The world economic situation is actually pretty good right now so I don't think that is it. Sure, MMORPGs started to go down 2009 and that was at least partly due to economy but we never really got it up again when things finally started to go the right way around.
I make parts for trucks, and they are a pretty good thing to see where the economy is doing. We have insanely much to do but it ain't just us, the worlds industries have not done as well since early 2008.
And to judge fairly you can just look on how games from other genres do, MMORPG have lost many players to other genres the last 8 or so years.
The world economic situation is actually pretty good right now so I don't think that is it. Sure, MMORPGs started to go down 2009 and that was at least partly due to economy but we never really got it up again when things finally started to go the right way around.
I make parts for trucks, and they are a pretty good thing to see where the economy is doing. We have insanely much to do but it ain't just us, the worlds industries have not done as well since early 2008.
And to judge fairly you can just look on how games from other genres do, MMORPG have lost many players to other genres the last 8 or so years.
I know what I say next will get people heated, but I'm going to stand by it.
Open world pvp does not work in the end. It kills servers etc. I can't tell you how many games I have been on where the pvp server is dead, yet the PVE servers thrive.
Having a flag option works, open world? Good luck keeping enough players.
I know what I say next will get people heated, but I'm going to stand by it.
Open world pvp does not work in the end. It kills servers etc. I can't tell you how many games I have been on where the pvp server is dead, yet the PVE servers thrive.
Having a flag option works, open world? Good luck keeping enough players.
As always, implementation is the key.
Open world pvp simply means PvP that occurs in a zone / world where there are no restrictions on player numbers. It could be a separate zone, like the Ettenmoors in LotRO, or specific areas, like the PvP lakes in WAR, or it could be the whole server, like Darkfall.
Do not confuse the term "Open World PvP" with "Free For All", they are very different. I would agree that free for all pvp is extremely unpopular, but simply being able to pvp in the world? All down to implementation. If you have set areas for it and some sort of consent mechanism (flagging, crossing into the zone or whatever) then it tends to work very well.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Open world pvp does not work in the end. It kills servers etc. I can't tell you how many games I have been on where the pvp server is dead, yet the PVE servers thrive.
I know what I say next will get people heated, but I'm going to stand by it.
Open world pvp does not work in the end. It kills servers etc. I can't tell you how many games I have been on where the pvp server is dead, yet the PVE servers thrive.
Having a flag option works, open world? Good luck keeping enough players.
As always, implementation is the key.
Open world pvp simply means PvP that occurs in a zone / world where there are no restrictions on player numbers. It could be a separate zone, like the Ettenmoors in LotRO, or specific areas, like the PvP lakes in WAR, or it could be the whole server, like Darkfall.
Do not confuse the term "Open World PvP" with "Free For All", they are very different. I would agree that free for all pvp is extremely unpopular, but simply being able to pvp in the world? All down to implementation. If you have set areas for it and some sort of consent mechanism (flagging, crossing into the zone or whatever) then it tends to work very well.
I am not confusing open world with any other
Open world as in example: Seastone server on The Rift. Kill anyone, anytime on that server, anywhere (except town)
I know what I say next will get people heated, but I'm going to stand by it.
Open world pvp does not work in the end. It kills servers etc. I can't tell you how many games I have been on where the pvp server is dead, yet the PVE servers thrive.
Having a flag option works, open world? Good luck keeping enough players.
As always, implementation is the key.
Open world pvp simply means PvP that occurs in a zone / world where there are no restrictions on player numbers. It could be a separate zone, like the Ettenmoors in LotRO, or specific areas, like the PvP lakes in WAR, or it could be the whole server, like Darkfall.
Do not confuse the term "Open World PvP" with "Free For All", they are very different. I would agree that free for all pvp is extremely unpopular, but simply being able to pvp in the world? All down to implementation. If you have set areas for it and some sort of consent mechanism (flagging, crossing into the zone or whatever) then it tends to work very well.
I am not confusing open world with any other
Open world as in example: Seastone server on The Rift. Kill anyone, anytime on that server, anywhere (except town)
LoTro moors do not count. That is a zone.
See, to me (and most others), open world just means the main game world. So, open world pvp is simply pvp that occurs within the open world. Doesn't mean all of the world is available to pvp in (can include safe zones) and doesn't mean that everyone is open for pvping.
