Bethesda's release is a very short summary of changes.
https://bethesda.net/en/devnote/2yBIs6lDs0UM2IECYw0QEq/fallout-4-update-creation-clubMost of it appears to be the introduction of something they call Creation Club. Also some new equipment that is mostly new armor and a couple of new weapons. Improved modification support. Support for .ESL files.
The Steam article has more details including images.
http://steamcommunity.com/games/377160/announcements/detail/1448326045456809208"Featuring new items, abilities and gameplay created by Bethesda Games Studios and outside development partners – including the best community creators – Creation Club content is fully curated and compatible with the main game, official add-ons, and achievements. Currently available for Fallout 4, Creation Club will be coming to Skyrim Special Edition next month. All Creation Club content works on PlayStation 4, Xbox One and PC. And of course, Mods will remain a free and open system where anyone can create and share what they’d like. "
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
Comments
I'm definitely looking forward to this.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Never (evar) again. To hell with paid mods.
The hilarious part is with NIFskope and a combination of other modding tools freely available that have been used for years BY MODDERS, I can unpack and pack everything in the files included...wtf? Literally the same tools used to make mods can be used to unpack and pack the paid for mods rofl. Its not even pirating mods at this point because Bethesda put the files on my hard drive (along with everyone else) and I used modding tools (used by most modders) to make my own mods lol.
This is is hilarious. You can't even say its pirated, because Bethesda put the files there themselves and then all you do is mod (with tools every modder uses) the paid mods and then its your own. And then every time a new paid mod is out, its gonna download a new update and force it on peoples hard drives/ssd and consoles lol. WTF. I definitely don't like being forced content I didn't buy onto my PC taking up my bandwidth limit when I didn't even ask or want the paid mods on my comptuer lol.
This is so hilarious I'm laughing so much at how much this is a disaster.
Steam paid mods were literally 100% better than this
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
This is a bigger disaster than steam paid mods
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
They actually do.
Better you research something before posting next time.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Here, to destroy your fake news posts and since you need your hand held since you are unable to look for yourself (or maybe you can and are trying to spread false information)...
https://bethesda.net/community/topic/88724/why-is-fo4-auto-downloading-creation-club-ba2s
https://forums.nexusmods.com/index.php?/topic/5945503-so-i-havent-bought-a-single-thing-from-the-creation-club-but-i-have-all-their-assets-and-so-do-you-probaly/
https://www.reddit.com/r/fo4/comments/6wljzk/creation_club_megathread/dm98njb/
This one does say ESP files aren't included though. But its very easy for an average modder to make an ESP file (through the creation kit provided by the game) and unpack/pack the files. The typical gamer won't be able to do it though if they have no modding experience. However it still shows the files are placed on peoples hard drives without being asked for it) http://steamcommunity.com/app/377160/discussions/0/1474221865183258171/
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
"Are you making the assumption that because there was a download that they are downloading the mods to your pc?"
I provided information that in fact was the paid mods get downloaded to the PC. Now you are trying to change the subject because I provided the information that in fact they do get downloaded to the PC. However, the person I quoted implied that was not the case.
Nice try, but try again
The funny thing is though, its super easy to use the paid mods with the provided modding tools provided by Bethesda, so don't actually have to pay them if someone has any knowledge of modding
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
http://steamcommunity.com/app/377160/discussions/0/1474221865183258171/
Quotes-
"You can pack the resources yourself into an esp file with certain ways, won't say how so they don't get the wrong Idea.
Or there's the finalized files you can rename into .esp or .lesp"
and
"Originally posted by Creation Club That.
I have personally made many ESPs, the scripts are good, as are the files. The only issue I have are typical of using other mods, CBBE bodies, hands, and mod hair poking through. The scripts are good, they just have nothing to fire them unil they are placed in an esp file. I did this all with blind ESP files linking to the BA2 files we DLed."
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
And the assets are so easily used by creating a simple esp and packing the assets into it with the creation club, that anyone with modding knowledge can make an ESP and use the assets.
Do you honestly see no problem with the above? Maybe not the first if you are one of those with unlimited free bandwidth, but most people don't have that luxury even in the US. And the assets are way too easily used.
How is that BETTER than steam paid mods? Steam paid mods only downloaded when you bought them and no one had easy access to make a simple esp out of the assets that were steam paid mods.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Now I beat the comments to it
But yeah I saw Jim Sterling wasn't very happy. His main complaint was that its just re-skins, and small mods and things you can get free on Nexus. He even showed that the modded versions actually look BETTER than the paid ones.
I'd be happy (along with many others) if it was quest mods, new lands and DLC sized quality content. Not this junk.
If DLC quality content appears on the creation club, I'd pay for it.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
The modding community is a pool. You freely contribute, you freely take if it. Most of the really good mods are not single projects but are compilations built upon works by previous modders.
The whole issue around paid modding in Skyrim came about when 2 very prominent modders came to blows.
Fore, created FNIS, Fores New Idles in Skyrim. Just about every mod that uses non vanilla or custom animations uses resources created by Fore. He is also very much against Paid-for modding and will not allow his work to be used in that capacity.......That means no profitable mods can have custom animations.....No one else has made a mod that can replace FNIS yet.
Then there was Chesko. Another prominent modder who made some very well known mods for Skyrim. His mod "Art of the Catch" was at the epicenter of the controversy. He'd used some of Fore's resources in his mod that he charged money for on Steam. He did this with a couple other mods too. He used Apachii hair resources in his Arissa mod.
Needless to say the authors of the these mods went through the roof. Given how embedded and how deep the concept of shared knowledge went. There was almost no way to separate out who's work is who's. Until the original authors come forward and say "Hey, that's mine, you can use that to make money" Steam had no choice but to pull the plug on it.
This brought to light one huge factor in all this. Modding is built on modding. Paid-for mods will subvert this at a foundational level.
Mods will no longer be built off a pool of knowledge open to a community but will become siloed sourses of knowlege to be protected.
I don't see this as a good thing.
"Fake News' is just that ... news that is "fake". Not real. Printed to be sensational or to mislead.
So for instance, if what you are posting turns out to be false then "you" would be the very definition of fake news. Of course, if what you have posted is true then it still does not change the fact that people not believing you are "not" fake news.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Paid mods could very well be good though. Imagine a team of modders making something like Beyond Skyrim: Cyrodiil. I'd pay a lot of money for that alone. Or something smaller, maybe a hearthfire (Skyrim) or contraptions DLC (Fallout 4) or an automatron sized DLC (Fallout 4)
Modders make very very little donations on Nexus. SkyUI creator said over the years he only earned 30 dollars for his work on SkyUI and that is the most popular and biggest mod for Skyrim.
I do think they should get rewarded for the effort they put in. I however wouldn't pay for reskins. But I'd pay (and did donate) for SkyUI because he deserved it and its an essential mod. 5 dollar donation is very little in the grand scheme of things, but more than he usually gets.
However, I'm not sure if there'll ever be DLC sized mods. Someone pointed out on Reddit...how would they pay for all the voice actors and a whole mod team? Would they pay the creator of the mod or everyone involved?
There is also a very small limit on what can be uploaded on creation club (forgot the mod size limit off top of my head, but there is another limit too with how much can be changed). Maybe because of PS4/Xbox they can't allow huge mods to take over...but that would then make the creation club junk.
I'd definitely pay like I said for DLC quality content. Also, Hearthfire was 5 dollars, and some of the paid mods are nearly that price...that power armor is not Hearthfire quality 5 dollars lol
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
But what I see now, is that Skyrim (2011) will be the pinnacle of modding and we will probably never see a repeat again.
This is my prediction, and I say this because if there is a community for mods for money, and there is a community for non paid mods, it will be divided and the shared knowledge will be lessened.
As I said, I don't see this as good for modding. And the worst part of this is going to be that the modders themselves will make shit for money. But it is what it is.
As for the gamers......I love to play with modded skyrim. I've tried hundreds and hundreds of different mods. I'll play through, delete all my saves, gather up a whole new theme of mods and play another round that is completely different than the last. Well, I'm certainly not going to drop money on hundreds and hundreds of mods, so for me, those days may also be over.