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Think of one unique MMO feature, not seen in any other MMO

CryomatrixCryomatrix Member EpicPosts: 3,223
Here is the goal of this thread:

To have a person put in 1 unique feature not seen in any MMO before that they think would be fun. No laundry lists, just one feature. 

Here goes my one feature:

1) The ability to craft world bosses and release them into the living and breathing world. Of course, I'd make it very difficult to do and would require a ton of effort and of course you would have to put in an immersion-including name and build, but that would be cool. 

Thanks, 

Cryomatrix
p.s. I have a feeling someone will say, "so and so game has that feature" but oh well this is another way to get diversity. 







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Comments

  • KyleranKyleran Member LegendaryPosts: 44,059
    How about a PVP MMO that is almost impervious to hackers and cheaters?

    Yeah,  I know, not likely to happen until we can resolve poverty and bring peace in our time. 

    ;)
    Moyaba

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • Po_ggPo_gg Member EpicPosts: 5,749
    p.s. I have a feeling someone will say, "so and so game has that feature" but oh well this is another way to get diversity.
    Jinx... TSW had that, except the naming part. It was pretty long to get the pieces and craft it, and usually was announced when a group planned to unleash it onto the world so players could go there and gang up on it.
    Kyleran
  • AmatheAmathe Member LegendaryPosts: 7,630
    A game without currency. You get loot from kills, and you can make things. But no buying and selling. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    oh my god these answers. Ok looks like I have to help

    -The ability for players to create quests for other players

    BitterClingerKyleranwanderica

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Here is the goal of this thread:

    To have a person put in 1 unique feature not seen in any MMO before that they think would be fun. No laundry lists, just one feature. 

    Here goes my one feature:

    1) The ability to craft world bosses and release them into the living and breathing world. Of course, I'd make it very difficult to do and would require a ton of effort and of course you would have to put in an immersion-including name and build, but that would be cool. 

    Thanks, 

    Cryomatrix
    p.s. I have a feeling someone will say, "so and so game has that feature" but oh well this is another way to get diversity. 







    I do kind of like that. Ragnarok Online didn't have that exact system, but dead branches I think they were called, that had a chance to spawn any mob in the game, so it could be a low level nothing to something elite. I would like to see more of that in games. XL games try to put that in some of the games they make but their games are meh over all.

    What I would honestly like to see more of is FFXI's abjuration system. Pretty much you need a rare paper from an elite monster and you still need a cursed item that has to be crafted in order. So you turn both of those in together to get a piece of gear. Having a system like this will ensure crafting will always be important as well as constantly killing certain things because those monsters drop the rare materials to craft the cursed item. I'm sure its been in other games but honestly you dont see it that much lately.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    SEANMCAD said:
    oh my god these answers. Ok looks like I have to help

    -The ability for players to create quests for other players

    Check.  I have 131 you could try, @SEANMCAD

    https://www.vendetta-online.com/x/pcc
    ScorchienKyleranHatefull

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    oh my god these answers. Ok looks like I have to help

    -The ability for players to create quests for other players

    Check.  I have 131 you could try, @SEANMCAD

    https://www.vendetta-online.com/x/pcc
    yeah I know its not as good as 'A game without currency. You get loot from kills, and you can make things. But no buying and selling. Read more at http://forums.mmorpg.com/discussion/467125/think-of-one-unique-mmo-feature-not-seen-in-any-other-mmo#JVapOUSczW8OBru7.99' but I thought I would give it a stab

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • ScorchienScorchien Member LegendaryPosts: 8,914
      Not sure if its the only one , but the only one i experienced it in an MMORPG is, in UO , the mobs loot you when they kill you ...
    PhaserlightRufusUO
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    SEANMCAD said:
    oh my god these answers. Ok looks like I have to help

    -The ability for players to create quests for other players

    STO and NW have that.  I keep hoping ESO does it one day.
    ScorchienAsm0deus

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ScorchienScorchien Member LegendaryPosts: 8,914
    SEANMCAD said:
    oh my god these answers. Ok looks like I have to help

    -The ability for players to create quests for other players

    Check.  I have 131 you could try, @SEANMCAD

    https://www.vendetta-online.com/x/pcc
    Ive played a couple of those to Phaser , nice job
    Phaserlight
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    A universal character that can be ported to other MMO's.
    MyrdynnAsm0deus

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    oh my god these answers. Ok looks like I have to help

    -The ability for players to create quests for other players

    STO and NW have that.  I keep hoping ESO does it one day.
    I know its not as good as ''A game without currency. You get loot from kills, and you can make things. But no buying and selling. ' but I thought I would give a stab at it
    Octagon7711

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    ok..how about this one.