So, Warhammer is an open world pvp game, because you are able to pvp out in the open world, yet on the PvE servers you had to manually flag yourself for pvp when you were in pve sections.
LotRO....yeh, there is a thread around here somewhere about whether the ettens count as open world pvp. To me it does, because it is part of the main game world, anyone can go there and there are no restrictions on the number of players involved. But, I understand why others don't count it, what with it only being one zone (now two including the gondor pvp zone).
As far as I'm aware, most MMOs with 2 or more factions tend to allow open world pvp. Hell, even SW:TOR has open world pvp. However, having open world pvp does not mean everyone is always flagged for pvp - that is a specific implementation or server rule set - and I don't think it has much effect on the popularity of the game. It is only when the pvp becomes non-consensual that it starts to hinder the game, but luckily those games are few and far between.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Open world pvp does not work in the end. It kills servers etc. I can't tell you how many games I have been on where the pvp server is dead, yet the PVE servers thrive.
works for planetside 2.
Maby because It's a mmofps that is 100% faction PVP.....duh.
Now we wait for the next breakthrough tech to make entertainment awe inspiring again - in the mean time - MMOs will keep evolving.
If only the community and companies were responsible for it's players gametime and respected it's ways of playing we would still be in awe. Now you're left with questhelpers, oneshotting, achievements for addicts, and all with the same amount of violence? You must be very ignorant.
Mostly MMO player here. I can only speak for my self... Played 25/7, live in DAOC, then university happen... not so much gaming! Then graduating and getting job.. now I come home from work and die on the couch, can barely pull myself together to listen t a friggin podcast.
Open world pvp does not work in the end. It kills servers etc. I can't tell you how many games I have been on where the pvp server is dead, yet the PVE servers thrive.
works for planetside 2.
Maby because It's a mmofps that is 100% faction PVP.....duh.
so? That just proves my point. 100% faction pvp works in a MMOFPS. Forget about pve if open world pvp is what you want.
Title should have said HQ mmorpg's because most games with a login screen are calling themselves MMO's and gaming as witnessed by the millions of free dollars being thrown at EA/KS CF games is ridiculous and proves gaming is very lucrative,you don't even need a finished product.
MMORPG's HQ ones are definitely very rare and just too costly.Dying is a perhaps off word used because they have to be thriving to dye off and i have yet to see on very rare occasion a mmorpg i would give more than a 6/10.
MO's won't die for a very long time because it is the login screen that devs are using to utilize cash shops,they are not about to just say "ok we don't really want more money,so let's stop" lol not happening.
Never forget 3 mile Island and never trust a government official or company spokesman.
Open world pvp does not work in the end. It kills servers etc. I can't tell you how many games I have been on where the pvp server is dead, yet the PVE servers thrive.
works for planetside 2.
Maby because It's a mmofps that is 100% faction PVP.....duh.
so? That just proves my point. 100% faction pvp works in a MMOFPS. Forget about pve if open world pvp is what you want.
Umm what? We talking about a MMORPG with PVE and PVP with quests, crafting, raids, dungeons, PS2 are in a complete different genre, jesus just stop it.
Umm what? We talking about a MMORPG with PVE and PVP with quests, crafting, raids, dungeons, PS2 are in a complete different genre, jesus just stop it.
nah .. we are talking about "why are mmos dying". Read the topic title.
And either way, you don't rule over what MMO i can or cannot talk about. May be you should stop trying to lord other strangers on the internet, not that it will work or anything. Heck, i take it back, i have no power over you. You should continue to TRY to lord over what people can or cannot talk about.
Umm what? We talking about a MMORPG with PVE and PVP with quests, crafting, raids, dungeons, PS2 are in a complete different genre, jesus just stop it.
nah .. we are talking about "why are mmos dying". Read the topic title.
And either way, you don't rule over what MMO i can or cannot talk about. May be you should stop trying to lord other strangers on the internet, not that it will work or anything. Heck, i take it back, i have no power over you. You should continue to TRY to lord over what people can or cannot talk about.
Let's see how that works out.
