@DMKano I think you are kind of arguing semantics here. My point was there are features of D&D that still carry over into literally every MMO in existence. Not that there wasn't any stepping stones in the transition from D&D to all modern MMOs.
@DMKano I think you are kind of arguing semantics here. My point was there are features of D&D that still carry over into literally every MMO in existence. Not that there wasn't any stepping stones in the transition from D&D to all modern MMOs.
That is so general that you may not say anything. Having monsters is a feature of D&D. Doh, lots of games have monsters.
Since you are at it, why don't you say "there are features of D&D that still carry over into every SHOOTER in existence" too? (hint: what is that feature? You can kill something in the game.)
@DMKano I think you are kind of arguing semantics here. My point was there are features of D&D that still carry over into literally every MMO in existence. Not that there wasn't any stepping stones in the transition from D&D to all modern MMOs.
That is so general that you may not say anything. Having monsters is a feature of D&D. Doh, lots of games have monsters.
Since you are at it, why don't you say "there are features of D&D that still carry over into every SHOOTER in existence" too? (hint: what is that feature? You can kill something in the game.)
Killing and monsters didn't start with D&D. Concepts like levels and classes either did, or at least it was the first time those concepts were implemented in a highly popular format. Sort of like Tolkien wasn't the first fantasy writer but he is what popularized the genre.
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Since you are at it, why don't you say "there are features of D&D that still carry over into every SHOOTER in existence" too? (hint: what is that feature? You can kill something in the game.)