    A weather system that has a chance of actually flooding the tavern you just build and the traven you just built is where other players can get quests. 

    oh an a tornadoes can kill you if you dont have a storm shelter near your property.

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • TheScavengerTheScavenger Member EpicPosts: 3,321
    A modern, high quality production PVE sandbox MMORPG

    Come back in a 1000 years and its bound to have been made at some point!...or maybe not...
    HarikenTsiya

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    A modern, high quality production PVE sandbox MMORPG

    Come back in a 1000 years and its bound to have been made at some point!...or maybe not...
    Life is Feudal I think will have PvE servers?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Loke666Loke666 Member EpicPosts: 21,441
    How about a dungeon that your guild design and add traps, hire in/design monsters and build for other players to run? You could have a point system as well as allowing the guild to craft and add their own touch to it. You could even let the members possess the mobs for a PvP like experience.

    The game will generate the drops so we don't get dungeons just created for easy farming. The thing is that you run out of dev created dungeons pretty fast. Yes, most guild made will still be awful or average but when you let players who completed it vote we still would get a few really good and know how to find them.

    Besides that, building and designing a dungeon is something a guild could do together, something we can use more of. And with a rep system you could reward the guild based on how fun and how lethal the dungeon is.

    Scorchien said:
      Not sure if its the only one , but the only one i experienced it in an MMORPG is, in UO , the mobs loot you when they kill you ...
    Lineage had the same thing but they only looted one item and not every time but maybe one time of three. It was great fun and you could get something awesome from a trashmob that picked it up when passing by.
  • sunandshadowsunandshadow Member RarePosts: 1,985
    edited July 2017
    I want to see an MMO where, if you complete a quest chain to gain the loyalty of a particular NPC, a copy of that NPC will be willing to move to your house/town/estate/whatever.  This idea was inspired by Terraria, but Terraria doesn't have quests or the ability to talk to NPCs so it's a bit different.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Loke666 said:
    How about a dungeon that your guild design and add traps, hire in/design monsters and build for other players to run? You could have a point system as well as allowing the guild to craft and add their own touch to it. You could even let the members possess the mobs for a PvP like experience.

    The game will generate the drops so we don't get dungeons just created for easy farming. The thing is that you run out of dev created dungeons pretty fast. Yes, most guild made will still be awful or average but when you let players who completed it vote we still would get a few really good and know how to find them.

    Besides that, building and designing a dungeon is something a guild could do together, something we can use more of. And with a rep system you could reward the guild based on how fun and how lethal the dungeon is.

    Scorchien said:
      Not sure if its the only one , but the only one i experienced it in an MMORPG is, in UO , the mobs loot you when they kill you ...
    Lineage had the same thing but they only looted one item and not every time but maybe one time of three. It was great fun and you could get something awesome from a trashmob that picked it up when passing by.
    Thats the one, thought there was another that did that , and i think it was you that mentioned it before .. Still a very unique Mechanic that other games should use , really adds some more risk/challenge/immersion and fun imo
  • Loke666Loke666 Member EpicPosts: 21,441
    @Xodic
    Yeah, they could at least have the sword stop when it hit something like it did in your DBtS vid, it is not hard and would make the combat feel far more real then when we see the weapon pass through a shield and body (with surprisingly little damage and no blood) as in all MMOs I seen.

    They don't have to add ultra realism to it, just make melee fighting look and feel a little more real.
    Scorchien said:
    Thats the one, thought there was another that did that , and i think it was you that mentioned it before .. Still a very unique Mechanic that other games should use , really adds some more risk/challenge/immersion and fun imo
    It released in 1999, I played it during the western beta in 2001 but it is certainly possible others used the mechanics since. Heck, the game still have 3 million paying subscribers after 18 years and that is a number most if not all MMORPGs released the last 10 years only can dream about.

