight an aspect of the game that is in fact exactly like the other game (open world with huge maps) but never the less I will let that go.
The two games are not exactly the same but they are close enough that saying 'there is nothing else like it at the moment' is not an accurate statement.
7 days to die is a tower defense, base building, huge open world, large maps, fully destructible environment.
can we agree that sying 'there is not anything else like it at the moment' (when saying fortnite) is at least a stretch of a statement given what we have just illustrated here?
Please do not respond to me, even if I ask you a question, its rhetorical.
ok just disorganized thought. I dont know why in claiming a game is not like another they would highlight an aspect of the game that is in fact exactly like the other game (open world with huge maps) but never the less I will let that go.
The two games are not exactly the same but they are close enough that saying 'there is nothing else like it at the moment' is not an accurate statement.
7 days to die is a tower defense, base building, huge open world, large maps, fully destructible environment.
can we agree that sying 'there is not anything else like it at the moment' is at least a stretch of a statement given what we have just illustratedhere?
It's my opinion from playing both games, as you are entitled to your opinion.
When I consider a game unique, I consider its gameplay experience unique (ups and downs), not the fact it has the same or similar features as other games, it's how it plays that matters.
ok just disorganized thought. I dont know why in claiming a game is not like another they would highlight an aspect of the game that is in fact exactly like the other game (open world with huge maps) but never the less I will let that go.
The two games are not exactly the same but they are close enough that saying 'there is nothing else like it at the moment' is not an accurate statement.
7 days to die is a tower defense, base building, huge open world, large maps, fully destructible environment.
can we agree that sying 'there is not anything else like it at the moment' is at least a stretch of a statement given what we have just illustratedhere?
It's my opinion from playing both games, as you are entitled to your opinion.
When I consider a game unique, I consider its gameplay experience unique (ups and downs), not the fact it has the same or similar features as other games, it's how it plays that matters.
yeah I think the problem I have is that you basically are saying this.
'I have played both and I think they are different because fornite has an open world and large maps'
lol....because 7 days to die is exactly that.
anyway..I will just chock this one up to being completely blind
Please do not respond to me, even if I ask you a question, its rhetorical.
But no infor on whether the game qorld is persitent or if its lobby based - how long a single session takes etc.
Once NDA is lifted more info will follow, we've been locked to not share stuff for years now.
The game is match-based, there's the lobby interface with the map and all the missions, there are several game types but overall they always take around 20 minutes.
20 minutes? You can explore the map, harvest materials, and build those huge bases in 20 minutes? Are your characters persistent at all? Do you level up? Or reset every game?
20 minutes? You can explore the map, harvest materials, and build those huge bases in 20 minutes? Are your characters persistent at all? Do you level up? Or reset every game?
Yeah, you don't even need to gather if you/other players already have materials, so you can just enter the map, find the mission target and complete it under 10 minutes.
Building huge bases would be more in your outpost thing that is upgraded as you progress to expand and unlock new maps, the missions is a far more superficial layer of building.
Yes, your characters are persistent, all you gather and loot persists, the missions and such do award XP, the game has multiple types of XP based on Level (skill tree points), Research Points (over-time generation also for skill trees), Hero XP (level up the heroes you play and defenders you summon), Survivor XP (used in squads that determines much of your stats and bonus), Weapon/Schematic XP (used to upgrade weapons & traps schematics/crafting recipe).
Right now, the gathering is still one massive need through the entire thing because of how crafting is at the very core of everything.
20 minutes? You can explore the map, harvest materials, and build those huge bases in 20 minutes? Are your characters persistent at all? Do you level up? Or reset every game?
Yeah, you don't even need to gather if you/other players already have materials, so you can just enter the map, find the mission target and complete it under 10 minutes.
Building huge bases would be more in your outpost thing that is upgraded as you progress to expand and unlock new maps, the missions is a far more superficial layer of building.
Yes, your characters are persistent, all you gather and loot persists, the missions and such do award XP, the game has multiple types of XP based on Level (skill tree points), Research Points (over-time generation also for skill trees), Hero XP (level up the heroes you play and defenders you summon), Survivor XP (used in squads that determines much of your stats and bonus), Weapon/Schematic XP (used to upgrade weapons & traps schematics/crafting recipe).
Right now, the gathering is still one massive need through the entire thing because of how crafting is at the very core of everything.
Ah, and then your outpost comes under siege sometimes? Or when does the Orcs Must Dieish part come in?
Ah, and then your outpost comes under siege sometimes? Or when does the Orcs Must Dieish part come in?
At this moment it doesn't come under siege even though that's one idea being thrown around. Each map has one outpost, you can upgrade one up to level 10 (each upgrade = defense), as you reach I think 6/7 you unlock the new map and a new outpost.
