There should be little for solo players to do (harvesting/crafting/housing and maybe some smaller things to do solo). As a solo only player, I moved onto other genres and found FAR better games that fit a solo only person. And if I want to play with my friend in a game, we find far more fun in games like Civilization 5, starcraft 2, Heroes of the Storm and that kinda game.
MMOs greatest AND best difference with any other genre? The massive amount of players one can interact, socialize and do things with that no other genre can compete with.
What do games like Skyrim, and the other games have? Generally a smaller, but better quality and better game suited for 1 player to maybe 6 or 8 players. A game tailored to the players experience. And skyrim has tons of mods as well that add tons of lands/quests/dungeons etc, so you can make a pretty big game to a game world all to yourself.
MMOs however have moved heavily to a solo focused experience. However that is the greatest weakness in the MMO genre. It completely erases the greatest thing MMOs have, a social and group focused genre. And this is coming from a person who doesn't like grouping at all and will never use voice chat with strangers. But, even I see that while MMOs are not for me (that is like me being a square trying to fit into a circular hole)...and find other genres far to a better advantage for a solo or (very) small group atmosphere.
There are MMOs coming out that look to do the old way, like Pantheon is a big one that goes back to the way MMOs were and should be...a group focused, social massive experience one can't find in any genre. That is what MMOs should be.
And this is coming from someone who would never play Pantheon, but Pantheon I really hope is successful because it is playing to the greatest strength of MMOs...social activities, group focused atmosphere and that is what MMOs are about
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Comments
You point out games coming out like Pantheon, but you do realize the game is being made for a niche crowd. It will most likely have a medium devout following for a while. Overall I don't think a majority of people want to be grouped to just go pick a flower. Group play for dungeons or instances is the best way to handle MMO's. You can even have group quest on the open worlds also, but it should by no means be the only way to play. Overall this is my opinion.
And WoW offers a lot to solo, but even WoW you can't get the best items or continue the story without grouping, so even the "best" solo MMO requires grouping past a certain point.
Where I think WoW (and its clones) failed is offering a (at least mostly) solo only experience from 1 to endgame, and then switched it around to needing groups for everything at endgame. Sure can do dungeons, but no one talks or does anything in them and its like eating a pinata doing dungeons in WoW...actually MORE boring (and far easier as well) queuing for dungeons than being out in the world.
However, I agree with you. There should however be things for solo players. Crafting, harvesting, housing features, ship mechanics...actually something like Ultima Online works really well.
In UO (Ultima Online), there are tons of opportunities to group, but still plenty enough for solo players. You can get the "endgame" items solo (if built certain characters right with certain player made template), or do it easier in a group and make a social event out of it. Where UO becomes different is everything is easily done as a social experience if so chosen. Where as, many MMOs are nearly all solo focused experiences until endgame where its pretty much forced grouping to progress.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Now almost every MMO community is saturated with arseholes and tossers who players like myself want nothing to do with. The endless search for WoW levels of players and the $$$$ that come with them has turned the genre into a series of cesspits & clones ( with a few exceptions ). So no to your suggestion. I would rather play solo than put up with 85% of modern MMO players.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
8 years ago I moved on from my ex-wife, I haven't talked to her since. Not even with the 2 dozen times she's tried to reconnect on social media. . .
That they likely see that themselves probably goes a long way to explain the move to less group dependency so that they can cater to a broader audience that at one time they may have had.
Why not do what you did, and move to a different genre of games that were designed for the purpose of entertaining one player?
I don't wanna... essentially.
I enjoy playing MMORPGs and I'm not going to let that they were designed to accommodate group play get in the way of the fun I choose to have.
well, it apply to our dear game makers logic too .
Social mean create connection and sharing which most modern MMORPGs lack , with the bind on what ever , limited level , instances vvv ...
Basically it's type of game you have to solo and group mean punish .
You have 7 friend and the instances is only for 5 > 2 out and 3 is out of daily limited .
among 7 , 2 is low level , 3 is high level and 2 is middle , yolo , no contents to do together .
Hey i have a good sword , sorry you it is bind on pickup . haha
I understand what you mean by being a solo game up till the mythic endgame also. There are many games that do just that, those are the worst games developed developed in my opinion. The play style should be a mix where yeah sometimes you might need a friend or two to finish something, but it doesn't have to be that way all the time either.
It's like if you have a racing simulator with realistic details and physics, and then you add steering helpers, auto-braking, indestructable cars, etc. the game becomes more like an arcade car game rather than a simulator. The same logic applies to MMOs as well. If you strip it down from all social aspects and community building mechanics in a favor of singe player game features, are you really playing an MMO or has the game turned to a SPG you can play together with other people?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I barely group in MMOs anymore but I still like the (somewhat) non static world. I like the odd grind and I like to see different people going about doing their thing. Some people like to be near or around other people so they will go and read a book in a park instead of their bedroom. They don't want to interact with anyone.
Having the option to play an MMO solo doesn't take away anything from the players who want to group. Those players are not available to group but they wouldn't be there if solo wasn't an option anyway.
I DO think that every person should TRY a game that is not solo friendly because it is an amazingly different experience. Some games to both and make it easy to group for a bit. . or you can do raids if you want or solo easy content.
I think people should only be allowed to eat Chinese food with chopsticks, Pro sports should only provide seating for those who are playing. Restaurants should ONLY serve Coke or Pepsi products and not both. . . wait.
Wa min God! Se æx on min heafod is!
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
In a single player title, I finish the storyline or complete the content in the world and I'm done. That's it. The skills I've built as a player, everything I've earned, over and done with. If I'm particularly unhappy about that then I can go do all the achievements. Grab all the golden skulltulas or eagle feathers or whatever.
In an MMO, my solo accomplishments feed into the multiplayer aspects. A good MMO doesn't really have a point where you've done everything because player interaction is a source of limitless content.
That's why you can take the exact same content found in a single player game, put it into an MMO, and I'll enjoy more in the MMO than I did in the single player game.
There are games for solo players. There are games for solo players who want lobby based interaction. There are games for small groups. There are games for massive amounts of players.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
@Eldurian summed up why I enjoy it.
Wa min God! Se æx on min heafod is!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
For soloers it is better with a CORPG like Guildwars (1), a game best played with a few friends or by yourself. It is also far cheaper to make and you can give it a better story then a game with an persistent world (all combat zones instanced, shared graphical hubs like cities and outposts).
I generally find single player games more boring now including Skyrim. While it is a great game it still feels lonely. MMO games have a different atmosphere even if you never group.
It means something like Ultima Online...EVERY activity (even fishing) can be a social event. In UO there is a fishing boss that requires a certain item to appear and everyone joins in. Some people fish alone, some people fish in groups for a better chance at the item (better just because more people are doing it) and that is a social activity.
However, in UO unlike say WoW...you can get the best item possible if you build your character a certain way. So that can be a solo activity. however, you can have an easier (and usually more fun) time fighting that boss to get the item as a group or social activity.
In UO, players themselves make events and many mechanics and the way its built really focuses on that social activities between players. But none of it is forced, so someone can literally be a hermit and never talk to anyone and stay in some place in the wilderness with a house all to himself. Granted you'd be surrounded by other houses but point remains...in UO there is so much focus on social activities. But that doesn't mean any of it is forced, and players can do the same activities by themselves if they so choose.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
I'm not talking about combat versus planting potatoes. I'm talking about how players can drive the experience of others, overall providing everyone with a certain dynamic that doesn't exist in any single player game. In my opinion, MMOs are wasted on people that don't recognize this feature.
I also feel that this dynamic has been a crap-shoot lately but I haven't yet decided if it's me or the games.