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The Dual Universe team has posted the latest monthly update video that features pre-alpha footage of an uncut space flight. In addition, the DU KickStarter page has a more detailed written update.
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I think people have become a bit skeptical. Once it gets closer to releasing an early access or beta and people see the potential of the game, I think it will become popular. I backed it on Kickstarter. Can't wait to dive in when it becomes available.
I have a theory though, people are falling into the marketing exactly as they are supposed to.
Please do not respond to me, even if I ask you a question, its rhetorical.
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On a side note, the word you are looking for SEANMCAD is "drooling".
A creative person is motivated by the desire to achieve, not the desire to beat others.
If they have some awesome gameplay to go with that they should be good. But that is the real trick isn't it...
Just the focus on that sandboxy building that I find meh, especially for online games, I'd prefer much better modular pieces, but I guess they want to appeal to the creativity factor over immersion.
so its more about finding out what works rather then color choices on walls and pretending to have a kitchen
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This ofc depends on the person, the shipbuilding can be interesting but do prefer more crafted and detailed assets that you can customize, say build a ship from prefab parts you can recolor and such.
its really not hard to break down, lets take a non-building game for example:
you need to do X, to get Y (Y is the reward) sometimes you need to do X and Y to get Z (Z being the reward). What is the X and the Y. its almost always exactly the same...kill something.
now building
you need to do A, B then C, then D or maybe B first then C then A to get to E (e being the reward). ABC and D may or may not be combat, in some cases it is and in other cases its to get fuel to generate the generator which then turns our lights on so that the lights can grow food so that you have food to have boosts during combat or maybe the lights are to keep some night enamies away.
Building in these building games is NOT for aesthetic creative.
In the game i linked you need to build a ship so you can get into space so that you can get ores that do not exist on the planet you are on and without them you are never leaving that planet.
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Though I think it's a normal trade-off for the highly sandbox approach they are taking.
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What I like about Emperium Galaxic Survial is that if you dont want to do the creative stuff the in the game platform allows you to send a blueprint to the factory so all you have to do is collect the mats.
Please do not respond to me, even if I ask you a question, its rhetorical.
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But I think people want to be creative. You made a comment a bit stating you don't understand why more people aren't interested in building/crafting.
And as I've said before "people want to be creative" they aren't interested in just collecting bits so they can collect more bits later down the line.
I agree with max, It would be better if the developers made it so building as well as aesthetics had a part in the game.
AFter all, the "great civilizations" always had a nod toward the creative. Oh heck, what am I saying many civilizations added aesthetics to even the simplest items.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The creative folks are the one who MADE those designs you grab online and ploping into a blueprint factory. You yourself might not be in a creative mindset to make them, but someone was. To say, a builder game isn't creative is shortsighted in the extreme. They are as creative as the player makes them. Sure a survival with a side order of building isn't a 10/10 with creative assets but it can still be creative. Rust, ARC, both can if you so choose be very creative with building designs. Space Engineers, Kerbal, you can't get more creative in a builder than those. I could go on, but hopefully you get my point. Besides, don't disparage the landscape of Boxes....I hear the Borg did quite well with that design
Even EVE-online now has an option to play for free as an Alpha clone pilot. You are heavily gimped in skills you can learn, ships you can fly and equipment you can use as alpha clone, but the stuff you can do is more than enough to give the game a go. And the player base has risen for EVE-Online since they done that.
I know I won't be playing the game, for the main reason I don't want to pay for a subscription and kind of feel forced to have to play the game. I often just ignore a game for 1 or 2 months and then come back after that and play it intensively. With subscription you feel obliged to play, or your money will be "wasted".
So I hope they will reconsider the payment model in some way.
When there is an actual game to look at is when people are likely to become more interested in the thing, until then, seriously, why bother?
I am partial to agrre here, but Minecraft stands as a very fine example of a game that could not hide its quiet brilliance even in pre-alpha. People played the hell out of it simply because what they did first was the core idea, the core gameplay, the selling point of the game. Same for the original Counter Strike. Even in early alpha the game was amazingly fun to play.
If gameplay is not the core of your first alpha and already then a fantastic yet highly unpolished experience, just stop right there, you are not likely to find that amazing core experince later in the process.
In most MMORPGs the gameplay frequently suffers in some areas which is OK if the overall experience is good.
Which is why I won't play alphas or early access, I want it fully delivered to play the final result rather than dink around with bits and pieces as it goes along.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Crazkanuk
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Please do not respond to me, even if I ask you a question, its rhetorical.
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DU is a massively ambitious game, and if it had the normal indie skeleton crew of developers behind it, I'd just have smiled and walked away. But there seems to be a substantial studio building this game, so it's top of my most anticipated list...
but if it helps attract more casual players without hurting game play then no biggy
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