How is this different that any tower defense game besides it is multiplayer? To the poster that said sandbox above, ROFL.
It does not really tower defense at all, ofc you build and have traps and such but most of the play surrounds base defense within its FPS and Melee combat nature. At least how I play we just build a basic base mostly to defend against ranged attacks and provide us cover the rest is us going against the horde of enemies.
Then as they do are expanding mission types there are more offensive missions where you don't gather/build, like Destroy Encampments or Rescue Survivors missions.
I'm surprised mmorpg Isn't all over this game since its releasing in less then 2 weeks. The videos Ive seen on youtube have looked pretty great. i'm a bit worried that its going to be like another fatal frame tho, A great game noone has heard of because of lack of marketing on release.
I'm surprised mmorpg Isn't all over this game since its releasing in less then 2 weeks. The videos Ive seen on youtube have looked pretty great. i'm a bit worried that its going to be like another fatal frame tho, A great game noone has heard of because of lack of marketing on release.
It's a game like Warframe and such, the biggest sin and heresy for any MMORPG.com user.
I'm seeing a lot of videos on YouTube about the game. Guides, walk throughs, an 85 min. game play video by the Devs. I wonder what left not to talk about that covered by NDA? Or has NDA been lifted now? Was there an open beta?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I'm seeing a lot of videos on YouTube about the game. Guides, walk throughs, an 85 min. game play video by the Devs. I wonder what left not to talk about that covered by NDA? Or has NDA been lifted now? Was there an open beta?
The NDA is still at place, only some streamers and such got to release footage of the current builds. The game is also quite straightforward about its gameplay so there isn't much side of progression systems to talk on.
Comments
The online factor brings it life, it actually needs more social multiplayer interaction than what it is currently.
But no infor on whether the game qorld is persitent or if its lobby based - how long a single session takes etc.
The game is match-based, there's the lobby interface with the map and all the missions, there are several game types but overall they always take around 20 minutes.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Fortnite has one rather unique setting to it, especially the exploring the game maps that are decently big and the way we salvage things literally able to destroy anything, not being forcefully linear on that aspect it can be rather open-world'ish.
7 days to die is a base building, tower defense game, fully destructible that is HUGELY open world.
I do find it very suspecious though that in reference to 7 days to die and knowing that game well enough to know the time line you felt it clever to inject the statement you just did about 'open world'. I think you are up to somethign that is less than honest. I am sure you know 7 days to die is extreemly open world
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I haven't done any claim about 7 days to die open world, it is open world, while Fortnite is locked to its own mission maps when I referred to it the exploration/salvaging aspect of it considering the size the maps have.
The same core mechanic on some aspects but different games and experiences that I don't think you would play for the same reasons. So, for me, one unique game in its own way.
ok just disorganized thought. I dont know why in claiming a game is not like another they would highlight an aspect of the game that is in fact exactly like the other game (open world with huge maps) but never the less I will let that go.
The two games are not exactly the same but they are close enough that saying 'there is nothing else like it at the moment' is not an accurate statement. 7 days to die is a tower defense, base building, huge open world, large maps, fully destructible environment. can we agree that sying 'there is not anything else like it at the moment' (when saying fortnite) is at least a stretch of a statement given what we have just illustrated here?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
When I consider a game unique, I consider its gameplay experience unique (ups and downs), not the fact it has the same or similar features as other games, it's how it plays that matters.
'I have played both and I think they are different because fornite has an open world and large maps'
lol....because 7 days to die is exactly that.
anyway..I will just chock this one up to being completely blind
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Building huge bases would be more in your outpost thing that is upgraded as you progress to expand and unlock new maps, the missions is a far more superficial layer of building.
Yes, your characters are persistent, all you gather and loot persists, the missions and such do award XP, the game has multiple types of XP based on Level (skill tree points), Research Points (over-time generation also for skill trees), Hero XP (level up the heroes you play and defenders you summon), Survivor XP (used in squads that determines much of your stats and bonus), Weapon/Schematic XP (used to upgrade weapons & traps schematics/crafting recipe).
Right now, the gathering is still one massive need through the entire thing because of how crafting is at the very core of everything.
It does not really tower defense at all, ofc you build and have traps and such but most of the play surrounds base defense within its FPS and Melee combat nature. At least how I play we just build a basic base mostly to defend against ranged attacks and provide us cover the rest is us going against the horde of enemies.
Then as they do are expanding mission types there are more offensive missions where you don't gather/build, like Destroy Encampments or Rescue Survivors missions.
jk, or am I? hmmm!
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The Beta starts on the 25th this month.