No, Planetside 2, like Planetside 1 is an MMOFPS, not a MMORPG, the genres are entirely seperate, the only thing they have in common is the MMO part where hundreds or perhaps thousands of players can interract, however, Planetside 2 does not have crafting, or pve or raids/dungeons, it is as you have also stated a faction based FPS, its not however an OWFFAPVP MMO, nor is there any loot mechanics, which is perhaps as well as players do not have personal inventories. As for MMO's dying, have yet to see any compelling arguments to suggest that is even remotely true, as while individual games may flounder, the genre as a whole seems to be still growing, MMO's now tend to count players by the millions which is something that used to be the sole domain of WoW, and that is without the inclusion of any MOBA's or other single player games which i discount entirely from the MMO 'genre' without exception.
No, Planetside 2, like Planetside 1 is an MMOFPS, not a MMORPG
What do you mean by "no"? My statement "Last time i check, PS2 is a MMORPG by the classification of THIS site. (http://www.mmorpg.com/games-list)" is 100% accurate.
You can go to the link, and scroll down to check for yourself. If you have issues with how this game list, clearly not done by me, classifies Planetside 2, you are barking up the wrong tree.
Go complain to the sys-op and make them change the classification. I would certainly cite the new classification next time once it is changed.
I always understood Open world means there are no safe zones. You can be attacked anywhere.
Free for all means that you can be attacked by anyone anywhere.
Naa, that's "open world PvP".
Really, you have to look at the context of what one is posting about. When I say "open world" I'm talking about a game world that doesn't limit world access to players by levels and zones. But don't take that to mean character level/skill/rank doesn't still have meaning. It's all about the power gaps. And I've seen others talking about it in the same way.
Unfortunately, people pretty much read what they want to read. -And hard core PvPers take anything "open world" as PvP oriented. -While hardcore PvEers generally seem to be totally lost on the concept. -After that, you have a bunch of RMTer (Real Money Traders) who simply don't want to change the setup because Themeparks are the cat's azz for their scripting Bots. And they certainly don't want to waste their money on those maxed out characters they bought.
Mostly, the folks who understand what an open world is about have left this scene until it changes.
No, Planetside 2, like Planetside 1 is an MMOFPS, not a MMORPG
What do you mean by "no"? My statement "Last time i check, PS2 is a MMORPG by the classification of THIS site. (http://www.mmorpg.com/games-list)" is 100% accurate.
No, Planetside 2, like Planetside 1 is an MMOFPS, not a MMORPG
What do you mean by "no"? My statement "Last time i check, PS2 is a MMORPG by the classification of THIS site. (http://www.mmorpg.com/games-list)" is 100% accurate.
No, Planetside 2, like Planetside 1 is an MMOFPS, not a MMORPG
What do you mean by "no"? My statement "Last time i check, PS2 is a MMORPG by the classification of THIS site. (http://www.mmorpg.com/games-list)" is 100% accurate.
The website here is not at fault either, as they also do not claim that Planetside 2 is an MMORPG, the list of games in fact states that all the games listed are MMO's and while some of them have a stronger claim than others, that is the only claim being made. The link that Narius provided that also states /games-list is perhaps an indication that the evidence did not bear out the argument being presented. So, again, the answer is No. its an MMOFPS not an MMORPG.
I believe MMOs are becoming less desirable because 3d games are repetitive. Cheating also comes into play to make the actual game less fun because developers are looking to properly monetize the game while cutting fun factor to disable cheating. Then there's the asian market that COMPLETELY shits on what's left of fair gameplay by adding in p2w monetization. It's a bunch of different reasons that snowball into a dying genre.
But I'll simply blame 3d gaming since it's repetitive, feels less enjoyable, and western technology STILL can't keep up with the necessary latency for action RPGs in pvp.
Consider simpler times -- when games like Ultima Online and Lineage 1 existed.
Comments
I make parts for trucks, and they are a pretty good thing to see where the economy is doing. We have insanely much to do but it ain't just us, the worlds industries have not done as well since early 2008.
And to judge fairly you can just look on how games from other genres do, MMORPG have lost many players to other genres the last 8 or so years.
Open world pvp does not work in the end. It kills servers etc. I can't tell you how many games I have been on where the pvp server is dead, yet the PVE servers thrive.
Having a flag option works, open world? Good luck keeping enough players.
Open world pvp simply means PvP that occurs in a zone / world where there are no restrictions on player numbers. It could be a separate zone, like the Ettenmoors in LotRO, or specific areas, like the PvP lakes in WAR, or it could be the whole server, like Darkfall.
