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Citadel: Forged with Fire is ready to hit Early Access later this week. After a successful open beta last Saturday, we reached out to the team to learn more about the game that has many of our readers abuzz with anticipation. We spoke with Blue Isle Studios Creative Director Alex Tintor.
Comments
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Shows how far we've come that somehow MMO is not the same as an open world. In this developer's mind, they are actually two different things. Sounds like he thinks if doesn't meet a definition of 'sandbox' then it can't be open world.
Because.......how do you know? Did you play the limited OBT on Saturday? Do you lunch with the dev team?
Give us a bit more than that.
¯\_(ツ)_/¯
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
And you lunched with the dev? So are willing to vouch that this game is indeed an MMO with an Open World?
¯\_(ツ)_/¯
MAGA
Sorry this post was meant for the TESO post not here.
MAGA
Agreed - it is the kind of statement that a salty D&L early backer would make...where is the backup to their claim? I'm not interested in either game but this is pretty amusing.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It is not a current MMORPG either...because it is not an MMO at all!!! Why is this article littered with the idea that this is an MMO? When I played the beta on Saturday the server limit was 40/server. This does not equate a Massively Multiplayer Online game! Snail Games tried to pull the same crap with DnL.
Marvel Heroes only allows 10 people in patrol zones and 20(?) in raid unless I'm not remembering correctly + those are small instanced zones not open world and that game is categorized as an MMORPG.
If 40 is the new norm for MMO status then it is still better than 10 or 20 imo.
So then i saw Angry Joe playing it and that told me right away,he was paid to endorse it.
None the less i watched quite a bit,again didn't like what i saw.Part of the problem is at night the game is so incredibly dark you can't enjoy anything.
However the real kick in the ass was watching the fire spells.They were not terrible spam like in GW2 for example but they didn't really looked to be conjured either,just sort of flying out of the ugly chunk of wood pretending to be a club or staff.However that is not really the part the bothered me,it was the sound effect they gave the fire spell...my god are some of these dev/employees gamer's or clueless.
They gave the fire spell a SHOTGUN sound,are they clueless?Like wtf were they smoking.So some sound byte dude was sitting there,at his station thinking..man a shotgun sound would be so cool for a fire spell.
When i see/hear something like that,it tells me the team has some very clueless people.Sure you can say .."it is only one sound byte,no big deal"yeah true but it makes me wonder how much more of the game is like that.
Never forget 3 mile Island and never trust a government official or company spokesman.
I really wish these developers would find a better way to implement PvP in these games, which would discourage random ganking... and provide a reason to have more balanced fights. I think the system of having no rules at all is the wrong approach.
Could people explain how the server system works? I've had massive lag spikes (11ms in all games) and when I changed server I had to start over. The lag will be fixed I guess but do you always have to start from scratch anytime you join a server?
How does this work with storing stuff and building. And how can people with 2-3 hours playtime a day get a grip if they have to start all skills from 1 again.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey