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Dark and Light - Early Access Impressions - It's Rough Right Now, But There's Hope - MMORPG.com

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2017
    Torval said:
    Sovrath said:
    cylon8 said:
    to be frank i think shoehorning the survival/building aspect into the game presented them with some problems they were not ready for. I would even be fine with a version of the game that has it removed. there is a ton of potential in this game..the clowns deriding it as an ark clone really need to get their heads out of their holes and breathe some fresh air
    I really like the survival/building part a lot. I died from no sleep (can't figure out where to sleep and haven't reached level 10 yet so I can make a bedroll).

    I also like that it was "cold" and I had to warm up. To me these are all positives. I would even go as far as to say I "only" ever want my mmorpg's to have these features.

    As a point of note, I have mods added to skyrim where I have to eat and sleep.
    But it's stupid that you died from no sleep. That almost never happens in real life. The common scenario is that you collapse from exhaustion and sleep before you die. Why not have that happen instead.

    This illustrates how course the mechanics are in these games. I saw a little bit of a taming session on youtube and it looked exactly like ARK where you sit there beating on the critter and feeding it at the same time, over the course of a really long time.

    This isn't the dawn of computer gaming. The industry should be beyond such crude mechanics. These games look like they've ripped out the mmo part because massive networking is hard and then implemented the most crude and rudimentary form of all the game systems. If this was 20 years ago or so then the primitive design of those systems would be understandable. We have over 2 decades of design experience and yet they're still doing it poorly.
    let me see if I get this straight.

    so many of these games have horrible and unmanageable gaming experience because in some of them your character you can die from a lack of sleep?

    but yet the combat mechanics in EQ2 makes fictional sense?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2017
    Torval said:
    Dragnelus said:
    Sovrath said:
    cylon8 said:
    to be frank i think shoehorning the survival/building aspect into the game presented them with some problems they were not ready for. I would even be fine with a version of the game that has it removed. there is a ton of potential in this game..the clowns deriding it as an ark clone really need to get their heads out of their holes and breathe some fresh air
    I really like the survival/building part a lot. I died from no sleep (can't figure out where to sleep and haven't reached level 10 yet so I can make a bedroll).

    I also like that it was "cold" and I had to warm up. To me these are all positives. I would even go as far as to say I "only" ever want my mmorpg's to have these features.

    As a point of note, I have mods added to skyrim where I have to eat and sleep.
    Flowers regen a bit of sleep.
    See now that's ridiculous. I've seen the argument that this adds immersion and depth of reality to a game. Obviously that's not really true. Who would have intuitively guessed that flowers "regen sleep". How ridiculous does that sound?
    I think it greatly depends on 'immersive compared to what.'
    is it immersive compared to VR? likely not. Is it immersive compared to EQ2? most likely

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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