    And I agree, it added risk and fun, there were rules to it. You only dropped an item from your inventory and based on my experience it was about 1 in 3 deaths but I heard it could vary a bit depending on circumstances. 
  • saintriku92saintriku92 Member UncommonPosts: 87
    Having bosses so big you have to climb them and attack vital points(aka shadow of colossus on ps2)
    laxie
  • KyleranKyleran Member LegendaryPosts: 44,059
    Remember when AQ 20/40 was added to WOW and players from the entire server had to work together to provide the materials and complete some events to open it?

    Take a step further, have the entire server threatened by an invading force which required them to band together to 
    stop it or the enemy would destroy everything.

    Yes, much like a castle defense game but  this would be a persistent world which could stand and grow indefinitely but only if players could hold their position. 

    Difficulty could be scaled with greater rewards for hard mode servers while some could be toned back for those who wish to just build peacefully.

    I always thought it would be great in EVE to have a Jove/Sleeper invasion that would lay waste to all areas including hi sec.

    No safe places, if the invaders hit a market hub like Jita and players failed to defend the station could either fall until retaken or just be forever destroyed. Citadels could replace lost stations if some player alliance wanted to set it up.

    To alleviate player rage over asset loss the citadel mechanic of transferring player assets to "somewhere" else could be put in place.

    If you had your citadel destroyed in null with all assets transferred to low sec you know how it generates opportunities for player conflict as people try to get their assets out to more desirable areas.

    For highsec hub kills probably be better to transfer loot to either remote out of the 
    way highsec areas, or another station near the war front which might again need to be defended against.

    Devs could adjust the difficulty, throwing stronger waves of bigger ships if attacking an area where large fleets of capital  ships reside.

    The possibilities are endless and while the PVP centric EVE playbase would not likely buy in I would love a MMORPG where the playerbase was more encouraged to work together to either survive or perish collectively. 


    Phaserlight

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • waynejr2waynejr2 Member EpicPosts: 7,771
    Kyleran said:
    Remember when AQ 20/40 was added to WOW and players from the entire server had to work together to provide the materials and complete some events to open it?

    Take a step further, have the entire server threatened by an invading force which required them to band together to 
    stop it or the enemy would destroy everything.

    Yes, much like a castle defense game but  this would be a persistent world which could stand and grow indefinitely but only if players could hold their position. 

    Difficulty could be scaled with greater rewards for hard mode servers while some could be toned back for those who wish to just build peacefully.

    I always thought it would be great in EVE to have a Jove/Sleeper invasion that would lay waste to all areas including hi sec.

    No safe places, if the invaders hit a market hub like Jita and players failed to defend the station could either fall until retaken or just be forever destroyed. Citadels could replace lost stations if some player alliance wanted to set it up.

    To alleviate player rage over asset loss the citadel mechanic of transferring player assets to "somewhere" else could be put in place.

    If you had your citadel destroyed in null with all assets transferred to low sec you know how it generates opportunities for player conflict as people try to get their assets out to more desirable areas.

    For highsec hub kills probably be better to transfer loot to either remote out of the 
    way highsec areas, or another station near the war front which might again need to be defended against.

    Devs could adjust the difficulty, throwing stronger waves of bigger ships if attacking an area where large fleets of capital  ships reside.

    The possibilities are endless and while the PVP centric EVE playbase would not likely buy in I would love a MMORPG where the playerbase was more encouraged to work together to either survive or perish collectively. 



    I loved the war effort in wow.  We even had someone who got to ring the gong in our in-game social circle.  I made a ton of money from it.

    One thing I wanted to see back then, was a way to allow each server to be different.  For example:  a massive effort to take and control a city.  Including escort quests for low level npcs from one city to any other to "populate" the captured city.  Or building bridges/roads.  Perhaps more, like player created quests.  Basically some way to look at two servers and see a difference.  Adding more factions would be good in this situation.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

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  • RenoakuRenoaku Member EpicPosts: 3,157
    How about a MMO, that is developed and all currency in the economy is purchased with "Real Money", and only other way to trade items is item  trades between players.
    Excession
  • iixviiiixiixviiiix Member RarePosts: 2,256
    An MMORPG that 100% run by GM from NPCs to events

    VR MMORPG
  • HatefullHatefull Member EpicPosts: 2,503
    No end game, it just keeps going.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

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