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Game of Thrones: Conquest - A Mobile Strategy MMO - MMORPG.com News

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Comments

  • bcbullybcbully Member EpicPosts: 11,843
    :( When's the Open world, player formed houses, 7 kingdom, FFA - high risk high reward MMORPG version coming?
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    bcbully said:
    :( When's the Open world, player formed houses, 7 kingdom, FFA - high risk high reward MMORPG version coming?
    Never.

    The cost of the IP licensing in all likelihood precludes making an ultra-niche (FFA-PVP) MMORPG based on it.
  • TillerTiller Member LegendaryPosts: 11,486
    acidblood said:
    Meh, looks just another 'Free' 2 Play cash-in. '$50 value' LMAO

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • OzmodanOzmodan Member EpicPosts: 9,726
    The people who were the best at Turbine moved on, Turbine is just a shell of itself making cash grab mobile games.  If you are so flush with cash that you spend some on this trash you are pathetic.

  • bcbullybcbully Member EpicPosts: 11,843
    bcbully said:
    :( When's the Open world, player formed houses, 7 kingdom, FFA - high risk high reward MMORPG version coming?
    Never.

    The cost of the IP licensing in all likelihood precludes making an ultra-niche (FFA-PVP) MMORPG based on it.
    GOT is all about PvP homie. Wouldnt be GOT if it wasnt.
  • AeanderAeander Member LegendaryPosts: 8,061
    bcbully said:
    bcbully said:
    :( When's the Open world, player formed houses, 7 kingdom, FFA - high risk high reward MMORPG version coming?
    Never.

    The cost of the IP licensing in all likelihood precludes making an ultra-niche (FFA-PVP) MMORPG based on it.
    GOT is all about PvP homie. Wouldnt be GOT if it wasnt.
    GoT is all about politics. PvP is such a small part of that. The closest thing to a GoT MMO would be Eve Online. PvP is certainly a part of it, but economics and guild politics are much more important.
  • bcbullybcbully Member EpicPosts: 11,843
    I agree with the premise of your statement. Without pvp politics and trade with no risk or reward are meaningless. Age of Wushu is setup almost exactly like GOT. Start with a world that doesn't tell the player no. Give players the tools to form laws and customs. 
  • AeanderAeander Member LegendaryPosts: 8,061
    bcbully said:
    I agree with the premise of your statement. Without pvp politics and trade with no risk or reward are meaningless. Age of Wushu is setup almost exactly like GOT. Start with a world that doesn't tell the player no. Give players the tools to form laws and customs. 
    That setup works for a non-licensed PvP MMO. For a story-driven license like Game of Thrones, the framework has to be more structured. There is certainly plenty of room for player-made factions (like bandits or independent merchants) but canon factions (like the Starks and Lannisters) still have to be front and center. Though Game of Thrones is a harsh, treacherous setting, it still has laws and customs of its own.
  • bcbullybcbully Member EpicPosts: 11,843
    edited September 2017
    Aeander said:
    bcbully said:
    I agree with the premise of your statement. Without pvp politics and trade with no risk or reward are meaningless. Age of Wushu is setup almost exactly like GOT. Start with a world that doesn't tell the player no. Give players the tools to form laws and customs. 
    That setup works for a non-licensed PvP MMO. For a story-driven license like Game of Thrones, the framework has to be more structured. There is certainly plenty of room for player-made factions (like bandits or independent merchants) but canon factions (like the Starks and Lannisters) still have to be front and center. Though Game of Thrones is a harsh, treacherous setting, it still has laws and customs of its own.
    Yep as did Wushu. there we 9 schools i believe. players competed weekly for the head master and elder positions. Then there were guilds and territories with guild houses, think castles.  along with player made factions, think the Starks and all the lords of the north. 

    Edit- I would like to add all establised IPs are story driven. When made into mmorpgs the best imo are lore driven. They allow the players to write their own stories.
    Post edited by bcbully on
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