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PC Gamer has published a brand new game play video for Wild West Online. As the title says, it features treasure hunting and roadside ambushes as well as a fantastic look at the astonishingly gorgeous environments and item details.
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Absolutely agree.
I really want to like the concept, especially since it's something I've wanted to see for years. (The idea of supernatural elements...that would kill it for me.) The problem is I expect it to devolve into "see someone, shoot someone before they shoot you." It takes me back to UO days, Pre-Trammel. I don't see people wanting to hire guards while they do any non-combat activities, didn't happen then, and I don't see it happening now.
If they can find a way to make it really viable, so it isn't just a FFA PvP game, it's got some real potential. That said, definitely going to reserve judgement until we see an awful lot more.....If you look at the forums over there, the loudest voices are all for FFA, full-loot PvP.
Any online game without PvP could be done better as a single player game IMO, and its the wild west, this game needs to be PvP first.
Gaming in general has become frustrating for me,i figured 30 years ago,,ok just wait,10 more years and great stuff will happen,then ok just wait another 10 years and great stuff...another 10,,,it just seems like gaming is moving at a snails pace.
You see back in EQ1..Ultima days they made the big money,it was a push for the rest of the industry to notice and try to top them to make even more money.
As to the mention of anti cheat,any dev that says they got it under control would of course be lying,unless they plan on monitoring the entire complete game files non stop,which is impossible.This is why i have pretty much given up on any type of pvp,i quit COD because it was unstoppable all the cheating.I would rather see as much scripted PVE content a dev can provide and continue to add more as part of the package.
An example would be to have outlaws with bounties,perhaps several players need to band together to hunt and take them down,perhaps you need to bribe people to find their whereabouts.Perhaps mini games to improve your dexterity,drawing speed,strength in fist fights etc etc.Simply creating a cool western world and adding in pvp is not a good formula for success but i guess all they need to do is make an initial sale then who cares?
Never forget 3 mile Island and never trust a government official or company spokesman.
Why build better AI when you have the real thing in people. Build better world systems.
Let's party like it is 1863!
They have addressed it that Sergey Titov doesn't own, or finance it. People are pointing out a lot of similarities though. While I understand why they choose to go with that engine, it makes me question how good the developer team can be, because they had to be aware of the issues that existed with that engine, and chose it anyhow. Maybe they have a relationship as friends, which is why we see some of the similar things, but....
Game has a very interesting premise, personally, I'm keeping an eye on it, because I'd hope for it to be good, but it's definitely got a way to go. Either it will stand on it's own merits, or it wont...
http://massivelyop.com/2017/05/25/wild-west-online-partially-addresses-sergey-titov-rumors/
Here's my catch, because I do agree with you.
I think it's a struggle to make it meaningful PvP, that doesn't devolve into FFA PvP where you see someone and start shooting, (I mean I don't see a reason why the game won't end up looking like a version of PlayerUnknown Battlegrounds). Don't get me wrong, I think this is a PvP-centric game, but if you want people doing non-PvP things, I think there has to be more motivation/reward for those things, and/or some bigger penalties/drawbacks for the people who suffer the big reputation penalties.