Do not confuse the term "Open World PvP" with "Free For All", they are very different. I would agree that free for all pvp is extremely unpopular, but simply being able to pvp in the world? All down to implementation. If you have set areas for it and some sort of consent mechanism (flagging, crossing into the zone or whatever) then it tends to work very well.
Free for all means that you can be attacked by anyone anywhere.
nah .. they make cheap TCGs that makes more than MMOs.
I am not confusing open world with any other
Open world as in example: Seastone server on The Rift. Kill anyone, anytime on that server, anywhere (except town)
LoTro moors do not count. That is a zone.
So, Warhammer is an open world pvp game, because you are able to pvp out in the open world, yet on the PvE servers you had to manually flag yourself for pvp when you were in pve sections.
LotRO....yeh, there is a thread around here somewhere about whether the ettens count as open world pvp. To me it does, because it is part of the main game world, anyone can go there and there are no restrictions on the number of players involved. But, I understand why others don't count it, what with it only being one zone (now two including the gondor pvp zone).
As far as I'm aware, most MMOs with 2 or more factions tend to allow open world pvp. Hell, even SW:TOR has open world pvp. However, having open world pvp does not mean everyone is always flagged for pvp - that is a specific implementation or server rule set - and I don't think it has much effect on the popularity of the game. It is only when the pvp becomes non-consensual that it starts to hinder the game, but luckily those games are few and far between.
Maby because It's a mmofps that is 100% faction PVP.....duh.
Played 25/7, live in DAOC, then university happen... not so much gaming! Then graduating and getting job.. now I come home from work and die on the couch, can barely pull myself together to listen t a friggin podcast.
I miss mmo's
I miss being kid
MMORPG's HQ ones are definitely very rare and just too costly.Dying is a perhaps off word used because they have to be thriving to dye off and i have yet to see on very rare occasion a mmorpg i would give more than a 6/10.
MO's won't die for a very long time because it is the login screen that devs are using to utilize cash shops,they are not about to just say "ok we don't really want more money,so let's stop" lol not happening.
Never forget 3 mile Island and never trust a government official or company spokesman.
We talking about a MMORPG with PVE and PVP with quests, crafting, raids, dungeons, PS2 are in a complete different genre, jesus just stop it.
Last time i check, PS2 is a MMORPG by the classification of THIS site. (http://www.mmorpg.com/games-list)
And either way, you don't rule over what MMO i can or cannot talk about. May be you should stop trying to lord other strangers on the internet, not that it will work or anything. Heck, i take it back, i have no power over you. You should continue to TRY to lord over what people can or cannot talk about.
Let's see how that works out.
As for MMO's dying, have yet to see any compelling arguments to suggest that is even remotely true, as while individual games may flounder, the genre as a whole seems to be still growing, MMO's now tend to count players by the millions which is something that used to be the sole domain of WoW, and that is without the inclusion of any MOBA's or other single player games which i discount entirely from the MMO 'genre' without exception.
You can go to the link, and scroll down to check for yourself. If you have issues with how this game list, clearly not done by me, classifies Planetside 2, you are barking up the wrong tree.
Go complain to the sys-op and make them change the classification. I would certainly cite the new classification next time once it is changed.
Really, you have to look at the context of what one is posting about.
When I say "open world" I'm talking about a game world that doesn't limit world access to players by levels and zones.
But don't take that to mean character level/skill/rank doesn't still have meaning. It's all about the power gaps.
And I've seen others talking about it in the same way.
Unfortunately, people pretty much read what they want to read.
-And hard core PvPers take anything "open world" as PvP oriented.
-While hardcore PvEers generally seem to be totally lost on the concept.
-After that, you have a bunch of RMTer (Real Money Traders) who simply don't want to change the setup because Themeparks are the cat's azz for their scripting Bots. And they certainly don't want to waste their money on those maxed out characters they bought.
Mostly, the folks who understand what an open world is about have left this scene until it changes.
Once upon a time....
https://www.planetside2.com/what-is-ps2
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/But I'll simply blame 3d gaming since it's repetitive, feels less enjoyable, and western technology STILL can't keep up with the necessary latency for action RPGs in pvp.
Consider simpler times -- when games like Ultima Online and Lineage 1 existed.
http://twitch.tv/woetothevanquished